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Handle the repositioning in the new map of a mocked player object after going through a map connection (#29)
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@@ -57,3 +57,4 @@ MapSetupCommands:
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add_mapsetup BackupMapObjects ; 32
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add_mapsetup LoadDisabledSpaces ; 33
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add_mapsetup MapCallbackAtEndMapSetup ; 34
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add_mapsetup RepositionMockedPlayerObject ; 35
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@@ -122,6 +122,7 @@ MapSetupScript_Connection:
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mapsetup RefreshPlayerCoords
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mapsetup LoadBlockData
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mapsetup LoadDisabledSpaces
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mapsetup RepositionMockedPlayerObject
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mapsetup LoadMapTileset
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mapsetup SaveScreen
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mapsetup LoadMapObjects
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