Correct some filename comments

This commit is contained in:
Rangi 2020-11-17 11:12:21 -05:00
parent 9b3c45b14d
commit 97e981985b
8 changed files with 8 additions and 8 deletions

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@ -84,7 +84,7 @@
; Actual characters (from other graphics files)
; needed for _LoadFontsExtra1 (see engine/load_font.asm)
; needed for _LoadFontsExtra1 (see engine/gfx/load_font.asm)
charmap "■", $60 ; gfx/font/black.2bpp
charmap "▲", $61 ; gfx/font/up_arrow.png
charmap "☎", $62 ; gfx/font/phone_icon.2bpp

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@ -1,4 +1,4 @@
; WritePartyMenuTilemap.Jumptable indexes (see engine/party_menu.asm)
; WritePartyMenuTilemap.Jumptable indexes (see engine/pokemon/party_menu.asm)
const_def
const PARTYMENUQUALITY_NICKNAMES
const PARTYMENUQUALITY_HP_BAR

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@ -1,4 +1,4 @@
; see engine/naming_screen.asm
; see engine/menus/naming_screen.asm
MailEntry_Uppercase:
db "A B C D E F G H I J"

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@ -1,4 +1,4 @@
; see engine/naming_screen.asm
; see engine/menus/naming_screen.asm
NameInputLower:
db "a b c d e f g h i"

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@ -1152,7 +1152,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
call .PlaceMailCharset
ret
; called from engine/sprite_anims.asm
; called from engine/gfx/sprite_anims.asm
ComposeMail_AnimateCursor:
call .GetDPad

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@ -204,7 +204,7 @@ HandleMapTimeAndJoypad:
ret
HandleMapObjects:
farcall HandleNPCStep ; engine/map_objects.asm
farcall HandleNPCStep
farcall _HandlePlayerStep
call _CheckObjectEnteringVisibleRange
ret

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@ -1365,7 +1365,7 @@ INCBIN "gfx/pokegear/clock.tilemap.rle"
_UpdateRadioStation:
jr UpdateRadioStation
; called from engine/sprite_anims.asm
; called from engine/gfx/sprite_anims.asm
AnimateTuningKnob:
push bc

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@ -36,7 +36,7 @@ InitPartyMenuLayout:
LoadPartyMenuGFX:
call LoadFontsBattleExtra
callfar InitPartyMenuPalettes ; engine/color.asm
callfar InitPartyMenuPalettes
callfar ClearSpriteAnims2
ret