diff --git a/battle/anim_commands.asm b/battle/anim_commands.asm index 266b76af2..48dc9c433 100644 --- a/battle/anim_commands.asm +++ b/battle/anim_commands.asm @@ -980,7 +980,7 @@ BattleAnimCmd_RaiseSub: ; cc640 (33:4640) GetSubstitutePic: ; cc64c ld hl, sScratch - ld bc, $310 + ld bc, (7 * 7) tiles .loop xor a ld [hli], a @@ -994,16 +994,16 @@ GetSubstitutePic: ; cc64c jr z, .player ld hl, MonsterSpriteGFX + 0 tiles - ld de, sScratch + $13 tiles + ld de, sScratch + (2 * 7 + 5) tiles call .CopyTile ld hl, MonsterSpriteGFX + 1 tiles - ld de, sScratch + $1a tiles + ld de, sScratch + (3 * 7 + 5) tiles call .CopyTile ld hl, MonsterSpriteGFX + 2 tiles - ld de, sScratch + $14 tiles + ld de, sScratch + (2 * 7 + 6) tiles call .CopyTile ld hl, MonsterSpriteGFX + 3 tiles - ld de, sScratch + $1b tiles + ld de, sScratch + (3 * 7 + 6) tiles call .CopyTile ld hl, VTiles2 tile $00 @@ -1014,16 +1014,16 @@ GetSubstitutePic: ; cc64c .player ld hl, MonsterSpriteGFX + 4 tiles - ld de, sScratch + $10 tiles + ld de, sScratch + (2 * 6 + 4) tiles call .CopyTile ld hl, MonsterSpriteGFX + 5 tiles - ld de, sScratch + $16 tiles + ld de, sScratch + (3 * 6 + 4) tiles call .CopyTile ld hl, MonsterSpriteGFX + 6 tiles - ld de, sScratch + $11 tiles + ld de, sScratch + (2 * 6 + 5) tiles call .CopyTile ld hl, MonsterSpriteGFX + 7 tiles - ld de, sScratch + $17 tiles + ld de, sScratch + (3 * 6 + 5) tiles call .CopyTile ld hl, VTiles2 tile $31 diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index b4b28d986..e83cf2f2e 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -7873,7 +7873,7 @@ BattleCommand_Substitute: ; 36e7c ld [hl], a ld [de], a call _CheckBattleScene - jr c, .mobile + jr c, .no_anim xor a ld [wNumHits], a @@ -7883,7 +7883,7 @@ BattleCommand_Substitute: ; 36e7c call LoadAnim jr .finish -.mobile +.no_anim call BattleCommand_RaiseSubNoAnim .finish ld hl, MadeSubstituteText diff --git a/constants/battle_tower_constants.asm b/constants/battle_tower_constants.asm index 1e5b0d625..c690c9b0b 100755 --- a/constants/battle_tower_constants.asm +++ b/constants/battle_tower_constants.asm @@ -19,8 +19,8 @@ const BATTLETOWERACTION_11 ; store 0 in 5:aa8d const BATTLETOWERACTION_12 ; store 1 in 5:aa8d const BATTLETOWERACTION_13 ; check 5:aa8d - const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sbe4f] - const BATTLETOWERACTION_15 ; set 0, [sbe4f] + const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [s1_be4f] + const BATTLETOWERACTION_15 ; set 0, [s1_be4f] const BATTLETOWERACTION_16 ; update time in SRAM bank 5 const BATTLETOWERACTION_17 ; check time in SRAM bank 5 const BATTLETOWERACTION_18 ; level check diff --git a/engine/billspctop.asm b/engine/billspctop.asm new file mode 100755 index 000000000..038341ccc --- /dev/null +++ b/engine/billspctop.asm @@ -0,0 +1,388 @@ +_BillsPC: ; e3fd + call .CheckCanUsePC + ret c + call .LogIn + call .UseBillsPC + jp .LogOut + +.CheckCanUsePC: ; e40a (3:640a) + ld a, [PartyCount] + and a + ret nz + ld hl, .Text_GottaHavePokemon + call MenuTextBoxBackup + scf + ret + +.Text_GottaHavePokemon: ; 0xe417 + ; You gotta have #MON to call! + text_jump UnknownText_0x1c1006 + db "@" + +.LogIn: ; e41c (3:641c) + xor a + ld [hBGMapMode], a + call LoadStandardMenuDataHeader + call ClearPCItemScreen + ld hl, Options + ld a, [hl] + push af + set NO_TEXT_SCROLL, [hl] + ld hl, .Text_What + call PrintText + pop af + ld [Options], a + call LoadFontsBattleExtra + ret + +.Text_What: ; 0xe43a + ; What? + text_jump UnknownText_0x1c1024 + db "@" + +.LogOut: ; e43f (3:643f) + call CloseSubmenu + ret + +.UseBillsPC: ; e443 (3:6443) + ld hl, .MenuDataHeader + call LoadMenuDataHeader + ld a, $1 +.loop + ld [wMenuCursorBuffer], a + call SetPalettes + xor a + ld [wWhichIndexSet], a + ld [hBGMapMode], a + call DoNthMenu + jr c, .cancel + ld a, [wMenuCursorBuffer] + push af + ld a, [MenuSelection] + ld hl, .Jumptable + rst JumpTable + pop bc + ld a, b + jr nc, .loop +.cancel + call CloseWindow + ret + +.MenuDataHeader: ; 0xe46f + db $40 ; flags + db 00, 00 ; start coords + db 17, 19 ; end coords + dw .MenuData2 + db 1 ; default option + +.MenuData2: ; 0xe477 + db $80 ; flags + db 0 ; items + dw .items + dw PlaceMenuStrings + dw .strings + +.strings: ; e47f + db "WITHDRAW @" + db "DEPOSIT @" + db "CHANGE BOX@" + db "MOVE W/O MAIL@" + db "SEE YA!@" + +.Jumptable: ; e4ba (3:64ba) + dw BillsPC_WithdrawMenu + dw BillsPC_DepositMenu + dw BillsPC_ChangeBoxMenu + dw BillsPC_MovePKMNMenu + dw BillsPC_SeeYa + +.items: ; e4c4 + db 5 + db 0 ; WITHDRAW + db 1; DEPOSIT + db 2 ; CHANGE BOX + db 3 ; MOVE PKMN + db 4 ; SEE YA! + db -1 + +BillsPC_SeeYa: ; e4cb + scf + ret + +BillsPC_MovePKMNMenu: ; e4cd + call LoadStandardMenuDataHeader + callba IsAnyMonHoldingMail + jr nc, .no_mail + ld hl, .Text_MonHoldingMail + call PrintText + jr .quit + +.no_mail + callba StartMovePkmnWOMail_SaveGame + jr c, .quit + callba _MovePKMNWithoutMail + call ReturnToMapFromSubmenu + call ClearPCItemScreen + +.quit + call CloseWindow + and a + ret + +.Text_MonHoldingMail: ; 0xe4f9 + ; There is a #MON holding MAIL. Please remove the MAIL. + text_jump UnknownText_0x1c102b + db "@" + +BillsPC_DepositMenu: ; e4fe (3:64fe) + call LoadStandardMenuDataHeader + callba _DepositPKMN + call ReturnToMapFromSubmenu + call ClearPCItemScreen + call CloseWindow + and a + ret + +Functione512: ; unused + ld a, [PartyCount] + and a + jr z, .no_pkmn + cp 2 + jr c, .only_one_pkmn + and a + ret + +.no_pkmn + ld hl, .Text_NoPKMN + call