text_jump → text_far

The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
This commit is contained in:
mid-kid
2018-10-28 17:16:55 +01:00
parent 0af682d38a
commit 940256569b
85 changed files with 851 additions and 848 deletions

View File

@@ -708,7 +708,7 @@ AI_Switch:
ret
TextJump_EnemyWithdrew:
text_jump Text_EnemyWithdrew
text_far Text_EnemyWithdrew
db "@"
Function384d5: ; This appears to be unused
@@ -828,5 +828,5 @@ PrintText_UsedItemOn:
jp PrintText
TextJump_EnemyUsedOn:
text_jump Text_EnemyUsedOn
text_far Text_EnemyUsedOn
db "@"

View File

@@ -7398,7 +7398,7 @@ BoostExp:
ret
Text_MonGainedExpPoint:
text_jump Text_Gained
text_far Text_Gained
start_asm
ld hl, TextJump_StringBuffer2ExpPoints
ld a, [wStringBuffer2 + 2] ; IsTradedMon
@@ -7409,11 +7409,11 @@ Text_MonGainedExpPoint:
ret
TextJump_ABoostedStringBuffer2ExpPoints:
text_jump Text_ABoostedStringBuffer2ExpPoints
text_far Text_ABoostedStringBuffer2ExpPoints
db "@"
TextJump_StringBuffer2ExpPoints:
text_jump Text_StringBuffer2ExpPoints
text_far Text_StringBuffer2ExpPoints
db "@"
AnimateExpBar:
@@ -7664,29 +7664,29 @@ SendOutMonText:
jp BattleTextBox
JumpText_GoMon:
text_jump Text_GoMon
text_far Text_GoMon
start_asm
jr Function_TextJump_BattleMonNick01
JumpText_DoItMon:
text_jump Text_DoItMon
text_far Text_DoItMon
start_asm
jr Function_TextJump_BattleMonNick01
JumpText_GoForItMon:
text_jump Text_GoForItMon
text_far Text_GoForItMon
start_asm
jr Function_TextJump_BattleMonNick01
JumpText_YourFoesWeakGetmMon:
text_jump Text_YourFoesWeakGetmMon
text_far Text_YourFoesWeakGetmMon
start_asm
Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01
ret
TextJump_BattleMonNick01:
text_jump Text_BattleMonNick01
text_far Text_BattleMonNick01
db "@"
WithdrawMonText:
@@ -7694,7 +7694,7 @@ WithdrawMonText:
jp BattleTextBox
.WithdrawMonText:
text_jump Text_BattleMonNickComma
text_far Text_BattleMonNickComma
start_asm
; Print text to withdraw mon
; depending on HP the message is different
@@ -7745,15 +7745,15 @@ WithdrawMonText:
ret
TextJump_ThatsEnoughComeBack:
text_jump Text_ThatsEnoughComeBack
text_far Text_ThatsEnoughComeBack
db "@"
TextJump_OKComeBack:
text_jump Text_OKComeBack
text_far Text_OKComeBack
db "@"
TextJump_GoodComeBack:
text_jump Text_GoodComeBack
text_far Text_GoodComeBack
db "@"
Unreferenced_TextJump_ComeBack:
@@ -7762,7 +7762,7 @@ Unreferenced_TextJump_ComeBack:
ret
TextJump_ComeBack:
text_jump Text_ComeBack
text_far Text_ComeBack
db "@"
Unreferenced_HandleSafariAngerEatingStatus:

