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Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -28,5 +28,5 @@ SilverCaveItemRooms_MapEventHeader:
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; people-events
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db 2
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person_event SPRITE_POKE_BALL, 7, 10, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c65e, EVENT_SILVER_CAVE_ITEM_ROOMS_MAX_REVIVE
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person_event SPRITE_POKE_BALL, 15, 19, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c660, EVENT_SILVER_CAVE_ITEM_ROOMS_FULL_RESTORE
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person_event SPRITE_POKE_BALL, 7, 10, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c65e, EVENT_SILVER_CAVE_ITEM_ROOMS_MAX_REVIVE
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person_event SPRITE_POKE_BALL, 15, 19, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c660, EVENT_SILVER_CAVE_ITEM_ROOMS_FULL_RESTORE
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