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text_jump → text_far
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
This commit is contained in:
@@ -1063,37 +1063,37 @@ LevelBallMultiplier:
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Text_RBY_CatchMarowak:
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; It dodged the thrown BALL! This #MON can't be caught!
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text_jump UnknownText_0x1c5a5a
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text_far UnknownText_0x1c5a5a
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db "@"
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Text_RBY_NoShake:
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; You missed the #MON!
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text_jump UnknownText_0x1c5a90
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text_far UnknownText_0x1c5a90
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db "@"
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Text_NoShake:
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; Oh no! The #MON broke free!
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text_jump UnknownText_0x1c5aa6
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text_far UnknownText_0x1c5aa6
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db "@"
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Text_OneShake:
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; Aww! It appeared to be caught!
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text_jump UnknownText_0x1c5ac3
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text_far UnknownText_0x1c5ac3
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db "@"
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Text_TwoShakes:
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; Aargh! Almost had it!
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text_jump UnknownText_0x1c5ae3
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text_far UnknownText_0x1c5ae3
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db "@"
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Text_ThreeShakes:
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; Shoot! It was so close too!
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text_jump UnknownText_0x1c5afa
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text_far UnknownText_0x1c5afa
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db "@"
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Text_GotchaMonWasCaught:
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; Gotcha! @ was caught!@ @
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text_jump UnknownText_0x1c5b17
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text_far UnknownText_0x1c5b17
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start_asm
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call WaitSFX
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push bc
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@@ -1108,22 +1108,22 @@ Text_GotchaMonWasCaught:
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TextJump_Waitbutton:
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; @
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text_jump Text_Waitbutton_2
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text_far Text_Waitbutton_2
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db "@"
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Text_SentToBillsPC:
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; was sent to BILL's PC.
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text_jump UnknownText_0x1c5b38
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text_far UnknownText_0x1c5b38
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db "@"
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Text_AddedToPokedex:
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; 's data was newly added to the #DEX.@ @
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text_jump UnknownText_0x1c5b53
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text_far UnknownText_0x1c5b53
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db "@"
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Text_AskNicknameNewlyCaughtMon:
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; Give a nickname to @ ?
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text_jump UnknownText_0x1c5b7f
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text_far UnknownText_0x1c5b7f
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db "@"
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ReturnToBattle_UseBall:
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@@ -1234,7 +1234,7 @@ RareCandy_StatBooster_ExitMenu:
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Text_StatRose:
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; 's @ rose.
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text_jump UnknownText_0x1c5b9a
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text_far UnknownText_0x1c5b9a
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db "@"
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StatStrings:
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@@ -2062,7 +2062,7 @@ Softboiled_MilkDrinkFunction:
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.Text_CantBeUsed:
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; That can't be used on this #MON.
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text_jump UnknownText_0x1c5bac
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text_far UnknownText_0x1c5bac
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db "@"
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EscapeRopeEffect:
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@@ -2098,7 +2098,7 @@ UseRepel:
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TextJump_RepelUsedEarlierIsStillInEffect:
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; The REPEL used earlier is still in effect.
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text_jump Text_RepelUsedEarlierIsStillInEffect
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text_far Text_RepelUsedEarlierIsStillInEffect
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db "@"
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XAccuracyEffect:
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@@ -2239,17 +2239,17 @@ PokeFluteEffect:
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.CatchyTune:
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; Played the # FLUTE. Now, that's a catchy tune!
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text_jump UnknownText_0x1c5bf9
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text_far UnknownText_0x1c5bf9
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db "@"
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.AllSleepingMonWokeUp:
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; All sleeping #MON woke up.
