Consistent map naming ("Town" and "City" are left out in houses and gates)

This commit is contained in:
Remy Oukaour
2018-01-01 18:08:18 -05:00
parent f27f79488a
commit 985946740e
18 changed files with 52 additions and 52 deletions

View File

@@ -0,0 +1,50 @@
const_value set 2
const LAVENDERSPEECHHOUSE_POKEFAN_F
LavenderSpeechHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
LavenderSpeechHousePokefanFScript:
jumptextfaceplayer LavenderSpeechHousePokefanFText
LavenderSpeechHouseBookshelf:
jumpstd picturebookshelf
LavenderSpeechHousePokefanFText:
text "LAVENDER is a"
line "tiny, quiet town"
para "at the foot of the"
line "mountains."
para "It's gotten a bit"
line "busier since the"
para "RADIO TOWER was"
line "built."
done
LavenderSpeechHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 2, 7, 3, LAVENDER_TOWN
warp_def 3, 7, 3, LAVENDER_TOWN
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 1, BGEVENT_READ, LavenderSpeechHouseBookshelf
bg_event 1, 1, BGEVENT_READ, LavenderSpeechHouseBookshelf
.ObjectEvents:
db 1
object_event 2, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LavenderSpeechHousePokefanFScript, -1