View File

@@ -4542,7 +4542,7 @@ BattleCommand_StatUpMessage:
jp BattleTextBox
.stat
text_jump UnknownText_0x1c0cc6
text_far UnknownText_0x1c0cc6
start_asm
ld hl, .up
ld a, [wLoweredStat]
@@ -4552,11 +4552,11 @@ BattleCommand_StatUpMessage:
ret
.wayup
text_jump UnknownText_0x1c0cd0
text_far UnknownText_0x1c0cd0
db "@"
.up
text_jump UnknownText_0x1c0ce0
text_far UnknownText_0x1c0ce0
db "@"
BattleCommand_StatDownMessage:
@@ -4572,7 +4572,7 @@ BattleCommand_StatDownMessage:
jp BattleTextBox
.stat
text_jump UnknownText_0x1c0ceb
text_far UnknownText_0x1c0ceb
start_asm
ld hl, .fell
ld a, [wLoweredStat]
@@ -4582,10 +4582,10 @@ BattleCommand_StatDownMessage:
ret
.sharplyfell
text_jump UnknownText_0x1c0cf5
text_far UnknownText_0x1c0cf5
db "@"
.fell
text_jump UnknownText_0x1c0d06
text_far UnknownText_0x1c0d06
db "@"
TryLowerStat:
@@ -5636,7 +5636,7 @@ BattleCommand_Charge:
jp EndMoveEffect
.UsedText:
text_jump UnknownText_0x1c0d0e ; "<USER>"
text_far UnknownText_0x1c0d0e ; "<USER>"
start_asm
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
@@ -5668,32 +5668,32 @@ BattleCommand_Charge:
.RazorWind:
; 'made a whirlwind!'
text_jump UnknownText_0x1c0d12
text_far UnknownText_0x1c0d12
db "@"
.Solarbeam:
; 'took in sunlight!'
text_jump UnknownText_0x1c0d26
text_far UnknownText_0x1c0d26
db "@"
.SkullBash:
; 'lowered its head!'
text_jump UnknownText_0x1c0d3a
text_far UnknownText_0x1c0d3a
db "@"
.SkyAttack:
; 'is glowing!'
text_jump UnknownText_0x1c0d4e
text_far UnknownText_0x1c0d4e
db "@"
.Fly:
; 'flew up high!'
text_jump UnknownText_0x1c0d5c
text_far UnknownText_0x1c0d5c
db "@"
.Dig:
; 'dug a hole!'
text_jump UnknownText_0x1c0d6c
text_far UnknownText_0x1c0d6c
db "@"
BattleCommand3c:

View File

@@ -6,7 +6,7 @@ DisplayUsedMoveText:
UsedMoveText:
; this is a stream of text and asm from 105db9 to 105ef6
text_jump _ActorNameText
text_far _ActorNameText
start_asm
ldh a, [hBattleTurn]
and a
@@ -58,12 +58,12 @@ UsedMoveText:
ret
UsedMove1Text:
text_jump _UsedMove1Text
text_far _UsedMove1Text
start_asm
jr UsedMoveText_CheckObedience
UsedMove2Text:
text_jump _UsedMove2Text
text_far _UsedMove2Text
start_asm
UsedMoveText_CheckObedience:
; check obedience
@@ -75,14 +75,14 @@ UsedMoveText_CheckObedience:
ret
.UsedInsteadText:
text_jump _UsedInsteadText
text_far _UsedInsteadText
start_asm
.GetMoveNameText:
ld hl, MoveNameText
ret
MoveNameText:
text_jump _MoveNameText
text_far _MoveNameText
start_asm
; get start address
ld hl, .endusedmovetexts
@@ -115,19 +115,19 @@ MoveNameText:
dw EndUsedMove5Text
EndUsedMove1Text:
text_jump _EndUsedMove1Text
text_far _EndUsedMove1Text
db "@"
EndUsedMove2Text:
text_jump _EndUsedMove2Text
text_far _EndUsedMove2Text
db "@"
EndUsedMove3Text:
text_jump _EndUsedMove3Text
text_far _EndUsedMove3Text
db "@"
EndUsedMove4Text:
text_jump _EndUsedMove4Text
text_far _EndUsedMove4Text
db "@"
EndUsedMove5Text:
text_jump _EndUsedMove5Text
text_far _EndUsedMove5Text
db "@"
GetMoveGrammar: