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Use maskbits some more
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@ -1333,7 +1333,7 @@ ResetClock: ; 6392
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Function639b: ; unreferenced
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; If bit 0 or 1 of [wTitleScreenTimer] is set, we don't need to be here.
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ld a, [wTitleScreenTimer]
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and $3
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and %00000011
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ret nz
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ld bc, SpriteAnim10
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ld hl, SPRITEANIMSTRUCT_FRAME
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