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Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -68,5 +68,5 @@ SilphCo1F_MapEventHeader:
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; people-events
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db 2
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person_event SPRITE_RECEPTIONIST, 6, 8, UP << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ReceptionistScript_0x18abe5, -1
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person_event SPRITE_OFFICER, 5, 17, UP << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, OfficerScript_0x18abe8, -1
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person_event SPRITE_RECEPTIONIST, 6, 8, OW_UP | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ReceptionistScript_0x18abe5, -1
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person_event SPRITE_OFFICER, 5, 17, OW_UP | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, OfficerScript_0x18abe8, -1
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