mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Merge pull request #409 from roukaour/master
Document constants with comments, actual names, and more thorough usage
This commit is contained in:
commit
94c7def488
@ -58,7 +58,7 @@ In the installer, select the following packages:
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- `gcc-core`
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Then download [**rgbds**](https://github.com/rednex/rgbds/releases/).
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Extract the archive and put all the `exe` and `dll` files individually in `C:\cygwin64\usr\local\bin`.
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Extract rgbds-0.3.3-win64.tar.gz and put all the `exe` and `dll` files individually in **C:\Cygwin64\usr\local\bin**. If you are using 32-bit Windows and Cygwin, extract **rgbds-0.3.3-win32.tar.gz** to **C:\Cygwin\usr\local\bin**.
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**Note: If you have an older rgbds, you will need to update to 0.3.3 or newer.** Ignore this if you have never installed rgbds before.
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41
Makefile
41
Makefile
@ -140,8 +140,8 @@ gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimens
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### Misc file-specific graphics rules
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gfx/shrink1.2bpp: rgbgfx += -h
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gfx/shrink2.2bpp: rgbgfx += -h
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gfx/shrink/shrink1.2bpp: rgbgfx += -h
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gfx/shrink/shrink2.2bpp: rgbgfx += -h
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gfx/trainers/%.2bpp: rgbgfx += -h
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gfx/trainers/%.pal: gfx/trainers/%.gbcpal
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@ -153,7 +153,9 @@ gfx/mail/0b9d86.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/0b9dc6.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/0b9cfe.1bpp: tools/gfx += --remove-whitespace
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gfx/pokedex/%.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
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gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$<
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gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$<
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@ -162,10 +164,10 @@ gfx/title/logo.2bpp: rgbgfx += -x 4
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gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
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gfx/trade/game_boy_n64.2bpp: tools/gfx += --trim-whitespace
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gfx/slots_2.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
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gfx/slots_3a.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots_3b.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
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gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
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gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/angels.2bpp: tools/gfx += --trim-whitespace
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gfx/fx/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
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@ -185,18 +187,21 @@ gfx/fx/rocks.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/skyattack.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/status.2bpp: tools/gfx += --remove-whitespace
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gfx/misc/chris.2bpp: rgbgfx += -h
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gfx/misc/chris_card.2bpp: rgbgfx += -h
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gfx/misc/kris.2bpp: rgbgfx += -h
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gfx/misc/kris_card.2bpp: rgbgfx += -h
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gfx/misc/kris_back.2bpp: rgbgfx += -h
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gfx/misc/dude.2bpp: rgbgfx += -h
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gfx/misc/unknown_egg.2bpp: rgbgfx += -h
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gfx/misc/player.2bpp: rgbgfx += -h
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gfx/misc/pokegear.2bpp: rgbgfx += -x2
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gfx/misc/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
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gfx/player/chris.2bpp: rgbgfx += -h
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gfx/player/chris_back.2bpp: rgbgfx += -h
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gfx/player/kris.2bpp: rgbgfx += -h
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gfx/player/kris_back.2bpp: rgbgfx += -h
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gfx/trainer_card/chris_card.2bpp: rgbgfx += -h
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gfx/trainer_card/kris_card.2bpp: rgbgfx += -h
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gfx/battle/dude.2bpp: rgbgfx += -h
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gfx/misc/unknown_egg.2bpp: rgbgfx += -h
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gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
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gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
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gfx/unknown/0e0ea8.2bpp: tools/gfx += --remove-whitespace
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gfx/unknown/0f8f34.1bpp: tools/gfx += --trim-whitespace
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gfx/unknown/16c173.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/unknown/170d16.2bpp: tools/gfx += --trim-whitespace
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@ -22,7 +22,7 @@ _MapSetup_Sound_Off:: ; e8000
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ld [hli], a ; ff26 ; music channels
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ld hl, rNR10 ; sound channel registers
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ld e, $4 ; number of channels
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ld e, NUM_MUSIC_CHANS
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.clearsound
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; sound channel 1 2 3 4
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xor a
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@ -47,7 +47,7 @@ _MapSetup_Sound_Off:: ; e8000
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ld a, e
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or d
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jr nz, .clearchannels
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ld a, $77 ; max
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ld a, MAX_VOLUME
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ld [Volume], a
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call MusicOn
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pop af
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@ -60,15 +60,15 @@ _MapSetup_Sound_Off:: ; e8000
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MusicFadeRestart: ; e803d
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; restart but keep the music id to fade in to
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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push af
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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push af
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call _MapSetup_Sound_Off
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pop af
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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pop af
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ret
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; e8051
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@ -151,7 +151,7 @@ _UpdateSound:: ; e805c
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jr z, .next
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; are we in a sfx channel right now?
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ld a, [CurChannel]
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cp $4
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cp CHAN5
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jr nc, .next
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; are any sfx channels active?
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; if so, mute
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@ -174,7 +174,7 @@ _UpdateSound:: ; e805c
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.next
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; are we in a sfx channel right now?
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ld a, [CurChannel]
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cp $4 ; sfx
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cp CHAN5
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jr nc, .sfx_channel
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ld hl, Channel5Flags - Channel1
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add hl, bc
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@ -654,11 +654,11 @@ FadeMusic: ; e8358
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; restart sound
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call MusicFadeRestart
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; get new song id
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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and a
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jr z, .quit ; this assumes there are fewer than 256 songs!
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ld e, a
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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ld d, a
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; load new song
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call _PlayMusic
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@ -679,9 +679,9 @@ FadeMusic: ; e8358
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xor a
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ld [Volume], a
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; get new song id
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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ld e, a
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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ld d, a
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; load new song
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call _PlayMusic
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@ -744,7 +744,7 @@ LoadNote: ; e83d1
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sub [hl]
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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@ -766,7 +766,7 @@ LoadNote: ; e83d1
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sub e
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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; ????
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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@ -793,7 +793,7 @@ LoadNote: ; e83d1
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sub [hl]
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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@ -1021,7 +1021,7 @@ ApplyPitchWheel: ; e84f9
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sub e
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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; [Channel*Field0x25] *= 2
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; if rollover: Frequency -= 1
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@ -1031,10 +1031,10 @@ ApplyPitchWheel: ; e84f9
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add a
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ld [hl], a
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ld a, e
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sbc a, 0
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sbc 0
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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; Compare the dw at [Channel*PitchWheelTarget] to de.
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; If frequency is lower, we're finished.
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@ -1223,7 +1223,7 @@ ParseMusic: ; e85e1
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bit SOUND_SUBROUTINE, [hl] ; in a subroutine?
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jr nz, .readcommand ; execute
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ld a, [CurChannel]
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cp $4 ; channels 0-3?
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cp CHAN5
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jr nc, .chan_5to8
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; ????
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ld hl, Channel5Flags - Channel1
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@ -1237,7 +1237,7 @@ ParseMusic: ; e85e1
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call nz, RestoreVolume
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; end music
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ld a, [CurChannel]
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cp $4 ; channel 5?
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cp CHAN5
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jr nz, .ok
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; ????
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xor a
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@ -1266,7 +1266,7 @@ ParseMusic: ; e85e1
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RestoreVolume: ; e8679
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; ch5 only
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ld a, [CurChannel]
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cp $4
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cp CHAN5
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ret nz
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xor a
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ld hl, Channel6CryPitch
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@ -1364,9 +1364,9 @@ GetNoiseSample: ; e86c5
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add hl, de
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; load sample pointer into NoiseSampleAddress
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ld a, [hli]
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ld [NoiseSampleAddressLo], a
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ld [NoiseSampleAddress], a
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ld a, [hl]
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ld [NoiseSampleAddressHi], a
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ld [NoiseSampleAddress + 1], a
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; clear ????
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xor a
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ld [wNoiseSampleDelay], a
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@ -1378,7 +1378,7 @@ ParseMusicCommand: ; e870f
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; reload command
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ld a, [CurMusicByte]
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; get command #
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sub a, $d0 ; first command
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sub $d0 ; first command
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ld e, a
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ld d, 0
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; seek command pointer
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@ -1968,7 +1968,7 @@ Music_NoteType: ; e8963
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ld [hl], a
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ld a, [CurChannel]
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and $3
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cp CHAN4 ; CHAN8 & $3
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cp CHAN8 & $3
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ret z
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; intensity
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call Music_Intensity
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@ -2063,7 +2063,7 @@ Music_StereoPanning: ; e89ba
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; params: 1
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; stereo on?
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ld a, [Options]
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bit 5, a ; stereo
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bit STEREO, a
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jr nz, Music_Panning
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; skip param
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call GetMusicByte
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@ -2160,9 +2160,9 @@ Music_RestartChannel: ; e8a08
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ld hl, Channel1MusicID - Channel1
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add hl, bc
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ld a, [hli]
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ld [MusicIDLo], a
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ld [MusicID], a
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ld a, [hl]
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ld [MusicIDHi], a
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ld [MusicID + 1], a
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; update music bank
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ld hl, Channel1MusicBank - Channel1
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add hl, bc
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@ -2437,7 +2437,7 @@ _PlayMusic:: ; e8b30
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ld hl, MusicID
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ld [hl], e ; song number
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inc hl
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ld [hl], d ; MusicIDHi (always $)
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ld [hl], d ; (always 0)
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ld hl, Music
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add hl, de ; three
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add hl, de ; byte
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@ -2466,8 +2466,8 @@ _PlayMusic:: ; e8b30
|
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ld [Channel2JumpCondition], a
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ld [Channel3JumpCondition], a
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ld [Channel4JumpCondition], a
|
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ld [NoiseSampleAddressLo], a
|
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ld [NoiseSampleAddressHi], a
|
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ld [NoiseSampleAddress], a
|
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ld [NoiseSampleAddress + 1], a
|
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ld [wNoiseSampleDelay], a
|
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ld [MusicNoiseSampleSet], a
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call MusicOn
|
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@ -2552,7 +2552,7 @@ _PlayCryHeader:: ; e8b79
|
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; This only applies in-battle.
|
||||
|
||||
ld a, [Options]
|
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bit 5, a ; stereo
|
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bit STEREO, a
|
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jr z, .next
|
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|
||||
; [Tracks] &= [CryTracks]
|
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@ -2577,7 +2577,7 @@ _PlayCryHeader:: ; e8b79
|
||||
|
||||
ld a, [Volume]
|
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ld [LastVolume], a
|
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ld a, $77
|
||||
ld a, MAX_VOLUME
|
||||
ld [Volume], a
|
||||
|
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.end
|
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@ -2647,8 +2647,8 @@ _PlaySFX:: ; e8c04
|
||||
ld a, $80
|
||||
ld [rNR44], a ; restart sound (freq hi = 0)
|
||||
xor a
|
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ld [NoiseSampleAddressLo], a
|
||||
ld [NoiseSampleAddressHi], a
|
||||
ld [NoiseSampleAddress], a
|
||||
ld [NoiseSampleAddress + 1], a
|
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.chscleared
|
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; start reading sfx header for # chs
|
||||
ld hl, MusicID
|
||||
@ -2696,7 +2696,7 @@ PlayStereoSFX:: ; e8ca6
|
||||
|
||||
; standard procedure if stereo's off
|
||||
ld a, [Options]
|
||||
bit 5, a
|
||||
bit STEREO, a
|
||||
jp z, _PlaySFX
|
||||
|
||||
; else, let's go ahead with this
|
||||
@ -2825,9 +2825,9 @@ LoadChannel: ; e8d1b
|
||||
; load music id
|
||||
ld hl, Channel1MusicID - Channel1
|
||||
add hl, bc
|
||||
ld a, [MusicIDLo]
|
||||
ld a, [MusicID]
|
||||
ld [hli], a
|
||||
ld a, [MusicIDHi]
|
||||
ld a, [MusicID + 1]
|
||||
ld [hl], a
|
||||
; load music bank
|
||||
ld hl, Channel1MusicBank - Channel1
|
||||
@ -3231,7 +3231,7 @@ GetLRTracks: ; e8fc2
|
||||
; gets the default sound l/r channels
|
||||
; stores mono/stereo table in hl
|
||||
ld a, [Options]
|
||||
bit 5, a ; stereo
|
||||
bit STEREO, a
|
||||
; made redundant, could have had a purpose in gold
|
||||
jr nz, .stereo
|
||||
ld hl, MonoTracks
|
||||
@ -3279,7 +3279,7 @@ ClearChannels:: ; e8fe9
|
||||
ld a, $80
|
||||
ld [hli], a
|
||||
ld hl, rNR10
|
||||
ld e, $4
|
||||
ld e, NUM_MUSIC_CHANS
|
||||
.loop
|
||||
call ClearChannel
|
||||
dec e
|
||||
|
@ -27,7 +27,7 @@ AI_SwitchOrTryItem: ; 38000
|
||||
|
||||
ld a, [TrainerClass]
|
||||
dec a
|
||||
ld bc, 7
|
||||
ld bc, NUM_TRAINER_ATTRIBUTES
|
||||
call AddNTimes
|
||||
.ok
|
||||
bit SWITCH_OFTEN_F, [hl]
|
||||
@ -174,8 +174,8 @@ AI_TryItem: ; 38105
|
||||
|
||||
ld a, [TrainerClass]
|
||||
dec a
|
||||
ld hl, TrainerClassAttributes + 5
|
||||
ld bc, 7
|
||||
ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH
|
||||
ld bc, NUM_TRAINER_ATTRIBUTES
|
||||
call AddNTimes
|
||||
ld b, h
|
||||
ld c, l
|
||||
|
@ -57,7 +57,7 @@ _PlayBattleAnim: ; cc0e4
|
||||
|
||||
BattleAnimRunScript: ; cc11c
|
||||
|
||||
ld a, [FXAnimIDHi]
|
||||
ld a, [FXAnimID + 1]
|
||||
and a
|
||||
jr nz, .hi_byte
|
||||
|
||||
@ -86,9 +86,9 @@ BattleAnimRunScript: ; cc11c
|
||||
ld de, ANIM_MISS
|
||||
add hl, de
|
||||
ld a, l
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
ld a, h
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
|
||||
.hi_byte
|
||||
call WaitSFX
|
||||
@ -112,11 +112,11 @@ RunBattleAnimScript: ; cc163
|
||||
call BattleAnimRequestPals
|
||||
|
||||
; Speed up Rollout's animation.
|
||||
ld a, [FXAnimIDHi]
|
||||
ld a, [FXAnimID + 1]
|
||||
or a
|
||||
jr nz, .not_rollout
|
||||
|
||||
ld a, [FXAnimIDLo]
|
||||
ld a, [FXAnimID]
|
||||
cp ROLLOUT
|
||||
jr nz, .not_rollout
|
||||
|
||||
@ -1393,7 +1393,7 @@ ClearBattleAnims: ; cc8d3
|
||||
or b
|
||||
jr nz, .loop
|
||||
|
||||
ld hl, FXAnimIDLo
|
||||
ld hl, FXAnimID
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
|
@ -868,7 +868,7 @@ BattleBGEffect_RunPicResizeScript: ; c83ed (32:43ed)
|
||||
|
||||
.BGSquares:
|
||||
bgsquare: MACRO
|
||||
dn \1,\2
|
||||
dn \1, \2
|
||||
dw \3
|
||||
endm
|
||||
|
||||
@ -1538,10 +1538,10 @@ Tackle_BGEffect25_2d_two:
|
||||
|
||||
Functionc88a5: ; c88a5 (32:48a5)
|
||||
push af
|
||||
ld a, [FXAnimIDHi] ; FXAnimIDHi
|
||||
ld a, [FXAnimID + 1] ; FXAnimID + 1
|
||||
or a
|
||||
jr nz, .not_rollout
|
||||
ld a, [FXAnimIDLo] ; FXAnimID
|
||||
ld a, [FXAnimID] ; FXAnimID
|
||||
cp ROLLOUT
|
||||
jr z, .rollout
|
||||
.not_rollout
|
||||
@ -2581,8 +2581,8 @@ BGEffects_LoadBGPal0_OBPal1: ; c8e52 (32:4e52)
|
||||
ld a, h
|
||||
push bc
|
||||
push af
|
||||
ld hl, BGPals ; BGPals
|
||||
ld de, UnknBGPals ; wd000
|
||||
ld hl, BGPals
|
||||
ld de, UnknBGPals
|
||||
ld b, a
|
||||
ld c, $1
|
||||
call CopyPals
|
||||
|
@ -633,7 +633,7 @@ ParsePlayerAction: ; 3c434
|
||||
xor a
|
||||
ld [wMoveSelectionMenuType], a
|
||||
inc a ; POUND
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
call MoveSelectionScreen
|
||||
push af
|
||||
call Call_LoadTempTileMapToTileMap
|
||||
@ -1305,7 +1305,7 @@ HandleWrap: ; 3c874
|
||||
|
||||
ld a, [de]
|
||||
ld [wd265], a
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
call GetMoveName
|
||||
dec [hl]
|
||||
jr z, .release_from_bounds
|
||||
@ -1318,7 +1318,7 @@ HandleWrap: ; 3c874
|
||||
call SwitchTurnCore
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
predef PlayBattleAnim
|
||||
call SwitchTurnCore
|
||||
|
||||
@ -4213,7 +4213,7 @@ SendOutPlayerMon: ; 3db5f
|
||||
call GetMonBackpic
|
||||
xor a
|
||||
ld [hGraphicStartTile], a
|
||||
ld [wd0d2], a
|
||||
ld [wBattleMenuCursorBuffer], a
|
||||
ld [CurMoveNum], a
|
||||
ld [TypeModifier], a
|
||||
ld [wPlayerMoveStruct + MOVE_ANIM], a
|
||||
@ -4551,11 +4551,11 @@ ItemRecoveryAnim: ; 3ddc8
|
||||
push bc
|
||||
call EmptyBattleTextBox
|
||||
ld a, RECOVER
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
call SwitchTurnCore
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
predef PlayBattleAnim
|
||||
call SwitchTurnCore
|
||||
pop bc
|
||||
@ -5130,7 +5130,7 @@ BattleMenu: ; 3e139
|
||||
.next
|
||||
ld a, $1
|
||||
ld [hBGMapMode], a
|
||||
ld a, [wd0d2]
|
||||
ld a, [wBattleMenuCursorBuffer]
|
||||
cp $1
|
||||
jp z, BattleMenu_Fight
|
||||
cp $3
|
||||
@ -6267,13 +6267,13 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; 25% chance of getting an item
|
||||
call BattleRandom
|
||||
cp a, 1 + (75 percent)
|
||||
cp 1 + (75 percent)
|
||||
ld a, NO_ITEM
|
||||
jr c, .UpdateItem
|
||||
|
||||
; From there, an 8% chance for Item2
|
||||
call BattleRandom
|
||||
cp a, 8 percent ; 8% of 25% = 2% Item2
|
||||
cp 8 percent ; 8% of 25% = 2% Item2
|
||||
ld a, [BaseItems]
|
||||
jr nc, .UpdateItem
|
||||
ld a, [BaseItems+1]
|
||||
@ -6320,7 +6320,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
; Roaming monsters (Entei, Raikou) work differently
|
||||
; They have their own structs, which are shorter than normal
|
||||
ld a, [BattleType]
|
||||
cp a, BATTLETYPE_ROAMING
|
||||
cp BATTLETYPE_ROAMING
|
||||
jr nz, .NotRoaming
|
||||
|
||||
; Grab HP
|
||||
@ -6361,7 +6361,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; Forced shiny battle type
|
||||
; Used by Red Gyarados at Lake of Rage
|
||||
cp a, BATTLETYPE_SHINY
|
||||
cp BATTLETYPE_SHINY
|
||||
jr nz, .GenerateDVs
|
||||
|
||||
ld b, ATKDEFDV_SHINY ; $ea
|
||||
@ -6391,7 +6391,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; Unown
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
cp a, UNOWN
|
||||
cp UNOWN
|
||||
jr nz, .Magikarp
|
||||
|
||||
; Get letter based on DVs
|
||||
@ -6406,7 +6406,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
; Skimming this part recommended
|
||||
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
cp a, MAGIKARP
|
||||
cp MAGIKARP
|
||||
jr nz, .Happiness
|
||||
|
||||
; Get Magikarp's length
|
||||
@ -6415,26 +6415,26 @@ LoadEnemyMon: ; 3e8eb
|
||||
callab CalcMagikarpLength
|
||||
|
||||
; We're clear if the length is < 1536
|
||||
ld a, [MagikarpLength]
|
||||
cp a, $06 ; $600 = 1536
|
||||
ld a, [wMagikarpLength]
|
||||
cp $06 ; $600 = 1536
|
||||
jr nz, .CheckMagikarpArea
|
||||
|
||||
; 5% chance of skipping size checks
|
||||
call Random
|
||||
cp a, $0c ; / $100
|
||||
cp $0c ; / $100
|
||||
jr c, .CheckMagikarpArea
|
||||
; Try again if > 1614
|
||||
ld a, [MagikarpLength + 1]
|
||||
cp a, $50
|
||||
ld a, [wMagikarpLength + 1]
|
||||
cp $50
|
||||
jr nc, .GenerateDVs
|
||||
|
||||
; 20% chance of skipping this check
|
||||
call Random
|
||||
cp a, $32 ; / $100
|
||||
cp $32 ; / $100
|
||||
jr c, .CheckMagikarpArea
|
||||
; Try again if > 1598
|
||||
ld a, [MagikarpLength + 1]
|
||||
cp a, $40
|
||||
ld a, [wMagikarpLength + 1]
|
||||
cp $40
|
||||
jr nc, .GenerateDVs
|
||||
|
||||
.CheckMagikarpArea:
|
||||
@ -6448,18 +6448,18 @@ LoadEnemyMon: ; 3e8eb
|
||||
; Intended behavior enforces a minimum size at Lake of Rage
|
||||
; The real behavior prevents size flooring in the Lake of Rage area
|
||||
ld a, [MapGroup]
|
||||
cp a, GROUP_LAKE_OF_RAGE
|
||||
cp GROUP_LAKE_OF_RAGE
|
||||
jr z, .Happiness
|
||||
ld a, [MapNumber]
|
||||
cp a, MAP_LAKE_OF_RAGE
|
||||
cp MAP_LAKE_OF_RAGE
|
||||
jr z, .Happiness
|
||||
; 40% chance of not flooring
|
||||
call Random
|
||||
cp a, $64 ; / $100
|
||||
cp $64 ; / $100
|
||||
jr c, .Happiness
|
||||
; Floor at length 1024
|
||||
ld a, [MagikarpLength]
|
||||
cp a, 1024 >> 8
|
||||
ld a, [wMagikarpLength]
|
||||
cp 1024 >> 8
|
||||
jr c, .GenerateDVs ; try again
|
||||
|
||||
; Finally done with DVs
|
||||
@ -6480,7 +6480,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
; If we're in a trainer battle,
|
||||
; get the rest of the parameters from the party struct
|
||||
ld a, [wBattleMode]
|
||||
cp a, TRAINER_BATTLE
|
||||
cp TRAINER_BATTLE
|
||||
jr z, .OpponentParty
|
||||
|
||||
; If we're in a wild battle, check wild-specific stuff
|
||||
@ -6515,7 +6515,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
|
||||
; ..unless it's a RoamMon
|
||||
ld a, [BattleType]
|
||||
cp a, BATTLETYPE_ROAMING
|
||||
cp BATTLETYPE_ROAMING
|
||||
jr nz, .Moves
|
||||
|
||||
; Grab HP
|
||||
@ -6568,7 +6568,7 @@ LoadEnemyMon: ; 3e8eb
|
||||
ld de, EnemyMonMoves
|
||||
; Are we in a trainer battle?
|
||||
ld a, [wBattleMode]
|
||||
cp a, TRAINER_BATTLE
|
||||
cp TRAINER_BATTLE
|
||||
jr nz, .WildMoves
|
||||
; Then copy moves from the party struct
|
||||
ld hl, OTPartyMon1Moves
|
||||
@ -6588,14 +6588,14 @@ LoadEnemyMon: ; 3e8eb
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
; Make sure the predef knows this isn't a partymon
|
||||
ld [MagikarpLength], a
|
||||
ld [wEvolutionOldSpecies], a
|
||||
; Fill moves based on level
|
||||
predef FillMoves
|
||||
|
||||
.PP:
|
||||
; Trainer battle?
|
||||
ld a, [wBattleMode]
|
||||
cp a, TRAINER_BATTLE
|
||||
cp TRAINER_BATTLE
|
||||
jr z, .TrainerPP
|
||||
|
||||
; Fill wild PP
|
||||
@ -6670,13 +6670,13 @@ CheckSleepingTreeMon: ; 3eb38
|
||||
|
||||
; Don't do anything if this isn't a tree encounter
|
||||
ld a, [BattleType]
|
||||
cp a, BATTLETYPE_TREE
|
||||
cp BATTLETYPE_TREE
|
||||
jr nz, .NotSleeping
|
||||
|
||||
; Get list for the time of day
|
||||
ld hl, .Morn
|
||||
ld a, [TimeOfDay]
|
||||
cp a, DAY
|
||||
cp DAY
|
||||
jr c, .Check
|
||||
ld hl, .Day
|
||||
jr z, .Check
|
||||
@ -6759,7 +6759,7 @@ CheckUnownLetter: ; 3eb75
|
||||
inc e
|
||||
inc e
|
||||
ld a, e
|
||||
cp a, .Set1 - .LetterSets
|
||||
cp .Set1 - .LetterSets
|
||||
jr c, .loop
|
||||
|
||||
; Hasn't been unlocked, or the letter is invalid
|
||||
@ -7285,9 +7285,9 @@ Call_PlayBattleAnim_OnlyIfVisible: ; 3ee0f
|
||||
|
||||
Call_PlayBattleAnim: ; 3ee17
|
||||
ld a, e
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
ld a, d
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
call WaitBGMap
|
||||
predef_jump PlayBattleAnim
|
||||
; 3ee27
|
||||
@ -8405,7 +8405,7 @@ BattleIntro: ; 3f4dd
|
||||
call LoadTrainerOrWildMonPic
|
||||
xor a
|
||||
ld [TempBattleMonSpecies], a
|
||||
ld [wd0d2], a
|
||||
ld [wBattleMenuCursorBuffer], a
|
||||
xor a
|
||||
ld [hMapAnims], a
|
||||
callba PlayBattleMusic
|
||||
@ -8670,7 +8670,7 @@ CleanUpBattleRAM: ; 3f6d0
|
||||
ld [wPartyMenuCursor], a
|
||||
ld [wKeyItemsPocketCursor], a
|
||||
ld [wItemsPocketCursor], a
|
||||
ld [wd0d2], a
|
||||
ld [wBattleMenuCursorBuffer], a
|
||||
ld [CurMoveNum], a
|
||||
ld [wBallsPocketCursor], a
|
||||
ld [wLastPocket], a
|
||||
|
@ -70,25 +70,25 @@ DoMove: ; 3402c
|
||||
; Start at the first command.
|
||||
ld hl, BattleScriptBuffer
|
||||
ld a, l
|
||||
ld [BattleScriptBufferLoc], a
|
||||
ld [BattleScriptBufferAddress], a
|
||||
ld a, h
|
||||
ld [BattleScriptBufferLoc + 1], a
|
||||
ld [BattleScriptBufferAddress + 1], a
|
||||
|
||||
.ReadMoveEffectCommand:
|
||||
|
||||
; ld a, [BattleScriptBufferLoc++]
|
||||
ld a, [BattleScriptBufferLoc]
|
||||
; ld a, [BattleScriptBufferAddress++]
|
||||
ld a, [BattleScriptBufferAddress]
|
||||
ld l, a
|
||||
ld a, [BattleScriptBufferLoc + 1]
|
||||
ld a, [BattleScriptBufferAddress + 1]
|
||||
ld h, a
|
||||
|
||||
ld a, [hli]
|
||||
|
||||
push af
|
||||
ld a, l
|
||||
ld [BattleScriptBufferLoc], a
|
||||
ld [BattleScriptBufferAddress], a
|
||||
ld a, h
|
||||
ld [BattleScriptBufferLoc + 1], a
|
||||
ld [BattleScriptBufferAddress + 1], a
|
||||
pop af
|
||||
|
||||
; endturn_command (-2) is used to terminate branches without ending the read cycle.
|
||||
@ -2103,7 +2103,7 @@ BattleCommand_LowerSub: ; 34eee
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
inc a
|
||||
ld [wKickCounter], a
|
||||
ld a, SUBSTITUTE
|
||||
@ -2280,7 +2280,7 @@ BattleCommand_RaiseSub: ; 35004
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
ld a, $2
|
||||
ld [wKickCounter], a
|
||||
ld a, SUBSTITUTE
|
||||
@ -2645,7 +2645,7 @@ BattleCommand_CheckDestinyBond: ; 351c0
|
||||
call BattleCommand_SwitchTurn
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
inc a
|
||||
ld [wKickCounter], a
|
||||
ld a, DESTINY_BOND
|
||||
@ -2743,9 +2743,9 @@ BattleCommand_RageDamage: ; 3527b
|
||||
|
||||
|
||||
EndMoveEffect: ; 352a3
|
||||
ld a, [BattleScriptBufferLoc]
|
||||
ld a, [BattleScriptBufferAddress]
|
||||
ld l, a
|
||||
ld a, [BattleScriptBufferLoc + 1]
|
||||
ld a, [BattleScriptBufferAddress + 1]
|
||||
ld h, a
|
||||
ld a, $ff
|
||||
ld [hli], a
|
||||
@ -4738,9 +4738,9 @@ FarPlayBattleAnimation: ; 35d00
|
||||
|
||||
PlayFXAnimID: ; 35d08
|
||||
ld a, e
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
ld a, d
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
|
||||
ld c, 3
|
||||
call DelayFrames
|
||||
@ -7097,9 +7097,9 @@ BattleCommand_EndLoop: ; 369b6
|
||||
|
||||
; Loop back to the command before 'critical'.
|
||||
.loop_back_to_critical
|
||||
ld a, [BattleScriptBufferLoc + 1]
|
||||
ld a, [BattleScriptBufferAddress + 1]
|
||||
ld h, a
|
||||
ld a, [BattleScriptBufferLoc]
|
||||
ld a, [BattleScriptBufferAddress]
|
||||
ld l, a
|
||||
.not_critical
|
||||
ld a, [hld]
|
||||
@ -7107,9 +7107,9 @@ BattleCommand_EndLoop: ; 369b6
|
||||
jr nz, .not_critical
|
||||
inc hl
|
||||
ld a, h
|
||||
ld [BattleScriptBufferLoc + 1], a
|
||||
ld [BattleScriptBufferAddress + 1], a
|
||||
ld a, l
|
||||
ld [BattleScriptBufferLoc], a
|
||||
ld [BattleScriptBufferAddress], a
|
||||
ret
|
||||
|
||||
; 36a82
|
||||
@ -7882,7 +7882,7 @@ BattleCommand_Substitute: ; 36e7c
|
||||
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
ld [wKickCounter], a
|
||||
ld a, SUBSTITUTE
|
||||
call LoadAnim
|
||||
@ -9862,14 +9862,14 @@ AnimateCurrentMove: ; 37e01
|
||||
|
||||
PlayDamageAnim: ; 37e19
|
||||
xor a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
|
||||
ld a, BATTLE_VARS_MOVE_ANIM
|
||||
call GetBattleVar
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
@ -9888,7 +9888,7 @@ PlayDamageAnim: ; 37e19
|
||||
LoadMoveAnim: ; 37e36
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
|
||||
ld a, BATTLE_VARS_MOVE_ANIM
|
||||
call GetBattleVar
|
||||
@ -9901,7 +9901,7 @@ LoadMoveAnim: ; 37e36
|
||||
|
||||
LoadAnim: ; 37e44
|
||||
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
|
||||
; fallthrough
|
||||
; 37e47
|
||||
@ -9922,9 +9922,9 @@ PlayUserBattleAnim: ; 37e47
|
||||
|
||||
PlayOpponentBattleAnim: ; 37e54
|
||||
ld a, e
|
||||
ld [FXAnimIDLo], a
|
||||
ld [FXAnimID], a
|
||||
ld a, d
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
|
||||
@ -9983,9 +9983,9 @@ BattleCommand_ClearText: ; 37e85
|
||||
|
||||
SkipToBattleCommand: ; 37e8c
|
||||
; Skip over commands until reaching command b.
|
||||
ld a, [BattleScriptBufferLoc + 1]
|
||||
ld a, [BattleScriptBufferAddress + 1]
|
||||
ld h, a
|
||||
ld a, [BattleScriptBufferLoc]
|
||||
ld a, [BattleScriptBufferAddress]
|
||||
ld l, a
|
||||
.loop
|
||||
ld a, [hli]
|
||||
@ -9993,9 +9993,9 @@ SkipToBattleCommand: ; 37e8c
|
||||
jr nz, .loop
|
||||
|
||||
ld a, h
|
||||
ld [BattleScriptBufferLoc + 1], a
|
||||
ld [BattleScriptBufferAddress + 1], a
|
||||
ld a, l
|
||||
ld [BattleScriptBufferLoc], a
|
||||
ld [BattleScriptBufferAddress], a
|
||||
ret
|
||||
|
||||
; 37ea1
|
||||
|
@ -11,7 +11,7 @@ BattleCommand_Transform: ; 371cd
|
||||
jp nz, BattleEffect_ButItFailed
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
ld a, $1
|
||||
ld [wKickCounter], a
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
@ -129,7 +129,7 @@ BattleCommand_Transform: ; 371cd
|
||||
.after_anim
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimIDHi], a
|
||||
ld [FXAnimID + 1], a
|
||||
ld a, $2
|
||||
ld [wKickCounter], a
|
||||
pop af
|
||||
|
@ -1,5 +1,5 @@
|
||||
CalcMagikarpLength: ; fbbfc
|
||||
; Return Magikarp's length (in mm) at MagikarpLength (big endian).
|
||||
; Return Magikarp's length (in mm) at wMagikarpLength (big endian).
