text_jump → text_far

The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
This commit is contained in:
mid-kid
2018-10-28 17:16:55 +01:00
parent 0af682d38a
commit 940256569b
85 changed files with 851 additions and 848 deletions

View File

@@ -1749,17 +1749,17 @@ Slots_AskBet:
.Text_BetHowManyCoins:
; Bet how many coins?
text_jump UnknownText_0x1c5049
text_far UnknownText_0x1c5049
db "@"
.Text_Start:
; Start!
text_jump UnknownText_0x1c505e
text_far UnknownText_0x1c505e
db "@"
.Text_NotEnoughCoins:
; Not enough coins.
text_jump UnknownText_0x1c5066
text_far UnknownText_0x1c5066
db "@"
.MenuHeader:
@@ -1805,11 +1805,11 @@ Slots_AskPlayAgain:
ret
.Text_OutOfCoins:
text_jump UnknownText_0x1c5079
text_far UnknownText_0x1c5079
db "@"
.Text_PlayAgain:
text_jump UnknownText_0x1c5092
text_far UnknownText_0x1c5092
db "@"
Slots_GetPayout:
@@ -1907,12 +1907,12 @@ endr
.Text_LinedUpWonCoins:
; lined up! Won @ coins!
text_jump UnknownText_0x1c509f
text_far UnknownText_0x1c509f
db "@"
.Text_Darn:
; Darn!
text_jump UnknownText_0x1c50bb
text_far UnknownText_0x1c50bb
db "@"
.LinedUpSevens: