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text_jump → text_far
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
This commit is contained in:
@@ -117,7 +117,7 @@ _CardFlip:
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.PlayWithThreeCoinsText:
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; Play with three coins?
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text_jump UnknownText_0x1c5793
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text_far UnknownText_0x1c5793
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db "@"
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.DeductCoins:
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@@ -157,7 +157,7 @@ _CardFlip:
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.NotEnoughCoinsText:
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; Not enough coins…
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text_jump UnknownText_0x1c57ab
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text_far UnknownText_0x1c57ab
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db "@"
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.ChooseACard:
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@@ -234,7 +234,7 @@ _CardFlip:
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.ChooseACardText:
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; Choose a card.
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text_jump UnknownText_0x1c57be
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text_far UnknownText_0x1c57be
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db "@"
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.PlaceYourBet:
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@@ -256,7 +256,7 @@ _CardFlip:
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.PlaceYourBetText:
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; Place your bet.
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text_jump UnknownText_0x1c57ce
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text_far UnknownText_0x1c57ce
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db "@"
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.CheckTheCard:
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@@ -327,12 +327,12 @@ _CardFlip:
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.PlayAgainText:
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; Want to play again?
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text_jump UnknownText_0x1c57df
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text_far UnknownText_0x1c57df
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db "@"
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.CardsShuffledText:
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; The cards have been shuffled.
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text_jump UnknownText_0x1c57f4
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text_far UnknownText_0x1c57f4
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db "@"
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.Quit:
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@@ -1114,12 +1114,12 @@ CardFlip_CheckWinCondition:
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.Text_Yeah:
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; Yeah!
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text_jump UnknownText_0x1c5813
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text_far UnknownText_0x1c5813
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db "@"
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.Text_Darn:
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; Darn…
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text_jump UnknownText_0x1c581a
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text_far UnknownText_0x1c581a
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db "@"
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.AddCoinPlaySFX:
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@@ -322,12 +322,12 @@ DummyGame_CheckMatch:
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DummyGameText_Yeah:
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; , yeah!
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text_jump UnknownText_0x1c1a5b
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text_far UnknownText_0x1c1a5b
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db "@"
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DummyGameText_Darn:
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; Darn…
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text_jump UnknownText_0x1c1a65
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text_far UnknownText_0x1c1a65
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db "@"
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DummyGame_InitBoard:
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@@ -1749,17 +1749,17 @@ Slots_AskBet:
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.Text_BetHowManyCoins:
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; Bet how many coins?
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text_jump UnknownText_0x1c5049
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text_far UnknownText_0x1c5049
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db "@"
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.Text_Start:
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; Start!
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text_jump UnknownText_0x1c505e
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text_far UnknownText_0x1c505e
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db "@"
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.Text_NotEnoughCoins:
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; Not enough coins.
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text_jump UnknownText_0x1c5066
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text_far UnknownText_0x1c5066
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db "@"
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.MenuHeader:
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@@ -1805,11 +1805,11 @@ Slots_AskPlayAgain:
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ret
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.Text_OutOfCoins:
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text_jump UnknownText_0x1c5079
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text_far UnknownText_0x1c5079
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db "@"
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.Text_PlayAgain:
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text_jump UnknownText_0x1c5092
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text_far UnknownText_0x1c5092
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db "@"
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Slots_GetPayout:
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@@ -1907,12 +1907,12 @@ endr
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.Text_LinedUpWonCoins:
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; lined up! Won @ coins!
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text_jump UnknownText_0x1c509f
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text_far UnknownText_0x1c509f
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db "@"
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.Text_Darn:
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; Darn!
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text_jump UnknownText_0x1c50bb
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text_far UnknownText_0x1c50bb
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db "@"
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.LinedUpSevens:
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