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https://gitlab.com/xCrystal/pokecrystal-board.git
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Move predef/ files into engine/
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
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@ -1,4 +1,4 @@
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; GetSGBLayout arguments (see predef/cgb.asm and predef/sgb.asm)
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; GetSGBLayout arguments (see engine/cgb_layouts.asm and engine/sgb_layouts.asm)
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const_def
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const_def
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const SCGB_BATTLE_GRAYSCALE
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const SCGB_BATTLE_GRAYSCALE
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const SCGB_BATTLE_COLORS
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const SCGB_BATTLE_COLORS
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@ -19,3 +19,6 @@ HP_BAR_LENGTH EQU 6 ; tiles
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH EQU 8 ; tiles
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EXP_BAR_LENGTH EQU 8 ; tiles
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
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PALPACKET_LENGTH EQU $10
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@ -1,5 +1,4 @@
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PALPACKET_LENGTH EQU $10
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INCLUDE "engine/sgb_layouts.asm"
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INCLUDE "predef/sgb.asm"
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SHINY_ATK_BIT EQU 5
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SHINY_ATK_BIT EQU 5
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SHINY_DEF_VAL EQU 10
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SHINY_DEF_VAL EQU 10
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@ -500,7 +499,7 @@ LoadMailPalettes:
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RGB 00, 21, 00
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RGB 00, 21, 00
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RGB 00, 00, 00
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RGB 00, 00, 00
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INCLUDE "predef/cgb.asm"
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INCLUDE "engine/cgb_layouts.asm"
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Function95f0:
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Function95f0:
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; XXX
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; XXX
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@ -2027,13 +2026,13 @@ Palette_b311: ; b311 not mobile
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RGB 00, 00, 00
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RGB 00, 00, 00
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TilesetBGPalette:
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TilesetBGPalette:
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INCLUDE "tilesets/bg.pal"
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INCLUDE "data/palettes/bg.pal"
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MapObjectPals::
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MapObjectPals::
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INCLUDE "tilesets/ob.pal"
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INCLUDE "data/palettes/ob.pal"
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RoofPals:
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RoofPals:
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INCLUDE "tilesets/roof.pal"
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INCLUDE "data/palettes/roof.pal"
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DiplomaPalettes:
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DiplomaPalettes:
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RGB 27, 31, 27
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RGB 27, 31, 27
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@ -295,7 +295,7 @@ LoadPokeComPalette: ; 494f2
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; 49501
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; 49501
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PokeComPalette: ; 49501
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PokeComPalette: ; 49501
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INCLUDE "tilesets/pokecom.pal"
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INCLUDE "tilesets/pokecom_center.pal"
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; 49541
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; 49541
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LoadBattleTowerPalette: ; 49541
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LoadBattleTowerPalette: ; 49541
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@ -334,7 +334,7 @@ LoadHousePalette: ; 495df
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; 495ee
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; 495ee
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HousePalette: ; 495ee
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HousePalette: ; 495ee
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INCLUDE "tilesets/house.pal"
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INCLUDE "tilesets/house_1.pal"
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; 4962e
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; 4962e
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LoadRadioTowerPalette: ; 4962e
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LoadRadioTowerPalette: ; 4962e
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@ -2034,7 +2034,7 @@ Function28f09: ; 28f09
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ret
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ret
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; 28f24
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; 28f24
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INCLUDE "engine/trade/animation.asm"
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INCLUDE "engine/trade_animation.asm"
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Special_CheckTimeCapsuleCompatibility: ; 29bfb
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Special_CheckTimeCapsuleCompatibility: ; 29bfb
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; Checks to see if your Party is compatible with the generation 1 games. Returns the following in ScriptVar:
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; Checks to see if your Party is compatible with the generation 1 games. Returns the following in ScriptVar:
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@ -1,4 +1,4 @@
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INCLUDE "engine/printer/serial.asm"
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INCLUDE "engine/printer_serial.asm"
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SendScreenToPrinter: ; 843f0
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SendScreenToPrinter: ; 843f0
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.loop
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.loop
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@ -22,5 +22,5 @@ INCLUDE "macros/scripts/gfx_anim.asm"
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percent EQUS "* $ff / 100"
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percent EQUS "* $ff / 100"
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tiles EQUS "* $10"
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tiles EQUS "* LEN_2BPP_TILE"
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tile EQUS "+ $10 *"
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tile EQUS "+ LEN_2BPP_TILE *"
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6
main.asm
6
main.asm
@ -612,7 +612,7 @@ INCLUDE "data/items/marts.asm"
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INCLUDE "event/mom.asm"
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INCLUDE "event/mom.asm"
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INCLUDE "event/daycare.asm"
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INCLUDE "event/daycare.asm"
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INCLUDE "event/photo.asm"
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INCLUDE "event/photo.asm"
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INCLUDE "engine/breeding/egg.asm"
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INCLUDE "engine/breeding.asm"
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INCLUDE "tilesets/data.asm"
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INCLUDE "tilesets/data.asm"
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@ -1771,7 +1771,7 @@ CheckCanLearnMoveTutorMove: ; 492b9
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db 12, 00 ; start coords
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db 12, 00 ; start coords
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db 17, 19 ; end coords
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db 17, 19 ; end coords
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INCLUDE "predef/crystal.asm"
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INCLUDE "engine/crystal_colors.asm"
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Unknown_4985a: ; unreferenced
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Unknown_4985a: ; unreferenced
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db $ab, $03, $57, $24, $ac, $0e, $13, $32
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db $ab, $03, $57, $24, $ac, $0e, $13, $32
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@ -5073,7 +5073,7 @@ INCLUDE "engine/crystal_intro.asm"
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SECTION "bank3E", ROMX
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SECTION "bank3E", ROMX
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INCLUDE "gfx/font.asm"
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INCLUDE "gfx/font.asm"
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INCLUDE "engine/time_capsule/conversion.asm"
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INCLUDE "engine/time_capsule.asm"
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INCLUDE "engine/unowndex.asm"
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INCLUDE "engine/unowndex.asm"
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INCLUDE "event/magikarp.asm"
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INCLUDE "event/magikarp.asm"
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INCLUDE "battle/hidden_power.asm"
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INCLUDE "battle/hidden_power.asm"
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