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Handle the repositioning in the new map of a mocked player object after going through a map connection (#29)
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@@ -1715,6 +1715,7 @@ wViewMapModeDisplacementX:: db
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; coords and map backup to know where to spawn after returning from View Map mode
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wBeforeViewMapYCoord:: db
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wBeforeViewMapXCoord:: db
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wBeforeViewMapDirection:: db
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wBeforeViewMapMapGroup:: db
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wBeforeViewMapMapNumber:: db
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ENDU
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@@ -1724,12 +1725,20 @@ wStartMenuLastCursorPosition::
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wBoardMenuLastCursorPosition::
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db
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UNION
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wCurBattleMon::
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; index of the player's mon currently in battle (0-5)
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db
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wCurMoveNum:: db
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NEXTU
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; temp variables used within MockPlayerObject during View Map mode
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wPlayerMockYCoord:: db
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wPlayerMockXCoord:: db
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ENDU
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wLastPocket:: db
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wPCItemsCursor:: db
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