MenuTextBoxBackup + scf + ret + +.only_one_pkmn + ld hl, .Text_ItsYourLastPKMN + call MenuTextBoxBackup + scf + ret + +.Text_NoPKMN: ; 0xe52e + ; You don't have a single #MON! + text_jump UnknownText_0x1c1062 + db "@" + +.Text_ItsYourLastPKMN: ; 0xe533 + ; You can't deposit your last #MON! + text_jump UnknownText_0x1c1080 + db "@" + +CheckCurPartyMonFainted: ; e538 + ld hl, PartyMon1HP + ld de, PARTYMON_STRUCT_LENGTH + ld b, $0 +.loop + ld a, [CurPartyMon] + cp b + jr z, .skip + ld a, [hli] + or [hl] + jr nz, .notfainted + dec hl + +.skip + inc b + ld a, [PartyCount] + cp b + jr z, .done + add hl, de + jr .loop + +.done + scf + ret + +.notfainted + and a + ret + +BillsPC_WithdrawMenu: ; e559 (3:6559) + call LoadStandardMenuDataHeader + callba _WithdrawPKMN + call ReturnToMapFromSubmenu + call ClearPCItemScreen + call CloseWindow + and a + ret + +Functione56d: ; unused + ld a, [PartyCount] + cp PARTY_LENGTH + jr nc, .asm_e576 + and a + ret + +.asm_e576 + ld hl, UnknownText_0xe57e + call MenuTextBoxBackup + scf + ret + +UnknownText_0xe57e: ; 0xe57e + ; You can't take any more #MON. + text_jump UnknownText_0x1c10a2 + db "@" + +BillsPC_ChangeBoxMenu: ; e583 (3:6583) + callba _ChangeBox + and a + ret + +ClearPCItemScreen: ; e58b + call DisableSpriteUpdates + xor a + ld [hBGMapMode], a + call ClearBGPalettes + call ClearSprites + hlcoord 0, 0 + ld bc, SCREEN_HEIGHT * SCREEN_WIDTH + ld a, " " + call ByteFill + hlcoord 0,0 + lb bc, 10, 18 + call TextBox + hlcoord 0,12 + lb bc, 4, 18 + call TextBox + call WaitBGMap2 + call SetPalettes ; load regular palettes? + ret + +CopyBoxmonToTempMon: ; e5bb + ld a, [CurPartyMon] + ld hl, sBoxMon1Species + ld bc, BOXMON_STRUCT_LENGTH + call AddNTimes + ld de, TempMonSpecies + ld bc, BOXMON_STRUCT_LENGTH + ld a, BANK(sBoxMon1Species) + call GetSRAMBank + call CopyBytes + call CloseSRAM + ret + +Functione5d9: ; unreferenced + ld a, [wCurBox] + cp b + jr z, .same_box + ld a, b + ld hl, .BoxAddrs + ld bc, 3 + call AddNTimes + ld a, [hli] + push af + ld a, [hli] + ld h, [hl] + ld l, a + pop af + jr .okay + +.same_box + ld a, BANK(sBoxCount) + ld hl, sBoxCount + +.okay + call GetSRAMBank + ld a, [hl] + ld bc, 1 + MONS_PER_BOX + 1 + add hl, bc + ld b, a + ld c, $0 + ld de, wc608 + ld a, b + and a + jr z, .empty_box +.loop + push hl + push bc + ld a, c + ld bc, 0 + add hl, bc + ld bc, BOXMON_STRUCT_LENGTH + call AddNTimes + ld a, [hl] + ld [de], a + inc de + ld [CurSpecies], a + call GetBaseData + pop bc + pop hl + + push hl + push bc + ld a, c + ld bc, MONS_PER_BOX * (BOXMON_STRUCT_LENGTH + NAME_LENGTH) + add hl, bc + call SkipNames + call CopyBytes + pop bc + pop hl + + push hl + push bc + ld a, c + ld bc, MON_LEVEL + add hl, bc + ld bc, BOXMON_STRUCT_LENGTH + call AddNTimes + ld a, [hl] + ld [de], a + inc de + pop bc + pop hl + + push hl + push bc + ld a, c + ld bc, MON_DVS + add hl, bc + ld bc, BOXMON_STRUCT_LENGTH + call AddNTimes + ld a, [hli] + and $f0 + ld b, a + ld a, [hl] + and $f0 + swap a + or b + ld b, a + ld a, [BaseGender] + cp b + ld a, $1 + jr c, .okay2 + xor a +.okay2 + ld [de], a + inc de + pop bc + pop hl + + inc c + dec b + jr nz, .loop +.empty_box + call CloseSRAM + ret + +.BoxAddrs: ; e66e + dba sBox1 + dba sBox2 + dba sBox3 + dba sBox4 + dba sBox5 + dba sBox6 + dba sBox7 + dba sBox8 + dba sBox9 + dba sBox10 + dba sBox11 + dba sBox12 + dba sBox13 + dba sBox14 diff --git a/engine/health.asm b/engine/health.asm new file mode 100755 index 000000000..1c926f677 --- /dev/null +++ b/engine/health.asm @@ -0,0 +1,110 @@ +HealParty: ; c658 + xor a + ld [CurPartyMon], a + ld hl, PartySpecies +.loop + ld a, [hli] + cp -1 + jr z, .done + cp EGG + jr z, .next + + push hl + call HealPartyMon + pop hl + +.next + ld a, [CurPartyMon] + inc a + ld [CurPartyMon], a + jr .loop + +.done + ret + +HealPartyMon: ; c677 + ld a, MON_SPECIES + call GetPartyParamLocation + ld d, h + ld e, l + + ld hl, MON_STATUS + add hl, de + xor a + ld [hli], a + ld [hl], a + + ld hl, MON_MAXHP + add hl, de + + ; bc = MON_HP + ld b, h + ld c, l + dec bc + dec bc + + ld a, [hli] + ld [bc], a + inc bc + ld a, [hl] + ld [bc], a + + callba RestoreAllPP + ret + +ComputeHPBarPixels: ; c699 +; e = bc * (6 * 8) / de + ld a, b + or c + jr z, .zero + push hl + xor a + ld [hMultiplicand + 0], a + ld a, b + ld [hMultiplicand + 1], a + ld a, c + ld [hMultiplicand + 2], a + ld a, 6 * 8 + ld [hMultiplier], a + call Multiply + ; We need de to be under 256 because hDivisor is only 1 byte. + ld a, d + and a + jr z, .divide + ; divide de and hProduct by 4 + srl d + rr e + srl d + rr e + ld a, [hProduct + 2] + ld b, a + ld a, [hProduct + 3] + srl b + rr a + srl b + rr a + ld [hDividend + 3], a + ld a, b + ld [hDividend + 2], a +.divide + ld a, e + ld [hDivisor], a + ld b, 4 + call Divide + ld a, [hQuotient + 2] + ld e, a + pop hl + and a + ret nz + ld e, 1 + ret + +.zero + ld e, 0 + ret + +AnimateHPBar: ; c6e0 + call WaitBGMap + call _AnimateHPBar + call WaitBGMap + ret diff --git a/engine/items.asm b/engine/items.asm new file mode 100755 index 000000000..ede8e4f73 --- /dev/null +++ b/engine/items.asm @@ -0,0 +1,584 @@ +_ReceiveItem:: ; d1d5 + call DoesHLEqualNumItems + jp nz, PutItemInPocket + push hl + call CheckItemPocket + pop de + ld a, [wItemAttributeParamBuffer] + dec a + ld hl, .Pockets + rst JumpTable + ret + +.Pockets: ; d1e9 + dw .Item + dw .KeyItem + dw .Ball + dw .TMHM + +.Item: ; d1f1 + ld h, d + ld l, e + jp PutItemInPocket + +.KeyItem: ; d1f6 + ld h, d + ld