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text_jump UnknownText_0x1c5c28
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text_far UnknownText_0x1c5c28
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db "@"
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.PlayedTheFlute:
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; played the # FLUTE.@ @
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text_jump UnknownText_0x1c5c44
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text_far UnknownText_0x1c5c44
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start_asm
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ld a, [wBattleMode]
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and a
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@@ -2269,7 +2269,7 @@ BlueCardEffect:
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jp MenuTextBoxWaitButton
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.bluecardtext
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text_jump UnknownText_0x1c5c5e
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text_far UnknownText_0x1c5c5e
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db "@"
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CoinCaseEffect:
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@@ -2277,7 +2277,7 @@ CoinCaseEffect:
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jp MenuTextBoxWaitButton
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.coincasetext
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text_jump UnknownText_0x1c5c7b
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text_far UnknownText_0x1c5c7b
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db "@"
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OldRodEffect:
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@@ -2532,27 +2532,27 @@ RestorePP:
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TextJump_RaiseThePPOfWhichMove:
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; Raise the PP of which move?
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text_jump Text_RaiseThePPOfWhichMove
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text_far Text_RaiseThePPOfWhichMove
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db "@"
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TextJump_RestoreThePPOfWhichMove:
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; Restore the PP of which move?
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text_jump Text_RestoreThePPOfWhichMove
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text_far Text_RestoreThePPOfWhichMove
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db "@"
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TextJump_PPIsMaxedOut:
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; 's PP is maxed out.
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text_jump Text_PPIsMaxedOut
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text_far Text_PPIsMaxedOut
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db "@"
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TextJump_PPsIncreased:
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; 's PP increased.
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text_jump Text_PPsIncreased
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text_far Text_PPsIncreased
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db "@"
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UnknownText_0xf739:
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; PP was restored.
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text_jump UnknownText_0x1c5cf1
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text_far UnknownText_0x1c5cf1
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db "@"
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SquirtbottleEffect:
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@@ -2591,7 +2591,7 @@ OpenBox:
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.text
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; There was a trophy inside!
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text_jump UnknownText_0x1c5d03
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text_far UnknownText_0x1c5d03
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db "@"
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NoEffect:
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@@ -2686,67 +2686,67 @@ CantUseItemMessage:
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LooksBitterText:
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; It looks bitter…
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text_jump UnknownText_0x1c5d3e
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text_far UnknownText_0x1c5d3e
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db "@"
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CantUseOnEggText:
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; That can't be used on an EGG.
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text_jump UnknownText_0x1c5d50
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text_far UnknownText_0x1c5d50
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db "@"
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IsntTheTimeText:
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; OAK: ! This isn't the time to use that!
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text_jump UnknownText_0x1c5d6e
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text_far UnknownText_0x1c5d6e
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db "@"
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BelongsToSomeoneElseText:
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; That belongs to someone else!
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text_jump UnknownText_0x1c5d97
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text_far UnknownText_0x1c5d97
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db "@"
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WontHaveAnyEffectText:
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; It won't have any effect.
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text_jump UnknownText_0x1c5db6
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text_far UnknownText_0x1c5db6
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db "@"
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BlockedTheBallText:
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; The trainer blocked the BALL!
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text_jump UnknownText_0x1c5dd0
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text_far UnknownText_0x1c5dd0
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db "@"
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DontBeAThiefText:
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; Don't be a thief!
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text_jump UnknownText_0x1c5def
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text_far UnknownText_0x1c5def
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db "@"
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CyclingIsntAllowedText:
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; Cycling isn't allowed here.
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text_jump UnknownText_0x1c5e01
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text_far UnknownText_0x1c5e01
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db "@"
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CantGetOnYourBikeText:
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; Can't get on your @ now.
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text_jump UnknownText_0x1c5e1d
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text_far UnknownText_0x1c5e1d
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db "@"
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Ball_BoxIsFullText:
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; The #MON BOX is full. That can't be used now.
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text_jump UnknownText_0x1c5e3a
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text_far UnknownText_0x1c5e3a
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db "@"
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UsedItemText:
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; used the@ .
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text_jump UnknownText_0x1c5e68
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text_far UnknownText_0x1c5e68
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db "@"
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GotOnTheItemText:
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; got on the@ .
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text_jump UnknownText_0x1c5e7b
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text_far UnknownText_0x1c5e7b
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db "@"
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GotOffTheItemText:
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; got off@ the @ .
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text_jump UnknownText_0x1c5e90
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text_far UnknownText_0x1c5e90
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db "@"
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ApplyPPUp:
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@@ -581,12 +581,12 @@ RooftopSaleAskPurchaseQuantity:
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Text_Mart_HowMany:
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; How many?
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text_jump UnknownText_0x1c4bfd
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text_far UnknownText_0x1c4bfd
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db "@"
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Text_Mart_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_jump UnknownText_0x1c4c08
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text_far UnknownText_0x1c4c08
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db "@"
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MenuHeader_Buy:
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@@ -624,107 +624,107 @@ MenuHeader_Buy:
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Text_HerbShop_Intro:
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; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe…
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text_jump UnknownText_0x1c4c28
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text_far UnknownText_0x1c4c28
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db "@"
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Text_HerbShop_HowMany:
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; How many?
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text_jump UnknownText_0x1c4ca3
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text_far UnknownText_0x1c4ca3
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db "@"
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Text_HerbShop_CostsThisMuch:
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; @ (S) will be ¥@ .
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text_jump UnknownText_0x1c4cae
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text_far UnknownText_0x1c4cae
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db "@"
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Text_HerbShop_HereYouGo:
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; Thank you, dear. Hehehehe…
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text_jump UnknownText_0x1c4cce
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text_far UnknownText_0x1c4cce
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db "@"
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Text_HerbShop_BagFull:
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; Oh? Your PACK is full, dear.
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text_jump UnknownText_0x1c4cea
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text_far UnknownText_0x1c4cea
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db "@"
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Text_HerbShop_InsufficientFunds:
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; Hehehe… You don't have the money.
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text_jump UnknownText_0x1c4d08
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text_far UnknownText_0x1c4d08
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db "@"
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Text_HerbShop_ComeAgain:
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; Come again, dear. Hehehehe…
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text_jump UnknownText_0x1c4d2a
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text_far UnknownText_0x1c4d2a
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db "@"
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Text_BargainShop_Intro:
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; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item.
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text_jump UnknownText_0x1c4d47
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text_far UnknownText_0x1c4d47
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db "@"
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Text_BargainShop_CostsThisMuch:
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; costs ¥@ . Want it?
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text_jump UnknownText_0x1c4db0
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text_far UnknownText_0x1c4db0
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db "@"
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Text_BargainShop_HereYouGo:
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; Thanks.
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text_jump UnknownText_0x1c4dcd
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text_far UnknownText_0x1c4dcd
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db "@"
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Text_BargainShop_BagFull:
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; Uh-oh, your PACK is chock-full.
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text_jump UnknownText_0x1c4dd6
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text_far UnknownText_0x1c4dd6
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db "@"
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Text_BargainShop_SoldOut:
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; You bought that already. I'm all sold out of it.
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text_jump UnknownText_0x1c4df7
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text_far UnknownText_0x1c4df7
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db "@"
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Text_BargainShop_InsufficientFunds:
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; Uh-oh, you're short on funds.
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text_jump UnknownText_0x1c4e28
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text_far UnknownText_0x1c4e28
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db "@"
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Text_BargainShop_ComeAgain:
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; Come by again sometime.
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text_jump UnknownText_0x1c4e46
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text_far UnknownText_0x1c4e46
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db "@"
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Text_Pharmacist_Intro:
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; What's up? Need some medicine?
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text_jump UnknownText_0x1c4e5f
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text_far UnknownText_0x1c4e5f
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db "@"
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Text_Pharmacy_HowMany:
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; How many?
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text_jump UnknownText_0x1c4e7e
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text_far UnknownText_0x1c4e7e
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db "@"
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Text_Pharmacy_CostsThisMuch:
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; @ (S) will cost ¥@ .
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text_jump UnknownText_0x1c4e89
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text_far UnknownText_0x1c4e89
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db "@"
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Text_Pharmacy_HereYouGo:
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; Thanks much!
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text_jump UnknownText_0x1c4eab
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text_far UnknownText_0x1c4eab
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db "@"
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Text_Pharmacy_BagFull:
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; You don't have any more space.