|
||||
;
|
||||
; input:
|
||||
; de: EnemyMonDVs
|
||||
@ -16,9 +16,9 @@ CalcMagikarpLength: ; fbbfc
|
||||
|
||||
; bc = rrc(dv[0]) ++ rrc(dv[1]) ^ rrc(id)
|
||||
|
||||
; if bc < 10: [MagikarpLength] = c + 190
|
||||
; if bc >= $ff00: [MagikarpLength] = c + 1370
|
||||
; else: [MagikarpLength] = z * 100 + (bc - x) / y
|
||||
; if bc < 10: [wMagikarpLength] = c + 190
|
||||
; if bc >= $ff00: [wMagikarpLength] = c + 1370
|
||||
; else: [wMagikarpLength] = z * 100 + (bc - x) / y
|
||||
|
||||
; X, Y, and Z depend on the value of b as follows:
|
||||
|
||||
@ -165,7 +165,7 @@ CalcMagikarpLength: ; fbbfc
|
||||
.ok
|
||||
ld e, a
|
||||
|
||||
ld hl, MagikarpLength
|
||||
ld hl, wMagikarpLength
|
||||
ld [hl], d
|
||||
inc hl
|
||||
ld [hl], e
|
||||
|
@ -1,11 +1,11 @@
|
||||
LoadBattleMenu: ; 24ef2
|
||||
ld hl, BattleMenuDataHeader
|
||||
call LoadMenuDataHeader
|
||||
ld a, [wd0d2]
|
||||
ld a, [wBattleMenuCursorBuffer]
|
||||
ld [wMenuCursorBuffer], a
|
||||
call InterpretBattleMenu
|
||||
ld a, [wMenuCursorBuffer]
|
||||
ld [wd0d2], a
|
||||
ld [wBattleMenuCursorBuffer], a
|
||||
call ExitMenu
|
||||
ret
|
||||
; 24f0b
|
||||
@ -23,11 +23,11 @@ ContestBattleMenu: ; 24f13
|
||||
; 24f19
|
||||
|
||||
Function24f19: ; 24f19
|
||||
ld a, [wd0d2]
|
||||
ld a, [wBattleMenuCursorBuffer]
|
||||
ld [wMenuCursorBuffer], a
|
||||
call _2DMenu
|
||||
ld a, [wMenuCursorBuffer]
|
||||
ld [wd0d2], a
|
||||
ld [wBattleMenuCursorBuffer], a
|
||||
call ExitMenu
|
||||
ret
|
||||
; 24f2c
|
||||
|
@ -1,573 +1,585 @@
|
||||
BattleAnimObjects: ; ccb56
|
||||
battleanimobj: MACRO
|
||||
|
||||
; ??, ??, frameset, function, ??, tile offset
|
||||
db \1, \2, \3, \4, \5, \6
|
||||
db \1 ; flags
|
||||
; bit 7: priority
|
||||
; bit 6: y flip (for enemy)
|
||||
; bit 5: x flip (for enemy)
|
||||
; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y)
|
||||
db \2 ; enemy animation y fix param
|
||||
; if $FF: y = y + 5 tiles
|
||||
; else: y = -y - (1 tile) * (is_softboiled_animation)
|
||||
db \3 ; video sequence
|
||||
db \4 ; callback
|
||||
db \5 ; palette
|
||||
db \6 ; tile offset
|
||||
endm
|
||||
|
||||
ABSOLUTE_X EQU $00
|
||||
RELATIVE_X EQU $01
|
||||
|
||||
|
||||
; ANIM_OBJ_00
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_01
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_02
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_03
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_04
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_05
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_06
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_07
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_08
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_09
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_0A
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_0B
|
||||
battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03
|
||||
battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_0C
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_0D
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_0E
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_0F
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_BURNED
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_BLIZZARD
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_BLUE, $0a
|
||||
|
||||
; ANIM_OBJ_12
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a
|
||||
|
||||
; ANIM_OBJ_ICE_BEAM
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_BLUE, $0a
|
||||
|
||||
; ANIM_OBJ_RAZOR_LEAF
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, $05, $06
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_GREEN, $06
|
||||
|
||||
; ANIM_OBJ_POKE_BALL
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_RED, $0b
|
||||
|
||||
; ANIM_OBJ_POKE_BALL_BLOCKED
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_RED, $0b
|
||||
|
||||
; ANIM_OBJ_17
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_RED, $08
|
||||
|
||||
; ANIM_OBJ_18
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_RED, $08
|
||||
|
||||
; ANIM_OBJ_19
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_GRAY, $0c
|
||||
|
||||
; ANIM_OBJ_1A
|
||||
battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c
|
||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_GRAY, $0c
|
||||
|
||||
; ANIM_OBJ_1B
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $07
|
||||
|
||||
; ANIM_OBJ_BALL_POOF
|
||||
battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07
|
||||
battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $07
|
||||
|
||||
; ANIM_OBJ_1D
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_1E
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_1F
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_20
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_BLUE, $21
|
||||
|
||||
; ANIM_OBJ_BUBBLE
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_BLUE, $0d
|
||||
|
||||
; ANIM_OBJ_22
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_BLUE, $0d
|
||||
|
||||
; ANIM_OBJ_23
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_24
|
||||
battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_BLUE, $04
|
||||
|
||||
; ANIM_OBJ_25
|
||||
battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04
|
||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $04
|
||||
|
||||
; ANIM_OBJ_26
|
||||
battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f
|
||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_GREEN, $0f
|
||||
|
||||
; ANIM_OBJ_27
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $10
|
||||
|
||||
; ANIM_OBJ_28
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_YELLOW, $10
|
||||
|
||||
; ANIM_OBJ_ICE_BUILDUP
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a
|
||||
|
||||
; ANIM_OBJ_FROZEN
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $0a
|
||||
|
||||
; ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_BROWN, $11
|
||||
|
||||
; ANIM_OBJ_2C
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_YELLOW, $0d
|
||||
|
||||
; ANIM_OBJ_2D
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_2E
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_2F
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_30
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_31
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_LIGHTNING_BOLT
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_GRAY, $08
|
||||
|
||||
; ANIM_OBJ_33
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_34
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_GRAY, $08
|
||||
|
||||
; ANIM_OBJ_35
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_36
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_37
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_38
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_39
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_3A
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_3B
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_3C
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_GREEN, $12
|
||||
|
||||
; ANIM_OBJ_3D
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_GREEN, $12
|
||||
|
||||
; ANIM_OBJ_GUST
|
||||
battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_GRAY, $13
|
||||
|
||||
; ANIM_OBJ_3F
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_40
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_41
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_42
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_43
|
||||
battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_44
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_ABSORB
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_GREEN, $12
|
||||
|
||||
; ANIM_OBJ_46
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_47
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_48
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_GREEN, $16
|
||||
|
||||
; ANIM_OBJ_49
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_GREEN, $16
|
||||
|
||||
; ANIM_OBJ_LEECH_SEED
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, $05, $06
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_GREEN, $06
|
||||
|
||||
; ANIM_OBJ_4B
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_4C
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $17
|
||||
|
||||
; ANIM_OBJ_4D
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_4E
|
||||
battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $10
|
||||
|
||||
; ANIM_OBJ_4F
|
||||
battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_YELLOW, $10
|
||||
|
||||
; ANIM_OBJ_50
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $18
|
||||
|
||||
; ANIM_OBJ_51
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $18
|
||||
|
||||
; ANIM_OBJ_CHICK
|
||||
battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_YELLOW, $19
|
||||
|
||||
; ANIM_OBJ_53
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_GRAY, $19
|
||||
|
||||
; ANIM_OBJ_54
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_GRAY, $19
|
||||
|
||||
; ANIM_OBJ_SKULL
|
||||
battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c
|
||||
battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $0c
|
||||
|
||||
; ANIM_OBJ_56
|
||||
battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_BROWN, $1a
|
||||
|
||||
; ANIM_OBJ_57
|
||||
battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_BROWN, $1a
|
||||
|
||||
; ANIM_OBJ_58
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $1a
|
||||
|
||||
; ANIM_OBJ_PARALYZED
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_YELLOW, $19
|
||||
|
||||
; ANIM_OBJ_5A
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_GRAY, $1b
|
||||
|
||||
; ANIM_OBJ_HAZE
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_MIST
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_SMOG
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
|
||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_POISON_GAS
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, $02, $1c
|
||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_HORN
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, $02, $1d
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_GRAY, $1d
|
||||
|
||||
; ANIM_OBJ_60
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_GRAY, $1d
|
||||
|
||||
; ANIM_OBJ_61
|
||||
battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e
|
||||
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_RED, $1e
|
||||
|
||||
; ANIM_OBJ_62
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_63
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_BROWN, $19
|
||||
|
||||
; ANIM_OBJ_64
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_65
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_GRAY, $11
|
||||
|
||||
; ANIM_OBJ_66
|
||||
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, $04, $23
|
||||
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_RED, $23
|
||||
|
||||
; ANIM_OBJ_67
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_68
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_69
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_6A
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_YELLOW, $23
|
||||
|
||||
; ANIM_OBJ_6B
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_6C
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_6D
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_SKY_ATTACK_FEAROW
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_GRAY, $20
|
||||
|
||||
; ANIM_OBJ_LICK
|
||||
battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04
|
||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $04
|
||||
|
||||
; ANIM_OBJ_WITHDRAW
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $18
|
||||
|
||||
; ANIM_OBJ_71
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_BLUE, $0d
|
||||
|
||||
; ANIM_OBJ_72
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12
|
||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_YELLOW, $12
|
||||
|
||||
; ANIM_OBJ_73
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_GRAY, $08
|
||||
|
||||
; ANIM_OBJ_74
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_GRAY, $1c
|
||||
|
||||
; ANIM_OBJ_75
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_76
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_GRAY, $14
|
||||
|
||||
; ANIM_OBJ_77
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_GRAY, $11
|
||||
|
||||
; ANIM_OBJ_78
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $22
|
||||
|
||||
; ANIM_OBJ_79
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $22
|
||||
|
||||
; ANIM_OBJ_7A
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_7B
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_7C
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_7D
|
||||
battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13
|
||||
battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_BLUE, $13
|
||||
|
||||
; ANIM_OBJ_HEART
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_RED, $23
|
||||
|
||||
; ANIM_OBJ_7F
|
||||
battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03
|
||||
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_80
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_COTTON_SPORE
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_82
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_83
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_84
|
||||
battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $1f
|
||||
|
||||
; ANIM_OBJ_85
|
||||
battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e
|
||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_86
|
||||
battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_RED, $1f
|
||||
|
||||
; ANIM_OBJ_87
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_88
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_89
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_8A
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_YELLOW, $23
|
||||
|
||||
; ANIM_OBJ_8B
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_GRAY, $19
|
||||
|
||||
; ANIM_OBJ_8C
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_GRAY, $15
|
||||
|
||||
; ANIM_OBJ_8D
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_RED, $19
|
||||
|
||||
; ANIM_OBJ_SPIKES
|
||||
battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_GRAY, $1f
|
||||
|
||||
; ANIM_OBJ_8F
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_GRAY, $0a
|
||||
|
||||
; ANIM_OBJ_90
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_RED, $03
|
||||
|
||||
; ANIM_OBJ_91
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_GRAY, $08
|
||||
|
||||
; ANIM_OBJ_92
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $1b
|
||||
|
||||
; ANIM_OBJ_93
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23
|
||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_RED, $23
|
||||
|
||||
; ANIM_OBJ_94
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_95
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_96
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_97
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $25
|
||||
|
||||
; ANIM_OBJ_98
|
||||
battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_GREEN, $23
|
||||
|
||||
; ANIM_OBJ_99
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23
|
||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_GRAY, $23
|
||||
|
||||
; ANIM_OBJ_9A
|
||||
battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23
|
||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_YELLOW, $23
|
||||
|
||||
; ANIM_OBJ_9B
|
||||
battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25
|
||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_9C
|
||||
battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_YELLOW, $24
|
||||
|
||||
; ANIM_OBJ_9D
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $24
|
||||
|
||||
; ANIM_OBJ_9E
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $24
|
||||
|
||||
; ANIM_OBJ_9F
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_RED, $12
|
||||
|
||||
; ANIM_OBJ_A0
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_A1
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $02
|
||||
|
||||
; ANIM_OBJ_A2
|
||||
battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_BROWN, $0f
|
||||
|
||||
; ANIM_OBJ_A3
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_YELLOW, $05
|
||||
|
||||
; ANIM_OBJ_A4
|
||||
battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25
|
||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_GRAY, $25
|
||||
|
||||
; ANIM_OBJ_A5
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_GRAY, $23
|
||||
|
||||
; ANIM_OBJ_PERISH_SONG
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_A7
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24
|
||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $24
|
||||
|
||||
; ANIM_OBJ_A8
|
||||
battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13
|
||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_GRAY, $13
|
||||
|
||||
; ANIM_OBJ_A9
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_GRAY, $13
|
||||
|
||||
; ANIM_OBJ_AA
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_AB
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_GRAY, $0e
|
||||
|
||||
; ANIM_OBJ_AC
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_BLUE, $17
|
||||
|
||||
; ANIM_OBJ_AD
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01
|
||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_GRAY, $01
|
||||
|
||||
; ANIM_OBJ_AE
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11
|
||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_YELLOW, $11
|
||||
|
||||
; ANIM_OBJ_AF
|
||||
battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04
|
||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_GRAY, $04
|
||||
|
||||
; ANIM_OBJ_B0
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_RED, $1c
|
||||
|
||||
; ANIM_OBJ_B1
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19
|
||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_GRAY, $19
|
||||
|
||||
; ANIM_OBJ_B2
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09
|
||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_B3
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_YELLOW, $27
|
||||
|
||||
; ANIM_OBJ_B4
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15
|
||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_BLUE, $15
|
||||
|
||||
; ANIM_OBJ_B5
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09
|
||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_BROWN, $09
|
||||
|
||||
; ANIM_OBJ_FLOWER
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e
|
||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_RED, $1e
|
||||
|
||||
; ANIM_OBJ_COTTON
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f
|
||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_RED, $1f
|
||||
|
||||
; ANIM_OBJ_PLAYERFEETFOLLOW
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_ENEMY, $28
|
||||
|
||||
; ANIM_OBJ_ENEMYFEETFOLLOW
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_PLAYER, $29
|
||||
|
||||
; ANIM_OBJ_BA
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_ENEMY, $28
|
||||
|
||||
; ANIM_OBJ_BB
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29
|
||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_PLAYER, $29
|
||||
|
||||
; ccfbe
|
||||
|
@ -249,10 +249,10 @@ InitBattleAnimBuffer: ; ccaaa
|
||||
.check_kinesis_softboiled_milkdrink
|
||||
sub d
|
||||
push af
|
||||
ld a, [FXAnimIDHi]
|
||||
ld a, [FXAnimID + 1]
|
||||
or a
|
||||
jr nz, .no_sub
|
||||
ld a, [FXAnimIDLo]
|
||||
ld a, [FXAnimID]
|
||||
cp KINESIS
|
||||
jr z, .kinesis
|
||||
cp SOFTBOILED
|
||||
|
@ -451,18 +451,18 @@ GetBallAnimPal: ; cd249 (33:5249)
|
||||
|
||||
; cd26c (33:526c)
|
||||
.balls
|
||||
db MASTER_BALL, 5
|
||||
db ULTRA_BALL, 3
|
||||
db GREAT_BALL, 6
|
||||
db POKE_BALL, 4
|
||||
db HEAVY_BALL, 2
|
||||
db LEVEL_BALL, 7
|
||||
db LURE_BALL, 6
|
||||
db FAST_BALL, 6
|
||||
db FRIEND_BALL, 3
|
||||
db MOON_BALL, 2
|
||||
db LOVE_BALL, 4
|
||||
db -1, 2
|
||||
db MASTER_BALL, PAL_BATTLE_GREEN
|
||||
db ULTRA_BALL, PAL_BATTLE_YELLOW
|
||||
db GREAT_BALL, PAL_BATTLE_BLUE
|
||||
db POKE_BALL, PAL_BATTLE_RED
|
||||
db HEAVY_BALL, PAL_BATTLE_GRAY
|
||||
db LEVEL_BALL, PAL_BATTLE_BROWN
|
||||
db LURE_BALL, PAL_BATTLE_BLUE
|
||||
db FAST_BALL, PAL_BATTLE_BLUE
|
||||
db FRIEND_BALL, PAL_BATTLE_YELLOW
|
||||
db MOON_BALL, PAL_BATTLE_GRAY
|
||||
db LOVE_BALL, PAL_BATTLE_RED
|
||||
db -1, PAL_BATTLE_GRAY
|
||||
; cd284
|
||||
BattleAnimFunction_10: ; cd284 (33:5284)
|
||||
call BattleAnim_AnonJumptable
|
||||
|
@ -256,9 +256,9 @@ _ShowLinkBattleParticipants: ; 2c1b2
|
||||
ld de, OTPlayerName
|
||||
call PlaceString
|
||||
hlcoord 9, 8
|
||||
ld a, $69 ; "V"
|
||||
ld a, "<BOLD_V>"
|
||||
ld [hli], a
|
||||
ld [hl], $6a ; "S"
|
||||
ld [hl], "<BOLD_S>"
|
||||
callba LinkBattle_TrainerHuds ; no need to callba
|
||||
ld b, SCGB_DIPLOMA
|
||||
call GetSGBLayout
|
||||
|
@ -22,6 +22,7 @@ INCLUDE "constants/animation_constants.asm"
|
||||
INCLUDE "constants/phone_constants.asm"
|
||||
INCLUDE "constants/gfx_constants.asm"
|
||||
INCLUDE "constants/pokemon_data_constants.asm"
|
||||
INCLUDE "constants/mobile_constants.asm"
|
||||
INCLUDE "constants/misc_constants.asm"
|
||||
INCLUDE "constants/std_constants.asm"
|
||||
INCLUDE "constants/deco_constants.asm"
|
||||
|
@ -1,3 +1,4 @@
|
||||
; battle_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const BATTLEANIMSTRUCT_INDEX
|
||||
const BATTLEANIMSTRUCT_01
|
||||
@ -25,6 +26,7 @@
|
||||
const BATTLEANIMSTRUCT_17
|
||||
BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
|
||||
; BattleAnimObjects indexes (see battle/objects/data.asm)
|
||||
const_def
|
||||
const ANIM_OBJ_00
|
||||
const ANIM_OBJ_01
|
||||
@ -215,6 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_BA
|
||||
const ANIM_OBJ_BB
|
||||
|
||||
; DoBattleAnimFrame arguments (see battle/objects/functions.asm)
|
||||
const_def
|
||||
const BATTLEANIMFUNC_00
|
||||
const BATTLEANIMFUNC_01
|
||||
@ -297,6 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMFUNC_4E
|
||||
const BATTLEANIMFUNC_4F
|
||||
|
||||
; BattleAnimFrameData indexes (see battle/objects/framesets.asm)
|
||||
const_def
|
||||
const BATTLEANIMFRAMESET_00
|
||||
const BATTLEANIMFRAMESET_01
|
||||
@ -484,6 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMFRAMESET_B7
|
||||
const BATTLEANIMFRAMESET_B8
|
||||
|
||||
; BattleAnimOAMData indexes (see battle/objects/oam.asm)
|
||||
const_def
|
||||
const BATTLEANIMOAMSET_00
|
||||
const BATTLEANIMOAMSET_01
|
||||
@ -702,6 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMOAMSET_D6
|
||||
const BATTLEANIMOAMSET_D7
|
||||
|
||||
; BattleBGEffects indexes (see battle/bg_effects.asm)
|
||||
const_value SET 1
|
||||
const ANIM_BG_FLASH_INVERTED
|
||||
const ANIM_BG_FLASH_WHITE
|
||||
@ -757,17 +763,19 @@ const_value SET 1
|
||||
const ANIM_BG_WOBBLE_MON
|
||||
const ANIM_BG_35
|
||||
|
||||
; PokeAnims indexes (see gfx/pics/animation.asm)
|
||||
const_def
|
||||
const ANIM_MON_SLOW ; 0
|
||||
const ANIM_MON_NORMAL ; 1
|
||||
const ANIM_MON_MENU ; 2
|
||||
const ANIM_MON_TRADE ; 3
|
||||
const ANIM_MON_EVOLVE ; 4
|
||||
const ANIM_MON_HATCH ; 5
|
||||
const ANIM_MON_UNUSED ; 6
|
||||
const ANIM_MON_EGG1 ; 7
|
||||
const ANIM_MON_EGG2 ; 8
|
||||
const ANIM_MON_SLOW
|
||||
const ANIM_MON_NORMAL
|
||||
const ANIM_MON_MENU
|
||||
const ANIM_MON_TRADE
|
||||
const ANIM_MON_EVOLVE
|
||||
const ANIM_MON_HATCH
|
||||
const ANIM_MON_UNUSED
|
||||
const ANIM_MON_EGG1
|
||||
const ANIM_MON_EGG2
|
||||
|
||||
; AnimObjGFX indexes (see battle/objects/gfx_headers.asm)
|
||||
const_value SET 1
|
||||
const ANIM_GFX_HIT
|
||||
const ANIM_GFX_CUT
|
||||
@ -809,8 +817,20 @@ const_value SET 1
|
||||
const ANIM_GFX_WAVE
|
||||
const ANIM_GFX_AEROBLAST
|
||||
|
||||
; battle_bg_effect struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const BG_EFFECT_STRUCT_FUNCTION
|
||||
const BG_EFFECT_STRUCT_JT_INDEX
|
||||
const BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
const BG_EFFECT_STRUCT_03
|
||||
|
||||
; animation object palettes
|
||||
const_def
|
||||
const PAL_BATTLE_ENEMY ; 0
|
||||
const PAL_BATTLE_PLAYER ; 1
|
||||
const PAL_BATTLE_GRAY ; 2
|
||||
const PAL_BATTLE_YELLOW ; 3
|
||||
const PAL_BATTLE_RED ; 4
|
||||
const PAL_BATTLE_GREEN ; 5
|
||||
const PAL_BATTLE_BLUE ; 6
|
||||
const PAL_BATTLE_BROWN ; 7
|
||||
|
@ -1,63 +1,69 @@
|
||||
|
||||
|
||||
; pitch
|
||||
const_def
|
||||
const __
|
||||
const C_
|
||||
const C#
|
||||
const D_
|
||||
const D#
|
||||
const E_
|
||||
const F_
|
||||
const F#
|
||||
const G_
|
||||
const G#
|
||||
const A_
|
||||
const A#
|
||||
const B_
|
||||
const CC ; used for pitchoffset
|
||||
const __ ; 0
|
||||
const C_ ; 1
|
||||
const C# ; 2
|
||||
const D_ ; 3
|
||||
const D# ; 4
|
||||
const E_ ; 5
|
||||
const F_ ; 6
|
||||
const F# ; 7
|
||||
const G_ ; 8
|
||||
const G# ; 9
|
||||
const A_ ; a
|
||||
const A# ; b
|
||||
const B_ ; c
|
||||
const CC ; d (used for pitchoffset)
|
||||
|
||||
; channel
|
||||
; ChannelPointers indexes (see engine/audio.asm)
|
||||
const_def
|
||||
const CHAN1
|
||||
const CHAN2
|
||||
const CHAN3
|
||||
const CHAN4
|
||||
const CHAN1 ; 0
|
||||
const CHAN2 ; 1
|
||||
const CHAN3 ; 2
|
||||
const CHAN4 ; 3
|
||||
NUM_MUSIC_CHANS EQU const_value
|
||||
NUM_NOISE_CHANS EQU const_value
|
||||
const CHAN5
|
||||
const CHAN6
|
||||
const CHAN7
|
||||
const CHAN8
|
||||
const CHAN5 ; 4
|
||||
const CHAN6 ; 5
|
||||
const CHAN7 ; 6
|
||||
const CHAN8 ; 7
|
||||
NUM_CHANNELS EQU const_value
|
||||
|
||||
; Flags1
|
||||
SOUND_CHANNEL_ON EQU 0
|
||||
SOUND_SUBROUTINE EQU 1
|
||||
SOUND_LOOPING EQU 2
|
||||
SOUND_SFX EQU 3
|
||||
SOUND_NOISE EQU 4
|
||||
SOUND_REST EQU 5
|
||||
const_def
|
||||
const SOUND_CHANNEL_ON ; 0
|
||||
const SOUND_SUBROUTINE ; 1
|
||||
const SOUND_LOOPING ; 2
|
||||
const SOUND_SFX ; 3
|
||||
const SOUND_NOISE ; 4
|
||||
const SOUND_REST ; 5
|
||||
|
||||
; Flags2
|
||||
|
||||
SOUND_VIBRATO EQU 0
|
||||
SOUND_PITCH_WHEEL EQU 1
|
||||
SOUND_DUTY EQU 2
|
||||
SOUND_UNKN_0B EQU 3
|
||||
SOUND_CRY_PITCH EQU 4
|
||||
SOUND_UNKN_0D EQU 5
|
||||
SOUND_UNKN_0E EQU 6
|
||||
SOUND_UNKN_0F EQU 7
|
||||
const_def
|
||||
const SOUND_VIBRATO ; 0
|
||||
const SOUND_PITCH_WHEEL ; 1
|
||||
const SOUND_DUTY ; 2
|
||||
const SOUND_UNKN_0B ; 3
|
||||
const SOUND_CRY_PITCH ; 4
|
||||
const SOUND_UNKN_0D ; 5
|
||||
const SOUND_UNKN_0E ; 6
|
||||
const SOUND_UNKN_0F ; 7
|
||||
|
||||
; Flags3
|
||||
SOUND_VIBRATO_DIR EQU 0
|
||||
SOUND_PITCH_WHEEL_DIR EQU 1
|
||||
const_def
|
||||
const SOUND_VIBRATO_DIR ; 0
|
||||
const SOUND_PITCH_WHEEL_DIR ; 1
|
||||
|
||||
; NoteFlags
|
||||
NOTE_DUTY_OVERRIDE EQU 0
|
||||
NOTE_FREQ_OVERRIDE EQU 1
|
||||
NOTE_UNKN_3 EQU 3
|
||||
NOTE_NOISE_SAMPLING EQU 4
|
||||
NOTE_REST EQU 5
|
||||
NOTE_VIBRATO_OVERRIDE EQU 6
|
||||
const_def
|
||||
const NOTE_DUTY_OVERRIDE ; 0
|
||||
const NOTE_FREQ_OVERRIDE ; 1
|
||||
const NOTE_UNUSED ; 2
|
||||
const NOTE_UNKN_3 ; 3
|
||||
const NOTE_NOISE_SAMPLING ; 4
|
||||
const NOTE_REST ; 5
|
||||
const NOTE_VIBRATO_OVERRIDE ; 6
|
||||
|
||||
; Volume:
|
||||
MAX_VOLUME EQU $77
|
||||
|
@ -1,12 +1,20 @@
|
||||
; significant level values
|
||||
MAX_LEVEL EQU 100
|
||||
MIN_LEVEL EQU 2
|
||||
EGG_LEVEL EQU 5
|
||||
|
||||
; maximum moves known per mon
|
||||
NUM_MOVES EQU 4
|
||||
|
||||
REST_TURNS EQU 2
|
||||
MAX_STAT_LEVEL EQU 13
|
||||
; significant stat values
|
||||
BASE_STAT_LEVEL EQU 7
|
||||
MAX_STAT_LEVEL EQU 13
|
||||
|
||||
; turns that Rest sleep lasts
|
||||
REST_TURNS EQU 2
|
||||
|
||||
; PlayerStatLevels and EnemyStatLevels indexes
|
||||
; used for GetStatName
|
||||
const_def
|
||||
const ATTACK
|
||||
const DEFENSE
|
||||
@ -15,10 +23,10 @@ BASE_STAT_LEVEL EQU 7
|
||||
const SP_DEFENSE
|
||||
const ACCURACY
|
||||
const EVASION
|
||||
const ABILITY
|
||||
const ABILITY ; used for BattleCommand_Curse
|
||||
NUM_LEVEL_STATS EQU const_value
|
||||
|
||||
; move struct
|
||||
; move struct members (see battle/moves/moves.asm)
|
||||
const_def
|
||||
const MOVE_ANIM
|
||||
const MOVE_EFFECT
|
||||
@ -30,6 +38,9 @@ NUM_LEVEL_STATS EQU const_value
|
||||
const MOVE_LENGTH
|
||||
|
||||
; stat constants
|
||||
; indexes for:
|
||||
; - PlayerStats and EnemyStats (see wram.asm)
|
||||
; - party_struct and battle_struct members (see macros/wram.asm)
|
||||
const_value SET 1
|
||||
const STAT_HP
|
||||
const STAT_ATK
|
||||
@ -38,6 +49,8 @@ const_value SET 1
|
||||
const STAT_SATK
|
||||
const STAT_SDEF
|
||||
NUM_STATS EQU const_value
|
||||
|
||||
; stat formula constants
|
||||
STAT_MIN_NORMAL EQU 5
|
||||
STAT_MIN_HP EQU 10
|
||||
|
||||
@ -45,12 +58,12 @@ STAT_MIN_HP EQU 10
|
||||
ATKDEFDV_SHINY EQU $EA
|
||||
SPDSPCDV_SHINY EQU $AA
|
||||
|
||||
; battle classes
|
||||
; battle classes (wBattleMode values)
|
||||
const_value SET 1
|
||||
const WILD_BATTLE
|
||||
const TRAINER_BATTLE
|
||||
|
||||
; battle types
|
||||
; battle types (BattleType values)
|
||||
const_def
|
||||
const BATTLETYPE_NORMAL
|
||||
const BATTLETYPE_CANLOSE
|
||||
@ -66,7 +79,7 @@ const_value SET 1
|
||||
const BATTLETYPE_CELEBI
|
||||
const BATTLETYPE_SUICUNE
|
||||
|
||||
; battle variables
|
||||
; GetBattleVar and GetBattleVarAddr arguments (see home/battle.asm)
|
||||
const_def
|
||||
const BATTLE_VARS_SUBSTATUS1
|
||||
const BATTLE_VARS_SUBSTATUS2
|
||||
@ -90,8 +103,37 @@ const_value SET 1
|
||||
const BATTLE_VARS_LAST_MOVE
|
||||
const BATTLE_VARS_LAST_MOVE_OPP
|
||||
|
||||
; status
|
||||
SLP EQU 7 ; 0-7 turns
|
||||
; GetBattleVar and GetBattleVarAddr internal indexes (see home/battle.asm)
|
||||
const_def
|
||||
const PLAYER_SUBSTATUS_1
|
||||
const ENEMY_SUBSTATUS_1
|
||||
const PLAYER_SUBSTATUS_2
|
||||
const ENEMY_SUBSTATUS_2
|
||||
const PLAYER_SUBSTATUS_3
|
||||
const ENEMY_SUBSTATUS_3
|
||||
const PLAYER_SUBSTATUS_4
|
||||
const ENEMY_SUBSTATUS_4
|
||||
const PLAYER_SUBSTATUS_5
|
||||
const ENEMY_SUBSTATUS_5
|
||||
const PLAYER_STATUS
|
||||
const ENEMY_STATUS
|
||||
const PLAYER_MOVE_ANIMATION
|
||||
const ENEMY_MOVE_ANIMATION
|
||||
const PLAYER_MOVE_EFFECT
|
||||
const ENEMY_MOVE_EFFECT
|
||||
const PLAYER_MOVE_POWER
|
||||
const ENEMY_MOVE_POWER
|
||||
const PLAYER_MOVE_TYPE
|
||||
const ENEMY_MOVE_TYPE
|
||||
const PLAYER_CUR_MOVE
|
||||
const ENEMY_CUR_MOVE
|
||||
const PLAYER_COUNTER_MOVE
|
||||
const ENEMY_COUNTER_MOVE
|
||||
const PLAYER_LAST_MOVE
|
||||
const ENEMY_LAST_MOVE
|
||||
|
||||
; status condition bit flags
|
||||
SLP EQU %111 ; 0-7 turns
|
||||
const_value SET 3
|
||||
const PSN
|
||||
const BRN
|
||||
@ -100,7 +142,7 @@ const_value SET 3
|
||||
|
||||
ALL_STATUS EQU (1 << PSN) + (1 << BRN) + (1 << FRZ) + (1 << PAR) + SLP
|
||||
|
||||
; substatus
|
||||
; PlayerSubStatus1 or EnemySubStatus1 bit flags
|
||||
enum_start 7, -1
|
||||
enum SUBSTATUS_IN_LOVE
|
||||
enum SUBSTATUS_ROLLOUT
|
||||
@ -111,8 +153,10 @@ ALL_STATUS EQU (1 << PSN) + (1 << BRN) + (1 << FRZ) + (1 << PAR) + SLP
|
||||
enum SUBSTATUS_CURSE
|
||||
enum SUBSTATUS_NIGHTMARE
|
||||
|
||||
; PlayerSubStatus2 or EnemySubStatus2 bit flags
|
||||
SUBSTATUS_CURLED EQU 0
|
||||
|
||||
; PlayerSubStatus3 or EnemySubStatus3 bit flags
|
||||
enum_start 7, -1
|
||||
enum SUBSTATUS_CONFUSED
|
||||
enum SUBSTATUS_FLYING
|
||||
@ -123,6 +167,7 @@ SUBSTATUS_CURLED EQU 0
|
||||
enum SUBSTATUS_RAMPAGE
|
||||
enum SUBSTATUS_BIDE
|
||||
|
||||
; PlayerSubStatus4 or EnemySubStatus4 bit flags
|
||||
enum_start 7, -1
|
||||
enum SUBSTATUS_LEECH_SEED
|
||||
enum SUBSTATUS_RAGE
|
||||
@ -133,6 +178,7 @@ SUBSTATUS_CURLED EQU 0
|
||||
enum SUBSTATUS_MIST
|
||||
enum SUBSTATUS_X_ACCURACY
|
||||
|
||||
; PlayerSubStatus5 or EnemySubStatus5 bit flags
|
||||
enum_start 7, -1
|
||||
enum SUBSTATUS_CANT_RUN
|
||||
enum SUBSTATUS_DESTINY_BOND
|
||||
@ -143,7 +189,7 @@ SUBSTATUS_CURLED EQU 0
|
||||
enum SUBSTATUS_UNKNOWN_3
|
||||
enum SUBSTATUS_TOXIC
|
||||
|
||||
; environmental
|
||||
; PlayerScreens or EnemyScreens bit flags
|
||||
enum_start 4, -1
|
||||
enum SCREENS_REFLECT
|
||||
enum SCREENS_LIGHT_SCREEN
|
||||
@ -151,7 +197,7 @@ SUBSTATUS_CURLED EQU 0
|
||||
enum SCREENS_UNUSED
|
||||
enum SCREENS_SPIKES
|
||||
|
||||
; weather
|
||||
; Weather values
|
||||
const_def
|
||||
const WEATHER_NONE
|
||||
const WEATHER_RAIN
|
||||
@ -161,8 +207,7 @@ SUBSTATUS_CURLED EQU 0
|
||||
const WEATHER_SUN_END
|
||||
const WEATHER_SANDSTORM_END
|
||||
|
||||
|
||||
; move effects
|
||||
; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
|
||||
const_def
|
||||
const EFFECT_NORMAL_HIT
|
||||
const EFFECT_SLEEP
|
||||
@ -322,35 +367,6 @@ SUBSTATUS_CURLED EQU 0
|
||||
const EFFECT_FLY
|
||||
const EFFECT_DEFENSE_CURL
|
||||
|
||||
; Battle vars used in home/battle.asm
|
||||
const_def
|
||||
const PLAYER_SUBSTATUS_1
|
||||
const ENEMY_SUBSTATUS_1
|
||||
const PLAYER_SUBSTATUS_2
|
||||
const ENEMY_SUBSTATUS_2
|
||||
const PLAYER_SUBSTATUS_3
|
||||
const ENEMY_SUBSTATUS_3
|
||||
const PLAYER_SUBSTATUS_4
|
||||
const ENEMY_SUBSTATUS_4
|
||||
const PLAYER_SUBSTATUS_5
|
||||
const ENEMY_SUBSTATUS_5
|
||||
const PLAYER_STATUS
|
||||
const ENEMY_STATUS
|
||||
const PLAYER_MOVE_ANIMATION
|
||||
const ENEMY_MOVE_ANIMATION
|
||||
const PLAYER_MOVE_EFFECT
|
||||
const ENEMY_MOVE_EFFECT
|
||||
const PLAYER_MOVE_POWER
|
||||
const ENEMY_MOVE_POWER
|
||||
const PLAYER_MOVE_TYPE
|
||||
const ENEMY_MOVE_TYPE
|
||||
const PLAYER_CUR_MOVE
|
||||
const ENEMY_CUR_MOVE
|
||||
const PLAYER_COUNTER_MOVE
|
||||
const ENEMY_COUNTER_MOVE
|
||||
const PLAYER_LAST_MOVE
|
||||
const ENEMY_LAST_MOVE
|
||||
|
||||
; wBattleAction
|
||||
const_def
|
||||
const BATTLEACTION_MOVE1
|
||||
@ -370,6 +386,7 @@ SUBSTATUS_CURLED EQU 0
|
||||
const BATTLEACTION_E
|
||||
const BATTLEACTION_FORFEIT
|
||||
|
||||
; wBattleResult
|
||||
const_def
|
||||
const WIN
|
||||
const LOSE
|
||||
|
@ -1,3 +1,4 @@
|
||||
; BattleTowerAction arguments (see misc/battle_tower_5c.asm)
|
||||
const_def
|
||||
const BATTLETOWERACTION_CHECK_EXPLANATION_READ
|
||||
const BATTLETOWERACTION_SET_EXPLANATION_READ
|
||||
@ -32,8 +33,19 @@
|
||||
const BATTLETOWERACTION_CHOOSEREWARD ; save options
|
||||
const BATTLETOWERACTION_SAVEOPTIONS
|
||||
|
||||
BATTLETOWER_NO_CHALLENGE EQU 0
|
||||
BATTLETOWER_SAVED_AND_LEFT EQU 1
|
||||
BATTLETOWER_CHALLENGE_IN_PROGESS EQU 2
|
||||
BATTLETOWER_WON_CHALLENGE EQU 3
|
||||
BATTLETOWER_RECEIVED_REWARD EQU 4
|
||||
; sBattleTowerChallengeState
|
||||
const_def
|
||||
const BATTLETOWER_NO_CHALLENGE
|
||||
const BATTLETOWER_SAVED_AND_LEFT
|
||||
const BATTLETOWER_CHALLENGE_IN_PROGESS
|
||||
const BATTLETOWER_WON_CHALLENGE
|
||||
const BATTLETOWER_RECEIVED_REWARD
|
||||
|
||||
BATTLETOWER_NROFPKMNS EQU 3
|
||||
BATTLETOWER_TRAINERDATALENGTH EQU $24
|
||||
BATTLETOWER_NROFTRAINERS EQU 7
|
||||
BATTLETOWER_NRMONSPERLEVELBRACKET EQU BATTLETOWER_NROFPKMNS * BATTLETOWER_NROFTRAINERS
|
||||
BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + 3 * (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
|
||||
|
||||
; return value from BattleTowerAction(BATTLETOWERACTION_CHECKMOBILEEVENT)
|
||||
MOBILE_EVENT_OBJECT_GS_BALL EQU $b
|
||||
|
@ -1,3 +1,4 @@
|
||||
; GetSGBLayout arguments (see predef/cgb.asm and predef/sgb.asm)
|
||||
const_def
|
||||
const SCGB_BATTLE_GRAYSCALE
|
||||
const SCGB_BATTLE_COLORS
|
||||
|
@ -1,3 +1,4 @@
|
||||
; Cries indexes (see audio/cry_pointers.asm)
|
||||
const_def
|
||||
|
||||
; gen 1
|
||||
|
@ -1,3 +1,4 @@
|
||||
; decoration types
|
||||
const_value = 1
|
||||
const DECO_PLANT
|
||||
const DECO_BED
|
||||
@ -6,6 +7,7 @@ const_value = 1
|
||||
const DECO_DOLL
|
||||
const DECO_BIGDOLL
|
||||
|
||||
; DecorationNames indexes (see engine/decorations.asm)
|
||||
const_value = 1
|
||||
const PUT_IT_AWAY
|
||||
const MAGNAPLANT
|
||||
@ -33,6 +35,7 @@ const_value = 1
|
||||
const YELLOW_CARPET
|
||||
const GREEN_CARPET
|
||||
|
||||
; DoDecorationAction2 arguments (see engine/decorations.asm)
|
||||
const_value = 1
|
||||
const SET_UP_BED
|
||||
const PUT_AWAY_BED
|
||||
@ -56,66 +59,67 @@ deco: MACRO
|
||||
enum DECOFLAG_\1
|
||||
endm
|
||||
|
||||
; decorations
|
||||
const_value = 1
|
||||
__enum__ = 0
|
||||
const BEDS
|
||||
deco FEATHERY_BED ; 2 (0)
|
||||
deco PINK_BED ; 3 (1)
|
||||
deco POLKADOT_BED ; 4 (2)
|
||||
deco PIKACHU_BED ; 5 (3)
|
||||
deco FEATHERY_BED
|
||||
deco PINK_BED
|
||||
deco POLKADOT_BED
|
||||
deco PIKACHU_BED
|
||||
|
||||
const CARPETS
|
||||
deco RED_CARPET ; 7 (4)
|
||||
deco BLUE_CARPET ; 8 (5)
|
||||
deco YELLOW_CARPET ; 9 (6)
|
||||
deco GREEN_CARPET ; a (7)
|
||||
deco RED_CARPET
|
||||
deco BLUE_CARPET
|
||||
deco YELLOW_CARPET
|
||||
deco GREEN_CARPET
|
||||
|
||||
const PLANTS
|
||||
deco MAGNAPLANT ; c (8)
|
||||
deco TROPICPLANT ; d (9)
|
||||
deco JUMBOPLANT ; e (a)
|
||||
deco MAGNAPLANT
|
||||
deco TROPICPLANT
|
||||
deco JUMBOPLANT
|
||||
|
||||
const POSTERS
|
||||
deco TOWN_MAP ; 10 (b)
|
||||
deco PIKACHU_POSTER ; 11 (c)
|
||||
deco CLEFAIRY_POSTER ; 12 (d)
|
||||
deco JIGGLYPUFF_POSTER ; 13(e)
|
||||
deco TOWN_MAP
|
||||
deco PIKACHU_POSTER
|
||||
deco CLEFAIRY_POSTER
|
||||
deco JIGGLYPUFF_POSTER
|
||||
|
||||
const CONSOLES
|
||||
deco FAMICOM ; 15 (f)
|
||||
deco SNES ; 16 (10)
|
||||
deco N64 ; 17 (11)
|
||||
deco VIRTUAL_BOY ; 18 (12)
|
||||
deco FAMICOM
|
||||
deco SNES
|
||||
deco N64
|
||||
deco VIRTUAL_BOY
|
||||
|
||||
const BIG_DOLLS
|
||||
deco BIG_SNORLAX_DOLL ; 1a (13)
|
||||
deco BIG_ONIX_DOLL ; 1b (14)
|
||||
deco BIG_LAPRAS_DOLL ; 1c (15)
|
||||
deco BIG_SNORLAX_DOLL
|
||||
deco BIG_ONIX_DOLL
|
||||
deco BIG_LAPRAS_DOLL
|
||||
|
||||
const DOLLS
|
||||
deco PIKACHU_DOLL ; 1e (16)
|
||||
deco SURF_PIKACHU_DOLL ; 1f (17)
|
||||
deco CLEFAIRY_DOLL ; 20 (18)
|
||||
deco JIGGLYPUFF_DOLL ; 21 (19)
|
||||
deco BULBASAUR_DOLL ; 22 (1a)
|
||||
deco CHARMANDER_DOLL ; 23 (1b)
|
||||
deco SQUIRTLE_DOLL ; 24 (1c)
|
||||
deco POLIWAG_DOLL ; 25 (1d)
|
||||
deco DIGLETT_DOLL ; 26 (1e)
|
||||
deco STARMIE_DOLL ; 27 (1f)
|
||||
deco MAGIKARP_DOLL ; 28 (20)
|
||||
deco ODDISH_DOLL ; 29 (21)
|
||||
deco GENGAR_DOLL ; 2a (22)
|
||||
deco SHELLDER_DOLL ; 2b (23)
|
||||
deco GRIMER_DOLL ; 2c (24)
|
||||
deco VOLTORB_DOLL ; 2d (25)
|
||||
deco WEEDLE_DOLL ; 2e (26)
|
||||
deco UNOWN_DOLL ; 2f (27)
|
||||
deco GEODUDE_DOLL ; 30 (28)
|
||||
deco MACHOP_DOLL ; 31 (29)
|
||||
deco TENTACOOL_DOLL ; 32 (2a)
|
||||
deco GOLD_TROPHY_DOLL ; 33 (2b)
|
||||
deco SILVER_TROPHY_DOLL ; 34 (2c)
|
||||
deco PIKACHU_DOLL
|
||||
deco SURF_PIKACHU_DOLL
|
||||
deco CLEFAIRY_DOLL
|
||||
deco JIGGLYPUFF_DOLL
|
||||
deco BULBASAUR_DOLL
|
||||
deco CHARMANDER_DOLL
|
||||
deco SQUIRTLE_DOLL
|
||||
deco POLIWAG_DOLL
|
||||
deco DIGLETT_DOLL
|
||||
deco STARMIE_DOLL
|
||||
deco MAGIKARP_DOLL
|
||||
deco ODDISH_DOLL
|
||||
deco GENGAR_DOLL
|
||||
deco SHELLDER_DOLL
|
||||
deco GRIMER_DOLL
|
||||
deco VOLTORB_DOLL
|
||||
deco WEEDLE_DOLL
|
||||
deco UNOWN_DOLL
|
||||
deco GEODUDE_DOLL
|
||||
deco MACHOP_DOLL
|
||||
deco TENTACOOL_DOLL
|
||||
deco GOLD_TROPHY_DOLL
|
||||
deco SILVER_TROPHY_DOLL
|
||||
|
||||
NUM_NON_TROPHY_DECOS EQU $2b
|
||||
NUM_DECOS EQU $2d
|
||||
NUM_DECOS = __enum__
|
||||
NUM_NON_TROPHY_DECOS = NUM_DECOS +- 2
|
||||
|
@ -1,22 +1,29 @@
|
||||
; EngineFlags indexes (see engine/engine_flasg.asm)
|
||||
const_def
|
||||
|
||||
; wPokegearFlags
|
||||
const ENGINE_RADIO_CARD
|
||||
const ENGINE_MAP_CARD
|
||||
const ENGINE_PHONE_CARD
|
||||
const ENGINE_EXPN_CARD
|
||||
const ENGINE_POKEGEAR
|
||||
; wDaycareMan
|
||||
const ENGINE_DAYCARE_MAN_HAS_EGG
|
||||
const ENGINE_DAYCARE_MAN_HAS_MON
|
||||
; wDaycareLady
|
||||
const ENGINE_DAYCARE_LADY_HAS_MON
|
||||
; wMomSavingMoney
|
||||
const ENGINE_MOM_SAVING_MONEY
|
||||
const ENGINE_DST
|
||||
; wUnusedTwoDayTimerOn
|
||||
const ENGINE_0A
|
||||
; StatusFlags
|
||||
const ENGINE_POKEDEX
|
||||
const ENGINE_UNOWN_DEX
|
||||
const ENGINE_POKERUS
|
||||
const ENGINE_ROCKET_SIGNAL_ON_CH20
|
||||
const ENGINE_CREDITS_SKIP
|
||||
const ENGINE_BUG_CONTEST_ON ; 10
|
||||
; StatusFlags2
|
||||
const ENGINE_BUG_CONTEST_TIMER
|
||||
const ENGINE_SAFARI_ZONE
|
||||
const ENGINE_ROCKETS_IN_RADIO_TOWER
|
||||
@ -24,9 +31,11 @@
|
||||
const ENGINE_GIVE_POKERUS
|
||||
const ENGINE_FLORIA
|
||||
const ENGINE_ROCKETS_IN_MAHOGANY
|
||||
; BikeFlags
|
||||
const ENGINE_STRENGTH_ACTIVE
|
||||
const ENGINE_ALWAYS_ON_BIKE
|
||||
const ENGINE_DOWNHILL
|
||||
; JohtoBadges
|
||||
const ENGINE_ZEPHYRBADGE
|
||||
const ENGINE_HIVEBADGE
|
||||
const ENGINE_PLAINBADGE
|
||||
@ -35,6 +44,7 @@
|
||||
const ENGINE_STORMBADGE ; 20
|
||||
const ENGINE_GLACIERBADGE
|
||||
const ENGINE_RISINGBADGE
|
||||
; KantoBadges
|
||||
const ENGINE_BOULDERBADGE
|
||||
const ENGINE_CASCADEBADGE
|
||||
const ENGINE_THUNDERBADGE
|
||||
@ -43,6 +53,7 @@
|
||||
const ENGINE_MARSHBADGE
|
||||
const ENGINE_VOLCANOBADGE
|
||||
const ENGINE_EARTHBADGE
|
||||
; UnlockedUnowns
|
||||
const ENGINE_UNLOCKED_UNOWNS_1
|
||||
const ENGINE_UNLOCKED_UNOWNS_2
|
||||
const ENGINE_UNLOCKED_UNOWNS_3
|
||||
@ -51,6 +62,7 @@
|
||||
const ENGINE_UNLOCKED_UNOWNS_6 ; 30
|
||||
const ENGINE_UNLOCKED_UNOWNS_7
|
||||
const ENGINE_UNLOCKED_UNOWNS_8
|
||||
; VisitedSpawns
|
||||
const ENGINE_FLYPOINT_KRISS_HOUSE
|
||||
const ENGINE_FLYPOINT_VIRIDIAN_POKECENTER
|
||||
const ENGINE_FLYPOINT_PALLET
|
||||
@ -78,8 +90,11 @@
|
||||
const ENGINE_FLYPOINT_BLACKTHORN
|
||||
const ENGINE_FLYPOINT_SILVER_CAVE
|
||||
const ENGINE_FLYPOINT_UNUSED
|
||||
; wLuckyNumberShowFlag
|
||||
const ENGINE_LUCKY_NUMBER_SHOW
|
||||
; StatusFlags2
|
||||
const ENGINE_4F
|
||||
; DailyFlags
|
||||
const ENGINE_KURT_MAKING_BALLS ; 50
|
||||
const ENGINE_DAILY_BUG_CONTEST
|
||||
const ENGINE_SPECIAL_WILDDATA
|
||||
@ -88,6 +103,7 @@
|
||||
const ENGINE_SHUCKLE_GIVEN
|
||||
const ENGINE_GOLDENROD_UNDERGROUND_MERCHANT_CLOSED
|
||||
const ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
|
||||
; WeeklyFlags
|
||||
const ENGINE_MT_MOON_SQUARE_CLEFAIRY
|
||||
const ENGINE_UNION_CAVE_LAPRAS
|
||||
const ENGINE_GOLDENROD_UNDERGROUND_GOT_HAIRCUT
|
||||
@ -96,11 +112,16 @@
|
||||
const ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
|
||||
const ENGINE_DAILY_MOVE_TUTOR
|
||||
const ENGINE_BUENAS_PASSWORD
|
||||
; SwarmFlags
|
||||
const ENGINE_BUENAS_PASSWORD_2 ; 60
|
||||
const ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
|
||||
; GameTimerPause
|
||||
const ENGINE_62
|
||||
; PlayerGender
|
||||
const ENGINE_PLAYER_IS_FEMALE
|
||||
; wCelebiEvent
|
||||
const ENGINE_HAVE_EXAMINED_GS_BALL
|
||||
; wDailyRematchFlags
|
||||
const ENGINE_JACK
|
||||
const ENGINE_HUEY
|
||||
const ENGINE_GAVEN
|
||||
@ -125,6 +146,7 @@
|
||||
const ENGINE_WILTON
|
||||
const ENGINE_PARRY
|
||||
const ENGINE_ERIN
|
||||
; wDailyPhoneItemFlags
|
||||
const ENGINE_BEVERLY_HAS_NUGGET
|
||||
const ENGINE_JOSE_HAS_STAR_PIECE
|
||||
const ENGINE_WADE_HAS_ITEM
|
||||
@ -135,6 +157,7 @@
|
||||
const ENGINE_TULLY_HAS_WATER_STONE
|
||||
const ENGINE_TIFFANY_HAS_PINK_BOW
|
||||
const ENGINE_WILTON_HAS_ITEM
|
||||
; wDailyPhoneTimeOfDayFlags
|
||||
const ENGINE_JACK_MONDAY_MORNING
|
||||
const ENGINE_HUEY_WEDNESDAY_NIGHT
|
||||
const ENGINE_GAVEN_THURSDAY_MORNING
|
||||
@ -159,7 +182,9 @@
|
||||
const ENGINE_WILTON_THRUSDAY_MORNING
|
||||
const ENGINE_PARRY_FRIDAY_AFTERNOON
|
||||
const ENGINE_ERIN_SATURDAY_NIGHT
|
||||
; wPlayerSpriteSetupFlags
|
||||
const ENGINE_KRIS_IN_CABLE_CLUB
|
||||
; SwarmFlags
|
||||
const ENGINE_DUNSPARCE_SWARM ; a0
|
||||
const ENGINE_YANMA_SWARM
|
||||
NUM_ENGINE_FLAGS EQU const_value
|
||||
|
@ -1,7 +1,6 @@
|
||||
|
||||
; EventFlags bit flags
|
||||
const_def
|
||||
|
||||
; These first eight flags are reset upon reloading the map.
|
||||
; The first eight flags are reset upon reloading the map
|
||||
const EVENT_GAVE_KURT_APRICORNS ; 000
|
||||
const EVENT_RECEIVED_BALLS_FROM_KURT
|
||||
const EVENT_DRAGON_SHRINE_QUESTION_2
|
||||
@ -10,7 +9,7 @@
|
||||
const EVENT_DRAGON_SHRINE_QUESTION_5
|
||||
const EVENT_JUST_RECEIVED_DRATINI
|
||||
const EVENT_IN_YOUR_ROOM
|
||||
; Johto story events
|
||||
; Johto Gym Leader TM gifts
|
||||
const EVENT_GOT_TM31_MUD_SLAP
|
||||
const EVENT_GOT_TM49_FURY_CUTTER
|
||||
const EVENT_GOT_TM01_DYNAMICPUNCH
|
||||
@ -19,6 +18,7 @@
|
||||
const EVENT_GOT_TM23_IRON_TAIL
|
||||
const EVENT_GOT_TM16_ICY_WIND
|
||||
const EVENT_GOT_TM24_DRAGONBREATH
|
||||
; HMs (EVENT_GOT_HM07_WATERFALL is with the Johto itemballs)
|
||||
const EVENT_GOT_HM01_CUT
|
||||
const EVENT_GOT_HM02_FLY
|
||||
const EVENT_GOT_HM03_SURF
|
||||
@ -26,9 +26,11 @@
|
||||
const EVENT_GOT_HM05_FLASH
|
||||
const EVENT_GOT_HM06_WHIRLPOOL
|
||||
const EVENT_016
|
||||
; Rods
|
||||
const EVENT_GOT_OLD_ROD
|
||||
const EVENT_GOT_GOOD_ROD
|
||||
const EVENT_GOT_SUPER_ROD
|
||||
; Johto story events
|
||||
const EVENT_GOT_A_POKEMON_FROM_ELM
|
||||
const EVENT_GOT_CYNDAQUIL_FROM_ELM
|
||||
const EVENT_GOT_TOTODILE_FROM_ELM
|
||||
@ -128,7 +130,7 @@
|
||||
const EVENT_GOT_TM12_SWEET_SCENT
|
||||
const EVENT_RELEASED_THE_BEASTS
|
||||
const EVENT_GOT_MASTER_BALL_FROM_ELM
|
||||
; Johto Signpost Items
|
||||
; Johto signpost items
|
||||
const EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION
|
||||
const EVENT_TIN_TOWER_5F_HIDDEN_FULL_RESTORE
|
||||
const EVENT_TIN_TOWER_5F_HIDDEN_CARBOS
|
||||
@ -234,7 +236,7 @@
|
||||
const EVENT_TALKED_TO_OAK_IN_KANTO
|
||||
const EVENT_GOT_HP_UP_FROM_VERMILION_GUY
|
||||
const EVENT_GOT_TM29_PSYCHIC
|
||||
; Kanto Signpost Items
|
||||
; Kanto signpost items
|
||||
const EVENT_DIGLETTS_CAVE_HIDDEN_MAX_REVIVE
|
||||
const EVENT_UNDERGROUND_HIDDEN_FULL_RESTORE
|
||||
const EVENT_UNDERGROUND_HIDDEN_X_SPECIAL
|
||||
@ -608,7 +610,7 @@
|
||||
const EVENT_255
|
||||
const EVENT_256
|
||||
const EVENT_257
|
||||
; Kurt events
|
||||
; Kurt Apricorn events
|
||||
const EVENT_GAVE_KURT_RED_APRICORN
|
||||
const EVENT_GAVE_KURT_BLU_APRICORN
|
||||
const EVENT_GAVE_KURT_YLW_APRICORN
|
||||
@ -682,7 +684,7 @@
|
||||
const EVENT_ERIN_ASKED_FOR_PHONE_NUMBER
|
||||
const EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
|
||||
const EVENT_29F
|
||||
; Ruins Of Alph puzzles
|
||||
; Ruins of Alph puzzles
|
||||
const EVENT_SOLVED_HO_OH_PUZZLE ; 2a0
|
||||
const EVENT_SOLVED_KABUTO_PUZZLE
|
||||
const EVENT_SOLVED_OMANYTE_PUZZLE
|
||||
@ -734,7 +736,7 @@
|
||||
const EVENT_DECO_BIG_SNORLAX_DOLL
|
||||
const EVENT_DECO_BIG_ONIX_DOLL ; 2d0
|
||||
const EVENT_DECO_BIG_LAPRAS_DOLL
|
||||
; More Johto events
|
||||
; More Johto story events
|
||||
const EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
|
||||
const EVENT_SWITCH_1
|
||||
const EVENT_SWITCH_2
|
||||
@ -818,7 +820,7 @@
|
||||
const EVENT_GOT_WATER_STONE_FROM_BILLS_GRANDPA
|
||||
const EVENT_GOT_FIRE_STONE_FROM_BILLS_GRANDPA
|
||||
const EVENT_GOT_THUNDERSTONE_FROM_BILLS_GRANDPA
|
||||
; More Crystal-specific events
|
||||
; More Crystal-exclusive events in Johto
|
||||
const EVENT_LISTENED_TO_INITIAL_RADIO
|
||||
const EVENT_WALL_OPENED_IN_HO_OH_CHAMBER
|
||||
const EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
|
||||
@ -1015,7 +1017,7 @@
|
||||
const EVENT_3E5
|
||||
const EVENT_3E6
|
||||
const EVENT_3E7
|
||||
; Trainer Flags
|
||||
; Trainer flags
|
||||
; Swimmer F
|
||||
const EVENT_BEAT_SWIMMERF_ELAINE
|
||||
const EVENT_BEAT_SWIMMERF_PAULA
|
||||
@ -1530,7 +1532,7 @@
|
||||
const EVENT_BEAT_ELITE_4_BRUNO
|
||||
const EVENT_BEAT_ELITE_4_KAREN
|
||||
const EVENT_BEAT_CHAMPION_LANCE
|
||||
; New to Crystal
|
||||
; Crystal-exclusive trainer flags
|
||||
const EVENT_BEAT_COOLTRAINERM_DARIN
|
||||
const EVENT_BEAT_COOLTRAINERF_CARA
|
||||
const EVENT_BEAT_TWINS_LEA_AND_PIA
|
||||
@ -1663,10 +1665,11 @@
|
||||
const EVENT_63D
|
||||
const EVENT_63E
|
||||
const EVENT_63F
|
||||
; Sprite visibility: When these events are cleared, the sprite becomes visible; when set, the sprite is hidden.
|
||||
; Sprite visibility flags
|
||||
; When these events are cleared, the sprite becomes visible; when set, the sprite is hidden.
|
||||
; The map script command macros `disappear` and `appear` set/clear these flags and immediately apply the effect on visibility.
|
||||
; The map script command macros `setevent` and `clearevent` set/clear these flags, and their effects will be seen when the map is reloaded.
|
||||
; Johto items: 0x640
|
||||
; Johto itemballs
|
||||
const EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB
|
||||
const EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB
|
||||
const EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB
|
||||
@ -1986,6 +1989,7 @@
|
||||
const EVENT_MT_MOON_RIVAL
|
||||
const EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
|
||||
const EVENT_TELEPORT_GUY
|
||||
; Kanto itemballs
|
||||
const EVENT_PICKED_UP_FOCUS_BAND
|
||||
const EVENT_ROCK_TUNNEL_1F_ELIXER
|
||||
const EVENT_ROCK_TUNNEL_1F_TM_STEEL_WING
|
||||
|
@ -1,4 +1,3 @@
|
||||
LEN_2BPP_TILE EQU 16
|
||||
LEN_1BPP_TILE EQU 8
|
||||
TILES_PER_FRAME EQU 6
|
||||
TILESIZE EQU $10
|
||||
|
@ -1,3 +1,9 @@
|
||||
; item ids
|
||||
; indexes for:
|
||||
; - ItemAttributes (see items/item_attributes.asm)
|
||||
; - ItemDescriptions (see items/item_descriptions.asm)
|
||||
; - ItemEffects (see items/item_effects.asm)
|
||||
; - ItemNames (see items/item_names.asm)
|
||||
const_def
|
||||
const NO_ITEM ; $00
|
||||
const MASTER_BALL ; $01
|
||||
@ -243,7 +249,7 @@
|
||||
add_tm FIRE_PUNCH ; $F0
|
||||
add_tm FURY_CUTTER ; $F1
|
||||
add_tm NIGHTMARE ; $F2
|
||||
NUM_TMS = const_value - TM01 - 2
|
||||
NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
|
||||
|
||||
add_hm CUT ; $F3
|
||||
add_hm FLY ; $F4
|
||||
@ -253,27 +259,37 @@ NUM_TMS = const_value - TM01 - 2
|
||||
add_hm WHIRLPOOL ; $F8
|
||||
add_hm WATERFALL ; $F9
|
||||
NUM_HMS = const_value - HM01
|
||||
const HM_08 ; $FA
|
||||
const ITEM_FA ; $FA
|
||||
|
||||
add_mt FLAMETHROWER
|
||||
add_mt THUNDERBOLT
|
||||
add_mt ICE_BEAM
|
||||
NUM_TM_HM_TUTOR = __enum__ +- 1
|
||||
|
||||
ITEM_FROM_MEM EQU $ff
|
||||
|
||||
ITEM_FROM_MEM EQU $FF
|
||||
|
||||
; leftovers from red
|
||||
SAFARI_BALL EQU 8 ; MOON_STONE
|
||||
MOON_STONE_RED EQU 10 ; BURN_HEAL
|
||||
FULL_HEAL_RED EQU 52 ; X_SPEED
|
||||
MAIL_MAX_LENGTH EQU $20
|
||||
SAFARI_BALL EQU $08 ; MOON_STONE
|
||||
MOON_STONE_RED EQU $0A ; BURN_HEAL
|
||||
FULL_HEAL_RED EQU $34 ; X_SPEED
|
||||
|
||||
; pockets
|
||||
; mail
|
||||
MAIL_MSG_LENGTH EQU $20
|
||||
MAILBOX_CAPACITY EQU 10
|
||||
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
|
||||
|
||||
; pack pockets
|
||||
ITEM EQU 1
|
||||
KEY_ITEM EQU 2
|
||||
BALL EQU 3
|
||||
TM_HM EQU 4
|
||||
|
||||
; pack pocket sizes
|
||||
MAX_ITEMS EQU 20
|
||||
MAX_KEY_ITEMS EQU 25
|
||||
MAX_BALLS EQU 12
|
||||
MAX_PC_ITEMS EQU 50
|
||||
|
||||
; item actions
|
||||
CANT_SELECT EQU 1 << 6
|
||||
CANT_TOSS EQU 1 << 7
|
||||
@ -356,6 +372,7 @@ const_value SET 70
|
||||
const HELD_78
|
||||
const HELD_FOCUS_BAND
|
||||
|
||||
; item_attribute struct members (see items/item_attributes.asm)
|
||||
const_def
|
||||
const ITEMATTR_PRICE
|
||||
const ITEMATTR_PRICE_HI
|
||||
@ -366,11 +383,13 @@ const_value SET 70
|
||||
const ITEMATTR_HELP
|
||||
NUM_ITEMATTRS EQU const_value
|
||||
|
||||
; item menu types
|
||||
ITEMMENU_NOUSE EQU 0
|
||||
ITEMMENU_CURRENT EQU 4
|
||||
ITEMMENU_PARTY EQU 5
|
||||
ITEMMENU_CLOSE EQU 6
|
||||
|
||||
; mart types (see engine/mart.asm)
|
||||
const_def
|
||||
const MARTTYPE_STANDARD
|
||||
const MARTTYPE_BITTER
|
||||
@ -378,6 +397,7 @@ ITEMMENU_CLOSE EQU 6
|
||||
const MARTTYPE_PHARMACY
|
||||
const MARTTYPE_ROOFTOP
|
||||
|
||||
; Marts indexes (see items/marts.asm)
|
||||
const_def
|
||||
const MART_CHERRYGROVE
|
||||
const MART_CHERRYGROVE_DEX
|
||||
@ -414,7 +434,8 @@ ITEMMENU_CLOSE EQU 6
|
||||
const MART_INDIGO_PLATEAU
|
||||
const MART_UNDERGROUND
|
||||
|
||||
; PartyMenuActionText
|
||||
; PartyMenuActionText values
|
||||
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
|
||||
const_def
|
||||
const PARTYMENUACTION_CHOOSE_POKEMON
|
||||
const PARTYMENUACTION_HEALING_ITEM
|
||||
@ -426,7 +447,7 @@ ITEMMENU_CLOSE EQU 6
|
||||
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
|
||||
const PARTYMENUACTION_GIVE_ITEM
|
||||
const PARTYMENUACTION_MOBILE ; mobile
|
||||
|
||||
; PrintPartyMenuActionText arguments (see engine/party_menu.asm)
|
||||
const_value set $f0
|
||||
const PARTYMENUTEXT_HEAL_PSN
|
||||
const PARTYMENUTEXT_HEAL_BRN
|
||||
|
@ -1,6 +1,7 @@
|
||||
|
||||
; Landmarks indexes (see engine/landmarks.asm)
|
||||
const_def
|
||||
|
||||
; Johto landmarks
|
||||
const SPECIAL_MAP ; 00
|
||||
const NEW_BARK_TOWN ; 01
|
||||
const ROUTE_29 ; 02
|
||||
@ -50,7 +51,6 @@
|
||||
const SILVER_CAVE ; 2e
|
||||
|
||||
KANTO_LANDMARK EQU const_value
|
||||
|
||||
const PALLET_TOWN ; 2f
|
||||
const ROUTE_1 ; 30
|
||||
const VIRIDIAN_CITY ; 31
|
||||
|
@ -5,7 +5,13 @@ GROUP_NONE EQU 0
|
||||
MAP_NONE EQU 0
|
||||
|
||||
; map group ids
|
||||
; `newgroup` indexes are for:
|
||||
; - MapGroupPointers (see maps/map_headers.asm)
|
||||
; - OutdoorSprites (see engine/overworld.asm)
|
||||
; - MapGroupRoofs (see tilesets/roofs.asm)
|
||||
; `mapgroup` indexes are for the sub-tables of MapGroupPointers (see maps/map_headers.asm)
|
||||
const_def
|
||||
|
||||
newgroup ; 1
|
||||
|
||||
mapgroup OLIVINE_POKECENTER_1F, 4, 5 ; 1
|
||||
@ -473,40 +479,7 @@ MAP_NONE EQU 0
|
||||
mapgroup ROUTE_31_VIOLET_GATE, 4, 5 ; 11
|
||||
|
||||
|
||||
; elevator floors
|
||||
|
||||
const_def
|
||||
const _B4F
|
||||
const _B3F
|
||||
const _B2F
|
||||
const _B1F
|
||||
const _1F
|
||||
const _2F
|
||||
const _3F
|
||||
const _4F
|
||||
const _5F
|
||||
const _6F
|
||||
const _7F
|
||||
const _8F
|
||||
const _9F
|
||||
const _10F
|
||||
const _11F
|
||||
const _ROOF
|
||||
|
||||
; connection directions
|
||||
const_def
|
||||
const EAST_F
|
||||
const WEST_F
|
||||
const SOUTH_F
|
||||
const NORTH_F
|
||||
|
||||
const_def
|
||||
shift_const EAST
|
||||
shift_const WEST
|
||||
shift_const SOUTH
|
||||
shift_const NORTH
|
||||
|
||||
; permissions
|
||||
; map permissions (wPermission)
|
||||
const_value SET 1
|
||||
const TOWN
|
||||
const ROUTE
|
||||
@ -516,7 +489,48 @@ const_value SET 1
|
||||
const GATE
|
||||
const DUNGEON
|
||||
|
||||
; object struct
|
||||
; map palettes (wPermission)
|
||||
const_def
|
||||
const PALETTE_AUTO
|
||||
const PALETTE_DAY
|
||||
const PALETTE_NITE
|
||||
const PALETTE_MORN
|
||||
const PALETTE_DARK
|
||||
|
||||
; fish groups
|
||||
const_def
|
||||
const FISHGROUP_NONE
|
||||
const FISHGROUP_SHORE
|
||||
const FISHGROUP_OCEAN
|
||||
const FISHGROUP_LAKE
|
||||
const FISHGROUP_POND
|
||||
const FISHGROUP_DRATINI
|
||||
const FISHGROUP_QWILFISH_SWARM
|
||||
const FISHGROUP_REMORAID_SWARM
|
||||
const FISHGROUP_GYARADOS
|
||||
const FISHGROUP_DRATINI_2
|
||||
const FISHGROUP_WHIRL_ISLANDS
|
||||
const FISHGROUP_QWILFISH
|
||||
const FISHGROUP_REMORAID
|
||||
const FISHGROUP_QWILFISH_NO_SWARM
|
||||
|
||||
|
||||
; connection directions
|
||||
const_def
|
||||
const EAST_F
|
||||
const WEST_F
|
||||
const SOUTH_F
|
||||
const NORTH_F
|
||||
|
||||
; MapConnections
|
||||
const_def
|
||||
shift_const EAST
|
||||
shift_const WEST
|
||||
shift_const SOUTH
|
||||
shift_const NORTH
|
||||
|
||||
|
||||
; object_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const OBJECT_SPRITE ; 00
|
||||
const OBJECT_MAP_OBJECT_INDEX ; 01
|
||||
@ -553,7 +567,7 @@ const_value SET 1
|
||||
const OBJECT_RANGE ; 20
|
||||
; 33-39 are not used
|
||||
|
||||
; map object struct
|
||||
; map_object struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
|
||||
const MAPOBJECT_SPRITE ; 1
|
||||
@ -576,46 +590,25 @@ OBJECT_LENGTH EQU const_value
|
||||
MAPOBJECT_SCREEN_HEIGHT EQU 11
|
||||
MAPOBJECT_SCREEN_WIDTH EQU 12
|
||||
|
||||
; object_struct OBJECT_FACING values
|
||||
OW_DOWN EQU DOWN << 2
|
||||
OW_UP EQU UP << 2
|
||||
OW_LEFT EQU LEFT << 2
|
||||
OW_RIGHT EQU RIGHT << 2
|
||||
|
||||
const_def
|
||||
const EMOTE_SHOCK ; 0
|
||||
const EMOTE_QUESTION ; 1
|
||||
const EMOTE_HAPPY ; 2
|
||||
const EMOTE_SAD ; 3
|
||||
const EMOTE_HEART ; 4
|
||||
const EMOTE_BOLT ; 5
|
||||
const EMOTE_SLEEP ; 6
|
||||
const EMOTE_FISH ; 7
|
||||
const EMOTE_SHADOW ; 8
|
||||
const EMOTE_ROD ; 9
|
||||
const EMOTE_BOULDER_DUST ; 10
|
||||
const EMOTE_0B ; 11
|
||||
EMOTE_MEM EQU -1
|
||||
|
||||
const_def
|
||||
const SIGNPOST_READ
|
||||
const SIGNPOST_UP
|
||||
const SIGNPOST_DOWN
|
||||
const SIGNPOST_RIGHT
|
||||
const SIGNPOST_LEFT
|
||||
const SIGNPOST_IFSET
|
||||
const SIGNPOST_IFNOTSET
|
||||
const SIGNPOST_ITEM
|
||||
const SIGNPOST_COPY
|
||||
|
||||
; I'm relocating spawn constants here, so that they can be used anywhere in the disassembly.
|
||||
; object_struct OBJECT_FLAGS1 bit flags
|
||||
INVISIBLE EQU 0
|
||||
FIXED_FACING EQU 2
|
||||
SLIDING EQU 3
|
||||
EMOTE_OBJECT EQU 7
|
||||
|
||||
|
||||
; SpawnPoints indexes (see engine/spawn_points.asm)
|
||||
const_value = -1
|
||||
const SPAWN_N_A
|
||||
|
||||
const SPAWN_HOME
|
||||
const SPAWN_DEBUG
|
||||
|
||||
; kanto
|
||||
const SPAWN_PALLET
|
||||
const SPAWN_VIRIDIAN
|
||||
const SPAWN_PEWTER
|
||||
@ -628,7 +621,7 @@ const_value = -1
|
||||
const SPAWN_FUCHSIA
|
||||
const SPAWN_CINNABAR
|
||||
const SPAWN_INDIGO
|
||||
|
||||
; johto
|
||||
const SPAWN_NEW_BARK
|
||||
const SPAWN_CHERRYGROVE
|
||||
const SPAWN_VIOLET
|
||||
@ -645,18 +638,21 @@ const_value = -1
|
||||
const SPAWN_FAST_SHIP
|
||||
NUM_SPAWNS EQU const_value
|
||||
|
||||
|
||||
; TryReadSign arguments (see engine/events.asm)
|
||||
const_def
|
||||
const PALETTE_AUTO
|
||||
const PALETTE_DAY
|
||||
const PALETTE_NITE
|
||||
const PALETTE_MORN
|
||||
const PALETTE_DARK
|
||||
|
||||
INVISIBLE EQU 0
|
||||
FIXED_FACING EQU 2
|
||||
SLIDING EQU 3
|
||||
EMOTE_OBJECT EQU 7
|
||||
const SIGNPOST_READ
|
||||
const SIGNPOST_UP
|
||||
const SIGNPOST_DOWN
|
||||
const SIGNPOST_RIGHT
|
||||
const SIGNPOST_LEFT
|
||||
const SIGNPOST_IFSET
|
||||
const SIGNPOST_IFNOTSET
|
||||
const SIGNPOST_ITEM
|
||||
const SIGNPOST_COPY
|
||||
|
||||
; person_event types
|
||||
; TryObjectEvent arguments (see engine/events.asm)
|
||||
const_def
|
||||
const PERSONTYPE_SCRIPT
|
||||
const PERSONTYPE_ITEMBALL
|
||||
@ -666,7 +662,24 @@ EMOTE_OBJECT EQU 7
|
||||
const PERSONTYPE_5
|
||||
const PERSONTYPE_6
|
||||
|
||||
; fruit trees
|
||||
|
||||
; EmotesPointers indexes (see engine/overworld.asm)
|
||||
const_def
|
||||
const EMOTE_SHOCK ; 0
|
||||
const EMOTE_QUESTION ; 1
|
||||
const EMOTE_HAPPY ; 2
|
||||
const EMOTE_SAD ; 3
|
||||
const EMOTE_HEART ; 4
|
||||
const EMOTE_BOLT ; 5
|
||||
const EMOTE_SLEEP ; 6
|
||||
const EMOTE_FISH ; 7
|
||||
const EMOTE_SHADOW ; 8
|
||||
const EMOTE_ROD ; 9
|
||||
const EMOTE_BOULDER_DUST ; 10
|
||||
const EMOTE_GRASS_RUSTLE ; 11
|
||||
EMOTE_MEM EQU -1
|
||||
|
||||
; FruitTreeItems indexes (see engine/fruit_trees.asm)
|
||||
const_value SET 1
|
||||
const FRUITTREE_ROUTE_29 ; 01
|
||||
const FRUITTREE_ROUTE_30_1 ; 02
|
||||
@ -700,6 +713,27 @@ const_value SET 1
|
||||
const FRUITTREE_FUCHSIA_CITY ; 1e
|
||||
NUM_FRUIT_TREES EQU const_value +- 1
|
||||
|
||||
; elevator floors
|
||||
; used by `elevfloor`
|
||||
const_def
|
||||
const _B4F
|
||||
const _B3F
|
||||
const _B2F
|
||||
const _B1F
|
||||
const _1F
|
||||
const _2F
|
||||
const _3F
|
||||
const _4F
|
||||
const _5F
|
||||
const _6F
|
||||
const _7F
|
||||
const _8F
|
||||
const _9F
|
||||
const _10F
|
||||
const _11F
|
||||
const _ROOF
|
||||
|
||||
; command queue members
|
||||
CMDQUEUE_TYPE EQU 0
|
||||
CMDQUEUE_ADDR EQU 1
|
||||
CMDQUEUE_03 EQU 3
|
||||
@ -708,4 +742,9 @@ CMDQUEUE_05 EQU 5
|
||||
CMDQUEUE_ENTRY_SIZE EQU 6
|
||||
CMDQUEUE_CAPACITY EQU 4
|
||||
|
||||
; command queue types
|
||||
CMDQUEUE_STONETABLE EQU 2
|
||||
|
||||
; see engine/overworld.asm
|
||||
MAX_OUTDOOR_SPRITES EQU 23
|
||||
SPRITE_GFX_LIST_CAPACITY EQU $20
|
||||
|
@ -1,3 +1,5 @@
|
||||
; hMapEntryMethod values
|
||||
; MapSetupScripts indexes (see engine/map_setup.asm)
|
||||
const_value SET $f1
|
||||
const MAPSETUP_WARP
|
||||
const MAPSETUP_CONTINUE
|
||||
@ -12,6 +14,7 @@ const_value SET $f1
|
||||
const MAPSETUP_BADWARP
|
||||
const MAPSETUP_FLY
|
||||
|
||||
; callback types
|
||||
const_value SET 1
|
||||
const MAPCALLBACK_TILES
|
||||
const MAPCALLBACK_OBJECTS
|
||||
@ -19,9 +22,10 @@ const_value SET 1
|
||||
const MAPCALLBACK_SPRITES
|
||||
const MAPCALLBACK_NEWMAP
|
||||
|
||||
; Command descriptions from Condensation water's scripting compendium.
|
||||
; MapSetupCommands indexes (see engine/map_setup.asm)
|
||||
; Names taken from Condensation water's scripting compendium
|
||||
; https://hax.iimarck.us/files/scriptingcodes_eng.htm
|
||||
const_def
|
||||
|
||||
const map_lcd_on ; 00
|
||||
const map_lcd_off ; 01
|
||||
const map_sound_off ; 02
|
||||
|
@ -1,21 +1,32 @@
|
||||
PARTY_LENGTH EQU 6
|
||||
; Boolean checks
|
||||
FALSE EQU 0
|
||||
TRUE EQU 1
|
||||
|
||||
MAX_ITEMS EQU 20
|
||||
MAX_BALLS EQU 12
|
||||
MAX_KEY_ITEMS EQU 25
|
||||
MAX_PC_ITEMS EQU 50
|
||||
; genders
|
||||
MALE EQU 0
|
||||
FEMALE EQU 1
|
||||
|
||||
; strings
|
||||
; FlagAction arguments (see home/flag.asm)
|
||||
RESET_FLAG EQU 0
|
||||
SET_FLAG EQU 1
|
||||
CHECK_FLAG EQU 2
|
||||
|
||||
; GetHPPal return values (see home.asm)
|
||||
HP_GREEN EQU 0
|
||||
HP_YELLOW EQU 1
|
||||
HP_RED EQU 2
|
||||
|
||||
|
||||
; name lengths
|
||||
NAME_LENGTH EQU 11
|
||||
PLAYER_NAME_LENGTH EQU 8
|
||||
BOX_NAME_LENGTH EQU 9
|
||||
PKMN_NAME_LENGTH EQU 11
|
||||
MOVE_NAME_LENGTH EQU 13
|
||||
ITEM_NAME_LENGTH EQU 13
|
||||
TRAINER_CLASS_NAME_LENGTH EQU 13
|
||||
NAME_LENGTH EQU 11
|
||||
LV_CHAR EQU $6e
|
||||
|
||||
; GetName types
|
||||
; GetName types (see home.asm)
|
||||
PKMN_NAME EQU 1
|
||||
MOVE_NAME EQU 2
|
||||
; dummied out EQU 3
|
||||
@ -25,35 +36,17 @@ ENEMY_OT_NAME EQU 6
|
||||
TRAINER_NAME EQU 7
|
||||
; broken ptr EQU 8
|
||||
|
||||
; hp
|
||||
HP_GREEN EQU 0
|
||||
HP_YELLOW EQU 1
|
||||
HP_RED EQU 2
|
||||
|
||||
; boxes
|
||||
MONS_PER_BOX EQU 20
|
||||
NUM_BOXES EQU 14
|
||||
|
||||
; mail
|
||||
MAIL_STRUCT_LENGTH EQU $2f
|
||||
MAILBOX_CAPACITY EQU 10
|
||||
MAIL_MSG_LENGTH EQU $20
|
||||
|
||||
; hall of fame
|
||||
HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
|
||||
HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
|
||||
NUM_HOF_TEAMS = 30
|
||||
|
||||
|
||||
; flag manipulation
|
||||
RESET_FLAG EQU 0
|
||||
SET_FLAG EQU 1
|
||||
CHECK_FLAG EQU 2
|
||||
|
||||
; Boolean checks
|
||||
FALSE EQU 0
|
||||
TRUE EQU 1
|
||||
|
||||
; joypad
|
||||
|
||||
const_def
|
||||
@ -82,7 +75,9 @@ D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN
|
||||
R_DPAD EQU %00100000
|
||||
R_BUTTONS EQU %00010000
|
||||
|
||||
|
||||
; screen
|
||||
|
||||
HP_BAR_LENGTH EQU 6
|
||||
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
|
||||
EXP_BAR_LENGTH EQU 8
|
||||
@ -101,51 +96,7 @@ WMISC_HEIGHT EQU 5 * 4
|
||||
TILE_WIDTH EQU 8
|
||||
|
||||
|
||||
; movement
|
||||
STEP_SLOW EQU 0
|
||||
STEP_WALK EQU 1
|
||||
STEP_BIKE EQU 2
|
||||
STEP_LEDGE EQU 3
|
||||
STEP_ICE EQU 4
|
||||
STEP_TURN EQU 5
|
||||
STEP_BACK_LEDGE EQU 6
|
||||
STEP_WALK_IN_PLACE EQU 7
|
||||
|
||||
|
||||
; ai
|
||||
CONTEXT_USE_F EQU 6
|
||||
UNKNOWN_USE_F EQU 5
|
||||
ALWAYS_USE_F EQU 4
|
||||
SWITCH_SOMETIMES_F EQU 2
|
||||
SWITCH_RARELY_F EQU 1
|
||||
SWITCH_OFTEN_F EQU 0
|
||||
|
||||
CONTEXT_USE EQU 1 << CONTEXT_USE_F
|
||||
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
|
||||
ALWAYS_USE EQU 1 << ALWAYS_USE_F
|
||||
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
|
||||
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
|
||||
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
|
||||
SPRITE_GFX_LIST_CAPACITY EQU $20
|
||||
|
||||
const_value = 1
|
||||
const MOM_ITEM
|
||||
const MOM_DOLL
|
||||
|
||||
BATTLETOWER_NROFPKMNS EQU 3
|
||||
BATTLETOWER_TRAINERDATALENGTH EQU $24
|
||||
BATTLETOWER_NROFTRAINERS EQU 7
|
||||
BATTLETOWER_NRMONSPERLEVELBRACKET EQU BATTLETOWER_NROFPKMNS * BATTLETOWER_NROFTRAINERS
|
||||
BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + 3 * (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
|
||||
|
||||
NUM_WILDMONS_PER_AREA_TIME_OF_DAY EQU 7
|
||||
WILDMON_GRASS_STRUCTURE_LENGTH EQU 2 + 3 * (1 + 2 * NUM_WILDMONS_PER_AREA_TIME_OF_DAY)
|
||||
|
||||
MOBILE_EVENT_OBJECT_GS_BALL EQU $b
|
||||
MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
|
||||
|
||||
MALE EQU 0
|
||||
FEMALE EQU 1
|
||||
; printing text
|
||||
|
||||
PRINTNUM_MONEY_F EQU 5
|
||||
PRINTNUM_RIGHTALIGN_F EQU 6
|
||||
@ -155,6 +106,20 @@ PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
|
||||
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
|
||||
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
|
||||
|
||||
|
||||
; movement
|
||||
const_def
|
||||
const STEP_SLOW ; 0
|
||||
const STEP_WALK ; 1
|
||||
const STEP_BIKE ; 2
|
||||
const STEP_LEDGE ; 3
|
||||
const STEP_ICE ; 4
|
||||
const STEP_TURN ; 5
|
||||
const STEP_BACK_LEDGE ; 6
|
||||
const STEP_WALK_IN_PLACE ; 7
|
||||
|
||||
|
||||
; ChangeHappiness arguments (see event/happiness_egg.asm)
|
||||
const_value = 1
|
||||
const HAPPINESS_GAINLEVEL ; 01
|
||||
const HAPPINESS_USEDITEM ; 02
|
||||
@ -178,85 +143,16 @@ const_value = 1
|
||||
|
||||
|
||||
const_def
|
||||
const LINK_NULL
|
||||
const LINK_TIMECAPSULE
|
||||
const LINK_TRADECENTER
|
||||
const LINK_COLOSSEUM
|
||||
const LINK_MOBILE
|
||||
const LINK_NULL ; 0
|
||||
const LINK_TIMECAPSULE ; 1
|
||||
const LINK_TRADECENTER ; 2
|
||||
const LINK_COLOSSEUM ; 3
|
||||
const LINK_MOBILE ; 4
|
||||
|
||||
SERIAL_TIMECAPSULE EQU $60
|
||||
SERIAL_TRADECENTER EQU $70
|
||||
SERIAL_BATTLE EQU $80
|
||||
|
||||
|
||||
HMENURETURN_SCRIPT EQU %10000000
|
||||
HMENURETURN_ASM EQU %11111111
|
||||
|
||||
NUM_MON_SUBMENU_ITEMS EQU 8
|
||||
|
||||
const_def
|
||||
const ZEPHYRBADGE
|
||||
const HIVEBADGE
|
||||
const PLAINBADGE
|
||||
const FOGBADGE
|
||||
const MINERALBADGE
|
||||
const STORMBADGE
|
||||
const GLACIERBADGE
|
||||
const RISINGBADGE
|
||||
NUM_JOHTO_BADGES EQU const_value
|
||||
const_def
|
||||
const BOULDERBADGE
|
||||
const CASCADEBADGE
|
||||
const THUNDERBADGE
|
||||
const RAINBOWBADGE
|
||||
const SOULBADGE
|
||||
const MARSHBADGE
|
||||
const VOLCANOBADGE
|
||||
const EARTHBADGE
|
||||
NUM_KANTO_BADGES EQU const_value
|
||||
NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
|
||||
NUM_KANA EQU $2d
|
||||
|
||||
const_def
|
||||
const EZCHAT_POKEMON
|
||||
const EZCHAT_TYPES
|
||||
const EZCHAT_GREETINGS
|
||||
const EZCHAT_PEOPLE
|
||||
const EZCHAT_BATTLE
|
||||
const EZCHAT_EXCLAMATIONS
|
||||
const EZCHAT_CONVERSATION
|
||||
const EZCHAT_FEELINGS
|
||||
const EZCHAT_CONDITIONS
|
||||
const EZCHAT_LIFE
|
||||
const EZCHAT_HOBBIES
|
||||
const EZCHAT_ACTIONS
|
||||
const EZCHAT_TIME
|
||||
const EZCHAT_FAREWELLS
|
||||
const EZCHAT_THISANDTHAT
|
||||
|
||||
SWARM_DUNSPARCE EQU 0
|
||||
SWARM_YANMA EQU 1
|
||||
|
||||
FISHSWARM_QWILFISH EQU 1
|
||||
FISHSWARM_REMORAID EQU 2
|
||||
|
||||
const_def
|
||||
const FISHGROUP_NONE
|
||||
const FISHGROUP_SHORE
|
||||
const FISHGROUP_OCEAN
|
||||
const FISHGROUP_LAKE
|
||||
const FISHGROUP_POND
|
||||
const FISHGROUP_DRATINI
|
||||
const FISHGROUP_QWILFISH_SWARM
|
||||
const FISHGROUP_REMORAID_SWARM
|
||||
const FISHGROUP_GYARADOS
|
||||
const FISHGROUP_DRATINI_2
|
||||
const FISHGROUP_WHIRL_ISLANDS
|
||||
const FISHGROUP_QWILFISH
|
||||
const FISHGROUP_REMORAID
|
||||
const FISHGROUP_QWILFISH_NO_SWARM
|
||||
|
||||
INIT_ENEMYOT_LIST EQU 1
|
||||
INIT_BAG_ITEM_LIST EQU 2
|
||||
INIT_OTHER_ITEM_LIST EQU 3
|
||||
INIT_PLAYEROT_LIST EQU 4
|
||||
INIT_MON_LIST EQU 5
|
||||
|
21
constants/mobile_constants.asm
Normal file
21
constants/mobile_constants.asm
Normal file
@ -0,0 +1,21 @@
|
||||
; MobileEZChatCategoryPointers indexes (see misc/fixed_words.asm)
|
||||
const_def
|
||||
const EZCHAT_POKEMON
|
||||
const EZCHAT_TYPES
|
||||
const EZCHAT_GREETINGS
|
||||
const EZCHAT_PEOPLE
|
||||
const EZCHAT_BATTLE
|
||||
const EZCHAT_EXCLAMATIONS
|
||||
const EZCHAT_CONVERSATION
|
||||
const EZCHAT_FEELINGS
|
||||
const EZCHAT_CONDITIONS
|
||||
const EZCHAT_LIFE
|
||||
const EZCHAT_HOBBIES
|
||||
const EZCHAT_ACTIONS
|
||||
const EZCHAT_TIME
|
||||
const EZCHAT_FAREWELLS
|
||||
const EZCHAT_THISANDTHAT
|
||||
|
||||
NUM_KANA EQU 45 ; length of SortedPokemon table (see misc/fixed_words.asm)
|
||||
|
||||
MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
|
@ -1,291 +1,293 @@
|
||||
|
||||
; move ids
|
||||
; indexes for:
|
||||
; - MoveDescriptions (see battle/moves/move_descriptions.asm)
|
||||
; - Moves (see battle/moves/moves.asm)
|
||||
; - MoveNames (see battle/move_names.asm)
|
||||
; - BattleAnimations (see battle/anims.asm)
|
||||
const_def
|
||||
const NO_MOVE ; $00
|
||||
const POUND ; $01
|
||||
const KARATE_CHOP ; $02
|
||||
const DOUBLESLAP ; $03
|
||||
const COMET_PUNCH ; $04
|
||||
const MEGA_PUNCH ; $05
|
||||
const PAY_DAY ; $06
|
||||
const FIRE_PUNCH ; $07
|
||||
const ICE_PUNCH ; $08
|
||||
const THUNDERPUNCH ; $09
|
||||
const SCRATCH ; $0a
|
||||
const VICEGRIP ; $0b
|
||||
const GUILLOTINE ; $0c
|
||||
const RAZOR_WIND ; $0d
|
||||
const SWORDS_DANCE ; $0e
|
||||
const CUT ; $0f
|
||||
const GUST ; $10
|
||||
const WING_ATTACK ; $11
|
||||
const WHIRLWIND ; $12
|
||||
const FLY ; $13
|
||||
const BIND ; $14
|
||||
const SLAM ; $15
|
||||
const VINE_WHIP ; $16
|
||||
const STOMP ; $17
|
||||
const DOUBLE_KICK ; $18
|
||||
const MEGA_KICK ; $19
|
||||
const JUMP_KICK ; $1a
|
||||
const ROLLING_KICK ; $1b
|
||||
const SAND_ATTACK ; $1c
|
||||
const HEADBUTT ; $1d
|
||||
const HORN_ATTACK ; $1e
|
||||
const FURY_ATTACK ; $1f
|
||||
const HORN_DRILL ; $20
|
||||
const TACKLE ; $21
|
||||
const BODY_SLAM ; $22
|
||||
const WRAP ; $23
|
||||
const TAKE_DOWN ; $24
|
||||
const THRASH ; $25
|
||||
const DOUBLE_EDGE ; $26
|
||||
const TAIL_WHIP ; $27
|
||||
const POISON_STING ; $28
|
||||
const TWINEEDLE ; $29
|
||||
const PIN_MISSILE ; $2a
|
||||
const LEER ; $2b
|
||||
const BITE ; $2c
|
||||
const GROWL ; $2d
|
||||
const ROAR ; $2e
|
||||
const SING ; $2f
|
||||
const SUPERSONIC ; $30
|
||||
const SONICBOOM ; $31
|
||||
const DISABLE ; $32
|
||||
const ACID ; $33
|
||||
const EMBER ; $34
|
||||
const FLAMETHROWER ; $35
|
||||
const MIST ; $36
|
||||
const WATER_GUN ; $37
|
||||
const HYDRO_PUMP ; $38
|
||||
const SURF ; $39
|
||||
const ICE_BEAM ; $3a
|
||||
const BLIZZARD ; $3b
|
||||
const PSYBEAM ; $3c
|
||||
const BUBBLEBEAM ; $3d
|
||||
const AURORA_BEAM ; $3e
|
||||
const HYPER_BEAM ; $3f
|
||||
const PECK ; $40
|
||||
const DRILL_PECK ; $41
|
||||
const SUBMISSION ; $42
|
||||
const LOW_KICK ; $43
|
||||
const COUNTER ; $44
|
||||
const SEISMIC_TOSS ; $45
|
||||
const STRENGTH ; $46
|
||||
const ABSORB ; $47
|
||||
const MEGA_DRAIN ; $48
|
||||
const LEECH_SEED ; $49
|
||||
const GROWTH ; $4a
|
||||
const RAZOR_LEAF ; $4b
|
||||
const SOLARBEAM ; $4c
|
||||
const POISONPOWDER ; $4d
|
||||
const STUN_SPORE ; $4e
|
||||
const SLEEP_POWDER ; $4f
|
||||
const PETAL_DANCE ; $50
|
||||
const STRING_SHOT ; $51
|
||||
const DRAGON_RAGE ; $52
|
||||
const FIRE_SPIN ; $53
|
||||
const THUNDERSHOCK ; $54
|
||||
const THUNDERBOLT ; $55
|
||||
const THUNDER_WAVE ; $56
|
||||
