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Consistent map naming ("Town" and "City" are left out in houses and gates)
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42
maps/Route5SaffronGate.asm
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42
maps/Route5SaffronGate.asm
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@@ -0,0 +1,42 @@
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const_value set 2
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const ROUTE5SAFFRONGATE_OFFICER
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Route5SaffronGate_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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Route5SaffronGateOfficerScript:
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jumptextfaceplayer Route5SaffronGateOfficerText
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Route5SaffronGateOfficerText:
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text "You're from JOHTO,"
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line "aren't you?"
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para "How do you like"
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line "KANTO? It's nice,"
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cont "don't you agree?"
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done
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Route5SaffronGate_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def 4, 0, 2, ROUTE_5
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warp_def 5, 0, 3, ROUTE_5
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warp_def 4, 7, 9, SAFFRON_CITY
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warp_def 5, 7, 9, SAFFRON_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route5SaffronGateOfficerScript, -1
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