l, e + jp ReceiveKeyItem + +.Ball: ; d1fb + ld hl, NumBalls + jp PutItemInPocket + +.TMHM: ; d201 + ld h, d + ld l, e + ld a, [CurItem] + ld c, a + call GetTMHMNumber + jp ReceiveTMHM + +_TossItem:: ; d20d + call DoesHLEqualNumItems + jr nz, .remove + push hl + call CheckItemPocket + pop de + ld a, [wItemAttributeParamBuffer] + dec a + ld hl, .Pockets + rst JumpTable + ret + +.Pockets + dw .Item + dw .KeyItem + dw .Ball + dw .TMHM + +.Ball ; d228 + ld hl, NumBalls + jp RemoveItemFromPocket + +.TMHM ; d22e + ld h, d + ld l, e + ld a, [CurItem] + ld c, a + call GetTMHMNumber + jp TossTMHM + +.KeyItem ; d23a + ld h, d + ld l, e + jp TossKeyItem + +.Item ; d23f + ld h, d + ld l, e + +.remove + jp RemoveItemFromPocket + +_CheckItem:: ; d244 + call DoesHLEqualNumItems + jr nz, .nope + push hl + call CheckItemPocket + pop de + ld a, [wItemAttributeParamBuffer] + dec a + ld hl, .Pockets + rst JumpTable + ret + +.Pockets + dw .Item + dw .KeyItem + dw .Ball + dw .TMHM + +.Ball ; d25f + ld hl, NumBalls + jp CheckTheItem + +.TMHM ; d265 + ld h, d + ld l, e + ld a, [CurItem] + ld c, a + call GetTMHMNumber + jp CheckTMHM + +.KeyItem ; d271 + ld h, d + ld l, e + jp CheckKeyItems + +.Item ; d276 + ld h, d + ld l, e + +.nope + jp CheckTheItem + +DoesHLEqualNumItems: ; d27b + ld a, l + cp NumItems % $100 + ret nz + ld a, h + cp NumItems / $100 + ret + +GetPocketCapacity: ; d283 + ld c, MAX_ITEMS + ld a, e + cp NumItems % $100 + jr nz, .not_bag + ld a, d + cp NumItems / $100 + ret z + +.not_bag + ld c, MAX_PC_ITEMS + ld a, e + cp PCItems % $100 + jr nz, .not_pc + ld a, d + cp PCItems / $100 + ret z + +.not_pc + ld c, MAX_BALLS + ret + +PutItemInPocket: ; d29c + ld d, h + ld e, l + inc hl + ld a, [CurItem] + ld c, a + ld b, 0 +.loop + ld a, [hli] + cp -1 + jr z, .terminator + cp c + jr nz, .next + ld a, 99 + sub [hl] + add b + ld b, a + ld a, [wItemQuantityChangeBuffer] + cp b + jr z, .ok + jr c, .ok + +.next + inc hl + jr .loop + +.terminator + call GetPocketCapacity + ld a, [de] + cp c + jr c, .ok + and a + ret + +.ok + ld h, d + ld l, e + ld a, [CurItem] + ld c, a + ld a, [wItemQuantityChangeBuffer] + ld [wItemQuantityBuffer], a +.loop2 + inc hl + ld a, [hli] + cp -1 + jr z, .terminator2 + cp c + jr nz, .loop2 + ld a, [wItemQuantityBuffer] + add [hl] + cp 100 + jr nc, .newstack + ld [hl], a + jr .done + +.newstack + ld [hl], 99 + sub 99 + ld [wItemQuantityBuffer], a + jr .loop2 + +.terminator2 + dec hl + ld a, [CurItem] + ld [hli], a + ld a, [wItemQuantityBuffer] + ld [hli], a + ld [hl], -1 + ld h, d + ld l, e + inc [hl] + +.done + scf + ret + +RemoveItemFromPocket: ; d2ff + ld d, h + ld e, l + ld a, [hli] + ld c, a + ld a, [CurItemQuantity] + cp c + jr nc, .ok ; memory + ld c, a + ld b, $0 + add