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text_jump → text_far
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
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@@ -322,12 +322,12 @@ DummyGame_CheckMatch:
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DummyGameText_Yeah:
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; , yeah!
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text_jump UnknownText_0x1c1a5b
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text_far UnknownText_0x1c1a5b
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db "@"
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DummyGameText_Darn:
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; Darn…
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text_jump UnknownText_0x1c1a65
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text_far UnknownText_0x1c1a65
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db "@"
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DummyGame_InitBoard:
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