const THUNDER ; $57
|
||||
const ROCK_THROW ; $58
|
||||
const EARTHQUAKE ; $59
|
||||
const FISSURE ; $5a
|
||||
const DIG ; $5b
|
||||
const TOXIC ; $5c
|
||||
const CONFUSION ; $5d
|
||||
const PSYCHIC_M ; $5e
|
||||
const HYPNOSIS ; $5f
|
||||
const MEDITATE ; $60
|
||||
const AGILITY ; $61
|
||||
const QUICK_ATTACK ; $62
|
||||
const RAGE ; $63
|
||||
const TELEPORT ; $64
|
||||
const NIGHT_SHADE ; $65
|
||||
const MIMIC ; $66
|
||||
const SCREECH ; $67
|
||||
const DOUBLE_TEAM ; $68
|
||||
const RECOVER ; $69
|
||||
const HARDEN ; $6a
|
||||
const MINIMIZE ; $6b
|
||||
const SMOKESCREEN ; $6c
|
||||
const CONFUSE_RAY ; $6d
|
||||
const WITHDRAW ; $6e
|
||||
const DEFENSE_CURL ; $6f
|
||||
const BARRIER ; $70
|
||||
const LIGHT_SCREEN ; $71
|
||||
const HAZE ; $72
|
||||
const REFLECT ; $73
|
||||
const FOCUS_ENERGY ; $74
|
||||
const BIDE ; $75
|
||||
const METRONOME ; $76
|
||||
const MIRROR_MOVE ; $77
|
||||
const SELFDESTRUCT ; $78
|
||||
const EGG_BOMB ; $79
|
||||
const LICK ; $7a
|
||||
const SMOG ; $7b
|
||||
const SLUDGE ; $7c
|
||||
const BONE_CLUB ; $7d
|
||||
const FIRE_BLAST ; $7e
|
||||
const WATERFALL ; $7f
|
||||
const CLAMP ; $80
|
||||
const SWIFT ; $81
|
||||
const SKULL_BASH ; $82
|
||||
const SPIKE_CANNON ; $83
|
||||
const CONSTRICT ; $84
|
||||
const AMNESIA ; $85
|
||||
const KINESIS ; $86
|
||||
const SOFTBOILED ; $87
|
||||
const HI_JUMP_KICK ; $88
|
||||
const GLARE ; $89
|
||||
const DREAM_EATER ; $8a
|
||||
const POISON_GAS ; $8b
|
||||
const BARRAGE ; $8c
|
||||
const LEECH_LIFE ; $8d
|
||||
const LOVELY_KISS ; $8e
|
||||
const SKY_ATTACK ; $8f
|
||||
const TRANSFORM ; $90
|
||||
const BUBBLE ; $91
|
||||
const DIZZY_PUNCH ; $92
|
||||
const SPORE ; $93
|
||||
const FLASH ; $94
|
||||
const PSYWAVE ; $95
|
||||
const SPLASH ; $96
|
||||
const ACID_ARMOR ; $97
|
||||
const CRABHAMMER ; $98
|
||||
const EXPLOSION ; $99
|
||||
const FURY_SWIPES ; $9a
|
||||
const BONEMERANG ; $9b
|
||||
const REST ; $9c
|
||||
const ROCK_SLIDE ; $9d
|
||||
const HYPER_FANG ; $9e
|
||||
const SHARPEN ; $9f
|
||||
const CONVERSION ; $a0
|
||||
const TRI_ATTACK ; $a1
|
||||
const SUPER_FANG ; $a2
|
||||
const SLASH ; $a3
|
||||
const SUBSTITUTE ; $a4
|
||||
const STRUGGLE ; $a5
|
||||
const SKETCH ; $a6
|
||||
const TRIPLE_KICK ; $a7
|
||||
const THIEF ; $a8
|
||||
const SPIDER_WEB ; $a9
|
||||
const MIND_READER ; $aa
|
||||
const NIGHTMARE ; $ab
|
||||
const FLAME_WHEEL ; $ac
|
||||
const SNORE ; $ad
|
||||
const CURSE ; $ae
|
||||
const FLAIL ; $af
|
||||
const CONVERSION2 ; $b0
|
||||
const AEROBLAST ; $b1
|
||||
const COTTON_SPORE ; $b2
|
||||
const REVERSAL ; $b3
|
||||
const SPITE ; $b4
|
||||
const POWDER_SNOW ; $b5
|
||||
const PROTECT ; $b6
|
||||
const MACH_PUNCH ; $b7
|
||||
const SCARY_FACE ; $b8
|
||||
const FAINT_ATTACK ; $b9
|
||||
const SWEET_KISS ; $ba
|
||||
const BELLY_DRUM ; $bb
|
||||
const SLUDGE_BOMB ; $bc
|
||||
const MUD_SLAP ; $bd
|
||||
const OCTAZOOKA ; $be
|
||||
const SPIKES ; $bf
|
||||
const ZAP_CANNON ; $c0
|
||||
const FORESIGHT ; $c1
|
||||
const DESTINY_BOND ; $c2
|
||||
const PERISH_SONG ; $c3
|
||||
const ICY_WIND ; $c4
|
||||
const DETECT ; $c5
|
||||
const BONE_RUSH ; $c6
|
||||
const LOCK_ON ; $c7
|
||||
const OUTRAGE ; $c8
|
||||
const SANDSTORM ; $c9
|
||||
const GIGA_DRAIN ; $ca
|
||||
const ENDURE ; $cb
|
||||
const CHARM ; $cc
|
||||
const ROLLOUT ; $cd
|
||||
const FALSE_SWIPE ; $ce
|
||||
const SWAGGER ; $cf
|
||||
const MILK_DRINK ; $d0
|
||||
const SPARK ; $d1
|
||||
const FURY_CUTTER ; $d2
|
||||
const STEEL_WING ; $d3
|
||||
const MEAN_LOOK ; $d4
|
||||
const ATTRACT ; $d5
|
||||
const SLEEP_TALK ; $d6
|
||||
const HEAL_BELL ; $d7
|
||||
const RETURN ; $d8
|
||||
const PRESENT ; $d9
|
||||
const FRUSTRATION ; $da
|
||||
const SAFEGUARD ; $db
|
||||
const PAIN_SPLIT ; $dc
|
||||
const SACRED_FIRE ; $dd
|
||||
const MAGNITUDE ; $de
|
||||
const DYNAMICPUNCH ; $df
|
||||
const MEGAHORN ; $e0
|
||||
const DRAGONBREATH ; $e1
|
||||
const BATON_PASS ; $e2
|
||||
const ENCORE ; $e3
|
||||
const PURSUIT ; $e4
|
||||
const RAPID_SPIN ; $e5
|
||||
const SWEET_SCENT ; $e6
|
||||
const IRON_TAIL ; $e7
|
||||
const METAL_CLAW ; $e8
|
||||
const VITAL_THROW ; $e9
|
||||
const MORNING_SUN ; $ea
|
||||
const SYNTHESIS ; $eb
|
||||
const MOONLIGHT ; $ec
|
||||
const HIDDEN_POWER ; $ed
|
||||
const CROSS_CHOP ; $ee
|
||||
const TWISTER ; $ef
|
||||
const RAIN_DANCE ; $f0
|
||||
const SUNNY_DAY ; $f1
|
||||
const CRUNCH ; $f2
|
||||
const MIRROR_COAT ; $f3
|
||||
const PSYCH_UP ; $f4
|
||||
const EXTREMESPEED ; $f5
|
||||
const ANCIENTPOWER ; $f6
|
||||
const SHADOW_BALL ; $f7
|
||||
const FUTURE_SIGHT ; $f8
|
||||
const ROCK_SMASH ; $f9
|
||||
const WHIRLPOOL ; $fa
|
||||
const BEAT_UP ; $fb
|
||||
const NO_MOVE ; 00
|
||||
const POUND ; 01
|
||||
const KARATE_CHOP ; 02
|
||||
const DOUBLESLAP ; 03
|
||||
const COMET_PUNCH ; 04
|
||||
const MEGA_PUNCH ; 05
|
||||
const PAY_DAY ; 06
|
||||
const FIRE_PUNCH ; 07
|
||||
const ICE_PUNCH ; 08
|
||||
const THUNDERPUNCH ; 09
|
||||
const SCRATCH ; 0a
|
||||
const VICEGRIP ; 0b
|
||||
const GUILLOTINE ; 0c
|
||||
const RAZOR_WIND ; 0d
|
||||
const SWORDS_DANCE ; 0e
|
||||
const CUT ; 0f
|
||||
const GUST ; 10
|
||||
const WING_ATTACK ; 11
|
||||
const WHIRLWIND ; 12
|
||||
const FLY ; 13
|
||||
const BIND ; 14
|
||||
const SLAM ; 15
|
||||
const VINE_WHIP ; 16
|
||||
const STOMP ; 17
|
||||
const DOUBLE_KICK ; 18
|
||||
const MEGA_KICK ; 19
|
||||
const JUMP_KICK ; 1a
|
||||
const ROLLING_KICK ; 1b
|
||||
const SAND_ATTACK ; 1c
|
||||
const HEADBUTT ; 1d
|
||||
const HORN_ATTACK ; 1e
|
||||
const FURY_ATTACK ; 1f
|
||||
const HORN_DRILL ; 20
|
||||
const TACKLE ; 21
|
||||
const BODY_SLAM ; 22
|
||||
const WRAP ; 23
|
||||
const TAKE_DOWN ; 24
|
||||
const THRASH ; 25
|
||||
const DOUBLE_EDGE ; 26
|
||||
const TAIL_WHIP ; 27
|
||||
const POISON_STING ; 28
|
||||
const TWINEEDLE ; 29
|
||||
const PIN_MISSILE ; 2a
|
||||
const LEER ; 2b
|
||||
const BITE ; 2c
|
||||
const GROWL ; 2d
|
||||
const ROAR ; 2e
|
||||
const SING ; 2f
|
||||
const SUPERSONIC ; 30
|
||||
const SONICBOOM ; 31
|
||||
const DISABLE ; 32
|
||||
const ACID ; 33
|
||||
const EMBER ; 34
|
||||
const FLAMETHROWER ; 35
|
||||
const MIST ; 36
|
||||
const WATER_GUN ; 37
|
||||
const HYDRO_PUMP ; 38
|
||||
const SURF ; 39
|
||||
const ICE_BEAM ; 3a
|
||||
const BLIZZARD ; 3b
|
||||
const PSYBEAM ; 3c
|
||||
const BUBBLEBEAM ; 3d
|
||||
const AURORA_BEAM ; 3e
|
||||
const HYPER_BEAM ; 3f
|
||||
const PECK ; 40
|
||||
const DRILL_PECK ; 41
|
||||
const SUBMISSION ; 42
|
||||
const LOW_KICK ; 43
|
||||
const COUNTER ; 44
|
||||
const SEISMIC_TOSS ; 45
|
||||
const STRENGTH ; 46
|
||||
const ABSORB ; 47
|
||||
const MEGA_DRAIN ; 48
|
||||
const LEECH_SEED ; 49
|
||||
const GROWTH ; 4a
|
||||
const RAZOR_LEAF ; 4b
|
||||
const SOLARBEAM ; 4c
|
||||
const POISONPOWDER ; 4d
|
||||
const STUN_SPORE ; 4e
|
||||
const SLEEP_POWDER ; 4f
|
||||
const PETAL_DANCE ; 50
|
||||
const STRING_SHOT ; 51
|
||||
const DRAGON_RAGE ; 52
|
||||
const FIRE_SPIN ; 53
|
||||
const THUNDERSHOCK ; 54
|
||||
const THUNDERBOLT ; 55
|
||||
const THUNDER_WAVE ; 56
|
||||
const THUNDER ; 57
|
||||
const ROCK_THROW ; 58
|
||||
const EARTHQUAKE ; 59
|
||||
const FISSURE ; 5a
|
||||
const DIG ; 5b
|
||||
const TOXIC ; 5c
|
||||
const CONFUSION ; 5d
|
||||
const PSYCHIC_M ; 5e
|
||||
const HYPNOSIS ; 5f
|
||||
const MEDITATE ; 60
|
||||
const AGILITY ; 61
|
||||
const QUICK_ATTACK ; 62
|
||||
const RAGE ; 63
|
||||
const TELEPORT ; 64
|
||||
const NIGHT_SHADE ; 65
|
||||
const MIMIC ; 66
|
||||
const SCREECH ; 67
|
||||
const DOUBLE_TEAM ; 68
|
||||
const RECOVER ; 69
|
||||
const HARDEN ; 6a
|
||||
const MINIMIZE ; 6b
|
||||
const SMOKESCREEN ; 6c
|
||||
const CONFUSE_RAY ; 6d
|
||||
const WITHDRAW ; 6e
|
||||
const DEFENSE_CURL ; 6f
|
||||
const BARRIER ; 70
|
||||
const LIGHT_SCREEN ; 71
|
||||
const HAZE ; 72
|
||||
const REFLECT ; 73
|
||||
const FOCUS_ENERGY ; 74
|
||||
const BIDE ; 75
|
||||
const METRONOME ; 76
|
||||
const MIRROR_MOVE ; 77
|
||||
const SELFDESTRUCT ; 78
|
||||
const EGG_BOMB ; 79
|
||||
const LICK ; 7a
|
||||
const SMOG ; 7b
|
||||
const SLUDGE ; 7c
|
||||
const BONE_CLUB ; 7d
|
||||
const FIRE_BLAST ; 7e
|
||||
const WATERFALL ; 7f
|
||||
const CLAMP ; 80
|
||||
const SWIFT ; 81
|
||||
const SKULL_BASH ; 82
|
||||
const SPIKE_CANNON ; 83
|
||||
const CONSTRICT ; 84
|
||||
const AMNESIA ; 85
|
||||
const KINESIS ; 86
|
||||
const SOFTBOILED ; 87
|
||||
const HI_JUMP_KICK ; 88
|
||||
const GLARE ; 89
|
||||
const DREAM_EATER ; 8a
|
||||
const POISON_GAS ; 8b
|
||||
const BARRAGE ; 8c
|
||||
const LEECH_LIFE ; 8d
|
||||
const LOVELY_KISS ; 8e
|
||||
const SKY_ATTACK ; 8f
|
||||
const TRANSFORM ; 90
|
||||
const BUBBLE ; 91
|
||||
const DIZZY_PUNCH ; 92
|
||||
const SPORE ; 93
|
||||
const FLASH ; 94
|
||||
const PSYWAVE ; 95
|
||||
const SPLASH ; 96
|
||||
const ACID_ARMOR ; 97
|
||||
const CRABHAMMER ; 98
|
||||
const EXPLOSION ; 99
|
||||
const FURY_SWIPES ; 9a
|
||||
const BONEMERANG ; 9b
|
||||
const REST ; 9c
|
||||
const ROCK_SLIDE ; 9d
|
||||
const HYPER_FANG ; 9e
|
||||
const SHARPEN ; 9f
|
||||
const CONVERSION ; a0
|
||||
const TRI_ATTACK ; a1
|
||||
const SUPER_FANG ; a2
|
||||
const SLASH ; a3
|
||||
const SUBSTITUTE ; a4
|
||||
const STRUGGLE ; a5
|
||||
const SKETCH ; a6
|
||||
const TRIPLE_KICK ; a7
|
||||
const THIEF ; a8
|
||||
const SPIDER_WEB ; a9
|
||||
const MIND_READER ; aa
|
||||
const NIGHTMARE ; ab
|
||||
const FLAME_WHEEL ; ac
|
||||
const SNORE ; ad
|
||||
const CURSE ; ae
|
||||
const FLAIL ; af
|
||||
const CONVERSION2 ; b0
|
||||
const AEROBLAST ; b1
|
||||
const COTTON_SPORE ; b2
|
||||
const REVERSAL ; b3
|
||||
const SPITE ; b4
|
||||
const POWDER_SNOW ; b5
|
||||
const PROTECT ; b6
|
||||
const MACH_PUNCH ; b7
|
||||
const SCARY_FACE ; b8
|
||||
const FAINT_ATTACK ; b9
|
||||
const SWEET_KISS ; ba
|
||||
const BELLY_DRUM ; bb
|
||||
const SLUDGE_BOMB ; bc
|
||||
const MUD_SLAP ; bd
|
||||
const OCTAZOOKA ; be
|
||||
const SPIKES ; bf
|
||||
const ZAP_CANNON ; c0
|
||||
const FORESIGHT ; c1
|
||||
const DESTINY_BOND ; c2
|
||||
const PERISH_SONG ; c3
|
||||
const ICY_WIND ; c4
|
||||
const DETECT ; c5
|
||||
const BONE_RUSH ; c6
|
||||
const LOCK_ON ; c7
|
||||
const OUTRAGE ; c8
|
||||
const SANDSTORM ; c9
|
||||
const GIGA_DRAIN ; ca
|
||||
const ENDURE ; cb
|
||||
const CHARM ; cc
|
||||
const ROLLOUT ; cd
|
||||
const FALSE_SWIPE ; ce
|
||||
const SWAGGER ; cf
|
||||
const MILK_DRINK ; d0
|
||||
const SPARK ; d1
|
||||
const FURY_CUTTER ; d2
|
||||
const STEEL_WING ; d3
|
||||
const MEAN_LOOK ; d4
|
||||
const ATTRACT ; d5
|
||||
const SLEEP_TALK ; d6
|
||||
const HEAL_BELL ; d7
|
||||
const RETURN ; d8
|
||||
const PRESENT ; d9
|
||||
const FRUSTRATION ; da
|
||||
const SAFEGUARD ; db
|
||||
const PAIN_SPLIT ; dc
|
||||
const SACRED_FIRE ; dd
|
||||
const MAGNITUDE ; de
|
||||
const DYNAMICPUNCH ; df
|
||||
const MEGAHORN ; e0
|
||||
const DRAGONBREATH ; e1
|
||||
const BATON_PASS ; e2
|
||||
const ENCORE ; e3
|
||||
const PURSUIT ; e4
|
||||
const RAPID_SPIN ; e5
|
||||
const SWEET_SCENT ; e6
|
||||
const IRON_TAIL ; e7
|
||||
const METAL_CLAW ; e8
|
||||
const VITAL_THROW ; e9
|
||||
const MORNING_SUN ; ea
|
||||
const SYNTHESIS ; eb
|
||||
const MOONLIGHT ; ec
|
||||
const HIDDEN_POWER ; ed
|
||||
const CROSS_CHOP ; ee
|
||||
const TWISTER ; ef
|
||||
const RAIN_DANCE ; f0
|
||||
const SUNNY_DAY ; f1
|
||||
const CRUNCH ; f2
|
||||
const MIRROR_COAT ; f3
|
||||
const PSYCH_UP ; f4
|
||||
const EXTREMESPEED ; f5
|
||||
const ANCIENTPOWER ; f6
|
||||
const SHADOW_BALL ; f7
|
||||
const FUTURE_SIGHT ; f8
|
||||
const ROCK_SMASH ; f9
|
||||
const WHIRLPOOL ; fa
|
||||
const BEAT_UP ; fb
|
||||
NUM_ATTACKS EQU const_value + -1
|
||||
|
||||
const_value SET const_value + -1
|
||||
const MOVE_OR_ANIM_FC ; fc
|
||||
const MOVE_OR_ANIM_FD ; fd
|
||||
const MOVE_OR_ANIM_FE ; fe
|
||||
|
||||
const NUM_ATTACKS ; $fb
|
||||
|
||||
; Battle animations use the same constants
|
||||
; as the moves up to this point.
|
||||
const ANIM_FC ; $fc
|
||||
const ANIM_FD ; $fd
|
||||
const ANIM_FE ; $fe
|
||||
const ANIM_SWEET_SCENT_2 ; $ff
|
||||
const ANIM_THROW_POKE_BALL ; $100
|
||||
const ANIM_SEND_OUT_MON ; $101
|
||||
const ANIM_RETURN_MON ; $102
|
||||
const ANIM_CONFUSED ; $103
|
||||
const ANIM_SLP ; $104
|
||||
const ANIM_BRN ; $105
|
||||
const ANIM_PSN ; $106
|
||||
const ANIM_SAP ; $107
|
||||
const ANIM_FRZ ; $108
|
||||
const ANIM_PAR ; $109
|
||||
const ANIM_IN_LOVE ; $10a
|
||||
const ANIM_IN_SANDSTORM ; $10b
|
||||
const ANIM_IN_NIGHTMARE ; $10c
|
||||
const ANIM_IN_WHIRLPOOL ; $10d
|
||||
; Battle animations use the same constants as the moves up to this point
|
||||
const ANIM_SWEET_SCENT_2 ; ff
|
||||
const ANIM_THROW_POKE_BALL ; 100
|
||||
const ANIM_SEND_OUT_MON ; 101
|
||||
const ANIM_RETURN_MON ; 102
|
||||
const ANIM_CONFUSED ; 103
|
||||
const ANIM_SLP ; 104
|
||||
const ANIM_BRN ; 105
|
||||
const ANIM_PSN ; 106
|
||||
const ANIM_SAP ; 107
|
||||
const ANIM_FRZ ; 108
|
||||
const ANIM_PAR ; 109
|
||||
const ANIM_IN_LOVE ; 10a
|
||||
const ANIM_IN_SANDSTORM ; 10b
|
||||
const ANIM_IN_NIGHTMARE ; 10c
|
||||
const ANIM_IN_WHIRLPOOL ; 10d
|
||||
; battle anims
|
||||
const ANIM_MISS ; $10e
|
||||
const ANIM_ENEMY_DAMAGE ; $10f
|
||||
const ANIM_ENEMY_STAT_DOWN ; $110
|
||||
const ANIM_PLAYER_STAT_DOWN ; $111
|
||||
const ANIM_PLAYER_DAMAGE ; $112
|
||||
const ANIM_WOBBLE ; $113
|
||||
const ANIM_SHAKE ; $114
|
||||
const ANIM_HIT_CONFUSION ; $115
|
||||
const ANIM_MISS ; 10e
|
||||
const ANIM_ENEMY_DAMAGE ; 10f
|
||||
const ANIM_ENEMY_STAT_DOWN ; 110
|
||||
const ANIM_PLAYER_STAT_DOWN ; 111
|
||||
const ANIM_PLAYER_DAMAGE ; 112
|
||||
const ANIM_WOBBLE ; 113
|
||||
const ANIM_SHAKE ; 114
|
||||
const ANIM_HIT_CONFUSION ; 115
|
||||
|
||||
; wNumHits uses offsets from ANIM_MISS
|
||||
const_def
|
||||
|
@ -1,3 +1,5 @@
|
||||
; song ids
|
||||
; Music indexes (see audio/music_pointers.asm)
|
||||
const_def
|
||||
|
||||
const MUSIC_NONE ; 00
|
||||
@ -93,6 +95,8 @@
|
||||
const MUSIC_LAKE_OF_RAGE_ROCKET_RADIO ; 5a
|
||||
const MUSIC_PRINTER ; 5b
|
||||
const MUSIC_POST_CREDITS ; 5c
|
||||
|
||||
; new to Crystal
|
||||
const MUSIC_CLAIR ; 5d
|
||||
const MUSIC_MOBILE_ADAPTER_MENU ; 5e
|
||||
const MUSIC_MOBILE_ADAPTER ; 5f
|
||||
@ -104,4 +108,7 @@
|
||||
const MUSIC_BATTLE_TOWER_LOBBY ; 65
|
||||
const MUSIC_MOBILE_CENTER ; 66
|
||||
|
||||
MUSIC_MAHOGANY_MART EQU $64 ; leftover from gold
|
||||
; GetMapHeaderMusic picks music for this value (see home/map.asm)
|
||||
MUSIC_MAHOGANY_MART EQU $64
|
||||
; GetMapHeaderMusic picks music for this bit flag
|
||||
RADIO_TOWER_MUSIC EQU 7
|
||||
|
@ -1,4 +1,4 @@
|
||||
|
||||
; PhoneContacts indexes (see engine/phone.asm)
|
||||
const_def
|
||||
const PHONE_00
|
||||
const PHONE_MOM
|
||||
@ -39,6 +39,7 @@
|
||||
const PHONE_PICNICKER_ERIN
|
||||
const PHONE_BUENA
|
||||
|
||||
; SpecialPhoneCallList indexes (see engine/phone.asm)
|
||||
const_def
|
||||
const SPECIALCALL_NONE
|
||||
const SPECIALCALL_POKERUS
|
||||
@ -50,6 +51,7 @@
|
||||
const SPECIALCALL_WORRIED
|
||||
const SPECIALCALL_MASTERBALL
|
||||
|
||||
; phone struct members
|
||||
const_def
|
||||
const PHONE_CONTACT_TRAINER_CLASS
|
||||
const PHONE_CONTACT_TRAINER_NUMBER
|
||||
@ -64,4 +66,6 @@
|
||||
const PHONE_CONTACT_SCRIPT2_ADDR_LO
|
||||
const PHONE_CONTACT_SCRIPT2_ADDR_HI
|
||||
PHONE_TABLE_WIDTH EQU const_value
|
||||
|
||||
; maximum number of pokegear contacts
|
||||
CONTACT_LIST_SIZE EQU 10
|
||||
|
@ -1,265 +1,280 @@
|
||||
|
||||
; pokemon
|
||||
; pokemon ids
|
||||
; indexes for:
|
||||
; - CryHeaders (see audio/cry_headers.asm)
|
||||
; - BaseData (see data/base_stats.asm)
|
||||
; - EggMovePointers (see data/egg_move_pointers.asm)
|
||||
; - EvosAttacksPointers (see data/evos_attacks_pointers.asm)
|
||||
; - PokemonNames (see data/pokemon_names.asm)
|
||||
; - PokedexDataPointerTable (see data/pokedex/entry_pointers.asm)
|
||||
; - AnimationPointers (see gfx/pics/anim_pointers.asm)
|
||||
; - BitmasksPointers (see gfx/pics/bitmask_pointers.asm)
|
||||
; - AnimationExtraPointers (see gfx/pics/extra_pointers.asm)
|
||||
; - FramesPointers (see gfx/pics/frame_pointers.asm)
|
||||
; - PokemonPalettes (see gfx/pics/palette_pointers.asm)
|
||||
; - PicPointers (see gfx/pics/pic_pointers.asm)
|
||||
; - AlphabeticalPokedexOrder (see data/pokedex/order_alpha.asm)
|
||||
; - NewPokedexOrder (see data/pokedex/order_new.asm)
|
||||
; - MonMenuIcons (see menu/mon_icons.asm)
|
||||
; - Pokered_MonIndices (see engine/time_capsule/conversion.asm)
|
||||
; - SortedPokemon (see misc/fixed_words.asm)
|
||||
const_value set 1
|
||||
const BULBASAUR
|
||||
const IVYSAUR
|
||||
const VENUSAUR
|
||||
const CHARMANDER
|
||||
const CHARMELEON
|
||||
const CHARIZARD
|
||||
const SQUIRTLE
|
||||
const WARTORTLE
|
||||
const BLASTOISE
|
||||
const CATERPIE
|
||||
const METAPOD
|
||||
const BUTTERFREE
|
||||
const WEEDLE
|
||||
const KAKUNA
|
||||
const BEEDRILL
|
||||
const PIDGEY
|
||||
const PIDGEOTTO
|
||||
const PIDGEOT
|
||||
const RATTATA
|
||||
const RATICATE
|
||||
const SPEAROW
|
||||
const FEAROW
|
||||
const EKANS
|
||||
const ARBOK
|
||||
const PIKACHU
|
||||
const RAICHU
|
||||
const SANDSHREW
|
||||
const SANDSLASH
|
||||
const NIDORAN_F
|
||||
const NIDORINA
|
||||
const NIDOQUEEN
|
||||
const NIDORAN_M
|
||||
const NIDORINO
|
||||
const NIDOKING
|
||||
const CLEFAIRY
|
||||
const CLEFABLE
|
||||
const VULPIX
|
||||
const NINETALES
|
||||
const JIGGLYPUFF
|
||||
const WIGGLYTUFF
|
||||
const ZUBAT
|
||||
const GOLBAT
|
||||
const ODDISH
|
||||
const GLOOM
|
||||
const VILEPLUME
|
||||
const PARAS
|
||||
const PARASECT
|
||||
const VENONAT
|
||||
const VENOMOTH
|
||||
const DIGLETT
|
||||
const DUGTRIO
|
||||
const MEOWTH
|
||||
const PERSIAN
|
||||
const PSYDUCK
|
||||
const GOLDUCK
|
||||
const MANKEY
|
||||
const PRIMEAPE
|
||||
const GROWLITHE
|
||||
const ARCANINE
|
||||
const POLIWAG
|
||||
const POLIWHIRL
|
||||
const POLIWRATH
|
||||
const ABRA
|
||||
const KADABRA
|
||||
const ALAKAZAM
|
||||
const MACHOP
|
||||
const MACHOKE
|
||||
const MACHAMP
|
||||
const BELLSPROUT
|
||||
const WEEPINBELL
|
||||
const VICTREEBEL
|
||||
const TENTACOOL
|
||||
const TENTACRUEL
|
||||
const GEODUDE
|
||||
const GRAVELER
|
||||
const GOLEM
|
||||
const PONYTA
|
||||
const RAPIDASH
|
||||
const SLOWPOKE
|
||||
const SLOWBRO
|
||||
const MAGNEMITE
|
||||
const MAGNETON
|
||||
const FARFETCH_D
|
||||
const DODUO
|
||||
const DODRIO
|
||||
const SEEL
|
||||
const DEWGONG
|
||||
const GRIMER
|
||||
const MUK
|
||||
const SHELLDER
|
||||
const CLOYSTER
|
||||
const GASTLY
|
||||
const HAUNTER
|
||||
const GENGAR
|
||||
const ONIX
|
||||
const DROWZEE
|
||||
const HYPNO
|
||||
const KRABBY
|
||||
const KINGLER
|
||||
const VOLTORB
|
||||
const ELECTRODE
|
||||
const EXEGGCUTE
|
||||
const EXEGGUTOR
|
||||
const CUBONE
|
||||
const MAROWAK
|
||||
const HITMONLEE
|
||||
const HITMONCHAN
|
||||
const LICKITUNG
|
||||
const KOFFING
|
||||
const WEEZING
|
||||
const RHYHORN
|
||||
const RHYDON
|
||||
const CHANSEY
|
||||
const TANGELA
|
||||
const KANGASKHAN
|
||||
const HORSEA
|
||||
const SEADRA
|
||||
const GOLDEEN
|
||||
const SEAKING
|
||||
const STARYU
|
||||
const STARMIE
|
||||
const MR__MIME
|
||||
const SCYTHER
|
||||
const JYNX
|
||||
const ELECTABUZZ
|
||||
const MAGMAR
|
||||
const PINSIR
|
||||
const TAUROS
|
||||
const MAGIKARP
|
||||
const GYARADOS
|
||||
const LAPRAS
|
||||
const DITTO
|
||||
const EEVEE
|
||||
const VAPOREON
|
||||
const JOLTEON
|
||||
const FLAREON
|
||||
const PORYGON
|
||||
const OMANYTE
|
||||
const OMASTAR
|
||||
const KABUTO
|
||||
const KABUTOPS
|
||||
const AERODACTYL
|
||||
const SNORLAX
|
||||
const ARTICUNO
|
||||
const ZAPDOS
|
||||
const MOLTRES
|
||||
const DRATINI
|
||||
const DRAGONAIR
|
||||
const DRAGONITE
|
||||
const MEWTWO
|
||||
const MEW
|
||||
const CHIKORITA
|
||||
const BAYLEEF
|
||||
const MEGANIUM
|
||||
const CYNDAQUIL
|
||||
const QUILAVA
|
||||
const TYPHLOSION
|
||||
const TOTODILE
|
||||
const CROCONAW
|
||||
const FERALIGATR
|
||||
const SENTRET
|
||||
const FURRET
|
||||
const HOOTHOOT
|
||||
const NOCTOWL
|
||||
const LEDYBA
|
||||
const LEDIAN
|
||||
const SPINARAK
|
||||
const ARIADOS
|
||||
const CROBAT
|
||||
const CHINCHOU
|
||||
const LANTURN
|
||||
const PICHU
|
||||
const CLEFFA
|
||||
const IGGLYBUFF
|
||||
const TOGEPI
|
||||
const TOGETIC
|
||||
const NATU
|
||||
const XATU
|
||||
const MAREEP
|
||||
const FLAAFFY
|
||||
const AMPHAROS
|
||||
const BELLOSSOM
|
||||
const MARILL
|
||||
const AZUMARILL
|
||||
const SUDOWOODO
|
||||
const POLITOED
|
||||
const HOPPIP
|
||||
const SKIPLOOM
|
||||
const JUMPLUFF
|
||||
const AIPOM
|
||||
const SUNKERN
|
||||
const SUNFLORA
|
||||
const YANMA
|
||||
const WOOPER
|
||||
const QUAGSIRE
|
||||
const ESPEON
|
||||
const UMBREON
|
||||
const MURKROW
|
||||
const SLOWKING
|
||||
const MISDREAVUS
|
||||
const UNOWN
|
||||
const WOBBUFFET
|
||||
const GIRAFARIG
|
||||
const PINECO
|
||||
const FORRETRESS
|
||||
const DUNSPARCE
|
||||
const GLIGAR
|
||||
const STEELIX
|
||||
const SNUBBULL
|
||||
const GRANBULL
|
||||
const QWILFISH
|
||||
const SCIZOR
|
||||
const SHUCKLE
|
||||
const HERACROSS
|
||||
const SNEASEL
|
||||
const TEDDIURSA
|
||||
const URSARING
|
||||
const SLUGMA
|
||||
const MAGCARGO
|
||||
const SWINUB
|
||||
const PILOSWINE
|
||||
const CORSOLA
|
||||
const REMORAID
|
||||
const OCTILLERY
|
||||
const DELIBIRD
|
||||
const MANTINE
|
||||
const SKARMORY
|
||||
const HOUNDOUR
|
||||
const HOUNDOOM
|
||||
const KINGDRA
|
||||
const PHANPY
|
||||
const DONPHAN
|
||||
const PORYGON2
|
||||
const STANTLER
|
||||
const SMEARGLE
|
||||
const TYROGUE
|
||||
const HITMONTOP
|
||||
const SMOOCHUM
|
||||
const ELEKID
|
||||
const MAGBY
|
||||
const MILTANK
|
||||
const BLISSEY
|
||||
const RAIKOU
|
||||
const ENTEI
|
||||
const SUICUNE
|
||||
const LARVITAR
|
||||
const PUPITAR
|
||||
const TYRANITAR
|
||||
const LUGIA
|
||||
const HO_OH
|
||||
const CELEBI
|
||||
const BULBASAUR ; 01
|
||||
const IVYSAUR ; 02
|
||||
const VENUSAUR ; 03
|
||||
const CHARMANDER ; 04
|
||||
const CHARMELEON ; 05
|
||||
const CHARIZARD ; 06
|
||||
const SQUIRTLE ; 07
|
||||
const WARTORTLE ; 08
|
||||
const BLASTOISE ; 09
|
||||
const CATERPIE ; 0a
|
||||
const METAPOD ; 0b
|
||||
const BUTTERFREE ; 0c
|
||||
const WEEDLE ; 0d
|
||||
const KAKUNA ; 0e
|
||||
const BEEDRILL ; 0f
|
||||
const PIDGEY ; 10
|
||||
const PIDGEOTTO ; 11
|
||||
const PIDGEOT ; 12
|
||||
const RATTATA ; 13
|
||||
const RATICATE ; 14
|
||||
const SPEAROW ; 15
|
||||
const FEAROW ; 16
|
||||
const EKANS ; 17
|
||||
const ARBOK ; 18
|
||||
const PIKACHU ; 19
|
||||
const RAICHU ; 1a
|
||||
const SANDSHREW ; 1b
|
||||
const SANDSLASH ; 1c
|
||||
const NIDORAN_F ; 1d
|
||||
const NIDORINA ; 1e
|
||||
const NIDOQUEEN ; 1f
|
||||
const NIDORAN_M ; 20
|
||||
const NIDORINO ; 21
|
||||
const NIDOKING ; 22
|
||||
const CLEFAIRY ; 23
|
||||
const CLEFABLE ; 24
|
||||
const VULPIX ; 25
|
||||
const NINETALES ; 26
|
||||
const JIGGLYPUFF ; 27
|
||||
const WIGGLYTUFF ; 28
|
||||
const ZUBAT ; 29
|
||||
const GOLBAT ; 2a
|
||||
const ODDISH ; 2b
|
||||
const GLOOM ; 2c
|
||||
const VILEPLUME ; 2d
|
||||
const PARAS ; 2e
|
||||
const PARASECT ; 2f
|
||||
const VENONAT ; 30
|
||||
const VENOMOTH ; 31
|
||||
const DIGLETT ; 32
|
||||
const DUGTRIO ; 33
|
||||
const MEOWTH ; 34
|
||||
const PERSIAN ; 35
|
||||
const PSYDUCK ; 36
|
||||
const GOLDUCK ; 37
|
||||
const MANKEY ; 38
|
||||
const PRIMEAPE ; 39
|
||||
const GROWLITHE ; 3a
|
||||
const ARCANINE ; 3b
|
||||
const POLIWAG ; 3c
|
||||
const POLIWHIRL ; 3d
|
||||
const POLIWRATH ; 3e
|
||||
const ABRA ; 3f
|
||||
const KADABRA ; 40
|
||||
const ALAKAZAM ; 41
|
||||
const MACHOP ; 42
|
||||
const MACHOKE ; 43
|
||||
const MACHAMP ; 44
|
||||
const BELLSPROUT ; 45
|
||||
const WEEPINBELL ; 46
|
||||
const VICTREEBEL ; 47
|
||||
const TENTACOOL ; 48
|
||||
const TENTACRUEL ; 49
|
||||
const GEODUDE ; 4a
|
||||
const GRAVELER ; 4b
|
||||
const GOLEM ; 4c
|
||||
const PONYTA ; 4d
|
||||
const RAPIDASH ; 4e
|
||||
const SLOWPOKE ; 4f
|
||||
const SLOWBRO ; 50
|
||||
const MAGNEMITE ; 51
|
||||
const MAGNETON ; 52
|
||||
const FARFETCH_D ; 53
|
||||
const DODUO ; 54
|
||||
const DODRIO ; 55
|
||||
const SEEL ; 56
|
||||
const DEWGONG ; 57
|
||||
const GRIMER ; 58
|
||||
const MUK ; 59
|
||||
const SHELLDER ; 5a
|
||||
const CLOYSTER ; 5b
|
||||
const GASTLY ; 5c
|
||||
const HAUNTER ; 5d
|
||||
const GENGAR ; 5e
|
||||
const ONIX ; 5f
|
||||
const DROWZEE ; 60
|
||||
const HYPNO ; 61
|
||||
const KRABBY ; 62
|
||||
const KINGLER ; 63
|
||||
const VOLTORB ; 64
|
||||
const ELECTRODE ; 65
|
||||
const EXEGGCUTE ; 66
|
||||
const EXEGGUTOR ; 67
|
||||
const CUBONE ; 68
|
||||
const MAROWAK ; 69
|
||||
const HITMONLEE ; 6a
|
||||
const HITMONCHAN ; 6b
|
||||
const LICKITUNG ; 6c
|
||||
const KOFFING ; 6d
|
||||
const WEEZING ; 6e
|
||||
const RHYHORN ; 6f
|
||||
const RHYDON ; 70
|
||||
const CHANSEY ; 71
|
||||
const TANGELA ; 72
|
||||
const KANGASKHAN ; 73
|
||||
const HORSEA ; 74
|
||||
const SEADRA ; 75
|
||||
const GOLDEEN ; 76
|
||||
const SEAKING ; 77
|
||||
const STARYU ; 78
|
||||
const STARMIE ; 79
|
||||
const MR__MIME ; 7a
|
||||
const SCYTHER ; 7b
|
||||
const JYNX ; 7c
|
||||
const ELECTABUZZ ; 7d
|
||||
const MAGMAR ; 7e
|
||||
const PINSIR ; 7f
|
||||
const TAUROS ; 80
|
||||
const MAGIKARP ; 81
|
||||
const GYARADOS ; 82
|
||||
const LAPRAS ; 83
|
||||
const DITTO ; 84
|
||||
const EEVEE ; 85
|
||||
const VAPOREON ; 86
|
||||
const JOLTEON ; 87
|
||||
const FLAREON ; 88
|
||||
const PORYGON ; 89
|
||||
const OMANYTE ; 8a
|
||||
const OMASTAR ; 8b
|
||||
const KABUTO ; 8c
|
||||
const KABUTOPS ; 8d
|
||||
const AERODACTYL ; 8e
|
||||
const SNORLAX ; 8f
|
||||
const ARTICUNO ; 90
|
||||
const ZAPDOS ; 91
|
||||
const MOLTRES ; 92
|
||||
const DRATINI ; 93
|
||||
const DRAGONAIR ; 94
|
||||
const DRAGONITE ; 95
|
||||
const MEWTWO ; 96
|
||||
const MEW ; 97
|
||||
const CHIKORITA ; 98
|
||||
const BAYLEEF ; 99
|
||||
const MEGANIUM ; 9a
|
||||
const CYNDAQUIL ; 9b
|
||||
const QUILAVA ; 9c
|
||||
const TYPHLOSION ; 9d
|
||||
const TOTODILE ; 9e
|
||||
const CROCONAW ; 9f
|
||||
const FERALIGATR ; a0
|
||||
const SENTRET ; a1
|
||||
const FURRET ; a2
|
||||
const HOOTHOOT ; a3
|
||||
const NOCTOWL ; a4
|
||||
const LEDYBA ; a5
|
||||
const LEDIAN ; a6
|
||||
const SPINARAK ; a7
|
||||
const ARIADOS ; a8
|
||||
const CROBAT ; a9
|
||||
const CHINCHOU ; aa
|
||||
const LANTURN ; ab
|
||||
const PICHU ; ac
|
||||
const CLEFFA ; ad
|
||||
const IGGLYBUFF ; ae
|
||||
const TOGEPI ; af
|
||||
const TOGETIC ; b0
|
||||
const NATU ; b1
|
||||
const XATU ; b2
|
||||
const MAREEP ; b3
|
||||
const FLAAFFY ; b4
|
||||
const AMPHAROS ; b5
|
||||
const BELLOSSOM ; b6
|
||||
const MARILL ; b7
|
||||
const AZUMARILL ; b8
|
||||
const SUDOWOODO ; b9
|
||||
const POLITOED ; ba
|
||||
const HOPPIP ; bb
|
||||
const SKIPLOOM ; bc
|
||||
const JUMPLUFF ; bd
|
||||
const AIPOM ; be
|
||||
const SUNKERN ; bf
|
||||
const SUNFLORA ; c0
|
||||
const YANMA ; c1
|
||||
const WOOPER ; c2
|
||||
const QUAGSIRE ; c3
|
||||
const ESPEON ; c4
|
||||
const UMBREON ; c5
|
||||
const MURKROW ; c6
|
||||
const SLOWKING ; c7
|
||||
const MISDREAVUS ; c8
|
||||
const UNOWN ; c9
|
||||
const WOBBUFFET ; ca
|
||||
const GIRAFARIG ; cb
|
||||
const PINECO ; cc
|
||||
const FORRETRESS ; cd
|
||||
const DUNSPARCE ; ce
|
||||
const GLIGAR ; cf
|
||||
const STEELIX ; d0
|
||||
const SNUBBULL ; d1
|
||||
const GRANBULL ; d2
|
||||
const QWILFISH ; d3
|
||||
const SCIZOR ; d4
|
||||
const SHUCKLE ; d5
|
||||
const HERACROSS ; d6
|
||||
const SNEASEL ; d7
|
||||
const TEDDIURSA ; d8
|
||||
const URSARING ; d9
|
||||
const SLUGMA ; da
|
||||
const MAGCARGO ; db
|
||||
const SWINUB ; dc
|
||||
const PILOSWINE ; dd
|
||||
const CORSOLA ; de
|
||||
const REMORAID ; df
|
||||
const OCTILLERY ; e0
|
||||
const DELIBIRD ; e1
|
||||
const MANTINE ; e2
|
||||
const SKARMORY ; e3
|
||||
const HOUNDOUR ; e4
|
||||
const HOUNDOOM ; e5
|
||||
const KINGDRA ; e6
|
||||
const PHANPY ; e7
|
||||
const DONPHAN ; e8
|
||||
const PORYGON2 ; e9
|
||||
const STANTLER ; ea
|
||||
const SMEARGLE ; eb
|
||||
const TYROGUE ; ec
|
||||
const HITMONTOP ; ed
|
||||
const SMOOCHUM ; ee
|
||||
const ELEKID ; ef
|
||||
const MAGBY ; f0
|
||||
const MILTANK ; f1
|
||||
const BLISSEY ; f2
|
||||
const RAIKOU ; f3
|
||||
const ENTEI ; f4
|
||||
const SUICUNE ; f5
|
||||
const LARVITAR ; f6
|
||||
const PUPITAR ; f7
|
||||
const TYRANITAR ; f8
|
||||
const LUGIA ; f9
|
||||
const HO_OH ; fa
|
||||
const CELEBI ; fb
|
||||
NUM_POKEMON EQU const_value +- 1
|
||||
const MON_FC ; fc
|
||||
const EGG ; fd
|
||||
const MON_FE ; fe
|
||||
|
||||
const_value SET const_value + -1
|
||||
|
||||
NUM_POKEMON EQU const_value
|
||||
|
||||
EGG EQU 253
|
||||
|
||||
; pokemon structure in RAM
|
||||
; party_struct members (see macros/wram.asm)
|
||||
MON_SPECIES EQUS "(PartyMon1Species - PartyMon1)"
|
||||
MON_ITEM EQUS "(PartyMon1Item - PartyMon1)"
|
||||
MON_MOVES EQUS "(PartyMon1Moves - PartyMon1)"
|
||||
@ -293,7 +308,9 @@ BOXMON_STRUCT_LENGTH EQUS "(PartyMon1End - PartyMon1)"
|
||||
PARTYMON_STRUCT_LENGTH EQUS "(PartyMon1StatsEnd - PartyMon1)"
|
||||
REDMON_STRUCT_LENGTH EQU 44
|
||||
|
||||
; MonMenuOptions indexes (see engine/mon_menu.asm)
|
||||
const_value SET 1
|
||||
; moves
|
||||
const MONMENU_CUT ; 1
|
||||
const MONMENU_FLY ; 2
|
||||
const MONMENU_SURF ; 3
|
||||
@ -308,7 +325,7 @@ const_value SET 1
|
||||
const MONMENU_ROCKSMASH ; 12
|
||||
const MONMENU_MILKDRINK ; 13
|
||||
const MONMENU_SWEETSCENT ; 14
|
||||
|
||||
; options
|
||||
const MONMENU_STATS ; 15
|
||||
const MONMENU_SWITCH ; 16
|
||||
const MONMENU_ITEM ; 17
|
||||
@ -317,5 +334,14 @@ const_value SET 1
|
||||
const MONMENU_MAIL ; 20
|
||||
const MONMENU_ERROR ; 21
|
||||
|
||||
; MonMenuOptions types
|
||||
MONMENU_FIELD_MOVE EQU 0
|
||||
MONMENU_MENUOPTION EQU 1
|
||||
|
||||
NUM_MONMENU_ITEMS EQU 8
|
||||
|
||||
; maximum number of party pokemon
|
||||
PARTY_LENGTH EQU 6
|
||||
|
||||
; number of Unown forms
|
||||
NUM_UNOWN EQU 26
|
||||
|
@ -1,4 +1,5 @@
|
||||
; growth rate
|
||||
; BaseGrowthRate values
|
||||
; GrowthRates indexes (see main.asm)
|
||||
const_def
|
||||
const MEDIUM_FAST
|
||||
const SLIGHTLY_FAST
|
||||
@ -7,7 +8,7 @@
|
||||
const FAST
|
||||
const SLOW
|
||||
|
||||
; egg group constants
|
||||
; BaseEggGroups values
|
||||
const_value SET 1
|
||||
const MONSTER ; 1
|
||||
const AMPHIBIAN ; 2
|
||||
@ -26,7 +27,7 @@ const_value SET 1
|
||||
const NO_EGGS ; f
|
||||
|
||||
|
||||
; menu sprites
|
||||
; IconPointers indexes (see menu/mon_icons.asm)
|
||||
const_value SET 1
|
||||
const ICON_POLIWAG
|
||||
const ICON_JIGGLYPUFF
|
||||
@ -68,7 +69,7 @@ const_value SET 1
|
||||
const ICON_BIGMON
|
||||
|
||||
|
||||
; evolution types
|
||||
; evolution types (used in data/evos_attacks.asm)
|
||||
const_value SET 1
|
||||
const EVOLVE_LEVEL
|
||||
const EVOLVE_ITEM
|
||||
@ -76,26 +77,36 @@ const_value SET 1
|
||||
const EVOLVE_HAPPINESS
|
||||
const EVOLVE_STAT
|
||||
|
||||
|
||||
BASE_HAPPINESS EQU 70
|
||||
FRIEND_BALL_HAPPINESS EQU 200
|
||||
|
||||
; happiness evolution triggers
|
||||
HAPPINESS_TO_EVOLVE EQU 220
|
||||
; EVOLVE_HAPPINESS triggers
|
||||
const_value SET 1
|
||||
const TR_ANYTIME
|
||||
const TR_MORNDAY
|
||||
const TR_NITE
|
||||
|
||||
|
||||
; stat evolution triggers
|
||||
; EVOLVE_STAT triggers
|
||||
const_value SET 1
|
||||
const ATK_GT_DEF
|
||||
const ATK_LT_DEF
|
||||
const ATK_EQ_DEF
|
||||
|
||||
NUM_GRASSMON EQU 7
|
||||
NUM_WATERMON EQU 3
|
||||
|
||||
; significant happiness values
|
||||
BASE_HAPPINESS EQU 70
|
||||
FRIEND_BALL_HAPPINESS EQU 200
|
||||
HAPPINESS_TO_EVOLVE EQU 220
|
||||
|
||||
|
||||
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
|
||||
NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
|
||||
|
||||
GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
|
||||
WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
|
||||
|
||||
|
||||
; swarms
|
||||
|
||||
SWARM_DUNSPARCE EQU 0
|
||||
SWARM_YANMA EQU 1
|
||||
|
||||
FISHSWARM_QWILFISH EQU 1
|
||||
FISHSWARM_REMORAID EQU 2
|
||||
|
@ -1,5 +1,5 @@
|
||||
; wPrinterStatus
|
||||
const_value SET 1
|
||||
|
||||
const PRINTER_STATUS_CHECKING
|
||||
const PRINTER_STATUS_TRANSMITTING
|
||||
const PRINTER_STATUS_PRINTING
|
||||
|
@ -1,3 +1,4 @@
|
||||
; PlayRadioShow arguments, RadioJumptable indexes (see engine/radio.asm)
|
||||
const_def
|
||||
const OAKS_POKEMON_TALK ; $00
|
||||
const POKEDEX_SHOW ; $01
|
||||
@ -88,6 +89,7 @@
|
||||
const POKEDEX_SHOW_7 ; $56
|
||||
const POKEDEX_SHOW_8 ; $57
|
||||
|
||||
; PlayRadio arguments (see engine/pokegear.asm)
|
||||
const_def
|
||||
const MAPRADIO_POKEMON_CHANNEL
|
||||
const MAPRADIO_OAKS_MON_TALK
|
||||
@ -99,12 +101,7 @@
|
||||
const MAPRADIO_LETS_ALL_SING
|
||||
const MAPRADIO_ROCKET
|
||||
|
||||
const_def
|
||||
const BUENA_MON
|
||||
const BUENA_ITEM
|
||||
const BUENA_MOVE
|
||||
const BUENA_STRING
|
||||
|
||||
; PasswordTable indexes (see engine/radio.asm)
|
||||
const_def
|
||||
const BUENA_STARTERS
|
||||
const BUENA_DRINKS
|
||||
@ -119,3 +116,10 @@
|
||||
const BUENA_STATIONS
|
||||
NUM_PASSWORD_CATEGORIES EQU const_value
|
||||
NUM_PASSWORDS_PER_CATEGORY EQU 3
|
||||
|
||||
; PasswordTable string types (see engine/radio.asm)
|
||||
const_def
|
||||
const BUENA_MON
|
||||
const BUENA_ITEM
|
||||
const BUENA_MOVE
|
||||
const BUENA_STRING
|
||||
|
@ -2,6 +2,7 @@
|
||||
PLAYER EQU 0
|
||||
LAST_TALKED EQU -2
|
||||
|
||||
; GetVarAction arguments (see engine/variables.asm)
|
||||
const_def
|
||||
const VAR_STRINGBUFFER2 ; 00
|
||||
const VAR_PARTYCOUNT ; 01
|
||||
@ -32,10 +33,12 @@ LAST_TALKED EQU -2
|
||||
const VAR_KENJI_BREAK ; 1a
|
||||
NUM_VARS EQU const_value ; 1b
|
||||
|
||||
; variable action types
|
||||
RETVAR_STRBUF2 EQU (0 << 6)
|
||||
RETVAR_ADDR_DE EQU (1 << 6)
|
||||
RETVAR_EXECUTE EQU (2 << 6)
|
||||
|
||||
; PlayerEventScriptPointers indexes (see engine/events.asm)
|
||||
const_value SET -1
|
||||
const PLAYEREVENT_MAPSCRIPT
|
||||
const PLAYEREVENT_NONE
|
||||
|
@ -1,3 +1,4 @@
|
||||
; SFX indexes (see audio/sfx_pointers.asm)
|
||||
const_def
|
||||
|
||||
const SFX_DEX_FANFARE_50_79 ; 00
|
||||
@ -191,6 +192,7 @@
|
||||
const SFX_GLASS_TING ; bc
|
||||
const SFX_GLASS_TING_2 ; bd
|
||||
|
||||
; new to Crystal
|
||||
const SFX_INTRO_UNOWN_1 ; be
|
||||
const SFX_INTRO_UNOWN_2 ; bf
|
||||
const SFX_INTRO_UNOWN_3 ; c0
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
; sprites
|
||||
; sprite ids
|
||||
; SpriteHeaders indexes (see gfx/overworld/sprite_headers.asm)
|
||||
const_def
|
||||
const SPRITE_NONE ; 00
|
||||
const SPRITE_CHRIS ; 01
|
||||
@ -105,8 +105,8 @@
|
||||
const SPRITE_RAIKOU ; 65
|
||||
const SPRITE_STANDING_YOUNGSTER ; 66
|
||||
|
||||
; SpriteMons indexes (see engine/overworld.asm)
|
||||
const_value SET $80
|
||||
|
||||
SPRITE_POKEMON EQU const_value
|
||||
const SPRITE_UNOWN ; 80
|
||||
const SPRITE_GEODUDE ; 81
|
||||
@ -144,10 +144,12 @@ SPRITE_POKEMON EQU const_value
|
||||
const SPRITE_LUGIA ; a1
|
||||
const SPRITE_HO_OH ; a2
|
||||
|
||||
; special GetMonSprite values (see engine/overworld.asm)
|
||||
const_value SET $e0
|
||||
const SPRITE_DAYCARE_MON_1 ; e0
|
||||
const SPRITE_DAYCARE_MON_2 ; e1
|
||||
|
||||
; VariableSprites indexes (see wram.asm)
|
||||
const_value SET $f0
|
||||
SPRITE_VARS EQU const_value
|
||||
const SPRITE_CONSOLE ; f0
|
||||
@ -164,13 +166,7 @@ SPRITE_VARS EQU const_value
|
||||
const SPRITE_COPYCAT ; fb
|
||||
const SPRITE_JANINE_IMPERSONATOR ; fc
|
||||
|
||||
; sprite types
|
||||
const_value SET 1
|
||||
const WALKING_SPRITE
|
||||
const STANDING_SPRITE
|
||||
const STILL_SPRITE
|
||||
|
||||
; sprite header fields
|
||||
; sprite_header struct members (see gfx/overworld/sprite_headers.asm)
|
||||
const_def
|
||||
const SPRITEHEADER_ADDR_LO
|
||||
const SPRITEHEADER_ADDR_HI
|
||||
@ -180,18 +176,24 @@ const_value SET 1
|
||||
const SPRITEHEADER_PALETTE
|
||||
NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
|
||||
; sprite types
|
||||
const_value SET 1
|
||||
const WALKING_SPRITE
|
||||
const STANDING_SPRITE
|
||||
const STILL_SPRITE
|
||||
|
||||
; sprite palettes
|
||||
const_def
|
||||
const PAL_OW_RED
|
||||
const PAL_OW_BLUE
|
||||
const PAL_OW_GREEN
|
||||
const PAL_OW_BROWN
|
||||
const PAL_OW_PINK
|
||||
const PAL_OW_SILVER
|
||||
const PAL_OW_TREE
|
||||
const PAL_OW_ROCK
|
||||
const PAL_OW_RED ; 0
|
||||
const PAL_OW_BLUE ; 1
|
||||
const PAL_OW_GREEN ; 2
|
||||
const PAL_OW_BROWN ; 3
|
||||
const PAL_OW_PINK ; 4
|
||||
const PAL_OW_SILVER ; 5
|
||||
const PAL_OW_TREE ; 6
|
||||
const PAL_OW_ROCK ; 7
|
||||
|
||||
; sprite movement data table indices
|
||||
; SpriteMovementData indexes (see data/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEDATA_00 ; 00
|
||||
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
||||
@ -233,7 +235,7 @@ NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
NUM_SPRITEMOVEDATA EQU const_value
|
||||
SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; sprite movement functions
|
||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEFN_00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y
|
||||
@ -264,8 +266,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
const SPRITEMOVEFN_BOULDERDUST
|
||||
const SPRITEMOVEFN_GRASS
|
||||
|
||||
MAX_OUTDOOR_SPRITES EQU 23
|
||||
|
||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const STEP_TYPE_00
|
||||
const STEP_TYPE_SLEEP
|
||||
@ -294,6 +295,7 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const STEP_TYPE_18
|
||||
const STEP_TYPE_SKYFALL_TOP
|
||||
|
||||
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
||||
const_def
|
||||
const PERSON_ACTION_00
|
||||
const PERSON_ACTION_STAND
|
||||
@ -313,6 +315,7 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const PERSON_ACTION_GRASS_SHAKE
|
||||
const PERSON_ACTION_SKYFALL
|
||||
|
||||
; Facings indexes (see engine/facings.asm)
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0
|
||||
const FACING_STEP_DOWN_1
|
||||
@ -347,6 +350,7 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const FACING_GRASS_1
|
||||
const FACING_GRASS_2
|
||||
|
||||
; sprite_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
|
||||
@ -365,6 +369,7 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const SPRITEANIMSTRUCT_0E ; e
|
||||
const SPRITEANIMSTRUCT_0F ; f
|
||||
|
||||
; SpriteAnimFrameData indexes (see data/sprite_engine.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAMESET_00
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON
|
||||
@ -377,13 +382,13 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||
const SPRITE_ANIM_FRAMESET_09 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_FRAMESET_0B
|
||||
const SPRITE_ANIM_FRAMESET_0C
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
|
||||
const SPRITE_ANIM_FRAMESET_WALK_CYCLE
|
||||
const SPRITE_ANIM_FRAMESET_RED_WALK
|
||||
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
|
||||
@ -433,29 +438,30 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
|
||||
|
||||
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_SEQ_NULL
|
||||
const SPRITE_ANIM_SEQ_01
|
||||
const SPRITE_ANIM_SEQ_02
|
||||
const SPRITE_ANIM_SEQ_03
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
||||
const SPRITE_ANIM_SEQ_04
|
||||
const SPRITE_ANIM_SEQ_05
|
||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_SEQ_07
|
||||
const SPRITE_ANIM_SEQ_08
|
||||
const SPRITE_ANIM_SEQ_SLOT_GOLEM
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_SEQ_SLOTS_EGG
|
||||
const SPRITE_ANIM_SEQ_0C
|
||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR
|
||||
const SPRITE_ANIM_SEQ_0D
|
||||
const SPRITE_ANIM_SEQ_0E
|
||||
const SPRITE_ANIM_SEQ_0F
|
||||
const SPRITE_ANIM_SEQ_10
|
||||
const SPRITE_ANIM_SEQ_11
|
||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
|
||||
const SPRITE_ANIM_SEQ_13
|
||||
const SPRITE_ANIM_SEQ_14
|
||||
const SPRITE_ANIM_SEQ_15
|
||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
|
||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_SEQ_CUT_LEAVES
|
||||
const SPRITE_ANIM_SEQ_FLY_FROM
|
||||
const SPRITE_ANIM_SEQ_FLY_LEAF
|
||||
const SPRITE_ANIM_SEQ_FLY_TO
|
||||
@ -463,62 +469,63 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const SPRITE_ANIM_SEQ_1A
|
||||
const SPRITE_ANIM_SEQ_1B
|
||||
const SPRITE_ANIM_SEQ_1C
|
||||
const SPRITE_ANIM_SEQ_1D
|
||||
const SPRITE_ANIM_SEQ_1E
|
||||
const SPRITE_ANIM_SEQ_1F
|
||||
const SPRITE_ANIM_SEQ_20
|
||||
const SPRITE_ANIM_SEQ_21
|
||||
const SPRITE_ANIM_SEQ_22
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
|
||||
const SPRITE_ANIM_SEQ_CELEBI
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
|
||||
|
||||
; SpriteAnimSeqData indexes (see engine/sprites.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_INDEX_00
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON
|
||||
const SPRITE_ANIM_INDEX_01
|
||||
const SPRITE_ANIM_INDEX_02
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_INDEX_04
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_INDEX_SLOT_GOLEM
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
const SPRITE_ANIM_INDEX_09
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
const SPRITE_ANIM_INDEX_RED_WALK
|
||||
const SPRITE_ANIM_INDEX_0B
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
const SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
const SPRITE_ANIM_INDEX_0D
|
||||
const SPRITE_ANIM_INDEX_0E
|
||||
const SPRITE_ANIM_INDEX_0F
|
||||
const SPRITE_ANIM_INDEX_10
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
const SPRITE_ANIM_INDEX_13
|
||||
const SPRITE_ANIM_INDEX_14
|
||||
const SPRITE_ANIM_INDEX_15
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
const SPRITE_ANIM_INDEX_LEAF
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
const SPRITE_ANIM_INDEX_19
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
const SPRITE_ANIM_INDEX_1A
|
||||
const SPRITE_ANIM_INDEX_1B
|
||||
const SPRITE_ANIM_INDEX_1C
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
const SPRITE_ANIM_INDEX_1D
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
const SPRITE_ANIM_INDEX_1F
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_INDEX_20
|
||||
const SPRITE_ANIM_INDEX_21
|
||||
const SPRITE_ANIM_INDEX_22
|
||||
const SPRITE_ANIM_INDEX_23
|
||||
const SPRITE_ANIM_INDEX_24
|
||||
const SPRITE_ANIM_INDEX_25
|
||||
const SPRITE_ANIM_INDEX_26
|
||||
const SPRITE_ANIM_INDEX_27
|
||||
const SPRITE_ANIM_INDEX_28
|
||||
const SPRITE_ANIM_INDEX_29
|
||||
const SPRITE_ANIM_INDEX_2A
|
||||
const SPRITE_ANIM_INDEX_2B
|
||||
const SPRITE_ANIM_INDEX_2C
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
const SPRITE_ANIM_INDEX_CELEBI
|
||||
|
||||
; SpriteAnimOAMData indexes (see data/sprite_engine.asm)
|
||||
const_def
|
||||
|
||||
const SPRITE_ANIM_FRAME_IDX_00
|
||||
const SPRITE_ANIM_FRAME_IDX_01
|
||||
const SPRITE_ANIM_FRAME_IDX_02
|
||||
|
@ -1,3 +1,5 @@
|
||||
; StdScripts indexes (see engine/std_scripts.asm)
|
||||
; also used in CheckFacingTileForStd (see main.asm)
|
||||
enum_start
|
||||
enum pokecenternurse
|
||||
enum difficultbookshelf
|
||||
|
@ -1,9 +1,10 @@
|
||||
LANDTILE EQU 0
|
||||
; collision values (see tilesets/collision.asm)
|
||||
LANDTILE EQU $0
|
||||
WATERTILE EQU $1
|
||||
WALLTILE EQU $f
|
||||
WATERTILE EQU 1
|
||||
|
||||
TALK EQU 1 << 4
|
||||
TALK EQU $10
|
||||
|
||||
; Tilesets indexes (see tilesets/tileset_headers.asm)
|
||||
const_value SET 1
|
||||
const TILESET_JOHTO_1 ; 01
|
||||
const TILESET_JOHTO_2 ; 02
|
||||
@ -42,12 +43,13 @@ const_value SET 1
|
||||
const TILESET_OMANYTE_WORD_ROOM ; 23
|
||||
const TILESET_AERODACTYL_WORD_ROOM ; 24
|
||||
|
||||
; bg palette values (see tilesets/*_palette_map.asm)
|
||||
const_def
|
||||
const PAL_BG_GRAY
|
||||
const PAL_BG_RED
|
||||
const PAL_BG_GREEN
|
||||
const PAL_BG_WATER
|
||||
const PAL_BG_YELLOW
|
||||
const PAL_BG_BROWN
|
||||
const PAL_BG_ROOF
|
||||
const PAL_BG_TEXT
|
||||
const PAL_BG_GRAY ; 0
|
||||
const PAL_BG_RED ; 1
|
||||
const PAL_BG_GREEN ; 2
|
||||
const PAL_BG_WATER ; 3
|
||||
const PAL_BG_YELLOW ; 4
|
||||
const PAL_BG_BROWN ; 5
|
||||
const PAL_BG_ROOF ; 6
|
||||
const PAL_BG_TEXT ; 7
|
||||
|
@ -1,4 +1,11 @@
|
||||
; trainer groups
|
||||
; trainer class ids
|
||||
; `trainerclass` indexes are for:
|
||||
; - TrainerClassAttributes (see trainers/attributes.asm)
|
||||
; - TrainerClassDVs (see trainers/dvs.asm)
|
||||
; - TrainerGroups (see trainers/trainer_pointers.asm)
|
||||
; - TrainerEncounterMusic (see audio/trainer_encounters.asm)
|
||||
; - BTTrainerClassGenders (see misc/battle_tower_47.asm)
|
||||
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see trainers/trainers.asm)
|
||||
enum_start
|
||||
CHRIS EQU __enum__
|
||||
trainerclass TRAINER_NONE ; 0
|
||||
@ -26,21 +33,21 @@ KRIS EQU __enum__
|
||||
trainerclass CLAIR ; 8
|
||||
|
||||
trainerclass RIVAL1 ; 9
|
||||
const RIVAL1_1
|
||||
const RIVAL1_2
|
||||
const RIVAL1_3
|
||||
const RIVAL1_4
|
||||
const RIVAL1_5
|
||||
const RIVAL1_6
|
||||
const RIVAL1_7
|
||||
const RIVAL1_8
|
||||
const RIVAL1_9
|
||||
const RIVAL1_10
|
||||
const RIVAL1_11
|
||||
const RIVAL1_12
|
||||
const RIVAL1_13
|
||||
const RIVAL1_14
|
||||
const RIVAL1_15
|
||||
const RIVAL1_1_CHIKORITA
|
||||
const RIVAL1_1_CYNDAQUIL
|
||||
const RIVAL1_1_TOTODILE
|
||||
const RIVAL1_2_CHIKORITA
|
||||
const RIVAL1_2_CYNDAQUIL
|
||||
const RIVAL1_2_TOTODILE
|
||||
const RIVAL1_3_CHIKORITA
|
||||
const RIVAL1_3_CYNDAQUIL
|
||||
const RIVAL1_3_TOTODILE
|
||||
const RIVAL1_4_CHIKORITA
|
||||
const RIVAL1_4_CYNDAQUIL
|
||||
const RIVAL1_4_TOTODILE
|
||||
const RIVAL1_5_CHIKORITA
|
||||
const RIVAL1_5_CYNDAQUIL
|
||||
const RIVAL1_5_TOTODILE
|
||||
|
||||
trainerclass POKEMON_PROF ; a
|
||||
|
||||
@ -415,6 +422,12 @@ KRIS EQU __enum__
|
||||
const MARKUS
|
||||
|
||||
trainerclass RIVAL2 ; 2a
|
||||
const RIVAL2_1_CHIKORITA
|
||||
const RIVAL2_1_CYNDAQUIL
|
||||
const RIVAL2_1_TOTODILE
|
||||
const RIVAL2_2_CHIKORITA
|
||||
const RIVAL2_2_CYNDAQUIL
|
||||
const RIVAL2_2_TOTODILE
|
||||
|
||||
trainerclass GUITARIST ; 2b
|
||||
const CLYDE
|
||||
@ -492,6 +505,10 @@ KRIS EQU __enum__
|
||||
const WAI
|
||||
|
||||
trainerclass EXECUTIVEM ; 33
|
||||
const EXECUTIVEM_1
|
||||
const EXECUTIVEM_2
|
||||
const EXECUTIVEM_3
|
||||
const EXECUTIVEM_4
|
||||
|
||||
trainerclass PSYCHIC_T ; 34
|
||||
const NATHAN
|
||||
@ -560,6 +577,8 @@ KRIS EQU __enum__
|
||||
const QUENTIN
|
||||
|
||||
trainerclass EXECUTIVEF ; 37
|
||||
const EXECUTIVEF_1
|
||||
const EXECUTIVEF_2
|
||||
|
||||
trainerclass SAGE ; 38
|
||||
const CHOW
|
||||
@ -648,12 +667,23 @@ KRIS EQU __enum__
|
||||
const GRUNTF_4
|
||||
const GRUNTF_5
|
||||
|
||||
|
||||
trainerclass MYSTICALMAN ; 43
|
||||
const EUSINE
|
||||
|
||||
NUM_TRAINER_CLASSES EQU __enum__
|
||||
|
||||
; TrainerClassAttributes fields (see trainers/attributes.asm)
|
||||
const_def
|
||||
const TRNATTR_ITEM1
|
||||
const TRNATTR_ITEM2
|
||||
const TRNATTR_BASEMONEY
|
||||
const TRNATTR_AI_MOVE_WEIGHTS
|
||||
const TRNATTR_AI2
|
||||
const TRNATTR_AI_ITEM_SWITCH
|
||||
const TRNATTR_AI4
|
||||
NUM_TRAINER_ATTRIBUTES EQU const_value
|
||||
|
||||
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
|
||||
const_def
|
||||
const NO_AI
|
||||
const_value = 0
|
||||
@ -674,12 +704,24 @@ const_value = 0
|
||||
shift_const AI_14
|
||||
shift_const AI_15
|
||||
|
||||
; TRNATTR_AI_ITEM_SWITCH bit flags
|
||||
CONTEXT_USE_F EQU 6
|
||||
UNKNOWN_USE_F EQU 5
|
||||
ALWAYS_USE_F EQU 4
|
||||
SWITCH_SOMETIMES_F EQU 2
|
||||
SWITCH_RARELY_F EQU 1
|
||||
SWITCH_OFTEN_F EQU 0
|
||||
|
||||
CONTEXT_USE EQU 1 << CONTEXT_USE_F
|
||||
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
|
||||
ALWAYS_USE EQU 1 << ALWAYS_USE_F
|
||||
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
|
||||
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
|
||||
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
|
||||
|
||||
; TrainerTypes indexes (see trainers/read_party.asm)
|
||||
const_def
|
||||
const TRNATTR_ITEM1
|
||||
const TRNATTR_ITEM2
|
||||
const TRNATTR_BASEMONEY
|
||||
const TRNATTR_AI_MOVE_WEIGHTS
|
||||
const TRNATTR_AI2
|
||||
const TRNATTR_AI_ITEM_SWITCH
|
||||
const TRNATTR_AI4
|
||||
NUM_TRAINER_ATTRIBUTES EQU const_value
|
||||
const TRAINERTYPE_NORMAL
|
||||
const TRAINERTYPE_MOVES
|
||||
const TRAINERTYPE_ITEM
|
||||
const TRAINERTYPE_ITEM_MOVES
|
||||
|
@ -1,3 +1,7 @@
|
||||
; TypeNames indexes (see text/types.asm)
|
||||
; also used in:
|
||||
; - TypeMatchup (see battle.type_matchup.asm)
|
||||
; - Pokedex_SearchForMons.TypeConversionTable and Pokedex_PlaceSearchScreenTypeStrings.TypeStrings (see engine/pokedex.asm)
|
||||
const_def
|
||||
|
||||
PHYSICAL EQU const_value
|
||||
|
@ -1,23 +1,26 @@
|
||||
|
||||
; MonType: ; cf5f
|
||||
PARTYMON EQU 0
|
||||
OTPARTYMON EQU 1
|
||||
BOXMON EQU 2
|
||||
TEMPMON EQU 3
|
||||
WILDMON EQU 4
|
||||
const_def
|
||||
const PARTYMON ; 0
|
||||
const OTPARTYMON ; 1
|
||||
const BOXMON ; 2
|
||||
const TEMPMON ; 3
|
||||
const WILDMON ; 4
|
||||
|
||||
; Options: ; cfcc
|
||||
; Options: (bits) ; cfcc
|
||||
const_value SET 5
|
||||
const STEREO ; 5
|
||||
const BATTLE_SHIFT ; 6
|
||||
const BATTLE_SCENE ; 7
|
||||
|
||||
; Options: (bits 0-2 values) ; cfcc
|
||||
FAST_TEXT EQU 0
|
||||
MED_TEXT EQU 1
|
||||
SLOW_TEXT EQU 2
|
||||
NO_TEXT_SCROLL EQU 4
|
||||
; bits
|
||||
STEREO EQU 5
|
||||
BATTLE_SHIFT EQU 6
|
||||
BATTLE_SCENE EQU 7
|
||||
|
||||
; Options2:
|
||||
MENU_ACCOUNT EQU 0
|
||||
const_def
|
||||
const MENU_ACCOUNT ; 0
|
||||
|
||||
; GBPrinter:
|
||||
PRINT_LIGHTEST EQU $00
|
||||
@ -27,11 +30,12 @@ PRINT_DARKER EQU $60
|
||||
PRINT_DARKEST EQU $7f
|
||||
|
||||
; WalkingDirection: ; d043
|
||||
STANDING EQU -1
|
||||
DOWN EQU 0
|
||||
UP EQU 1
|
||||
LEFT EQU 2
|
||||
RIGHT EQU 3
|
||||
const_value SET -1
|
||||
const STANDING ; -1
|
||||
const DOWN ; 0
|
||||
const UP ; 1
|
||||
const LEFT ; 2
|
||||
const RIGHT ; 3
|
||||
|
||||
; FacingDirection: ; d044
|
||||
FACE_CURRENT EQU 0
|
||||
@ -41,10 +45,11 @@ FACE_LEFT EQU 2
|
||||
FACE_RIGHT EQU 1
|
||||
|
||||
; TimeOfDay: ; d269
|
||||
MORN EQU 0
|
||||
DAY EQU 1
|
||||
NITE EQU 2
|
||||
DARKNESS EQU 3
|
||||
const_def
|
||||
const MORN ; 0
|
||||
const DAY ; 1
|
||||
const NITE ; 2
|
||||
const DARKNESS ; 3
|
||||
|
||||
; ScriptFlags: ; d434
|
||||
SCRIPT_RUNNING EQU 2
|
||||
@ -56,13 +61,14 @@ SCRIPT_WAIT_MOVEMENT EQU 2
|
||||
SCRIPT_WAIT EQU 3
|
||||
|
||||
; CurDay: ; d4cb
|
||||
SUNDAY EQU 0
|
||||
MONDAY EQU 1
|
||||
TUESDAY EQU 2
|
||||
WEDNESDAY EQU 3
|
||||
THURSDAY EQU 4
|
||||
FRIDAY EQU 5
|
||||
SATURDAY EQU 6
|
||||
const_def
|
||||
const SUNDAY ; 0
|
||||
const MONDAY ; 1
|
||||
const TUESDAY ; 2
|
||||
const WEDNESDAY ; 3
|
||||
const THURSDAY ; 4
|
||||
const FRIDAY ; 5
|
||||
const SATURDAY ; 6
|
||||
|
||||
; MapObjects: ; d71e
|
||||
|
||||
@ -103,3 +109,35 @@ DAYCARE_DEPOSIT EQU 3
|
||||
const DEXMODE_OLD
|
||||
const DEXMODE_ABC
|
||||
const DEXMODE_UNOWN
|
||||
|
||||
; JohtoBadges:
|
||||
const_def
|
||||
const ZEPHYRBADGE
|
||||
const HIVEBADGE
|
||||
const PLAINBADGE
|
||||
const FOGBADGE
|
||||
const MINERALBADGE
|
||||
const STORMBADGE
|
||||
const GLACIERBADGE
|
||||
const RISINGBADGE
|
||||
NUM_JOHTO_BADGES EQU const_value
|
||||
|
||||
; KantoBadges:
|
||||
const_def
|
||||
const BOULDERBADGE
|
||||
const CASCADEBADGE
|
||||
const THUNDERBADGE
|
||||
const RAINBOWBADGE
|
||||
const SOULBADGE
|
||||
const MARSHBADGE
|
||||
const VOLCANOBADGE
|
||||
const EARTHBADGE
|
||||
NUM_KANTO_BADGES EQU const_value
|
||||
NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
|
||||
|
||||
; wInitListType:
|
||||
INIT_ENEMYOT_LIST EQU 1
|
||||
INIT_BAG_ITEM_LIST EQU 2
|
||||
INIT_OTHER_ITEM_LIST EQU 3
|
||||
INIT_PLAYEROT_LIST EQU 4
|
||||
INIT_MON_LIST EQU 5
|
||||
|
@ -1,3 +1,5 @@
|
||||
; entries correspond to SPRITEMOVEDATA_* constants
|
||||
|
||||
sprite_movement_data: macro
|
||||
db \1, \2, \3, \4, \5
|
||||
dn \6, 0
|
||||
|
@ -1,77 +1,78 @@
|
||||
SpriteAnimFrameData: ; 8d6e6
|
||||
dw .Frameset_00 ; 00
|
||||
dw .Frameset_01 ; 01
|
||||
dw .Frameset_02 ; 02
|
||||
dw .Frameset_03 ; 03
|
||||
dw .Frameset_04 ; 04
|
||||
dw .Frameset_05 ; 05
|
||||
dw .Frameset_06 ; 06
|
||||
dw .Frameset_07 ; 07
|
||||
dw .Frameset_08 ; 08
|
||||
dw .Frameset_09 ; 09
|
||||
dw .Frameset_0a ; 0a
|
||||
dw .Frameset_0b ; 0b
|
||||
dw .Frameset_0c ; 0c
|
||||
dw .Frameset_0d ; 0d
|
||||
dw .Frameset_0e ; 0e
|
||||
dw .Frameset_0f ; 0f
|
||||
dw .Frameset_10 ; 10
|
||||
dw .Frameset_11 ; 11
|
||||
dw .Frameset_12 ; 12
|
||||
dw .Frameset_13 ; 13
|
||||
dw .Frameset_14 ; 14
|
||||
dw .Frameset_15 ; 15
|
||||
dw .Frameset_16 ; 16
|
||||
dw .Frameset_17 ; 17
|
||||
dw .Frameset_18 ; 18
|
||||
dw .Frameset_19 ; 19
|
||||
dw .Frameset_1a ; 1a
|
||||
dw .Frameset_1b ; 1b
|
||||
dw .Frameset_1c ; 1c
|
||||
dw .Frameset_1d ; 1d
|
||||
dw .Frameset_1e ; 1e
|
||||
dw .Frameset_1f ; 1f
|
||||
dw .Frameset_20 ; 20
|
||||
dw .Frameset_21 ; 21
|
||||
dw .Frameset_22 ; 22
|
||||
dw .Frameset_23 ; 23
|
||||
dw .Frameset_24 ; 24
|
||||
dw .Frameset_25 ; 25 headbutt
|
||||
dw .Frameset_26 ; 26
|
||||
dw .Frameset_27 ; 27
|
||||
dw .Frameset_28 ; 28
|
||||
dw .Frameset_29 ; 29
|
||||
dw .Frameset_2a ; 2a
|
||||
dw .Frameset_2b ; 2b
|
||||
dw .Frameset_2c ; 2c
|
||||
dw .Frameset_2d ; 2d
|
||||
dw .Frameset_2e ; 2e
|
||||
dw .Frameset_2f ; 2f
|
||||
dw .Frameset_30 ; 30
|
||||
dw .Frameset_31 ; 31
|
||||
dw .Frameset_32 ; 32
|
||||
dw .Frameset_33 ; 33
|
||||
dw .Frameset_34 ; 34
|
||||
dw .Frameset_35 ; 35
|
||||
dw .Frameset_36 ; 36
|
||||
dw .Frameset_37 ; 37
|
||||
dw .Frameset_38 ; 38
|
||||
dw .Frameset_39 ; 39 unown in intro
|
||||
dw .Frameset_3a ; 3a unown in intro
|
||||
dw .Frameset_3b ; 3b unown in intro
|
||||
dw .Frameset_3c ; 3c unown in intro
|
||||
dw .Frameset_3d ; 3d
|
||||
dw .Frameset_3e ; 3e
|
||||
dw .Frameset_3f ; 3f
|
||||
dw .Frameset_40 ; 40 celebi on the left
|
||||
dw .Frameset_41 ; 41 celebi on the right
|
||||
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
|
||||
dw .Frameset_00
|
||||
dw .Frameset_PartyMon
|
||||
dw .Frameset_02
|
||||
dw .Frameset_03
|
||||
dw .Frameset_04
|
||||
dw .Frameset_05
|
||||
dw .Frameset_06
|
||||
dw .Frameset_07
|
||||
dw .Frameset_TextEntryCursor
|
||||
dw .Frameset_09
|
||||
dw .Frameset_GameFreakLogo
|
||||
dw .Frameset_GSIntroStar
|
||||
dw .Frameset_GSIntroSparkle
|
||||
dw .Frameset_SlotsGolem
|
||||
dw .Frameset_SlotsChansey
|
||||
dw .Frameset_SlotsChansey2
|
||||
dw .Frameset_SlotsEgg
|
||||
dw .Frameset_RedWalk
|
||||
dw .Frameset_StillCursor
|
||||
dw .Frameset_TradePokeBall
|
||||
dw .Frameset_TradePokeBall0
|
||||
dw .Frameset_TradePoof
|
||||
dw .Frameset_TradeTubeBulge
|
||||
dw .Frameset_TrademonIcon
|
||||
dw .Frameset_TrademonBubble
|
||||
dw .Frameset_EvolutionBallOfLight
|
||||
dw .Frameset_RadioTuningKnob
|
||||
dw .Frameset_MagnetTrainRed