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text_jump UnknownText_0x1c4eb9
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text_far UnknownText_0x1c4eb9
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db "@"
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Text_Pharmacy_InsufficientFunds:
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; Huh? That's not enough money.
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text_jump UnknownText_0x1c4ed8
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text_far UnknownText_0x1c4ed8
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db "@"
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Text_Pharmacist_ComeAgain:
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; All right. See you around.
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text_jump UnknownText_0x1c4ef6
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text_far UnknownText_0x1c4ef6
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db "@"
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SellMenu:
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@@ -751,7 +751,7 @@ SellMenu:
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.NothingToSellText:
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; You don't have anything to sell.
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text_jump UnknownText_0x1c4f12
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text_far UnknownText_0x1c4f12
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db "@"
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.TryToSellItem:
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@@ -820,12 +820,12 @@ SellMenu:
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Text_Mart_SellHowMany:
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; How many?
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text_jump UnknownText_0x1c4f33
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text_far UnknownText_0x1c4f33
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db "@"
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Text_Mart_ICanPayThisMuch:
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; I can pay you ¥@ . Is that OK?
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text_jump UnknownText_0x1c4f3e
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text_far UnknownText_0x1c4f3e
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db "@"
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.UnusedString15f7d:
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@@ -833,7 +833,7 @@ Text_Mart_ICanPayThisMuch:
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|
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Text_Mart_HowMayIHelpYou:
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; Welcome! How may I help you?
|
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text_jump UnknownText_0x1c4f62
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text_far UnknownText_0x1c4f62
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db "@"
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MenuHeader_BuySell:
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@@ -851,35 +851,35 @@ MenuHeader_BuySell:
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Text_Mart_HereYouGo:
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; Here you are. Thank you!
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text_jump UnknownText_0x1c4f80
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text_far UnknownText_0x1c4f80
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db "@"
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Text_Mart_InsufficientFunds:
|
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; You don't have enough money.
|
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text_jump UnknownText_0x1c4f9a
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text_far UnknownText_0x1c4f9a
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db "@"
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||||
|
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Text_Mart_BagFull:
|
||||
; You can't carry any more items.
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text_jump UnknownText_0x1c4fb7
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text_far UnknownText_0x1c4fb7
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db "@"
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||||
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TextMart_CantBuyFromYou:
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; Sorry, I can't buy that from you.
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text_jump UnknownText_0x1c4fd7
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text_far UnknownText_0x1c4fd7
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db "@"
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Text_Mart_ComeAgain:
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; Please come again!
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text_jump UnknownText_0x1c4ff9
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text_far UnknownText_0x1c4ff9
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db "@"
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Text_Mart_AnythingElse:
|
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text_jump UnknownText_0x1c500d
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||||
text_far UnknownText_0x1c500d
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db "@"
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Text_Mart_SoldForAmount:
|
||||
text_jump UnknownText_0x1c502e
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||||
text_far UnknownText_0x1c502e
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db "@"
|
||||
|
||||
PlayTransactionSound:
|
||||
|
@@ -616,7 +616,7 @@ GiveItem:
|
||||
ret
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||||
.Egg:
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||||
; An EGG can't hold an item.
|
||||
text_jump Text_AnEGGCantHoldAnItem
|
||||
text_far Text_AnEGGCantHoldAnItem
|
||||
db "@"
|
||||
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QuitItemSubmenu:
|
||||
@@ -1548,58 +1548,58 @@ PC_Mart_BallsPocketMenuHeader:
|
||||
|
||||
Text_PackNoItems:
|
||||
; No items.
|
||||
text_jump UnknownText_0x1c0b9a
|
||||
text_far UnknownText_0x1c0b9a
|
||||
db "@"
|
||||
|
||||
Text_ThrowAwayHowMany:
|
||||
; Throw away how many?
|
||||
text_jump UnknownText_0x1c0ba5
|
||||
text_far UnknownText_0x1c0ba5
|
||||
db "@"
|
||||
|
||||
Text_ConfirmThrowAway:
|
||||
; Throw away @ @ (S)?
