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Correct some filename comments
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@ -84,7 +84,7 @@
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; Actual characters (from other graphics files)
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; Actual characters (from other graphics files)
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; needed for _LoadFontsExtra1 (see engine/load_font.asm)
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; needed for _LoadFontsExtra1 (see engine/gfx/load_font.asm)
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charmap "■", $60 ; gfx/font/black.2bpp
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charmap "■", $60 ; gfx/font/black.2bpp
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charmap "▲", $61 ; gfx/font/up_arrow.png
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charmap "▲", $61 ; gfx/font/up_arrow.png
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charmap "☎", $62 ; gfx/font/phone_icon.2bpp
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charmap "☎", $62 ; gfx/font/phone_icon.2bpp
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@ -1,4 +1,4 @@
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; WritePartyMenuTilemap.Jumptable indexes (see engine/party_menu.asm)
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; WritePartyMenuTilemap.Jumptable indexes (see engine/pokemon/party_menu.asm)
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const_def
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const_def
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const PARTYMENUQUALITY_NICKNAMES
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const PARTYMENUQUALITY_NICKNAMES
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const PARTYMENUQUALITY_HP_BAR
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const PARTYMENUQUALITY_HP_BAR
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@ -1,4 +1,4 @@
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; see engine/naming_screen.asm
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; see engine/menus/naming_screen.asm
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MailEntry_Uppercase:
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MailEntry_Uppercase:
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db "A B C D E F G H I J"
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db "A B C D E F G H I J"
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@ -1,4 +1,4 @@
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; see engine/naming_screen.asm
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; see engine/menus/naming_screen.asm
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NameInputLower:
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NameInputLower:
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db "a b c d e f g h i"
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db "a b c d e f g h i"
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@ -1152,7 +1152,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
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call .PlaceMailCharset
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call .PlaceMailCharset
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ret
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ret
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; called from engine/sprite_anims.asm
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; called from engine/gfx/sprite_anims.asm
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ComposeMail_AnimateCursor:
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ComposeMail_AnimateCursor:
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call .GetDPad
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call .GetDPad
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@ -204,7 +204,7 @@ HandleMapTimeAndJoypad:
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ret
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ret
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HandleMapObjects:
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HandleMapObjects:
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farcall HandleNPCStep ; engine/map_objects.asm
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farcall HandleNPCStep
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farcall _HandlePlayerStep
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farcall _HandlePlayerStep
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call _CheckObjectEnteringVisibleRange
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call _CheckObjectEnteringVisibleRange
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ret
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ret
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@ -1365,7 +1365,7 @@ INCBIN "gfx/pokegear/clock.tilemap.rle"
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_UpdateRadioStation:
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_UpdateRadioStation:
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jr UpdateRadioStation
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jr UpdateRadioStation
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; called from engine/sprite_anims.asm
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; called from engine/gfx/sprite_anims.asm
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AnimateTuningKnob:
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AnimateTuningKnob:
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push bc
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push bc
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@ -36,7 +36,7 @@ InitPartyMenuLayout:
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LoadPartyMenuGFX:
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LoadPartyMenuGFX:
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call LoadFontsBattleExtra
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call LoadFontsBattleExtra
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callfar InitPartyMenuPalettes ; engine/color.asm
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callfar InitPartyMenuPalettes
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callfar ClearSpriteAnims2
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callfar ClearSpriteAnims2
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ret
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ret
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