|
||||
dw .Frameset_1c
|
||||
dw .Frameset_Leaf
|
||||
dw .Frameset_CutTree
|
||||
dw .Frameset_EggCrack
|
||||
dw .Frameset_EggHatch
|
||||
dw .Frameset_21
|
||||
dw .Frameset_22
|
||||
dw .Frameset_23
|
||||
dw .Frameset_24
|
||||
dw .Frameset_HeadbuttTree
|
||||
dw .Frameset_26
|
||||
dw .Frameset_27
|
||||
dw .Frameset_28
|
||||
dw .Frameset_29
|
||||
dw .Frameset_2a
|
||||
dw .Frameset_2b
|
||||
dw .Frameset_2c
|
||||
dw .Frameset_BlueWalk
|
||||
dw .Frameset_MagnetTrainBlue
|
||||
dw .Frameset_2f
|
||||
dw .Frameset_30
|
||||
dw .Frameset_31
|
||||
dw .Frameset_32
|
||||
dw .Frameset_33
|
||||
dw .Frameset_34
|
||||
dw .Frameset_IntroSuicune
|
||||
dw .Frameset_IntroSuicune2
|
||||
dw .Frameset_IntroPichu
|
||||
dw .Frameset_IntroWooper
|
||||
dw .Frameset_IntroUnown1
|
||||
dw .Frameset_IntroUnown2
|
||||
dw .Frameset_IntroUnown3
|
||||
dw .Frameset_IntroUnown4
|
||||
dw .Frameset_IntroUnownF2
|
||||
dw .Frameset_IntroSuicuneAway
|
||||
dw .Frameset_IntroUnownF
|
||||
dw .Frameset_CelebiLeft
|
||||
dw .Frameset_CelebiRight
|
||||
; 8d76a
|
||||
|
||||
.Frameset_00:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 32
|
||||
endanim
|
||||
|
||||
.Frameset_01:
|
||||
.Frameset_PartyMon:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 8
|
||||
dorestart
|
||||
@ -101,21 +102,21 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_40, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_11:
|
||||
.Frameset_RedWalk:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_2d:
|
||||
.Frameset_BlueWalk:
|
||||
frame SPRITE_ANIM_FRAME_IDX_63, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_64, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_63, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_2e:
|
||||
.Frameset_MagnetTrainBlue:
|
||||
frame SPRITE_ANIM_FRAME_IDX_65, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_66, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_65, 8
|
||||
@ -127,7 +128,7 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_1F, 1
|
||||
dorestart
|
||||
|
||||
.Frameset_08:
|
||||
.Frameset_TextEntryCursor:
|
||||
frame SPRITE_ANIM_FRAME_IDX_20, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
@ -137,7 +138,7 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_0a:
|
||||
.Frameset_GameFreakLogo:
|
||||
frame SPRITE_ANIM_FRAME_IDX_81, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_82, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_83, 1
|
||||
@ -155,33 +156,33 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_8B, 7
|
||||
endanim
|
||||
|
||||
.Frameset_0b:
|
||||
.Frameset_GSIntroStar:
|
||||
frame SPRITE_ANIM_FRAME_IDX_23, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_0c:
|
||||
.Frameset_GSIntroSparkle:
|
||||
frame SPRITE_ANIM_FRAME_IDX_24, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_25, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_26, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_25, 2
|
||||
dorestart
|
||||
|
||||
.Frameset_0d:
|
||||
.Frameset_SlotsGolem:
|
||||
frame SPRITE_ANIM_FRAME_IDX_27, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_28, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_0e:
|
||||
.Frameset_SlotsChansey:
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2A, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2B, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_0f:
|
||||
.Frameset_SlotsChansey2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2D, 7
|
||||
@ -189,56 +190,56 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
endanim
|
||||
|
||||
.Frameset_10:
|
||||
.Frameset_SlotsEgg:
|
||||
frame SPRITE_ANIM_FRAME_IDX_2E, 20
|
||||
endanim
|
||||
|
||||
.Frameset_12:
|
||||
.Frameset_StillCursor:
|
||||
frame SPRITE_ANIM_FRAME_IDX_2F, 32
|
||||
endanim
|
||||
|
||||
.Frameset_13:
|
||||
.Frameset_TradePokeBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 32
|
||||
endanim
|
||||
|
||||
.Frameset_14:
|
||||
.Frameset_TradePokeBall0:
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_15:
|
||||
.Frameset_TradePoof:
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 4
|
||||
delanim
|
||||
|
||||
.Frameset_16:
|
||||
.Frameset_TradeTubeBulge:
|
||||
frame SPRITE_ANIM_FRAME_IDX_35, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_36, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_17:
|
||||
.Frameset_TrademonIcon:
|
||||
frame SPRITE_ANIM_FRAME_IDX_37, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_38, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_18:
|
||||
.Frameset_TrademonBubble:
|
||||
frame SPRITE_ANIM_FRAME_IDX_39, 32
|
||||
endanim
|
||||
|
||||
.Frameset_19:
|
||||
.Frameset_EvolutionBallOfLight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_3A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_3B, 2
|
||||
endanim
|
||||
|
||||
.Frameset_1a:
|
||||
.Frameset_RadioTuningKnob:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3C, 32
|
||||
endanim
|
||||
|
||||
.Frameset_1b:
|
||||
.Frameset_MagnetTrainRed:
|
||||
frame SPRITE_ANIM_FRAME_IDX_41, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_42, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_41, 8
|
||||
@ -292,11 +293,11 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorepeat 32
|
||||
endanim
|
||||
|
||||
.Frameset_1d:
|
||||
.Frameset_Leaf:
|
||||
frame SPRITE_ANIM_FRAME_IDX_4F, 32
|
||||
endanim
|
||||
|
||||
.Frameset_1e:
|
||||
.Frameset_CutTree:
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_51, 16
|
||||
dorepeat 1
|
||||
@ -305,11 +306,11 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_53, 1
|
||||
delanim
|
||||
|
||||
.Frameset_1f:
|
||||
.Frameset_EggCrack:
|
||||
frame SPRITE_ANIM_FRAME_IDX_54, 32
|
||||
endanim
|
||||
|
||||
.Frameset_20:
|
||||
.Frameset_EggHatch:
|
||||
frame SPRITE_ANIM_FRAME_IDX_55, 32
|
||||
endanim
|
||||
|
||||
@ -334,7 +335,7 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_5A, 10
|
||||
dorestart
|
||||
|
||||
.Frameset_25:
|
||||
.Frameset_HeadbuttTree:
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_5B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
@ -424,53 +425,53 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_6B, 2
|
||||
delanim
|
||||
|
||||
.Frameset_35:
|
||||
.Frameset_IntroSuicune:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6F, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_70, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_36:
|
||||
.Frameset_IntroSuicune2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 7
|
||||
endanim
|
||||
|
||||
.Frameset_37:
|
||||
.Frameset_IntroPichu:
|
||||
frame SPRITE_ANIM_FRAME_IDX_72, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_73, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_74, 7
|
||||
endanim
|
||||
|
||||
.Frameset_38:
|
||||
.Frameset_IntroWooper:
|
||||
frame SPRITE_ANIM_FRAME_IDX_75, 3
|
||||
endanim
|
||||
|
||||
.Frameset_39:
|
||||
.Frameset_IntroUnown1:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7
|
||||
delanim
|
||||
|
||||
.Frameset_3a:
|
||||
.Frameset_IntroUnown2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_3b:
|
||||
.Frameset_IntroUnown3:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_3c:
|
||||
.Frameset_IntroUnown4:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_3d:
|
||||
.Frameset_IntroUnownF2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_79, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7A, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7B, 3
|
||||
@ -478,26 +479,27 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_7D, 7
|
||||
endanim
|
||||
|
||||
.Frameset_3e:
|
||||
.Frameset_IntroSuicuneAway:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7E, 3
|
||||
endanim
|
||||
|
||||
.Frameset_3f:
|
||||
.Frameset_IntroUnownF:
|
||||
dorepeat 0
|
||||
endanim
|
||||
|
||||
.Frameset_40:
|
||||
.Frameset_CelebiLeft:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8
|
||||
endanim
|
||||
|
||||
.Frameset_41:
|
||||
.Frameset_CelebiRight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP
|
||||
endanim
|
||||
; 8d94d
|
||||
|
||||
SpriteAnimOAMData: ; 8d94d
|
||||
; entries correspond to SPRITE_ANIM_FRAME_IDX_* constants
|
||||
; vtile offset, pointer
|
||||
dbw $00, .OAMData_00 ; 00
|
||||
dbw $04, .OAMData_00 ; 01
|
||||
@ -1632,6 +1634,7 @@ SpriteAnimOAMData: ; 8d94d
|
||||
dsprite 0, 0, 0, 4, $52, $01
|
||||
dsprite 0, 0, 1, 4, $53, $01
|
||||
; 8e706
|
||||
|
||||
BrokenStdGFXPointers: ; Broken 2bpp pointers
|
||||
dbbw $80, $01, .deleted ; 128-tile 2bpp at 1:672a (inside Multiply)
|
||||
dbbw $80, $01, .deleted
|
||||
|
@ -141,7 +141,7 @@ ConvertTrainerBattlePokeballTilesTo2bpp: ; 8c2cf
|
||||
; 8c2f4
|
||||
|
||||
TrainerBattlePokeballTiles: ; 8c2f4
|
||||
INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
|
||||
INCBIN "gfx/ow_fx/trainer_battle_pokeball_tiles.2bpp"
|
||||
|
||||
|
||||
FlashyTransitionToBattle: ; 8c314
|
||||
|
@ -1783,7 +1783,7 @@ BillsPC_CopyMon: ; e2fd6 (38:6fd6)
|
||||
call CopyNicknameToTemp
|
||||
ld hl, PartyMonOT
|
||||
call CopyOTNameToTemp
|
||||
ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
|
||||
ld hl, PartyMon1
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
ld a, [CurPartyMon]
|
||||
call AddNTimes
|
||||
@ -2280,8 +2280,8 @@ BillsPC_InitGFX: ; e33e8 (38:73e8)
|
||||
ret
|
||||
; e3419 (38:7419)
|
||||
|
||||
PCSelectLZ: INCBIN "gfx/pc.2bpp.lz"
|
||||
PCMailGFX: INCBIN "gfx/pc_mail.2bpp"
|
||||
PCSelectLZ: INCBIN "gfx/pc/pc.2bpp.lz"
|
||||
PCMailGFX: INCBIN "gfx/pc/pc_mail.2bpp"
|
||||
; e34dd
|
||||
|
||||
PCString_ChooseaPKMN: db "Choose a <PK><MN>.@"
|
||||
|
@ -245,10 +245,10 @@ ClearPCItemScreen: ; e58b
|
||||
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
|
||||
ld a, " "
|
||||
call ByteFill
|
||||
hlcoord 0,0
|
||||
hlcoord 0, 0
|
||||
lb bc, 10, 18
|
||||
call TextBox
|
||||
hlcoord 0,12
|
||||
hlcoord 0, 12
|
||||
lb bc, 4, 18
|
||||
call TextBox
|
||||
call WaitBGMap2
|
||||
|
@ -234,7 +234,7 @@ HatchEggs: ; 16f70 (5:6f70)
|
||||
callba SetEggMonCaughtData
|
||||
callba TrainerRankings_EggsHatched
|
||||
ld a, [CurPartyMon]
|
||||
ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
|
||||
ld hl, PartyMon1Species
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
call AddNTimes
|
||||
ld a, [hl]
|
||||
@ -263,7 +263,7 @@ HatchEggs: ; 16f70 (5:6f70)
|
||||
ld [wd26b], a
|
||||
call GetBaseData
|
||||
ld a, [CurPartyMon]
|
||||
ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
|
||||
ld hl, PartyMon1
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
call AddNTimes
|
||||
push hl
|
||||
@ -309,7 +309,7 @@ HatchEggs: ; 16f70 (5:6f70)
|
||||
ld a, [PlayerID + 1]
|
||||
ld [hl], a
|
||||
ld a, [CurPartyMon]
|
||||
ld hl, PartyMonOT ; wddff (aliases: PartyMonOT)
|
||||
ld hl, PartyMonOT
|
||||
ld bc, NAME_LENGTH
|
||||
call AddNTimes
|
||||
ld d, h
|
||||
@ -803,7 +803,7 @@ EggHatch_CrackShell: ; 1736d (5:736d)
|
||||
add 9 * 8 + 4
|
||||
ld d, a
|
||||
ld e, 11 * 8
|
||||
ld a, SPRITE_ANIM_INDEX_19
|
||||
ld a, SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -813,7 +813,7 @@ EggHatch_CrackShell: ; 1736d (5:736d)
|
||||
; 17393 (5:7393)
|
||||
|
||||
EggHatchGFX: ; 17393
|
||||
INCBIN "gfx/unknown/017393.2bpp"
|
||||
INCBIN "gfx/evo/egg_hatch.2bpp"
|
||||
; 173b3
|
||||
|
||||
Hatch_InitShellFragments: ; 173b3 (5:73b3)
|
||||
@ -833,7 +833,7 @@ Hatch_InitShellFragments: ; 173b3 (5:73b3)
|
||||
push hl
|
||||
push bc
|
||||
|
||||
ld a, SPRITE_ANIM_INDEX_1C
|
||||
ld a, SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
call _InitSpriteAnimStruct
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
|
@ -499,12 +499,12 @@ CardFlip_DisplayCardFaceUp: ; e03ec
|
||||
|
||||
.Deck: ; e0459
|
||||
; level, pic anchor (3x3)
|
||||
db "1",$4e, "1",$57, "1",$69, "1",$60
|
||||
db "2",$4e, "2",$57, "2",$69, "2",$60
|
||||
db "3",$4e, "3",$57, "3",$69, "3",$60
|
||||
db "4",$4e, "4",$57, "4",$69, "4",$60
|
||||
db "5",$4e, "5",$57, "5",$69, "5",$60
|
||||
db "6",$4e, "6",$57, "6",$69, "6",$60
|
||||
db "1", $4e, "1", $57, "1", $69, "1", $60
|
||||
db "2", $4e, "2", $57, "2", $69, "2", $60
|
||||
db "3", $4e, "3", $57, "3", $69, "3", $60
|
||||
db "4", $4e, "4", $57, "4", $69, "4", $60
|
||||
db "5", $4e, "5", $57, "5", $69, "5", $60
|
||||
db "6", $4e, "6", $57, "6", $69, "6", $60
|
||||
; e0489
|
||||
|
||||
CardFlip_UpdateCoinBalanceDisplay: ; e0489
|
||||
@ -1712,19 +1712,19 @@ CardFlip_InitAttrPals: ; e0c37 (38:4c37)
|
||||
; e0cdb
|
||||
|
||||
CardFlipLZ03: ; e0cdb
|
||||
INCBIN "gfx/unknown/0e0cdb.2bpp.lz"
|
||||
INCBIN "gfx/card_flip/card_flip_3.2bpp.lz"
|
||||
|
||||
CardFlipOffButtonGFX: ; e0cf6
|
||||
INCBIN "gfx/unknown/0e0cf6.2bpp"
|
||||
INCBIN "gfx/card_flip/off.2bpp"
|
||||
|
||||
CardFlipOnButtonGFX: ; e0d06
|
||||
INCBIN "gfx/unknown/0e0d06.2bpp"
|
||||
INCBIN "gfx/card_flip/on.2bpp"
|
||||
|
||||
CardFlipLZ01: ; e0d16
|
||||
INCBIN "gfx/unknown/0e0d16.2bpp.lz"
|
||||
INCBIN "gfx/card_flip/card_flip_1.2bpp.lz"
|
||||
|
||||
CardFlipLZ02: ; e0ea8
|
||||
INCBIN "gfx/unknown/0e0ea8.2bpp.lz"
|
||||
INCBIN "gfx/card_flip/card_flip_2.2bpp.lz"
|
||||
|
||||
CardFlipTilemap: ; e110c
|
||||
db $ef, $15, $27, $2a, $2a, $06, $27, $2a, $2a, $06, $27
|
||||
|
@ -66,7 +66,7 @@ RestartClock: ; 20021 (8:4021)
|
||||
.SetClock: ; 20051 (8:4051)
|
||||
ld a, 1
|
||||
ld [Buffer1], a ; which digit
|
||||
ld [Buffer2], a ; wd1eb (aliases: MovementType)
|
||||
ld [Buffer2], a
|
||||
ld a, 8
|
||||
ld [Buffer3], a
|
||||
call UpdateTime
|
||||
@ -151,7 +151,7 @@ RestartClock: ; 20021 (8:4021)
|
||||
ret
|
||||
|
||||
.pressed_up
|
||||
ld a, [Buffer1] ; wd1ea (aliases: MagikarpLength)
|
||||
ld a, [Buffer1]
|
||||
call ResetClock_GetWraparoundTime
|
||||
ld a, [de]
|
||||
inc a
|
||||
@ -163,7 +163,7 @@ RestartClock: ; 20021 (8:4021)
|
||||
jr .done_scroll
|
||||
|
||||
.pressed_down
|
||||
ld a, [Buffer1] ; wd1ea (aliases: MagikarpLength)
|
||||
ld a, [Buffer1]
|
||||
call ResetClock_GetWraparoundTime
|
||||
ld a, [de]
|
||||
dec a
|
||||
@ -176,14 +176,14 @@ RestartClock: ; 20021 (8:4021)
|
||||
jr .done_scroll
|
||||
|
||||
.pressed_left
|
||||
ld hl, Buffer1 ; wd1ea (aliases: MagikarpLength)
|
||||
ld hl, Buffer1
|
||||
dec [hl]
|
||||
jr nz, .done_scroll
|
||||
ld [hl], $3
|
||||
jr .done_scroll
|
||||
|
||||
.pressed_right
|
||||
ld hl, Buffer1 ; wd1ea (aliases: MagikarpLength)
|
||||
ld hl, Buffer1
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
cp $4
|
||||
@ -209,14 +209,14 @@ RestartClock: ; 20021 (8:4021)
|
||||
ld c, a
|
||||
decoord 11, 8
|
||||
callba PrintHoursMins
|
||||
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
|
||||
ld a, [Buffer2]
|
||||
lb de, " ", " "
|
||||
call .PlaceChars
|
||||
ld a, [Buffer1] ; wd1ea (aliases: MagikarpLength)
|
||||
ld a, [Buffer1]
|
||||
lb de, "▲", "▼"
|
||||
call .PlaceChars
|
||||
ld a, [Buffer1] ; wd1ea (aliases: MagikarpLength)
|
||||
ld [Buffer2], a ; wd1eb (aliases: MovementType)
|
||||
ld a, [Buffer1]
|
||||
ld [Buffer2], a
|
||||
ret
|
||||
; 20160 (8:4160)
|
||||
|
||||
|
@ -196,7 +196,7 @@ Credits:: ; 109847
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
ld [CreditsPos], a
|
||||
ld [wcd21], a
|
||||
ld [CreditsUnusedCD21], a
|
||||
ld [CreditsTimer], a
|
||||
|
||||
.execution_loop
|
||||
@ -491,7 +491,7 @@ ParseCredits: ; 1099aa
|
||||
ld a, MUSIC_POST_CREDITS % $100
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_POST_CREDITS / $100
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ret
|
||||
|
||||
.get
|
||||
@ -1303,9 +1303,9 @@ CreditsStrings:
|
||||
|
||||
.Copyright:
|
||||
; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o
|
||||
db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c
|
||||
db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,$6a,$6b,$6c
|
||||
; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
|
||||
next $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
|
||||
next $60,$61,$62,$63,$64,$65,$66,$6d,$6e,$6f,$70,$71,$72, $7a,$7b,$7c
|
||||
; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
|
||||
next $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
|
||||
next $60,$61,$62,$63,$64,$65,$66,$73,$74,$75,$76,$77,$78,$79, $7a,$7b,$7c
|
||||
db "@"
|
||||
|
@ -183,7 +183,7 @@ PlaceGameFreakPresents_2: ; e46ba
|
||||
.place_presents
|
||||
ld [hl], 0
|
||||
ld hl, .presents
|
||||
decoord 7,11
|
||||
decoord 7, 11
|
||||
ld bc, .end - .presents
|
||||
call CopyBytes
|
||||
call PlaceGameFreakPresents_AdvanceIndex
|
||||
@ -773,7 +773,7 @@ IntroScene7: ; e4b3f (39:4b3f)
|
||||
call Intro_ResetLYOverrides
|
||||
callba ClearSpriteAnims
|
||||
depixel 13, 27, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_26
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
call _InitSpriteAnimStruct
|
||||
ld a, $f0
|
||||
ld [wGlobalAnimXOffset], a
|
||||
@ -866,7 +866,7 @@ IntroScene10: ; e4c4f (39:4c4f)
|
||||
|
||||
.pichu
|
||||
depixel 21, 16, 1, 0
|
||||
ld a, SPRITE_ANIM_INDEX_27
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_INTRO_PICHU
|
||||
call PlaySFX
|
||||
@ -874,7 +874,7 @@ IntroScene10: ; e4c4f (39:4c4f)
|
||||
|
||||
.wooper
|
||||
depixel 22, 6
|
||||
ld a, SPRITE_ANIM_INDEX_28
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_INTRO_PICHU
|
||||
call PlaySFX
|
||||
@ -1054,7 +1054,7 @@ IntroScene13: ; e4d6d (39:4d6d)
|
||||
ld [hWY], a
|
||||
callba ClearSpriteAnims
|
||||
depixel 13, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_26
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, MUSIC_CRYSTAL_OPENING
|
||||
call PlayMusic
|
||||
@ -1165,10 +1165,10 @@ IntroScene15: ; e4e40 (39:4e40)
|
||||
callba ClearSpriteAnims
|
||||
call Intro_SetCGBPalUpdate
|
||||
depixel 8, 5
|
||||
ld a, SPRITE_ANIM_INDEX_2A
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
call _InitSpriteAnimStruct
|
||||
depixel 12, 0
|
||||
ld a, SPRITE_ANIM_INDEX_2B
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
@ -1317,7 +1317,7 @@ IntroScene19: ; e4f7e (39:4f7e)
|
||||
ld [hl], $7f
|
||||
call Intro_SetCGBPalUpdate
|
||||
depixel 12, 0
|
||||
ld a, SPRITE_ANIM_INDEX_2B
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
@ -1617,7 +1617,7 @@ Intro_Scene24_ApplyPaletteFade: ; e5172 (39:5172)
|
||||
|
||||
CrystalIntro_InitUnownAnim: ; e51dc (39:51dc)
|
||||
push de
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -1627,7 +1627,7 @@ CrystalIntro_InitUnownAnim: ; e51dc (39:51dc)
|
||||
pop de
|
||||
|
||||
push de
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -1637,7 +1637,7 @@ CrystalIntro_InitUnownAnim: ; e51dc (39:51dc)
|
||||
pop de
|
||||
|
||||
push de
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -1646,7 +1646,7 @@ CrystalIntro_InitUnownAnim: ; e51dc (39:51dc)
|
||||
call ReinitSpriteAnimFrame
|
||||
pop de
|
||||
|
||||
ld a, SPRITE_ANIM_INDEX_29
|
||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
|
@ -908,16 +908,16 @@ DecoAction_putawayornament: ; 26dc9
|
||||
|
||||
DecoAction_FinishUp_Ornament: ; 26dd6
|
||||
call QueryWhichSide
|
||||
ld a, [wd1ec]
|
||||
ld a, [wSelectedDecoration]
|
||||
ld [hl], a
|
||||
ld a, [wd1ed]
|
||||
ld a, [wOtherDecoration]
|
||||
ld [de], a
|
||||
xor a
|
||||
ret
|
||||
; 26de3
|
||||
|
||||
DecoAction_SetItUp_Ornament: ; 26de3
|
||||
ld a, [wd1ec]
|
||||
ld a, [wSelectedDecoration]
|
||||
and a
|
||||
jr z, .nothingthere
|
||||
ld b, a
|
||||
@ -931,7 +931,7 @@ DecoAction_SetItUp_Ornament: ; 26de3
|
||||
ld hl, StringBuffer4
|
||||
call GetDecorationName
|
||||
ld a, [MenuSelection]
|
||||
ld [wd1ec], a
|
||||
ld [wSelectedDecoration], a
|
||||
call .getwhichside
|
||||
ld hl, DecoText_PutAwayAndSetUp
|
||||
call MenuTextBoxBackup
|
||||
@ -940,7 +940,7 @@ DecoAction_SetItUp_Ornament: ; 26de3
|
||||
|
||||
.nothingthere
|
||||
ld a, [MenuSelection]
|
||||
ld [wd1ec], a
|
||||
ld [wSelectedDecoration], a
|
||||
call .getwhichside
|
||||
ld a, [MenuSelection]
|
||||
ld hl, StringBuffer3
|
||||
@ -960,11 +960,11 @@ DecoAction_SetItUp_Ornament: ; 26de3
|
||||
.getwhichside ; 26e33
|
||||
ld a, [MenuSelection]
|
||||
ld b, a
|
||||
ld a, [wd1ed]
|
||||
ld a, [wOtherDecoration]
|
||||
cp b
|
||||
ret nz
|
||||
xor a
|
||||
ld [wd1ed], a
|
||||
ld [wOtherDecoration], a
|
||||
ret
|
||||
; 26e41
|
||||
|
||||
@ -975,7 +975,7 @@ UnknownText_0x26e41: ; 0x26e41
|
||||
; 0x26e46
|
||||
|
||||
DecoAction_PutItAway_Ornament: ; 26e46
|
||||
ld a, [wd1ec]
|
||||
ld a, [wSelectedDecoration]
|
||||
and a
|
||||
jr z, .nothingthere
|
||||
ld hl, StringBuffer3
|
||||
@ -983,7 +983,7 @@ DecoAction_PutItAway_Ornament: ; 26e46
|
||||
ld a, $1
|
||||
ld [Buffer5], a
|
||||
xor a
|
||||
ld [wd1ec], a
|
||||
ld [wSelectedDecoration], a
|
||||
ld hl, DecoText_PutAwayTheDeco
|
||||
call MenuTextBoxBackup
|
||||
xor a
|
||||
@ -1015,9 +1015,9 @@ DecoAction_AskWhichSide: ; 26e70
|
||||
ld [Buffer2], a
|
||||
call QueryWhichSide
|
||||
ld a, [hl]
|
||||
ld [wd1ec], a
|
||||
ld [wSelectedDecoration], a
|
||||
ld a, [de]
|
||||
ld [wd1ed], a
|
||||
ld [wOtherDecoration], a
|
||||
xor a
|
||||
ret
|
||||
|
||||
|
@ -85,10 +85,10 @@ PrintDiplomaPage2: ; 1dd7ae
|
||||
; 1dd805
|
||||
|
||||
DiplomaGFX: ; 1dd805
|
||||
INCBIN "gfx/unknown/1dd805.2bpp.lz"
|
||||
INCBIN "gfx/diploma/diploma.2bpp.lz"
|
||||
|
||||
DiplomaPage1Tilemap: ; 1ddc4b
|
||||
INCBIN "gfx/unknown/1ddc4b.tilemap"
|
||||
INCBIN "gfx/diploma/page1.tilemap"
|
||||
|
||||
DiplomaPage2Tilemap: ; 1dddb3
|
||||
INCBIN "gfx/unknown/1dddb3.tilemap"
|
||||
INCBIN "gfx/diploma/page2.tilemap"
|
||||
|
@ -109,7 +109,7 @@ endr
|
||||
|
||||
.spawn_object
|
||||
depixel 6, 3, 4, 4
|
||||
ld a, SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
call _InitSpriteAnimStruct
|
||||
ld a, 5
|
||||
ld [wDummyGameNumberTriesRemaining], a
|
||||
@ -609,4 +609,4 @@ DummyGame_InterpretJoypad_AnimateCursor: ; e21a1 (38:61a1)
|
||||
; e2221 (38:6221)
|
||||
|
||||
LZ_e2221: ; e2221
|
||||
INCBIN "gfx/unknown/0e2221.2bpp.lz"
|
||||
INCBIN "gfx/dummy_game/dummy_game.2bpp.lz"
|
||||
|
@ -208,7 +208,7 @@ ENDM
|
||||
engine_flag WeeklyFlags, 6 ; move tutor
|
||||
engine_flag WeeklyFlags, 7 ; buenas password
|
||||
|
||||
engine_flag SwarmFlags, 0 ; $60
|
||||
engine_flag SwarmFlags, 0 ; buenas password 2
|
||||
engine_flag SwarmFlags, 1 ; goldenrod dept store sale is on
|
||||
|
||||
engine_flag GameTimerPause, 7 ; $62
|
||||
|
@ -627,7 +627,7 @@ CmdQueue_StoneTable: ; 97f42
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp STEP_TYPE_SKYFALL_TOP
|
||||
cp SPRITEMOVEDATA_STRENGTH_BOULDER
|
||||
jr nz, .next
|
||||
|
||||
ld hl, OBJECT_NEXT_TILE
|
||||
|
@ -850,9 +850,9 @@ LoadFishingGFX: ; b84b3
|
||||
; b84f2
|
||||
|
||||
FishingGFX: ; b84f2
|
||||
INCBIN "gfx/overworld/chris_fish.2bpp"
|
||||
INCBIN "gfx/ow_fx/chris_fish.2bpp"
|
||||
; b8582
|
||||
|
||||
KrisFishingGFX: ; b8582
|
||||
INCBIN "gfx/overworld/kris_fish.2bpp"
|
||||
INCBIN "gfx/ow_fx/kris_fish.2bpp"
|
||||
; b8612
|
||||
|
@ -316,7 +316,7 @@ EvolutionAnimation: ; 4e5e1
|
||||
.GenerateBallOfLight: ; 4e7e8
|
||||
push de
|
||||
depixel 9, 11
|
||||
ld a, SPRITE_ANIM_INDEX_13
|
||||
ld a, SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
|
@ -1,4 +1,5 @@
|
||||
Facings: ; 4049
|
||||
; entries correspond to FACING_* constants
|
||||
dw FacingStepDown0
|
||||
dw FacingStepDown1
|
||||
dw FacingStepDown2
|
||||
@ -31,7 +32,8 @@ Facings: ; 4049
|
||||
dw FacingBoulderDust2
|
||||
dw FacingGrass1
|
||||
dw FacingGrass2
|
||||
FacingsEnd: dw 0
|
||||
FacingsEnd:
|
||||
dw 0
|
||||
|
||||
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
|
||||
|
||||
@ -41,12 +43,6 @@ NUM_FACINGS EQU (FacingsEnd - Facings) / 2
|
||||
; Format:
|
||||
; db y, x, attributes, tile index
|
||||
|
||||
; Attributes:
|
||||
X_FLIP EQU 1 << OAM_X_FLIP
|
||||
Y_FLIP EQU 1 << OAM_Y_FLIP
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY
|
||||
|
||||
|
||||
FacingStepDown0:
|
||||
FacingStepDown2:
|
||||
FacingWeirdTree0:
|
||||
|
@ -137,7 +137,7 @@ HealMachineAnim: ; 12324
|
||||
; 123fc
|
||||
|
||||
.HealMachineGFX: ; 123fc
|
||||
INCBIN "gfx/unknown/0123fc.2bpp"
|
||||
INCBIN "gfx/ow_fx/heal_machine.2bpp"
|
||||
; 1241c
|
||||
|
||||
.HOF_OAM: ; 1241c
|
||||
|
@ -68,9 +68,9 @@ InitGenderScreen: ; 48e14 (12:4e14)
|
||||
ld a, $10
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, $0
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 8
|
||||
call DelayFrames
|
||||
call ClearBGPalettes
|
||||
|
@ -111,8 +111,8 @@ _ResetWRAM: ; 5bae
|
||||
xor a
|
||||
call ByteFill
|
||||
|
||||
ld hl, wd000
|
||||
ld bc, wGameData - wd000
|
||||
ld hl, wRAM1Start
|
||||
ld bc, wGameData - wRAM1Start
|
||||
xor a
|
||||
call ByteFill
|
||||
|
||||
@ -375,9 +375,9 @@ Continue: ; 5d65
|
||||
ld a, $8
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
call ClearBGPalettes
|
||||
call Continue_MobileAdapterMenu
|
||||
call CloseWindow
|
||||
@ -429,9 +429,9 @@ Continue_MobileAdapterMenu: ; 5df0
|
||||
ld a, 5
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 20
|
||||
call DelayFrames
|
||||
ld c, $1
|
||||
@ -440,9 +440,9 @@ Continue_MobileAdapterMenu: ; 5df0
|
||||
ld a, 8
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 35
|
||||
call DelayFrames
|
||||
ret
|
||||
@ -859,9 +859,9 @@ ShrinkPlayer: ; 610f
|
||||
ld [MusicFade], a
|
||||
ld de, MUSIC_NONE
|
||||
ld a, e
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, d
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
|
||||
ld de, SFX_ESCAPE_ROPE
|
||||
call PlaySFX
|
||||
@ -1051,7 +1051,7 @@ StartTitleScreen: ; 6219
|
||||
ld b, SCGB_DIPLOMA
|
||||
call GetSGBLayout
|
||||
call UpdateTimePals
|
||||
ld a, [wcf64]
|
||||
ld a, [wIntroSceneFrameCounter]
|
||||
cp $5
|
||||
jr c, .ok
|
||||
xor a
|
||||
@ -1191,7 +1191,7 @@ TitleScreenTimer: ; 62f6
|
||||
inc [hl]
|
||||
|
||||
; Start a timer
|
||||
ld hl, wcf65
|
||||
ld hl, wTitleScreenTimer
|
||||
ld de, 73 * 60 + 36
|
||||
ld [hl], e
|
||||
inc hl
|
||||
@ -1202,7 +1202,7 @@ TitleScreenTimer: ; 62f6
|
||||
TitleScreenMain: ; 6304
|
||||
|
||||
; Run the timer down.
|
||||
ld hl, wcf65
|
||||
ld hl, wTitleScreenTimer
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
@ -1268,7 +1268,7 @@ TitleScreenMain: ; 6304
|
||||
ld a, 1
|
||||
|
||||
.done
|
||||
ld [wcf64], a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
|
||||
; Return to the intro sequence.
|
||||
ld hl, wJumptableIndex
|
||||
@ -1282,18 +1282,18 @@ TitleScreenMain: ; 6304
|
||||
|
||||
; Fade out the title screen music
|
||||
xor a
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ld hl, MusicFade
|
||||
ld [hl], 8 ; 1 second
|
||||
|
||||
ld hl, wcf65
|
||||
ld hl, wTitleScreenTimer
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.clock_reset
|
||||
ld a, 4
|
||||
ld [wcf64], a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
|
||||
; Return to the intro sequence.
|
||||
ld hl, wJumptableIndex
|
||||
@ -1305,7 +1305,7 @@ TitleScreenEnd: ; 6375
|
||||
|
||||
; Wait until the music is done fading.
|
||||
|
||||
ld hl, wcf65
|
||||
ld hl, wTitleScreenTimer
|
||||
inc [hl]
|
||||
|
||||
ld a, [MusicFade]
|
||||
@ -1313,7 +1313,7 @@ TitleScreenEnd: ; 6375
|
||||
ret nz
|
||||
|
||||
ld a, 2
|
||||
ld [wcf64], a
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
|
||||
; Back to the intro.
|
||||
ld hl, wJumptableIndex
|
||||
@ -1332,8 +1332,8 @@ ResetClock: ; 6392
|
||||
; 639b
|
||||
|
||||
Function639b: ; unreferenced
|
||||
; If bit 0 or 1 of [wcf65] is set, we don't need to be here.
|
||||
ld a, [wcf65]
|
||||
; If bit 0 or 1 of [wTitleScreenTimer] is set, we don't need to be here.
