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Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -45,9 +45,9 @@ IcePathB2FMahoganySide_MapEventHeader:
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; people-events
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db 6
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person_event SPRITE_BOULDER, 7, 15, DOWN << 2 | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_1A
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person_event SPRITE_BOULDER, 11, 8, DOWN << 2 | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_2A
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person_event SPRITE_BOULDER, 16, 7, DOWN << 2 | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_3A
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person_event SPRITE_BOULDER, 17, 16, DOWN << 2 | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_4A
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person_event SPRITE_POKE_BALL, 13, 12, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e5a6, EVENT_ICE_PATH_B2F_MAHOGANY_SIDE_FULL_HEAL
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person_event SPRITE_POKE_BALL, 6, 4, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e5a8, EVENT_ICE_PATH_B2F_MAHOGANY_SIDE_MAX_POTION
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person_event SPRITE_BOULDER, 7, 15, OW_DOWN | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_1A
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person_event SPRITE_BOULDER, 11, 8, OW_DOWN | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_2A
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person_event SPRITE_BOULDER, 16, 7, OW_DOWN | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_3A
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person_event SPRITE_BOULDER, 17, 16, OW_DOWN | $1, $0, -1, -1, $0, 0, BoulderScript_0x7e5a3, EVENT_BOULDER_IN_ICE_PATH_4A
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person_event SPRITE_POKE_BALL, 13, 12, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e5a6, EVENT_ICE_PATH_B2F_MAHOGANY_SIDE_FULL_HEAL
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person_event SPRITE_POKE_BALL, 6, 4, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e5a8, EVENT_ICE_PATH_B2F_MAHOGANY_SIDE_MAX_POTION
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