|
||||
text_jump UnknownText_0x1c0bbb
|
||||
text_far UnknownText_0x1c0bbb
|
||||
db "@"
|
||||
|
||||
Text_ThrewAway:
|
||||
; Threw away @ (S).
|
||||
text_jump UnknownText_0x1c0bd8
|
||||
text_far UnknownText_0x1c0bd8
|
||||
db "@"
|
||||
|
||||
Text_ThisIsntTheTime:
|
||||
; OAK: ! This isn't the time to use that!
|
||||
text_jump UnknownText_0x1c0bee
|
||||
text_far UnknownText_0x1c0bee
|
||||
db "@"
|
||||
|
||||
TextJump_YouDontHaveAMon:
|
||||
; You don't have a #MON!
|
||||
text_jump Text_YouDontHaveAMon
|
||||
text_far Text_YouDontHaveAMon
|
||||
db "@"
|
||||
|
||||
Text_RegisteredItem:
|
||||
; Registered the @ .
|
||||
text_jump UnknownText_0x1c0c2e
|
||||
text_far UnknownText_0x1c0c2e
|
||||
db "@"
|
||||
|
||||
Text_CantRegister:
|
||||
; You can't register that item.
|
||||
text_jump UnknownText_0x1c0c45
|
||||
text_far UnknownText_0x1c0c45
|
||||
db "@"
|
||||
|
||||
Text_MoveItemWhere:
|
||||
; Where should this be moved to?
|
||||
text_jump UnknownText_0x1c0c63
|
||||
text_far UnknownText_0x1c0c63
|
||||
db "@"
|
||||
|
||||
Text_PackEmptyString:
|
||||
;
|
||||
text_jump UnknownText_0x1c0c83
|
||||
text_far UnknownText_0x1c0c83
|
||||
db "@"
|
||||
|
||||
TextJump_YouCantUseItInABattle:
|
||||
; Doesn't seem to be used anywhere
|
||||
; "You can't use it in a battle."
|
||||
text_jump Text_YouCantUseItInABattle
|
||||
text_far Text_YouCantUseItInABattle
|
||||
db "@"
|
||||
|
||||
PackMenuGFX:
|
||||
|
@@ -168,22 +168,22 @@ TeachTMHM:
|
||||
|
||||
Text_BootedTM:
|
||||
; Booted up a TM.
|
||||
text_jump UnknownText_0x1c0373
|
||||
text_far UnknownText_0x1c0373
|
||||
db "@"
|
||||
|
||||
Text_BootedHM:
|
||||
; Booted up an HM.
|
||||
text_jump UnknownText_0x1c0384
|
||||
text_far UnknownText_0x1c0384
|
||||
db "@"
|
||||
|
||||
Text_ItContained:
|
||||
; It contained @ . Teach @ to a #MON?
|
||||
text_jump UnknownText_0x1c0396
|
||||
text_far UnknownText_0x1c0396
|
||||
db "@"
|
||||
|
||||
Text_TMHMNotCompatible:
|
||||
; is not compatible with @ . It can't learn @ .
|
||||
text_jump UnknownText_0x1c03c2
|
||||
text_far UnknownText_0x1c03c2
|
||||
db "@"
|
||||
|
||||
TMHM_PocketLoop:
|
||||
@@ -499,12 +499,12 @@ Unreferenced_Function2cadf:
|
||||
|
||||
.NoRoomText:
|
||||
; You have no room for any more @ S.
|
||||
text_jump UnknownText_0x1c03fa
|
||||
text_far UnknownText_0x1c03fa
|
||||
db "@"
|
||||
|
||||
.ReceivedText:
|
||||
; You received @ !
|
||||
text_jump UnknownText_0x1c0421
|
||||
text_far UnknownText_0x1c0421
|
||||
db "@"
|
||||
|
||||
.CheckHaveRoomForTMHM:
|
||||
|
Reference in New Issue
Block a user