|
||||
ld a, [wTitleScreenTimer]
|
||||
and $3
|
||||
ret nz
|
||||
ld bc, SpriteAnim10
|
||||
@ -1345,8 +1345,8 @@ Function639b: ; unreferenced
|
||||
add hl, hl
|
||||
ld de, Data63ca
|
||||
add hl, de
|
||||
; If bit 2 of [wcf65] is set, get the second dw; else, get the first dw
|
||||
ld a, [wcf65]
|
||||
; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
|
||||
ld a, [wTitleScreenTimer]
|
||||
and %00000100
|
||||
srl a
|
||||
srl a
|
||||
|
@ -331,7 +331,7 @@ ReceiveKeyItem: ; d35a
|
||||
ret
|
||||
|
||||
TossKeyItem: ; d374
|
||||
ld a, [wd107]
|
||||
ld a, [CurItemQuantity]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, NumKeyItems
|
||||
|
@ -390,7 +390,7 @@ Gen2ToGen2LinkComms: ; 28177
|
||||
ld [de], a
|
||||
|
||||
.skip_mail
|
||||
ld hl, wLinkData
|
||||
ld hl, wLinkPlayerName
|
||||
ld de, OTPlayerName
|
||||
ld bc, NAME_LENGTH
|
||||
call CopyBytes
|
||||
@ -1143,7 +1143,7 @@ TimeCapsule_ReplaceTeruSama: ; 28771
|
||||
db ITEM_BE, BERRY
|
||||
db ITEM_C3, BERRY
|
||||
db ITEM_DC, BERRY
|
||||
db HM_08, BERRY
|
||||
db ITEM_FA, BERRY
|
||||
db -1, BERRY
|
||||
db 0
|
||||
; 2879e
|
||||
|
@ -1,5 +1,5 @@
|
||||
LinkCommsBorderGFX:
|
||||
INCBIN "gfx/unknown/16cfc1.2bpp"
|
||||
INCBIN "gfx/trade/border_tiles.2bpp"
|
||||
; 16d421
|
||||
|
||||
__LoadTradeScreenBorder: ; 16d421
|
||||
@ -35,13 +35,13 @@ Function16d43b: ; 16d43b
|
||||
; 16d465
|
||||
|
||||
Tilemap_16d465:
|
||||
INCBIN "gfx/unknown/16d465.tilemap"
|
||||
INCBIN "gfx/trade/border_mobile_fullscreen.tilemap"
|
||||
|
||||
Tilemap_16d5cd:
|
||||
INCBIN "gfx/unknown/16d5cd.tilemap"
|
||||
INCBIN "gfx/trade/border_cable_top.tilemap"
|
||||
|
||||
Tilemap_16d5f5:
|
||||
INCBIN "gfx/unknown/16d5f5.tilemap"
|
||||
INCBIN "gfx/trade/border_cable_bottom.tilemap"
|
||||
|
||||
_LinkTextbox: ; 16d61d
|
||||
ld h, d
|
||||
|
@ -1,36 +1,22 @@
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld l, a
|
||||
ld h, 0
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
call _hl_
|
||||
ret
|
||||
; 445f
|
||||
|
||||
Pointers445f: ; 445f
|
||||
dw SetFacingStanding, SetFacingStanding ; 00
|
||||
dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
|
||||
dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
|
||||
dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
|
||||
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
|
||||
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
|
||||
dw SetFacingFish, SetFacingFish ; 06
|
||||
dw SetFacingShadow, SetFacingStanding ; 07
|
||||
dw SetFacingEmote, SetFacingEmote ; 08
|
||||
dw SetFacingBigDollSym, SetFacingBigDollSym ; 09
|
||||
dw SetFacingBounce, SetFacingFreezeBounce ; 0a
|
||||
dw SetFacingWeirdTree, SetFacingCurrent ; 0b
|
||||
dw SetFacingBigDollAsym, SetFacingBigDollAsym ; 0c
|
||||
dw SetFacingBigDoll, SetFacingBigDoll ; 0d
|
||||
dw SetFacingBoulderDust, SetFacingStanding ; 0e
|
||||
dw SetFacingGrassShake, SetFacingStanding ; 0f
|
||||
dw SetFacingSkyfall, SetFacingCurrent ; 10
|
||||
PersonActionPairPointers: ; 445f
|
||||
; entries correspond to PERSON_ACTION_* constants
|
||||
dw SetFacingStanding, SetFacingStanding
|
||||
dw SetFacingStandAction, SetFacingCurrent
|
||||
dw SetFacingStepAction, SetFacingCurrent
|
||||
dw SetFacingBumpAction, SetFacingCurrent
|
||||
dw SetFacingCounterclockwiseSpin, SetFacingCurrent
|
||||
dw SetFacingCounterclockwiseSpin2, SetFacingStanding
|
||||
dw SetFacingFish, SetFacingFish
|
||||
dw SetFacingShadow, SetFacingStanding
|
||||
dw SetFacingEmote, SetFacingEmote
|
||||
dw SetFacingBigDollSym, SetFacingBigDollSym
|
||||
dw SetFacingBounce, SetFacingFreezeBounce
|
||||
dw SetFacingWeirdTree, SetFacingCurrent
|
||||
dw SetFacingBigDollAsym, SetFacingBigDollAsym
|
||||
dw SetFacingBigDoll, SetFacingBigDoll
|
||||
dw SetFacingBoulderDust, SetFacingStanding
|
||||
dw SetFacingGrassShake, SetFacingStanding
|
||||
dw SetFacingSkyfall, SetFacingCurrent
|
||||
; 44a3
|
||||
|
||||
SetFacingStanding: ; 44a3
|
||||
|
@ -155,8 +155,8 @@ Function437b: ; 437b
|
||||
jr nz, SetFacingStanding
|
||||
bit 5, [hl]
|
||||
jr nz, asm_4448
|
||||
ld de, Pointers445f ; use first column
|
||||
jr asm_444d
|
||||
ld de, PersonActionPairPointers ; use first column
|
||||
jr _HandleObjectAction
|
||||
; 4440
|
||||
|
||||
Function4440: ; 4440
|
||||
@ -164,13 +164,28 @@ Function4440: ; 4440
|
||||
add hl, bc
|
||||
bit INVISIBLE, [hl]
|
||||
jr nz, SetFacingStanding
|
||||
asm_4448 ; use second column
|
||||
ld de, Pointers445f + 2
|
||||
jr asm_444d
|
||||
asm_4448
|
||||
ld de, PersonActionPairPointers + 2 ; use second column
|
||||
jr _HandleObjectAction
|
||||
; 444d
|
||||
|
||||
asm_444d
|
||||
_HandleObjectAction
|
||||
; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld l, a
|
||||
ld h, 0
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
call _hl_
|
||||
ret
|
||||
; 445f
|
||||
|
||||
INCLUDE "engine/map_object_action.asm"
|
||||
|
||||
CopyNextCoordsTileToStandingCoordsTile: ; 4600
|
||||
@ -535,6 +550,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
ret
|
||||
|
||||
.Pointers: ; 47e9
|
||||
; entries correspond to SPRITEMOVEFN_* constants
|
||||
dw .Null_00 ; 00
|
||||
dw .RandomWalkY ; 01
|
||||
dw .RandomWalkX ; 02
|
||||
@ -1085,7 +1101,7 @@ SetRandomStepDuration: ; 4b2d
|
||||
; 4b45
|
||||
|
||||
StepTypesJumptable: ; 4b45
|
||||
; These pointers use OBJECT_STEP_TYPE. See constants/sprite_constants.asm
|
||||
; entries correspond to STEP_TYPE_* constants
|
||||
dw ObjectMovementReset ; 00
|
||||
dw MapObjectMovementPattern ; unused
|
||||
dw NPCStep ; 02 npc walk
|
||||
|
@ -414,9 +414,9 @@ RetainOldPalettes: ; 1556d
|
||||
|
||||
RotatePalettesRightMapAndMusic: ; 15574
|
||||
ld e, 0
|
||||
ld a, [MusicFadeIDLo]
|
||||
ld a, [MusicFadeID]
|
||||
ld d, 0
|
||||
ld a, [MusicFadeIDHi]
|
||||
ld a, [MusicFadeID + 1]
|
||||
ld a, $4
|
||||
ld [MusicFade], a
|
||||
call RotateThreePalettesRight
|
||||
|
@ -370,9 +370,9 @@ BuyMenu: ; 15c62
|
||||
call FadeToMenu
|
||||
callba BlankScreen
|
||||
xor a
|
||||
ld [wd045 + 1], a
|
||||
ld [wMenuScrollPositionBackup], a
|
||||
ld a, 1
|
||||
ld [wd045], a
|
||||
ld [wMenuCursorBufferBackup], a
|
||||
.loop
|
||||
call BuyMenuLoop ; menu loop
|
||||
jr nc, .loop
|
||||
@ -471,15 +471,15 @@ BuyMenuLoop: ; 15cef
|
||||
call UpdateSprites
|
||||
ld hl, MenuDataHeader_Buy
|
||||
call CopyMenuDataHeader
|
||||
ld a, [wd045]
|
||||
ld a, [wMenuCursorBufferBackup]
|
||||
ld [wMenuCursorBuffer], a
|
||||
ld a, [wd045 + 1]
|
||||
ld a, [wMenuScrollPositionBackup]
|
||||
ld [wMenuScrollPosition], a
|
||||
call ScrollingMenu
|
||||
ld a, [wMenuScrollPosition]
|
||||
ld [wd045 + 1], a
|
||||
ld [wMenuScrollPositionBackup], a
|
||||
ld a, [wMenuCursorY]
|
||||
ld [wd045], a
|
||||
ld [wMenuCursorBufferBackup], a
|
||||
call SpeechTextBox
|
||||
ld a, [wMenuJoypad]
|
||||
cp B_BUTTON
|
||||
|
@ -178,7 +178,7 @@ InitPartyMenuIcon: ; 8e908 (23:6908)
|
||||
; x coord
|
||||
ld e, $10
|
||||
; type is partymon icon
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
||||
call InitSpriteAnimStruct
|
||||
pop af
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
@ -215,7 +215,9 @@ SetPartyMonIconAnimSpeed: ; 8e936 (23:6936)
|
||||
; 8e95e (23:695e)
|
||||
|
||||
.speeds ; 8e95e
|
||||
db $00, $40, $80
|
||||
db $00 ; HP_GREEN
|
||||
db $40 ; HP_YELLOW
|
||||
db $80 ; HP_RED
|
||||
; 8e961
|
||||
|
||||
NamingScreen_InitAnimatedMonIcon: ; 8e961 (23:6961)
|
||||
@ -225,7 +227,7 @@ NamingScreen_InitAnimatedMonIcon: ; 8e961 (23:6961)
|
||||
xor a
|
||||
call GetIconGFX
|
||||
depixel 4, 4, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
@ -238,9 +240,9 @@ MoveList_InitAnimatedMonIcon: ; 8e97d (23:697d)
|
||||
ld [CurIcon], a
|
||||
xor a
|
||||
call GetIconGFX
|
||||
ld d, 3 * 8 + 2
|
||||
ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
|
||||
ld e, 4 * 8 + 4
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
@ -376,7 +378,7 @@ FreezeMonIcons: ; 8ea4a
|
||||
jr .ok
|
||||
|
||||
.loadwithtwo
|
||||
ld a, SPRITE_ANIM_SEQ_02
|
||||
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
||||
|
||||
.ok
|
||||
push hl
|
||||
@ -407,7 +409,7 @@ UnfreezeMonIcons: ; 8ea71
|
||||
ld b, h
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
ld [hl], SPRITE_ANIM_SEQ_01
|
||||
ld [hl], SPRITE_ANIM_SEQ_PARTY_MON
|
||||
pop hl
|
||||
.next
|
||||
ld bc, $10
|
||||
@ -428,11 +430,11 @@ HoldSwitchmonIcon: ; 8ea8c
|
||||
jr z, .next
|
||||
cp d
|
||||
jr z, .is_switchmon
|
||||
ld a, SPRITE_ANIM_SEQ_03
|
||||
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
||||
jr .join_back
|
||||
|
||||
.is_switchmon
|
||||
ld a, SPRITE_ANIM_SEQ_02
|
||||
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
||||
.join_back
|
||||
push hl
|
||||
ld c, l
|
||||
|
@ -9,8 +9,7 @@ MonMenuOptionStrings: ; 24caf
|
||||
; 24cd9
|
||||
|
||||
MonMenuOptions: ; 24cd9
|
||||
|
||||
; Moves
|
||||
; moves
|
||||
db MONMENU_FIELD_MOVE, MONMENU_CUT, CUT
|
||||
db MONMENU_FIELD_MOVE, MONMENU_FLY, FLY
|
||||
db MONMENU_FIELD_MOVE, MONMENU_SURF, SURF
|
||||
@ -25,8 +24,7 @@ MonMenuOptions: ; 24cd9
|
||||
db MONMENU_FIELD_MOVE, MONMENU_ROCKSMASH, ROCK_SMASH
|
||||
db MONMENU_FIELD_MOVE, MONMENU_MILKDRINK, MILK_DRINK
|
||||
db MONMENU_FIELD_MOVE, MONMENU_SWEETSCENT, SWEET_SCENT
|
||||
|
||||
; Options
|
||||
; options
|
||||
db MONMENU_MENUOPTION, MONMENU_STATS, 1 ; STATS
|
||||
db MONMENU_MENUOPTION, MONMENU_SWITCH, 2 ; SWITCH
|
||||
db MONMENU_MENUOPTION, MONMENU_ITEM, 3 ; ITEM
|
||||
@ -34,7 +32,6 @@ MonMenuOptions: ; 24cd9
|
||||
db MONMENU_MENUOPTION, MONMENU_MOVE, 5 ; MOVE
|
||||
db MONMENU_MENUOPTION, MONMENU_MAIL, 6 ; MAIL
|
||||
db MONMENU_MENUOPTION, MONMENU_ERROR, 7 ; ERROR!
|
||||
|
||||
db -1
|
||||
; 24d19
|
||||
|
||||
@ -216,7 +213,7 @@ GetMonSubmenuItems: ; 24dd4
|
||||
|
||||
.skip2
|
||||
ld a, [Buffer1]
|
||||
cp NUM_MON_SUBMENU_ITEMS
|
||||
cp NUM_MONMENU_ITEMS
|
||||
jr z, .ok2
|
||||
ld a, MONMENU_CANCEL
|
||||
call AddMonMenuItem
|
||||
@ -261,7 +258,7 @@ ResetMonSubmenu: ; 24e68
|
||||
xor a
|
||||
ld [Buffer1], a
|
||||
ld hl, Buffer2
|
||||
ld bc, NUM_MON_SUBMENU_ITEMS + 1
|
||||
ld bc, NUM_MONMENU_ITEMS + 1
|
||||
call ByteFill
|
||||
ret
|
||||
; 24e76
|
||||
|
@ -1543,7 +1543,7 @@ CalcPkmnStatC: ; e17b
|
||||
call Divide
|
||||
ld a, c
|
||||
cp STAT_HP
|
||||
ld a, 5
|
||||
ld a, STAT_MIN_NORMAL
|
||||
jr nz, .not_hp
|
||||
ld a, [CurPartyLevel]
|
||||
ld b, a
|
||||
@ -1556,7 +1556,7 @@ CalcPkmnStatC: ; e17b
|
||||
ld [hMultiplicand + 1], a
|
||||
|
||||
.no_overflow_3
|
||||
ld a, 10
|
||||
ld a, STAT_MIN_HP
|
||||
|
||||
.not_hp
|
||||
ld b, a
|
||||
|
@ -815,7 +815,7 @@ Function104e93: ; 104e93 (41:4e93)
|
||||
ld c, rRP % $100
|
||||
ld d, $3d
|
||||
call Function104dd1
|
||||
ld hl, hPrintNum2 ; $ffb4 (aliases: hMultiplicand)
|
||||
ld hl, hPrintNum2
|
||||
ld a, $5a
|
||||
ld [hli], a
|
||||
ld [hl], b
|
||||
@ -830,7 +830,7 @@ Function104e93: ; 104e93 (41:4e93)
|
||||
ld a, [hPrintNum6]
|
||||
ld [hPrintNum3], a
|
||||
push hl
|
||||
ld hl, hPrintNum2 ; $ffb4 (aliases: hMultiplicand)
|
||||
ld hl, hPrintNum2
|
||||
ld b, $2
|
||||
call Function104ed6
|
||||
ld hl, hMGStatusFlags
|
||||
@ -934,7 +934,7 @@ Function104f57: ; 104f57 (41:4f57)
|
||||
ld [hPrintNum6], a
|
||||
push bc
|
||||
push hl
|
||||
ld hl, hPrintNum2 ; $ffb4 (aliases: hMultiplicand)
|
||||
ld hl, hPrintNum2
|
||||
ld b, $2
|
||||
call Function104faf
|
||||
ld a, [hPrintNum3]
|
||||
@ -954,11 +954,11 @@ Function104f57: ; 104f57 (41:4f57)
|
||||
ld e, a
|
||||
push hl
|
||||
push de
|
||||
ld hl, hPrintNum2 ; $ffb4 (aliases: hMultiplicand)
|
||||
ld hl, hPrintNum2
|
||||
ld b, $2
|
||||
call Function104faf
|
||||
pop de
|
||||
ld hl, hPrintNum2 ; $ffb4 (aliases: hMultiplicand)
|
||||
ld hl, hPrintNum2
|
||||
ld a, [hli]
|
||||
xor d
|
||||
ld b, a
|
||||
|
@ -9,7 +9,7 @@ PrepMysteryGiftDataToSend: ; 2c642 (b:4642)
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
ld b, a
|
||||
inc de
|
||||
inc de ; wc802
|
||||
ld a, [hl]
|
||||
ld [de], a
|
||||
ld c, a
|
||||
|
@ -419,7 +419,7 @@ NamingScreenJoypadLoop: ; 11915
|
||||
jr nz, .got_cursor_position
|
||||
ld d, 8 * 8
|
||||
.got_cursor_position
|
||||
ld a, SPRITE_ANIM_INDEX_02
|
||||
ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld a, c
|
||||
ld [wNamingScreenCursorObjectPointer], a
|
||||
@ -946,11 +946,11 @@ LoadNamingScreenGFX: ; 11c51
|
||||
; 11cb7
|
||||
|
||||
NamingScreenGFX_Border: ; 11cb7
|
||||
INCBIN "gfx/unknown/011cb7.2bpp"
|
||||
INCBIN "gfx/namingscreen/border.2bpp"
|
||||
; 11cc7
|
||||
|
||||
NamingScreenGFX_Cursor: ; 11cc7
|
||||
INCBIN "gfx/unknown/011cc7.2bpp"
|
||||
INCBIN "gfx/namingscreen/cursor.2bpp"
|
||||
; 11ce7
|
||||
|
||||
NameInputLower:
|
||||
@ -985,16 +985,16 @@ BoxNameInputUpper:
|
||||
|
||||
; 11e5d
|
||||
|
||||
GFX_11e5d: ; ????
|
||||
INCBIN "gfx/unknown/011e5d.1bpp"
|
||||
NamingScreenGFX_End: ; unused
|
||||
INCBIN "gfx/namingscreen/end.1bpp"
|
||||
; 11e6d
|
||||
|
||||
NamingScreenGFX_MiddleLine:
|
||||
INCBIN "gfx/unknown/011e65.1bpp"
|
||||
INCBIN "gfx/namingscreen/middle_line.1bpp"
|
||||
; 11e6d
|
||||
|
||||
NamingScreenGFX_UnderLine: ; 11e6d
|
||||
INCBIN "gfx/unknown/011e6d.1bpp"
|
||||
INCBIN "gfx/namingscreen/underline.1bpp"
|
||||
; 11e75
|
||||
|
||||
_ComposeMailMessage: ; 11e75 (mail?)
|
||||
@ -1039,7 +1039,7 @@ _ComposeMailMessage: ; 11e75 (mail?)
|
||||
|
||||
; init mail icon
|
||||
depixel 3, 2
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
||||
call _InitSpriteAnimStruct
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
@ -1174,7 +1174,7 @@ INCBIN "gfx/icon/mail2.2bpp"
|
||||
|
||||
.init_blinking_cursor ; 1201b (4:601b)
|
||||
depixel 9, 2
|
||||
ld a, SPRITE_ANIM_INDEX_09
|
||||
ld a, SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld a, c
|
||||
ld [wNamingScreenCursorObjectPointer], a
|
||||
|
@ -181,7 +181,7 @@ MapCallbackSprites_LoadUsedSpritesGFX: ; 14209
|
||||
callba LoadEmote
|
||||
call GetMapPermission
|
||||
call CheckOutdoorMap
|
||||
ld c, EMOTE_0B
|
||||
ld c, EMOTE_GRASS_RUSTLE
|
||||
jr z, .outdoor
|
||||
ld c, EMOTE_BOULDER_DUST
|
||||
.outdoor
|
||||
@ -723,10 +723,8 @@ emote_header: MACRO
|
||||
ENDM
|
||||
|
||||
EmotesPointers: ; 144d
|
||||
; dw source address
|
||||
; db length, bank
|
||||
; dw dest address
|
||||
|
||||
; entries correspond to EMOTE_* constants
|
||||
; graphics address, length, starting tile
|
||||
emote_header ShockEmote, 4, $78
|
||||
emote_header QuestionEmote, 4, $78
|
||||
emote_header HappyEmote, 4, $78
|
||||
@ -736,9 +734,9 @@ EmotesPointers: ; 144d
|
||||
emote_header SleepEmote, 4, $78
|
||||
emote_header FishEmote, 4, $78
|
||||
emote_header JumpShadowGFX, 1, $7c
|
||||
emote_header FishingRodGFX2, 2, $7c
|
||||
emote_header FishingRodGFX, 2, $7c
|
||||
emote_header BoulderDustGFX, 2, $7e
|
||||
emote_header FishingRodGFX4, 1, $7e
|
||||
emote_header GrassRustleGFX, 1, $7e
|
||||
; 14495
|
||||
|
||||
|
||||
|
@ -1716,6 +1716,6 @@ TextJump_YouCantUseItInABattle: ; 0x10b11
|
||||
; 0x10b16
|
||||
|
||||
PackMenuGFX:
|
||||
INCBIN "gfx/misc/pack_menu.2bpp"
|
||||
INCBIN "gfx/pack/pack_menu.2bpp"
|
||||
PackGFX:
|
||||
INCBIN "gfx/misc/pack.2bpp"
|
||||
INCBIN "gfx/pack/pack.2bpp"
|
||||
|
@ -203,7 +203,7 @@ ChooseRandomCaller: ; 900bf (24:40bf)
|
||||
GetAvailableCallers: ; 900de (24:40de)
|
||||
callba CheckTime
|
||||
ld a, c
|
||||
ld [EngineBuffer1], a ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput)
|
||||
ld [EngineBuffer1], a
|
||||
ld hl, EngineBuffer3
|
||||
ld bc, 11
|
||||
xor a
|
||||
@ -219,7 +219,7 @@ GetAvailableCallers: ; 900de (24:40de)
|
||||
ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME
|
||||
ld bc, PHONE_TABLE_WIDTH
|
||||
call AddNTimes
|
||||
ld a, [EngineBuffer1] ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput)
|
||||
ld a, [EngineBuffer1]
|
||||
and [hl]
|
||||
jr z, .not_good_for_call
|
||||
ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME
|
||||
@ -381,11 +381,11 @@ Function90199: ; 90199 (24:4199)
|
||||
|
||||
.DoPhoneCall:
|
||||
ld a, b
|
||||
ld [wd002], a
|
||||
ld [PhoneScriptBank], a
|
||||
ld a, l
|
||||
ld [wd003], a
|
||||
ld [PhoneCaller], a
|
||||
ld a, h
|
||||
ld [wd004], a
|
||||
ld [PhoneCaller + 1], a
|
||||
ld b, BANK(UnknownScript_0x90205)
|
||||
ld de, UnknownScript_0x90205
|
||||
call ExecuteCallbackScript
|
||||
@ -495,9 +495,9 @@ PhoneCall:: ; 9029a
|
||||
ld a, b
|
||||
ld [PhoneScriptBank], a
|
||||
ld a, e
|
||||
ld [PhoneCallerLo], a
|
||||
ld [PhoneCaller], a
|
||||
ld a, d
|
||||
ld [PhoneCallerHi], a
|
||||
ld [PhoneCaller + 1], a
|
||||
call Phone_FirstOfTwoRings
|
||||
call Phone_FirstOfTwoRings
|
||||
callba TrainerRankings_PhoneCalls
|
||||
@ -518,14 +518,14 @@ Phone_FirstOfTwoRings: ; 902b3
|
||||
Phone_CallerTextboxWithName2: ; 902c9
|
||||
call Phone_CallerTextbox
|
||||
hlcoord 1, 2
|
||||
ld [hl], $62
|
||||
ld [hl], "<PHONE>"
|
||||
inc hl
|
||||
inc hl
|
||||
ld a, [PhoneScriptBank]
|
||||
ld b, a
|
||||
ld a, [PhoneCallerLo]
|
||||
ld a, [PhoneCaller]
|
||||
ld e, a
|
||||
ld a, [PhoneCallerHi]
|
||||
ld a, [PhoneCaller + 1]
|
||||
ld d, a
|
||||
call FarPlaceString
|
||||
ret
|
||||
@ -618,7 +618,7 @@ Function90363: ; 90363 (24:4363)
|
||||
push bc
|
||||
call Phone_CallerTextbox
|
||||
hlcoord 1, 1
|
||||
ld [hl], $62
|
||||
ld [hl], "<PHONE>"
|
||||
inc hl
|
||||
inc hl
|
||||
ld d, h
|
||||
@ -769,7 +769,7 @@ phone: MACRO
|
||||
db \6
|
||||
dba \7 ; script 2
|
||||
ENDM
|
||||
|
||||
; entries correspond to PHONE_* constants
|
||||
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
|
||||
phone TRAINER_NONE, PHONECONTACT_MOM, KRISS_HOUSE_1F, 7, MomPhoneScript, 0, UnusedPhoneScript
|
||||
phone TRAINER_NONE, PHONECONTACT_BIKESHOP, OAKS_LAB, 0, UnusedPhoneScript, 0, UnusedPhoneScript
|
||||
|
@ -117,7 +117,7 @@ Pokedex_CheckUnlockedUnownMode: ; 400a2
|
||||
ret
|
||||
|
||||
Pokedex_InitCursorPosition: ; 400b4
|
||||
ld hl, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
ld a, [wLastDexEntry]
|
||||
and a
|
||||
jr z, .done
|
||||
@ -512,7 +512,7 @@ Pokedex_InitOptionScreen: ; 4039d (10:439d)
|
||||
call ClearSprites
|
||||
call Pokedex_DrawOptionScreenBG
|
||||
call Pokedex_InitArrowCursor
|
||||
ld a, [wCurrentDexMode]
|
||||
ld a, [wCurrentDexMode] ; Index of the topmost visible item in a scrolling menu ???
|
||||
ld [wDexArrowCursorPosIndex], a
|
||||
call Pokedex_DisplayModeDescription
|
||||
call WaitBGMap
|
||||
@ -1479,11 +1479,11 @@ Pokedex_PrintListing: ; 40b0f (10:4b0f)
|
||||
ld a, " "
|
||||
call Pokedex_FillBox
|
||||
|
||||
; Load de with wPokedexDataStart + [wDexListingScrollOffset]
|
||||
; Load de with wPokedexOrder + [wDexListingScrollOffset]
|
||||
ld a, [wDexListingScrollOffset]
|
||||
ld e, a
|
||||
ld d, $0
|
||||
ld hl, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
add hl, de
|
||||
ld e, l
|
||||
ld d, h
|
||||
@ -1583,7 +1583,7 @@ Pokedex_GetSelectedMon: ; 40bb1
|
||||
add [hl]
|
||||
ld e, a
|
||||
ld d, $0
|
||||
ld hl, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [wd265], a
|
||||
@ -1614,8 +1614,8 @@ Pokedex_CheckSeen: ; 40bd0
|
||||
|
||||
|
||||
Pokedex_OrderMonsByMode: ; 40bdc
|
||||
ld hl, wPokedexDataStart
|
||||
ld bc, wPokedexMetadata - wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
ld bc, wPokedexOrderEnd - wPokedexOrder
|
||||
xor a
|
||||
call ByteFill
|
||||
ld a, [wCurrentDexMode]
|
||||
@ -1632,7 +1632,7 @@ Pokedex_OrderMonsByMode: ; 40bdc
|
||||
|
||||
.NewMode: ; 40bf6 (10:4bf6)
|
||||
ld de, NewPokedexOrder
|
||||
ld hl, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
ld c, NUM_POKEMON
|
||||
.loopnew
|
||||
ld a, [de]
|
||||
@ -1644,7 +1644,7 @@ Pokedex_OrderMonsByMode: ; 40bdc
|
||||
ret
|
||||
|
||||
.OldMode: ; 40c08 (10:4c08)
|
||||
ld hl, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
ld a, $1
|
||||
ld c, NUM_POKEMON
|
||||
.loopold
|
||||
@ -1656,7 +1656,7 @@ Pokedex_OrderMonsByMode: ; 40bdc
|
||||
ret
|
||||
|
||||
.FindLastSeen: ; 40c18 (10:4c18)
|
||||
ld hl, wPokedexDataStart + NUM_POKEMON - 1
|
||||
ld hl, wPokedexOrder + NUM_POKEMON - 1
|
||||
ld d, NUM_POKEMON
|
||||
ld e, d
|
||||
.loopfindend
|
||||
@ -1675,7 +1675,7 @@ Pokedex_OrderMonsByMode: ; 40bdc
|
||||
Pokedex_ABCMode: ; 40c30
|
||||
xor a
|
||||
ld [wDexListingEnd], a
|
||||
ld hl, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
ld de, AlphabeticalPokedexOrder
|
||||
ld c, NUM_POKEMON
|
||||
.loop1abc
|
||||
@ -1915,8 +1915,8 @@ Pokedex_SearchForMons: ; 41086
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld [wDexConvertedMonType], a
|
||||
ld hl, wPokedexDataStart
|
||||
ld de, wPokedexDataStart
|
||||
ld hl, wPokedexOrder
|
||||
ld de, wPokedexOrder
|
||||
ld c, NUM_POKEMON
|
||||
xor a
|
||||
ld [wDexSearchResultCount], a
|
||||
|
@ -136,7 +136,7 @@ Pokegear_LoadGFX: ; 90c4e
|
||||
; 90cb2
|
||||
|
||||
FastShipGFX: ; 90cb2
|
||||
INCBIN "gfx/misc/fast_ship.2bpp"
|
||||
INCBIN "gfx/pokegear/fast_ship.2bpp"
|
||||
; 90d32
|
||||
|
||||
InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32)
|
||||
@ -751,7 +751,7 @@ TownMap_GetKantoLandmarkLimits: ; 910e8
|
||||
PokegearRadio_Init: ; 910f9 (24:50f9)
|
||||
call InitPokegearTilemap
|
||||
depixel 4, 10, 4, 4
|
||||
ld a, SPRITE_ANIM_INDEX_14
|
||||
ld a, SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -1407,7 +1407,7 @@ PokegearText_DeleteStoredNumber: ; 0x914d8
|
||||
; 0x914dd
|
||||
|
||||
PokegearSpritesGFX: ; 914dd
|
||||
INCBIN "gfx/misc/pokegear_sprites.2bpp.lz"
|
||||
INCBIN "gfx/pokegear/pokegear_sprites.2bpp.lz"
|
||||
; 9150d
|
||||
|
||||
RadioTilemapRLE: ; 9150d
|
||||
@ -1619,8 +1619,8 @@ RadioChannels:
|
||||
|
||||
LoadStation_OaksPokemonTalk: ; 91753 (24:5753)
|
||||
xor a ; OAKS_POKEMON_TALK
|
||||
ld [wd002], a
|
||||
ld [wd005], a
|
||||
ld [wCurrentRadioLine], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1629,9 +1629,9 @@ LoadStation_OaksPokemonTalk: ; 91753 (24:5753)
|
||||
|
||||
LoadStation_PokedexShow: ; 91766 (24:5766)
|
||||
ld a, POKEDEX_SHOW
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1640,9 +1640,9 @@ LoadStation_PokedexShow: ; 91766 (24:5766)
|
||||
|
||||
LoadStation_PokemonMusic: ; 9177b (24:577b)
|
||||
ld a, POKEMON_MUSIC
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1651,9 +1651,9 @@ LoadStation_PokemonMusic: ; 9177b (24:577b)
|
||||
|
||||
LoadStation_LuckyChannel: ; 91790 (24:5790)
|
||||
ld a, LUCKY_CHANNEL
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1662,9 +1662,9 @@ LoadStation_LuckyChannel: ; 91790 (24:5790)
|
||||
|
||||
LoadStation_BuenasPassword: ; 917a5 (24:57a5)
|
||||
ld a, BUENAS_PASSWORD
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1682,9 +1682,9 @@ NotBuenasPasswordName: db "@"
|
||||
|
||||
LoadStation_UnownRadio: ; 917d5 (24:57d5)
|
||||
ld a, UNOWN_RADIO
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1693,9 +1693,9 @@ LoadStation_UnownRadio: ; 917d5 (24:57d5)
|
||||
|
||||
LoadStation_PlacesAndPeople: ; 917ea (24:57ea)
|
||||
ld a, PLACES_AND_PEOPLE
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1704,9 +1704,9 @@ LoadStation_PlacesAndPeople: ; 917ea (24:57ea)
|
||||
|
||||
LoadStation_LetsAllSing: ; 917ff (24:57ff)
|
||||
ld a, LETS_ALL_SING
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1717,9 +1717,9 @@ LoadStation_LetsAllSing: ; 917ff (24:57ff)
|
||||
|
||||
LoadStation_RocketRadio: ; 91814
|
||||
ld a, ROCKET_RADIO
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1730,9 +1730,9 @@ LoadStation_RocketRadio: ; 91814
|
||||
|
||||
LoadStation_PokeFluteRadio: ; 91829 (24:5829)
|
||||
ld a, POKE_FLUTE_RADIO
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1741,9 +1741,9 @@ LoadStation_PokeFluteRadio: ; 91829 (24:5829)
|
||||
|
||||
LoadStation_EvolutionRadio: ; 9183e (24:583e)
|
||||
ld a, EVOLUTION_RADIO
|
||||
ld [wd002], a
|
||||
ld [wCurrentRadioLine], a
|
||||
xor a
|
||||
ld [wd005], a
|
||||
ld [wNumRadioLinesPrinted], a
|
||||
ld a, BANK(PlayRadioShow)
|
||||
ld hl, PlayRadioShow
|
||||
call Radio_BackUpFarCallParams
|
||||
@ -1855,20 +1855,20 @@ _TownMap: ; 9191c
|
||||
ld a, $e3
|
||||
ld [rLCDC], a
|
||||
call TownMap_GetCurrentLandmark
|
||||
ld [wd002], a
|
||||
ld [wd003], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
ld [wTownMapCursorLandmark], a
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
call .InitTilemap
|
||||
call WaitBGMap2
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
call PokegearMap_InitPlayerIcon
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
call PokegearMap_InitCursor
|
||||
ld a, c
|
||||
ld [wd004], a
|
||||
ld [wTownMapCursorObjectPointer], a
|
||||
ld a, b
|
||||
ld [wd005], a
|
||||
ld [wTownMapCursorObjectPointer + 1], a
|
||||
ld b, SCGB_POKEGEAR_PALS
|
||||
call GetSGBLayout
|
||||
call SetPalettes
|
||||
@ -1880,7 +1880,7 @@ _TownMap: ; 9191c
|
||||
call DelayFrame
|
||||
|
||||
.dmg
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
cp KANTO_LANDMARK
|
||||
jr nc, .kanto
|
||||
ld d, KANTO_LANDMARK - 1
|
||||
@ -1925,7 +1925,7 @@ _TownMap: ; 9191c
|
||||
jr .loop
|
||||
|
||||
.pressed_up
|
||||
ld hl, wd003
|
||||
ld hl, wTownMapCursorLandmark
|
||||
ld a, [hl]
|
||||
cp d
|
||||
jr c, .okay
|
||||
@ -1938,7 +1938,7 @@ _TownMap: ; 9191c
|
||||
jr .next
|
||||
|
||||
.pressed_down
|
||||
ld hl, wd003
|
||||
ld hl, wTownMapCursorLandmark
|
||||
ld a, [hl]
|
||||
cp e
|
||||
jr nz, .okay2
|
||||
@ -1951,20 +1951,20 @@ _TownMap: ; 9191c
|
||||
|
||||
.next
|
||||
push de
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
call PokegearMap_UpdateLandmarkName
|
||||
ld a, [wd004]
|
||||
ld a, [wTownMapCursorObjectPointer]
|
||||
ld c, a
|
||||
ld a, [wd005]
|
||||
ld a, [wTownMapCursorObjectPointer + 1]
|
||||
ld b, a
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
call PokegearMap_UpdateCursorPosition
|
||||
pop de
|
||||
jr .loop2
|
||||
; 91a04
|
||||
|
||||
.InitTilemap: ; 91a04
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
cp KANTO_LANDMARK
|
||||
jr nc, .kanto2
|
||||
ld e, $0
|
||||
@ -1992,7 +1992,7 @@ _TownMap: ; 9191c
|
||||
call ByteFill
|
||||
hlcoord 19, 2
|
||||
ld [hl], $17
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
call PokegearMap_UpdateLandmarkName
|
||||
callba TownMapPals
|
||||
ret
|
||||
@ -2147,7 +2147,7 @@ _FlyMap: ; 91af3
|
||||
jr .exit
|
||||
|
||||
.pressedA
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld l, a
|
||||
ld h, 0
|
||||
add hl, hl
|
||||
@ -2155,7 +2155,7 @@ _FlyMap: ; 91af3
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
.exit
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
pop af
|
||||
ld [hInMenu], a
|
||||
call ClearBGPalettes
|
||||
@ -2165,7 +2165,7 @@ _FlyMap: ; 91af3
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld [hBGMapAddress + 1], a
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld e, a
|
||||
ret
|
||||
|
||||
@ -2186,7 +2186,7 @@ FlyMapScroll: ; 91b73
|
||||
ret
|
||||
|
||||
.ScrollNext:
|
||||
ld hl, wd002
|
||||
ld hl, wTownMapPlayerIconLandmark
|
||||
ld a, [hl]
|
||||
cp d
|
||||
jr nz, .NotAtEndYet
|
||||
@ -2200,7 +2200,7 @@ FlyMapScroll: ; 91b73
|
||||
jr .Finally
|
||||
|
||||
.ScrollPrev:
|
||||
ld hl, wd002
|
||||
ld hl, wTownMapPlayerIconLandmark
|
||||
ld a, [hl]
|
||||
cp e
|
||||
jr nz, .NotAtStartYet
|
||||
@ -2269,7 +2269,7 @@ TownMapBubble: ; 91bb5
|
||||
|
||||
.Name:
|
||||
; We need the map location of the default flypoint
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld l, a
|
||||
ld h, 0
|
||||
add hl, hl ; two bytes per flypoint
|
||||
@ -2285,7 +2285,7 @@ TownMapBubble: ; 91bb5
|
||||
; 91c17
|
||||
|
||||
GetMapCursorCoordinates: ; 91c17
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld l, a
|
||||
ld h, $0
|
||||
add hl, hl
|
||||
@ -2293,9 +2293,9 @@ GetMapCursorCoordinates: ; 91c17
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
callba GetLandmarkCoords
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorCoordinates]
|
||||
ld c, a
|
||||
ld a, [wd004]
|
||||
ld a, [wTownMapCursorCoordinates + 1]
|
||||
ld b, a
|
||||
ld hl, $4
|
||||
add hl, bc
|
||||
@ -2389,8 +2389,7 @@ FlyMap: ; 91c90
|
||||
ld c, a
|
||||
call GetWorldMapLocation
|
||||
; If we're not in a valid location, i.e. Pokecenter floor 2F,
|
||||
|
||||
; the backup map information is used
|
||||
; the backup map information is used.
|
||||
cp SPECIAL_MAP
|
||||
jr nz, .CheckRegion
|
||||
ld a, [BackupMapGroup]
|
||||
@ -2399,7 +2398,7 @@ FlyMap: ; 91c90
|
||||
ld c, a
|
||||
call GetWorldMapLocation
|
||||
.CheckRegion:
|
||||
; The first 46 locations are part of Johto. The rest are in Kanto
|
||||
; The first 46 locations are part of Johto. The rest are in Kanto.
|
||||
cp KANTO_LANDMARK
|
||||
jr nc, .KantoFlyMap
|
||||
.JohtoFlyMap:
|
||||
@ -2407,10 +2406,10 @@ FlyMap: ; 91c90
|
||||
push af
|
||||
; Start from New Bark Town
|
||||
ld a, FLY_NEW_BARK
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
; Flypoints begin at New Bark Town...
|
||||
ld [StartFlypoint], a
|
||||
; ..and end at Silver Cave
|
||||
; ..and end at Silver Cave.
|
||||
ld a, FLY_MT_SILVER
|
||||
ld [EndFlypoint], a
|
||||
; Fill out the map
|
||||
@ -2422,17 +2421,13 @@ FlyMap: ; 91c90
|
||||
|
||||
.KantoFlyMap:
|
||||
; The event that there are no flypoints enabled in a map is not
|
||||
|
||||
; accounted for. As a result, if you attempt to select a flypoint
|
||||
; when there are none enabled, the game will crash. Additionally,
|
||||
|
||||
; the flypoint selection has a default starting point that
|
||||
; can be flown to even if none are enabled
|
||||
|
||||
; can be flown to even if none are enabled.
|
||||
; To prevent both of these things from happening when the player
|
||||
; enters Kanto, fly access is restricted until Indigo Plateau is
|
||||
|
||||
; visited and its flypoint enabled
|
||||
; visited and its flypoint enabled.
|
||||
push af
|
||||
ld c, SPAWN_INDIGO
|
||||
call HasVisitedSpawn
|
||||
@ -2447,9 +2442,8 @@ FlyMap: ; 91c90
|
||||
ld a, FLY_INDIGO
|
||||
ld [EndFlypoint], a
|
||||
; Because Indigo Plateau is the first flypoint the player
|
||||
|
||||
; visits, it's made the default flypoint
|
||||
ld [wd002], a
|
||||
; visits, it's made the default flypoint.
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
; Fill out the map
|
||||
call FillKantoMap
|
||||
call .MapHud
|
||||
@ -2462,7 +2456,7 @@ FlyMap: ; 91c90
|
||||
|
||||
; Start from New Bark Town
|
||||
ld a, FLY_NEW_BARK
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
; Flypoints begin at New Bark Town...
|
||||
ld [StartFlypoint], a
|
||||
; ..and end at Silver Cave
|
||||
@ -2477,21 +2471,21 @@ FlyMap: ; 91c90
|
||||
call TownMapBGUpdate
|
||||
call TownMapMon
|
||||
ld a, c
|
||||
ld [wd003], a
|
||||
ld [wTownMapCursorCoordinates], a
|
||||
ld a, b
|
||||
ld [wd004], a
|
||||
ld [wTownMapCursorCoordinates + 1], a
|
||||
ret
|
||||
|
||||
; 91d11
|
||||
|
||||
_Area: ; 91d11
|
||||
; e: Current landmark
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
push af
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
push af
|
||||
ld a, e
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
call ClearSprites
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
@ -2545,9 +2539,9 @@ _Area: ; 91d11
|
||||
.a_b
|
||||
call ClearSprites
|
||||
pop af
|
||||
ld [wd003], a
|
||||
ld [wTownMapCursorLandmark], a
|
||||
pop af
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
ret
|
||||
|
||||
; 91d9b
|
||||
@ -2636,7 +2630,7 @@ _Area: ; 91d11
|
||||
; 91e1e
|
||||
|
||||
.GetAndPlaceNest: ; 91e1e
|
||||
ld [wd003], a
|
||||
ld [wTownMapCursorLandmark], a
|
||||
ld e, a
|
||||
callba FindNest ; load nest landmarks into TileMap[0,0]
|
||||
decoord 0, 0
|
||||
@ -2678,7 +2672,7 @@ _Area: ; 91d11
|
||||
.HideNestsShowPlayer: ; 91e5a
|
||||
call .CheckPlayerLocation
|
||||
ret c
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld e, a
|
||||
callba GetLandmarkCoords
|
||||
ld c, e
|
||||
@ -2731,22 +2725,21 @@ _Area: ; 91d11
|
||||
|
||||
.CheckPlayerLocation: ; 91ea9
|
||||
; Don't show the player's sprite if you're
|
||||
|
||||
; not in the same region as what's currently
|
||||
; on the screen.
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
cp FAST_SHIP
|
||||
jr z, .johto
|
||||
cp KANTO_LANDMARK
|
||||
jr c, .johto
|
||||
.kanto
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
and a
|
||||
jr z, .clear
|
||||
jr .ok
|
||||
|
||||
.johto
|
||||
ld a, [wd003]
|
||||
ld a, [wTownMapCursorLandmark]
|
||||
and a
|
||||
jr nz, .clear
|
||||
.ok
|
||||
@ -2764,7 +2757,7 @@ _Area: ; 91d11
|
||||
; 91ed0
|
||||
|
||||
.GetPlayerOrFastShipIcon: ; 91ed0
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
cp FAST_SHIP
|
||||
jr z, .FastShip
|
||||
callba GetPlayerIcon
|
||||
@ -2910,7 +2903,7 @@ TownMapMon: ; 91f7b
|
||||
callba GetSpeciesIcon
|
||||
; Animation/palette
|
||||
depixel 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_00
|
||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -2977,11 +2970,11 @@ LoadTownMapGFX: ; 91ff2
|
||||
; 91fff
|
||||
|
||||
JohtoMap: ; 91fff
|
||||
INCBIN "gfx/misc/johto.bin"
|
||||
INCBIN "gfx/pokegear/johto.bin"
|
||||
; 92168
|
||||
|
||||
KantoMap: ; 92168
|
||||
INCBIN "gfx/misc/kanto.bin"
|
||||
INCBIN "gfx/pokegear/kanto.bin"
|
||||
; 922d1
|
||||
|
||||
PokedexNestIconGFX: ; 922d1
|
||||
@ -2991,7 +2984,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
|
||||
; XXX
|
||||
xor a
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
call ClearSprites
|
||||
@ -3019,9 +3012,9 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
call TownMapBGUpdate
|
||||
call TownMapMon
|
||||
ld a, c
|
||||
ld [wd003], a
|
||||
ld [wTownMapCursorCoordinates], a
|
||||
ld a, b
|
||||
ld [wd004], a
|
||||
ld [wTownMapCursorCoordinates + 1], a
|
||||
ld b, SCGB_POKEGEAR_PALS
|
||||
call GetSGBLayout
|
||||
call SetPalettes
|
||||
@ -3045,7 +3038,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
jr .finished_a_b
|
||||
|
||||
.pressedA
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld l, a
|
||||
ld h, 0
|
||||
add hl, hl
|
||||
@ -3053,7 +3046,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
.finished_a_b
|
||||
ld [wd002], a
|
||||
ld [wTownMapPlayerIconLandmark], a
|
||||
pop af
|
||||
ld [hInMenu], a
|
||||
call ClearBGPalettes
|
||||
@ -3063,7 +3056,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
ld [hBGMapAddress], a
|
||||
ld a, VBGMap0 / $100
|
||||
ld [hBGMapAddress + 1], a
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
ld e, a
|
||||
ret
|
||||
|
||||
@ -3080,7 +3073,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
ret
|
||||
|
||||
.down_right
|
||||
ld hl, wd002
|
||||
ld hl, wTownMapPlayerIconLandmark
|
||||
ld a, [hl]
|
||||
cp FLY_INDIGO
|
||||
jr c, .okay_dr
|
||||
@ -3090,7 +3083,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
jr .continue
|
||||
|
||||
.up_left
|
||||
ld hl, wd002
|
||||
ld hl, wTownMapPlayerIconLandmark
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr nz, .okay_ul
|
||||
@ -3098,7 +3091,7 @@ INCBIN "gfx/pokegear/flymap_label_border.1bpp"
|
||||
.okay_ul
|
||||
dec [hl]
|
||||
.continue
|
||||
ld a, [wd002]
|
||||
ld a, [wTownMapPlayerIconLandmark]
|
||||
cp KANTO_FLYPOINT
|
||||
jr c, .johto
|
||||
call FillKantoMap
|
||||
|
@ -292,13 +292,13 @@ Printer_WaitHandshake: ; 841c3 (21:41c3)
|
||||
|
||||
Printer_CopyPacket: ; 841e2 (21:41e2)
|
||||
ld a, [hli]
|
||||
ld [wca82], a
|
||||
ld [wPrinterData], a
|
||||
ld a, [hli]
|
||||
ld [wca83], a
|
||||
ld [wPrinterData + 1], a
|
||||
ld a, [hli]
|
||||
ld [wca84], a
|
||||
ld [wPrinterData + 2], a
|
||||
ld a, [hli]
|
||||
ld [wca85], a
|
||||
ld [wPrinterData + 3], a
|
||||
ld a, [hli]
|
||||
ld [wPrinterChecksum], a
|
||||
ld a, [hl]
|
||||
@ -307,7 +307,7 @@ Printer_CopyPacket: ; 841e2 (21:41e2)
|
||||
|
||||
Printer_ResetData: ; 841fb (21:41fb)
|
||||
xor a
|
||||
ld hl, wca82
|
||||
ld hl, wPrinterData
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
@ -326,7 +326,7 @@ Printer_ResetData: ; 841fb (21:41fb)
|
||||
Printer_ComputeChecksum: ; 84219 (21:4219)
|
||||
ld hl, 0
|
||||
ld bc, 4
|
||||
ld de, wca82
|
||||
ld de, wPrinterData
|
||||
call .ComputeChecksum
|
||||
ld a, [wPrinterSendByteCounter]
|
||||
ld c, a
|
||||
@ -476,10 +476,10 @@ _PrinterReceive:: ; 842db
|
||||
dw Printer_DoNothing ; 00
|
||||
|
||||
dw Printer_Send0x33 ; 01
|
||||
dw Printer_Sendwca82 ; 02
|
||||
dw Printer_Sendwca83 ; 03
|
||||
dw Printer_Sendwca84 ; 04
|
||||
dw Printer_Sendwca85 ; 05
|
||||
dw Printer_SendPrinterData1 ; 02
|
||||
dw Printer_SendPrinterData2 ; 03
|
||||
dw Printer_SendPrinterData3 ; 04
|
||||
dw Printer_SendPrinterData4 ; 05
|
||||
dw Printer_SendNextByte ; 06
|
||||
dw Printer_SendwPrinterChecksumLo ; 07
|
||||
dw Printer_SendwPrinterChecksumHi ; 08
|
||||
@ -524,26 +524,26 @@ Printer_Send0x33: ; 84330 (21:4330)
|
||||
call Printer_NextInstruction
|
||||
ret
|
||||
|
||||
Printer_Sendwca82: ; 84339 (21:4339)
|
||||
ld a, [wca82]
|
||||
Printer_SendPrinterData1: ; 84339 (21:4339)
|
||||
ld a, [wPrinterData]
|
||||
call Printer_SerialSend
|
||||
call Printer_NextInstruction
|
||||
ret
|
||||
|
||||
Printer_Sendwca83: ; 84343 (21:4343)
|
||||
ld a, [wca83]
|
||||
Printer_SendPrinterData2: ; 84343 (21:4343)
|
||||
ld a, [wPrinterData + 1]
|
||||
call Printer_SerialSend
|
||||
call Printer_NextInstruction
|
||||
ret
|
||||
|
||||
Printer_Sendwca84: ; 8434d (21:434d)
|
||||
ld a, [wca84]
|
||||
Printer_SendPrinterData3: ; 8434d (21:434d)
|
||||
ld a, [wPrinterData + 2]
|
||||
call Printer_SerialSend
|
||||
call Printer_NextInstruction
|
||||
ret
|
||||
|
||||
Printer_Sendwca85: ; 84357 (21:4357)
|
||||
ld a, [wca85]
|
||||
Printer_SendPrinterData4: ; 84357 (21:4357)
|
||||
ld a, [wPrinterData + 3]
|
||||
call Printer_SerialSend
|
||||
call Printer_NextInstruction
|
||||
ret
|
||||
|
@ -275,7 +275,7 @@ _PrintNum:: ; c4c7
|
||||
dec e
|
||||
ret nz
|
||||
inc hl
|
||||
ld [hl], "·"
|
||||
ld [hl], "<DOT>"
|
||||
ret
|
||||
|
||||
.PrintLeadingZero: ; c644
|
||||
|
@ -234,7 +234,7 @@ OaksPkmnTalk4:
|
||||
jr z, .done
|
||||
.next
|
||||
dec hl
|
||||
ld de, WILDMON_GRASS_STRUCTURE_LENGTH
|
||||
ld de, GRASS_WILDDATA_LENGTH
|
||||
add hl, de
|
||||
jr .loop
|
||||
|
||||
@ -249,12 +249,12 @@ endr
|
||||
cp 3
|
||||
jr z, .loop2
|
||||
|
||||
ld bc, 2 * NUM_WILDMONS_PER_AREA_TIME_OF_DAY
|
||||
ld bc, 2 * NUM_GRASSMON
|
||||
call AddNTimes
|
||||
.loop3
|
||||
; Choose one of the middle three Pokemon.
|
||||
call Random
|
||||
and NUM_WILDMONS_PER_AREA_TIME_OF_DAY
|
||||
and NUM_GRASSMON
|
||||
cp 2
|
||||
jr c, .loop3
|
||||
cp 5
|
||||
|
@ -979,7 +979,7 @@ Script_cry:
|
||||
ret
|
||||
|
||||
GetScriptPerson:
|
||||
and a
|
||||
and a ; PLAYER?
|
||||
ret z
|
||||
cp LAST_TALKED
|
||||
ret z
|
||||
@ -1355,19 +1355,19 @@ Script_earthquake:
|
||||
; param (DecimalParam)
|
||||
|
||||
ld hl, EarthquakeMovement
|
||||
ld de, wd002
|
||||
ld de, wEarthquakeMovementDataBuffer
|
||||
ld bc, EarthquakeMovementEnd - EarthquakeMovement
|
||||
call CopyBytes
|
||||
call GetScriptByte
|
||||
ld [wd003], a
|
||||
and (1 << 6) - 1
|
||||
ld [wd005], a
|
||||
ld [wEarthquakeMovementDataBuffer + 1], a
|
||||
and %00111111
|
||||
ld [wEarthquakeMovementDataBuffer + 3], a
|
||||
ld b, BANK(.script)
|
||||
ld de, .script
|
||||
jp ScriptCall
|
||||
|
||||
.script
|
||||
applymovement PLAYER, wd002
|
||||
applymovement PLAYER, wEarthquakeMovementDataBuffer
|
||||
end
|
||||
|
||||
EarthquakeMovement:
|
||||
@ -2170,7 +2170,7 @@ Script_givepokeitem:
|
||||
ld b, a
|
||||
push bc
|
||||
inc hl
|
||||
ld bc, MAIL_MAX_LENGTH
|
||||
ld bc, MAIL_MSG_LENGTH
|
||||
ld de, wd002
|
||||
ld a, [ScriptBank]
|
||||
call FarCopyBytes
|
||||
@ -2668,7 +2668,7 @@ Script_warp:
|
||||
call GetScriptByte
|
||||
ld [YCoord], a
|
||||
ld a, -1
|
||||
ld [wd001], a
|
||||
ld [DefaultSpawnpoint], a
|
||||
ld a, MAPSETUP_WARP
|
||||
ld [hMapEntryMethod], a
|
||||
ld a, 1
|
||||
@ -2681,7 +2681,7 @@ Script_warp:
|
||||
call GetScriptByte
|
||||
call GetScriptByte
|
||||
ld a, -1
|
||||
ld [wd001], a
|
||||
ld [DefaultSpawnpoint], a
|
||||
ld a, MAPSETUP_BADWARP
|
||||
ld [hMapEntryMethod], a
|
||||
ld a, 1
|
||||
@ -2955,9 +2955,9 @@ ExitScriptSubroutine:
|
||||
ld e, [hl]
|
||||
ld d, $0
|
||||
ld hl, wScriptStack
|
||||
add hl,de
|
||||
add hl,de
|
||||
add hl,de
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld b, a
|
||||
and " "
|
||||
|
@ -94,7 +94,7 @@ CheckRegisteredItem: ; 13345
|
||||
dec a
|
||||
cp [hl]
|
||||
jr nc, .NotEnoughItems
|
||||
ld [wd107], a
|
||||
ld [CurItemQuantity], a
|
||||
and a
|
||||
ret
|
||||
|
||||
|
@ -1067,7 +1067,7 @@ ReelAction_InitGolem: ; 92d20
|
||||
push bc
|
||||
push af
|
||||
depixel 12, 13
|
||||
ld a, SPRITE_ANIM_INDEX_SLOT_GOLEM
|
||||
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0E
|
||||
add hl, bc
|
||||
@ -2211,17 +2211,17 @@ Reel3Tilemap: ; 9334b
|
||||
; 9335d
|
||||
|
||||
SlotsTilemap: ; 9335d
|
||||
INCBIN "gfx/slots.tilemap"
|
||||
INCBIN "gfx/slots/slots.tilemap"
|
||||
; 9344d
|
||||
|
||||
Slots1LZ: ; 9344d
|
||||
INCBIN "gfx/slots_1.2bpp.lz"
|
||||
INCBIN "gfx/slots/slots_1.2bpp.lz"
|
||||
; 935cd
|
||||
|
||||
Slots2LZ: ; 935cd
|
||||
INCBIN "gfx/slots_2.2bpp.lz"
|
||||
INCBIN "gfx/slots/slots_2.2bpp.lz"
|
||||
; 9382d
|
||||
|
||||
Slots3LZ: ; 9382d
|
||||
INCBIN "gfx/slots_3.2bpp.lz"
|
||||
INCBIN "gfx/slots/slots_3.2bpp.lz"
|
||||
; 93a3d
|
||||
|
@ -42,17 +42,16 @@ ENDM
|
||||
|
||||
|
||||
LoadSpawnPoint: ; 1531f
|
||||
; loads the spawn point in wd001
|
||||
; loads the spawn point in DefaultSpawnpoint
|
||||
push hl
|
||||
push de
|
||||
ld a, [wd001]
|
||||
ld a, [DefaultSpawnpoint]
|
||||
cp SPAWN_N_A
|
||||
jr z, .spawn_n_a
|
||||
ld l, a
|
||||
ld h, 0
|
||||
rept 2 ; multiply hl by 4
|
||||
add hl,hl
|
||||
endr
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
ld de, SpawnPoints
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
|
@ -2,9 +2,9 @@
|
||||
Special:: ; c01b
|
||||
; Run script special de.
|
||||
ld hl, SpecialsPointers
|
||||
add hl,de
|
||||
add hl,de
|
||||
add hl,de
|
||||
add hl, de
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld b, [hl]
|
||||
inc hl
|
||||
ld a, [hli]
|
||||
@ -618,9 +618,9 @@ SpecialGameboyCheck: ; c478
|
||||
|
||||
Special_FadeOutMusic: ; c48f
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ld a, $2
|
||||
ld [MusicFade], a
|
||||
ret
|
||||
|
@ -13,54 +13,54 @@ DoAnimFrame: ; 8d24b
|
||||
; 8d25b
|
||||
|
||||
.Jumptable: ; 8d25b (23:525b)
|
||||
|
||||
dw .Null ; null
|
||||
dw .one ; bouncing mon icon
|
||||
dw .two ; bouncing mon icon, selected
|
||||
dw .three ; bouncing mon icon, menu open
|
||||
dw .four
|
||||
; entries correspond to SPRITE_ANIM_SEQ_* constants
|
||||
dw .Null
|
||||
dw .PartyMon
|
||||
dw .PartyMonSwitch
|
||||
dw .PartyMonSelected
|
||||
dw .sprite_anim_seq_04
|
||||
dw .namingscreencursor
|
||||
dw .GameFreakLogo ; Game Freak logo
|
||||
dw .seven
|
||||
dw .eight
|
||||
dw .SlotsGolem ; Something to do with slots
|
||||
dw .SlotsChansey ; Something to do with slots
|
||||
dw .SlotsChanseyEgg ; Something to do with slots
|
||||
dw .mailcompositioncursor ; blinking cursor
|
||||
dw .thirteen
|
||||
dw .fourteen
|
||||
dw .fifteen
|
||||
dw .sixteen
|
||||
dw .seventeen
|
||||
dw .eighteen
|
||||
dw .EggShell ; finish egg hatching animation
|
||||
dw .RadioTuningKnob ; radio tuning knob
|
||||
dw .twentyone ; cut grass leaves
|
||||
dw .FlyFrom ; flying sprite
|
||||
dw .FlyLeaf ; flying leaves
|
||||
dw .FlyTo ; fly to
|
||||
dw .twentyfive
|
||||
dw .twentysix
|
||||
dw .twentyseven
|
||||
dw .twentyeight
|
||||
dw .twentynine ; intro suicune
|
||||
dw .thirty ; intro pichu wooper
|
||||
dw .thirtyone ; celebi
|
||||
dw .thirtytwo ; intro unown
|
||||
dw .thirtythree ; intro unown F with suicune leaping up
|
||||
dw .thirtyfour ; intro suicune facing away from us
|
||||
dw .GameFreakLogo
|
||||
dw .GSIntroStar
|
||||
dw .GSIntroSparkle
|
||||
dw .SlotsGolem
|
||||
dw .SlotsChansey
|
||||
dw .SlotsChanseyEgg
|
||||
dw .MailCursor
|
||||
dw .sprite_anim_seq_0D
|
||||
dw .sprite_anim_seq_0E
|
||||
dw .sprite_anim_seq_0F
|
||||
dw .TradePokeBall
|
||||
dw .TradeTubeBulge
|
||||
dw .TrademonInTube
|
||||
dw .RevealNewMon
|
||||
dw .RadioTuningKnob
|
||||
dw .CutLeaves
|
||||
dw .FlyFrom
|
||||
dw .FlyLeaf
|
||||
dw .FlyTo
|
||||
dw .sprite_anim_seq_19
|
||||
dw .sprite_anim_seq_1A
|
||||
dw .sprite_anim_seq_1B
|
||||
dw .sprite_anim_seq_1C
|
||||
dw .IntroSuicune
|
||||
dw .IntroPichuWooper
|
||||
dw .Celebi
|
||||
dw .IntroUnown
|
||||
dw .IntroUnownF
|
||||
dw .IntroSuicuneAway
|
||||
|
||||
|
||||
.Null: ; 8d2a1 (23:52a1)
|
||||
ret
|
||||
|
||||
.one ; 8d2a2 (23:52a2)
|
||||
.PartyMon ; 8d2a2 (23:52a2)
|
||||
ld a, [wMenuCursorY]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_INDEX
|
||||
add hl, bc
|
||||
cp [hl]
|
||||
jr z, .two
|
||||
jr z, .PartyMonSwitch
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
@ -71,7 +71,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], $0
|
||||
ret
|
||||
|
||||
.two ; 8d2b9 (23:52b9)
|
||||
.PartyMonSwitch ; 8d2b9 (23:52b9)
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld [hl], 8 * 3
|
||||
@ -113,7 +113,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.three ; 8d2ea (23:52ea)
|
||||
.PartyMonSelected ; 8d2ea (23:52ea)
|
||||
ld a, [wMenuCursorY]
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_INDEX
|
||||
@ -132,7 +132,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], 8 * 3
|
||||
ret
|
||||
|
||||
.four ; 8d302 (23:5302)
|
||||
.sprite_anim_seq_04 ; 8d302 (23:5302)
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
; 8d306 (23:5306)
|
||||
@ -203,7 +203,7 @@ DoAnimFrame: ; 8d24b
|
||||
ret
|
||||
; 8d35a
|
||||
|
||||
.twentyfive ; 8d35a (23:535a)
|
||||
.sprite_anim_seq_19 ; 8d35a (23:535a)
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -221,7 +221,7 @@ DoAnimFrame: ; 8d24b
|
||||
callab NamingScreen_AnimateCursor
|
||||
ret
|
||||
|
||||
.mailcompositioncursor ; 8d373 (23:5373)
|
||||
.MailCursor ; 8d373 (23:5373)
|
||||
callab ComposeMail_AnimateCursor
|
||||
ret
|
||||
|
||||
@ -229,7 +229,7 @@ DoAnimFrame: ; 8d24b
|
||||
callab GameFreakLogoJumper
|
||||
ret
|
||||
|
||||
.seven ; 8d381 (23:5381)
|
||||
.GSIntroStar ; 8d381 (23:5381)
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -279,7 +279,7 @@ DoAnimFrame: ; 8d24b
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.eight ; 8d3c3 (23:53c3)
|
||||
.GSIntroSparkle ; 8d3c3 (23:53c3)
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
@ -404,33 +404,33 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.thirteen ; 8d46e (23:546e)
|
||||
.sprite_anim_seq_0D ; 8d46e (23:546e)
|
||||
callab ret_e00ed
|
||||
ret
|
||||
|
||||
.fifteen ; 8d475 (23:5475)
|
||||
.sprite_anim_seq_0F ; 8d475 (23:5475)
|
||||
callab AnimatePokegearModeIndicatorArrow
|
||||
ret
|
||||
|
||||
.fourteen ; 8d47c (23:547c)
|
||||
.sprite_anim_seq_0E ; 8d47c (23:547c)
|
||||
callab DummyGame_InterpretJoypad_AnimateCursor
|
||||
ret
|
||||
|
||||
.sixteen ; 8d483 (23:5483)
|
||||
.TradePokeBall ; 8d483 (23:5483)
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
; 8d487 (23:5487)
|
||||
|
||||
; Anonymous dw (see .AnonymousJumptable)
|
||||
dw .sixteen_zero
|
||||
dw .sixteen_one
|
||||
dw .sixteen_two
|
||||
dw .sixteen_three
|
||||
dw .sixteen_four
|
||||
dw .sixteen_five
|
||||
dw .TradePokeBall_zero
|
||||
dw .TradePokeBall_one
|
||||
dw .TradePokeBall_two
|
||||
dw .TradePokeBall_three
|
||||
dw .TradePokeBall_four
|
||||
dw .TradePokeBall_five
|
||||
; 8d493
|
||||
|
||||
.sixteen_zero ; 8d493
|
||||
.TradePokeBall_zero ; 8d493
|
||||
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
|
||||
call _ReinitSpriteAnimFrame
|
||||
|
||||
@ -444,7 +444,7 @@ DoAnimFrame: ; 8d24b
|
||||
ret
|
||||
; 8d4a5
|
||||
|
||||
.sixteen_two ; 8d4a5
|
||||
.TradePokeBall_two ; 8d4a5
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -460,7 +460,7 @@ DoAnimFrame: ; 8d24b
|
||||
add hl, bc
|
||||
ld [hl], $40
|
||||
|
||||
.sixteen_three ; 8d4b8
|
||||
.TradePokeBall_three ; 8d4b8
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -478,10 +478,10 @@ DoAnimFrame: ; 8d24b
|
||||
.asm_8d4cd
|
||||
ld de, SFX_GOT_SAFARI_BALLS
|
||||
call PlaySFX
|
||||
jr .sixteen_five
|
||||
jr .TradePokeBall_five
|
||||
; 8d4d5
|
||||
|
||||
.sixteen_one ; 8d4d5
|
||||
.TradePokeBall_one ; 8d4d5
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld [hl], $4
|
||||
@ -496,7 +496,7 @@ DoAnimFrame: ; 8d24b
|
||||
ret
|
||||
; 8d4e8
|
||||
|
||||
.sixteen_four ; 8d4e8
|
||||
.TradePokeBall_four ; 8d4e8
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -542,12 +542,12 @@ DoAnimFrame: ; 8d24b
|
||||
call .IncrementJumptableIndex
|
||||
ret
|
||||
|
||||
.sixteen_five ; 8d526
|
||||
.TradePokeBall_five ; 8d526
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
; 8d52a
|
||||
|
||||
.seventeen ; 8d52a (23:552a)
|
||||
.TradeTubeBulge ; 8d52a (23:552a)
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -565,11 +565,11 @@ DoAnimFrame: ; 8d24b
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
.eighteen ; 8d543 (23:5543)
|
||||
.TrademonInTube ; 8d543 (23:5543)
|
||||
callab TradeAnim_AnimateTrademonInTube
|
||||
ret
|
||||
|
||||
.EggShell: ; 8d54a (23:554a)
|
||||
.RevealNewMon: ; 8d54a (23:554a)
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -610,7 +610,7 @@ DoAnimFrame: ; 8d24b
|
||||
callab AnimateTuningKnob
|
||||
ret
|
||||
|
||||
.twentyone ; 8d57f (23:557f)
|
||||
.CutLeaves ; 8d57f (23:557f)
|
||||
ld hl, SPRITEANIMSTRUCT_0D
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
@ -749,15 +749,15 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.twentyseven ; 8d630 (23:5630)
|
||||
.sprite_anim_seq_1B ; 8d630 (23:5630)
|
||||
callba Function108bc7
|
||||
ret
|
||||
|
||||
.twentyeight ; 8d637 (23:5637)
|
||||
.sprite_anim_seq_1C ; 8d637 (23:5637)
|
||||
callba Function108be0
|
||||
ret
|
||||
|
||||
.twentynine ; 8d63e (23:563e)
|
||||
.IntroSuicune ; 8d63e (23:563e)
|
||||
ld a, [wcf65]
|
||||
and a
|
||||
jr nz, .asm_8d645
|
||||
@ -784,7 +784,7 @@ DoAnimFrame: ; 8d24b
|
||||
call _ReinitSpriteAnimFrame
|
||||
ret
|
||||
|
||||
.thirty ; 8d666 (23:5666)
|
||||
.IntroPichuWooper ; 8d666 (23:5666)
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -803,7 +803,7 @@ DoAnimFrame: ; 8d24b
|
||||
.asm_8d67f
|
||||
ret
|
||||
|
||||
.thirtytwo ; 8d680 (23:5680)
|
||||
.IntroUnown ; 8d680 (23:5680)
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
@ -830,7 +830,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.thirtythree ; 8d6a2 (23:56a2)
|
||||
.IntroUnownF ; 8d6a2 (23:56a2)
|
||||
ld a, [wcf64]
|
||||
cp $40
|
||||
ret nz
|
||||
@ -838,7 +838,7 @@ DoAnimFrame: ; 8d24b
|
||||
call _ReinitSpriteAnimFrame
|
||||
ret
|
||||
|
||||
.thirtyfour ; 8d6ae (23:56ae)
|
||||
.IntroSuicuneAway ; 8d6ae (23:56ae)
|
||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -846,11 +846,11 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.twentysix ; 8d6b7 (23:56b7)
|
||||
.sprite_anim_seq_1A ; 8d6b7 (23:56b7)
|
||||
callba AnimateEZChatCursor
|
||||
ret
|
||||
|
||||
.thirtyone ; 8d6be (23:56be)
|
||||
.Celebi ; 8d6be (23:56be)
|
||||
callba UpdateCelebiPosition
|
||||
ret
|
||||
|
||||
|
@ -551,51 +551,97 @@ BrokenGetStdGraphics: ; 8d1ac
|
||||
; 8d1c4
|
||||
|
||||
SpriteAnimSeqData: ; 8d1c4
|
||||
; entries correspond to SPRITE_ANIM_INDEX_* constants
|
||||
; frameset sequence, tile
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_01, $00 ; 00
|
||||
db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00 ; 01
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_05, $05 ; 02
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; 03
|
||||
db SPRITE_ANIM_FRAMESET_0B, SPRITE_ANIM_SEQ_07, $06 ; 04 gs intro star
|
||||
db SPRITE_ANIM_FRAMESET_0C, SPRITE_ANIM_SEQ_08, $06 ; 05 gs intro sparkle
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOT_GOLEM, $07 ; 06 slots golem
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; 07 slots chansey
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; 08 slots egg
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_0C, $05 ; 09
|
||||
db SPRITE_ANIM_FRAMESET_WALK_CYCLE, SPRITE_ANIM_SEQ_NULL, $00 ; 0a walk cycle
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08 ; 0b
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08 ; 0c
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08 ; 0d
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_10, $00 ; 0e
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; 0f
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_11, $00 ; 10
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; 11
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; 12
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_13, $00 ; 13
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_14, $00 ; 14 radio tuning knob
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; 15 chris on magnet train
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_15, $00 ; 16 leaves when cutting down a tree
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; 17
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; 18 flying leaves
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; 19
|
||||
db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00 ; 1a
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; 1b headbutt
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_13, $00 ; 1c
|
||||
db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00 ; 1d
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; 1e kris on map
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; 1f kris on magnet train
|
||||
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00 ; 20
|
||||
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00 ; 21
|
||||
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00 ; 22
|
||||
db SPRITE_ANIM_FRAMESET_32, SPRITE_ANIM_SEQ_1B, $00 ; 23
|
||||
db SPRITE_ANIM_FRAMESET_33, SPRITE_ANIM_SEQ_1C, $00 ; 24
|
||||
db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_NULL, $00 ; 25
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_1D, $00 ; 26
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_1E, $00 ; 27
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_1E, $00 ; 28
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_20, $00 ; 29 intro unown
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_21, $00 ; 2a
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_22, $00 ; 2b
|
||||
; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00
|
||||
; SPRITE_ANIM_INDEX_01
|
||||
db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00
|
||||
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05
|
||||
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00
|
||||
; SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06
|
||||
; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06
|
||||
; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07
|
||||
; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07
|
||||
; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07
|
||||
; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
|
||||
; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_0B
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
|
||||
; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08
|
||||
; SPRITE_ANIM_INDEX_0D
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08
|
||||
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00
|
||||
; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00
|
||||
; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00
|
||||
; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00
|
||||
; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00
|
||||
; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00
|
||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00
|
||||
; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00
|
||||
; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_1A
|
||||
db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00
|
||||
; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00
|
||||
; SPRITE_ANIM_INDEX_1D
|
||||
db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00
|
||||
; SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_20
|
||||
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_21
|
||||
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_22
|
||||
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_23
|
||||
db SPRITE_ANIM_FRAMESET_32, SPRITE_ANIM_SEQ_1B, $00
|
||||
; SPRITE_ANIM_INDEX_24
|
||||
db SPRITE_ANIM_FRAMESET_33, SPRITE_ANIM_SEQ_1C, $00
|
||||
; SPRITE_ANIM_INDEX_25
|
||||
db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00
|
||||
; SPRITE_ANIM_INDEX_CELEBI
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; 2c
|
||||
; 8d24b
|
||||
|
||||
|
@ -16,7 +16,7 @@ StartMenu:: ; 125cd
|
||||
|
||||
call LoadMenuDataHeader
|
||||
call .SetUpMenuItems
|
||||
ld a, [wd0d2]
|
||||
ld a, [wBattleMenuCursorBuffer]
|
||||
ld [wMenuCursorBuffer], a
|
||||
call .DrawMenuAccount_
|
||||
call DrawVariableLengthMenuBox
|
||||
@ -32,7 +32,7 @@ StartMenu:: ; 125cd
|
||||
call UpdateSprites
|
||||
call UpdateTimePals
|
||||
call .SetUpMenuItems
|
||||
ld a, [wd0d2]
|
||||
ld a, [wBattleMenuCursorBuffer]
|
||||
ld [wMenuCursorBuffer], a
|
||||
|
||||
.Select:
|
||||
@ -40,7 +40,7 @@ StartMenu:: ; 125cd
|
||||
jr c, .Exit
|
||||
call .DrawMenuAccount
|
||||
ld a, [wMenuCursorBuffer]
|
||||
ld [wd0d2], a
|
||||
ld [wBattleMenuCursorBuffer], a
|
||||
call PlayClickSFX
|
||||
call PlaceHollowCursor
|
||||
call .OpenMenu
|
||||
@ -614,7 +614,7 @@ TossItemFromPC: ; 129f4
|
||||
pop af
|
||||
jr c, .quit
|
||||
pop hl
|
||||
ld a, [wd107]
|
||||
ld a, [CurItemQuantity]
|
||||
call TossItem
|
||||
call PartyMonItemName
|
||||
ld hl, .TossedThisMany
|
||||
|
@ -3,7 +3,7 @@ BattleStatsScreenInit: ; 4dc7b (13:5c7b)
|
||||
cp LINK_MOBILE
|
||||
jr nz, StatsScreenInit
|
||||
|
||||
ld a, [wBattleMode] ; wd22d (aliases: EnemyMonEnd)
|
||||
ld a, [wBattleMode]
|
||||
and a
|
||||
jr z, StatsScreenInit
|
||||
jr _MobileStatsScreenInit
|
||||
@ -377,7 +377,7 @@ StatsScreen_InitUpperHalf: ; 4deea (13:5eea)
|
||||
call .PlaceHPBar
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
ld a, [CurBaseData] ; wd236 (aliases: BaseDexNo)
|
||||
ld a, [CurBaseData]
|
||||
ld [wd265], a
|
||||
ld [CurSpecies], a
|
||||
hlcoord 8, 0
|
||||
@ -401,7 +401,7 @@ StatsScreen_InitUpperHalf: ; 4deea (13:5eea)
|
||||
hlcoord 9, 4
|
||||
ld a, "/"
|
||||
ld [hli], a
|
||||
ld a, [CurBaseData] ; wd236 (aliases: BaseDexNo)
|
||||
ld a, [CurBaseData]
|
||||
ld [wd265], a
|
||||
call GetPokemonName
|
||||
call PlaceString
|
||||
@ -420,7 +420,7 @@ StatsScreen_InitUpperHalf: ; 4deea (13:5eea)
|
||||
ld d, a
|
||||
ld e, [hl]
|
||||
callba ComputeHPBarPixels
|
||||
ld hl, wcda1
|
||||
ld hl, wCurHPPal
|
||||
call SetHPPal
|
||||
ld b, SCGB_STATS_SCREEN_HP_PALS
|
||||
call GetSGBLayout
|
||||
@ -453,7 +453,7 @@ Function4df7f: ; 4df7f
|
||||
ld bc, SCREEN_WIDTH
|
||||
ld d, SCREEN_HEIGHT
|
||||
.loop
|
||||
ld a, $31
|
||||
ld a, "|"
|
||||
ld [hl], a
|
||||
add hl, bc
|
||||
dec d
|
||||
@ -487,7 +487,7 @@ StatsScreen_PlaceShinyIcon: ; 4dfa6 (13:5fa6)
|
||||
ret
|
||||
|
||||
StatsScreen_LoadGFX: ; 4dfb6 (13:5fb6)
|
||||
ld a, [BaseDexNo] ; wd236 (aliases: BaseDexNo)
|
||||
ld a, [BaseDexNo]
|
||||
ld [wd265], a
|
||||
ld [CurSpecies], a
|
||||
xor a
|
||||
@ -583,7 +583,7 @@ StatsScreen_LoadGFX: ; 4dfb6 (13:5fb6)
|
||||
hlcoord 9, 8
|
||||
ld de, SCREEN_WIDTH
|
||||
ld b, 10
|
||||
ld a, $31
|
||||
ld a, "|"
|
||||
.vertical_divider
|
||||
ld [hl], a
|
||||
add hl, de
|
||||
@ -601,7 +601,7 @@ StatsScreen_LoadGFX: ; 4dfb6 (13:5fb6)
|
||||
call .CalcExpToNextLevel
|
||||
hlcoord 13, 13
|
||||
lb bc, 3, 7
|
||||
ld de, Buffer1 ; wd1ea (aliases: MagikarpLength)
|
||||
ld de, Buffer1
|
||||
call PrintNum
|
||||
ld de, .LevelUpStr
|
||||
hlcoord 10, 12
|
||||
@ -649,14 +649,14 @@ StatsScreen_LoadGFX: ; 4dfb6 (13:5fb6)
|
||||
ld a, [hQuotient + 1]
|
||||
sbc [hl]
|
||||
dec hl
|
||||
ld [Buffer2], a ; wd1eb (aliases: MovementType)
|
||||
ld [Buffer2], a
|
||||
ld a, [hQuotient]
|
||||
sbc [hl]
|
||||
ld [Buffer1], a ; wd1ea (aliases: MagikarpLength)
|
||||
ld [Buffer1], a
|
||||
ret
|
||||
|
||||
.AlreadyAtMaxLevel:
|
||||
ld hl, Buffer1 ; wd1ea (aliases: MagikarpLength)
|
||||
ld hl, Buffer1
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
@ -743,7 +743,7 @@ StatsScreen_LoadGFX: ; 4dfb6 (13:5fb6)
|
||||
hlcoord 10, 8
|
||||
ld de, SCREEN_WIDTH
|
||||
ld b, 10
|
||||
ld a, $31
|
||||
ld a, "|"
|
||||
.BluePageVerticalDivider:
|
||||
ld [hl], a
|
||||
add hl, de
|
||||
@ -891,7 +891,7 @@ StatsScreen_GetAnimationParam: ; 4e2ad (13:62ad)
|
||||
|
||||
.PartyMon: ; 4e2bf (13:62bf)
|
||||
ld a, [CurPartyMon]
|
||||
ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
|
||||
ld hl, PartyMon1
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
call AddNTimes
|
||||
ld b, h
|
||||
@ -918,7 +918,7 @@ StatsScreen_GetAnimationParam: ; 4e2ad (13:62ad)
|
||||
ret
|
||||
|
||||
.Tempmon: ; 4e2ed (13:62ed)
|
||||
ld bc, TempMonSpecies ; wd10e (aliases: TempMon)
|
||||
ld bc, TempMonSpecies
|
||||
jr .CheckEggFaintedFrzSlp ; utterly pointless
|
||||
|
||||
.CheckEggFaintedFrzSlp: ; 4e2f2 (13:62f2)
|
||||
@ -973,7 +973,7 @@ Unknown_4e32a: ; 4e32a
|
||||
EggStatsScreen: ; 4e33a
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
ld hl, wcda1
|
||||
ld hl, wCurHPPal
|
||||
call SetHPPal
|
||||
ld b, SCGB_STATS_SCREEN_HP_PALS
|
||||
call GetSGBLayout
|
||||
|
@ -10,9 +10,9 @@ InitClock: ; 90672 (24:4672)
|
||||
ld a, $10
|
||||
ld [MusicFade], a
|
||||
ld a, MUSIC_NONE % $100
|
||||
ld [MusicFadeIDLo], a
|
||||
ld [MusicFadeID], a
|
||||
ld a, MUSIC_NONE / $100
|
||||
ld [MusicFadeIDHi], a
|
||||
ld [MusicFadeID + 1], a
|
||||
ld c, 8
|
||||
call DelayFrames
|
||||
call RotateFourPalettesLeft
|
||||
@ -23,17 +23,17 @@ InitClock: ; 90672 (24:4672)
|
||||
xor a
|
||||
ld [hBGMapMode], a
|
||||
call LoadStandardFont
|
||||
ld de, GFX_908fb
|
||||
ld de, TimeSetBackgroundGFX
|
||||
ld hl, VTiles2 tile $00
|
||||
lb bc, BANK(GFX_908fb), 1
|
||||
lb bc, BANK(TimeSetBackgroundGFX), 1
|
||||
call Request1bpp
|
||||
ld de, GFX_90903
|
||||
ld de, TimeSetUpArrowGFX
|
||||
ld hl, VTiles2 tile $01
|
||||
lb bc, BANK(GFX_90903), 1
|
||||
lb bc, BANK(TimeSetUpArrowGFX), 1
|
||||
call Request1bpp
|
||||
ld de, GFX_9090b
|
||||
ld de, TimeSetDownArrowGFX
|
||||
ld hl, VTiles2 tile $02
|
||||
lb bc, BANK(GFX_9090b), 1
|
||||
lb bc, BANK(TimeSetDownArrowGFX), 1
|
||||
call Request1bpp
|
||||
call .ClearScreen
|
||||
call WaitBGMap
|
||||
@ -396,12 +396,12 @@ OakText_ResponseToSetTime: ; 0x908b8
|
||||
db "@"
|
||||
; 0x908fb
|
||||
|
||||
GFX_908fb: ; 908fb
|
||||
INCBIN "gfx/unknown/0908fb.1bpp"
|
||||
GFX_90903: ; 90903
|
||||
INCBIN "gfx/unknown/090903.1bpp"
|
||||
GFX_9090b: ; 9090b
|
||||
INCBIN "gfx/unknown/09090b.1bpp"
|
||||
TimeSetBackgroundGFX: ; 908fb
|
||||
INCBIN "gfx/timeset/background.1bpp"
|
||||
TimeSetUpArrowGFX: ; 90903
|
||||
INCBIN "gfx/timeset/up_arrow.1bpp"
|
||||
TimeSetDownArrowGFX: ; 9090b
|
||||
INCBIN "gfx/timeset/down_arrow.1bpp"
|
||||
; 90913
|
||||
|
||||
Special_SetDayOfWeek: ; 90913
|
||||
@ -409,13 +409,13 @@ Special_SetDayOfWeek: ; 90913
|
||||
push af
|
||||
ld a, $1
|
||||
ld [hInMenu], a
|
||||
ld de, GFX_90903
|
||||
ld de, TimeSetUpArrowGFX
|
||||
ld hl, VTiles1 tile $6f
|
||||
lb bc, BANK(GFX_90903), 1
|
||||
lb bc, BANK(TimeSetUpArrowGFX), 1
|
||||
call Request1bpp
|
||||
ld de, GFX_9090b
|
||||
ld de, TimeSetDownArrowGFX
|
||||
ld hl, VTiles1 tile $75
|
||||
lb bc, BANK(GFX_9090b), 1
|
||||
lb bc, BANK(TimeSetDownArrowGFX), 1
|
||||
call Request1bpp
|
||||
xor a
|
||||
ld [wTempDayOfWeek], a
|
||||
|
@ -10,10 +10,10 @@ _TitleScreen: ; 10ed67
|
||||
|
||||
; Reset timing variables
|
||||
ld hl, wJumptableIndex
|
||||
ld [hli], a ; cf63 ; Scene?
|
||||
ld [hli], a ; cf64
|
||||
ld [hli], a ; cf65 ; Timer lo
|
||||
ld [hl], a ; cf66 ; Timer hi
|
||||
ld [hli], a ; wJumptableIndex
|
||||
ld [hli], a ; wIntroSceneFrameCounter
|
||||
ld [hli], a ; wTitleScreenTimer
|
||||
ld [hl], a ; wTitleScreenTimer + 1
|
||||
|
||||
; Turn LCD off
|
||||
call DisableLCD
|
||||
@ -145,12 +145,12 @@ _TitleScreen: ; 10ed67
|
||||
; Update palette colors
|
||||
ld hl, TitleScreenPalettes
|
||||
ld de, UnknBGPals
|
||||
ld bc, 4 * 32
|
||||
ld bc, 16 palettes
|
||||
call CopyBytes
|
||||
|
||||
ld hl, TitleScreenPalettes
|
||||
ld de, BGPals
|
||||
ld bc, 4 * 32
|
||||
ld bc, 16 palettes
|
||||
call CopyBytes
|
||||
|
||||
; Restore WRAM bank
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user