hl, bc + add hl, bc + ld a, [CurItem] + cp [hl] + inc hl + jr z, .skip + ld h, d + ld l, e + inc hl + +.ok + ld a, [CurItem] + ld b, a +.loop + ld a, [hli] + cp b + jr z, .skip + cp -1 + jr z, .nope + inc hl + jr .loop + +.skip + ld a, [wItemQuantityChangeBuffer] + ld b, a + ld a, [hl] + sub b + jr c, .nope + ld [hl], a + ld [wItemQuantityBuffer], a + and a + jr nz, .yup + dec hl + ld b, h + ld c, l + inc hl + inc hl +.loop2 + ld a, [hli] + ld [bc], a + inc bc + cp -1 + jr nz, .loop2 + ld h, d + ld l, e + dec [hl] + +.yup + scf + ret + +.nope + and a + ret + +CheckTheItem: ; d349 + ld a, [CurItem] + ld c, a +.loop + inc hl + ld a, [hli] + cp -1 + jr z, .done + cp c + jr nz, .loop + scf + ret + +.done + and a + ret + +ReceiveKeyItem: ; d35a + ld hl, NumKeyItems + ld a, [hli] + cp MAX_KEY_ITEMS + jr nc, .nope + ld c, a + ld b, 0 + add hl, bc + ld a, [CurItem] + ld [hli], a + ld [hl], -1 + ld hl, NumKeyItems + inc [hl] + scf + ret + +.nope + and a + ret + +TossKeyItem: ; d374 + ld a, [wd107] + ld e, a + ld d, 0 + ld hl, NumKeyItems + ld a, [hl] + cp e + jr nc, .ok + call .Toss + ret nc + jr .ok2 + +.ok + dec [hl] + inc hl + add hl, de + +.ok2 + ld d, h + ld e, l + inc hl +.loop + ld a, [hli] + ld [de], a + inc de + cp -1 + jr nz, .loop + scf + ret + +.Toss: ; d396 + ld hl, NumKeyItems + ld a, [CurItem] + ld c, a +.loop3 + inc hl + ld a, [hl] + cp c + jr z, .ok3 + cp -1 + jr nz, .loop3 + xor a + ret + +.ok3 + ld a, [NumKeyItems] + dec a + ld [NumKeyItems], a + scf + ret + +CheckKeyItems: ; d3b1 + ld a, [CurItem] + ld c, a + ld hl, KeyItems +.loop + ld a, [hli] + cp c + jr z, .done + cp -1 + jr nz, .loop + and a + ret + +.done + scf + ret + +ReceiveTMHM: ; d3c4 + dec c + ld b, 0 + ld hl, TMsHMs + add hl, bc + ld a, [wItemQuantityChangeBuffer] + add [hl] + cp 100 + jr nc, .toomany + ld [hl], a + scf + ret + +.toomany + and a + ret + +TossTMHM: ; d3d8 + dec c + ld b, 0 + ld hl, TMsHMs + add hl, bc + ld a, [wItemQuantityChangeBuffer] + ld b, a + ld a, [hl] + sub b + jr c, .nope + ld [hl], a + ld [wItemQuantityBuffer], a + jr nz, .yup + ld a, [wTMHMPocketScrollPosition] + and a + jr z, .yup + dec a + ld [wTMHMPocketScrollPosition], a + +.yup + scf + ret + +.nope + and a + ret + +CheckTMHM: ; d3fb + dec c + ld b, $0 + ld hl, TMsHMs + add hl, bc + ld a, [hl] + and a + ret z + scf + ret + +GetTMHMNumber:: ; d407 +; Return the number of a TM/HM by item id c. + + ld a, c + +; Skip any dummy items. + cp ITEM_C3 ; TM04-05 + jr c, .done + cp ITEM_DC ; TM28-29 + jr c, .skip + + dec a +.skip + dec a +.done + sub TM01 + inc a + ld c, a + ret + +GetNumberedTMHM: ; d417 +; Return the item id of a TM/HM by number c. + + ld a, c + +; Skip any gaps. + cp ITEM_C3 - (TM01 - 1) + jr c, .done + cp ITEM_DC - (TM01 - 1) - 1 + jr c, .skip_one + +.skip_two + inc a +.skip_one + inc a +.done + add TM01 + dec a + ld c, a + ret + +_CheckTossableItem:: ; d427 +; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be removed from the bag. + ld a, ITEMATTR_PERMISSIONS + call GetItemAttr + bit 7, a + jr nz, ItemAttr_ReturnCarry + and a + ret + +CheckSelectableItem: ; d432 +; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be selected. + ld a, ITEMATTR_PERMISSIONS + call GetItemAttr + bit 6, a + jr nz, ItemAttr_ReturnCarry + and a + ret + +CheckItemPocket:: ; d43d +; Return the pocket for CurItem in wItemAttributeParamBuffer. + ld a, ITEMATTR_POCKET + call GetItemAttr + and $f + ld [wItemAttributeParamBuffer], a + ret + +CheckItemContext: ; d448 +; Return the context for CurItem in wItemAttributeParamBuffer. + ld a, ITEMATTR_HELP + call GetItemAttr + and $f + ld [wItemAttributeParamBuffer], a + ret + +CheckItemMenu: ; d453 +; Return the menu for CurItem in wItemAttributeParamBuffer. + ld a, ITEMATTR_HELP + call GetItemAttr + swap a + and $f + ld [wItemAttributeParamBuffer], a + ret + +GetItemAttr: ; d460 +; Get attribute a of CurItem. + + push hl + push bc + + ld hl, ItemAttributes + ld c, a + ld b, 0 + add hl, bc + + xor a + ld [wItemAttributeParamBuffer], a + + ld a, [CurItem] + dec a + ld c, a + ld a, NUM_ITEMATTRS + call AddNTimes + ld a, BANK(ItemAttributes) + call GetFarByte + + pop bc + pop hl + ret + +ItemAttr_ReturnCarry: ; d47f + ld a, 1 + ld [wItemAttributeParamBuffer], a + scf + ret + +GetItemPrice: ; d486 +; Return the price of CurItem in de. + push hl + push bc + ld a, ITEMATTR_PRICE + call GetItemAttr + ld e, a + ld a, ITEMATTR_PRICE_HI + call GetItemAttr + ld d, a + pop bc + pop hl + ret diff --git a/engine/phone.asm b/engine/phone.asm index 1a3023bf1..ac21c1565 100644 --- a/engine/phone.asm +++ b/engine/phone.asm @@ -451,22 +451,20 @@ Script_ReceivePhoneCall: ; 0x90241 ; 0x90255 Script_SpecialBillCall:: ; 0x90255 - callasm Function9025c + callasm .LoadBillScript jump Script_ReceivePhoneCall -; 0x9025c -Function9025c: ; 9025c +.LoadBillScript ld e, PHONE_BILL jp LoadCallerScript ; 90261 UnknownScript_0x90261: ; 0x90261 - callasm Function9026a + callasm .LoadElmScript pause 30 jump Script_ReceivePhoneCall -; 0x9026a -Function9026a: ; 9026a +.LoadElmScript ld e, PHONE_ELM jp LoadCallerScript ; 9026f @@ -494,7 +492,6 @@ Phone_CallerTextboxWithName: ; 90292 (24:4292) call Function90363 ret - PhoneCall:: ; 9029a ld a, b ld [PhoneScriptBank], a diff --git a/engine/player_object.asm b/engine/player_object.asm new file mode 100755 index 000000000..e84dff23e --- /dev/null +++ b/engine/player_object.asm @@ -0,0 +1,856 @@ +BlankScreen: ; 8000 + call DisableSpriteUpdates + xor a + ld [hBGMapMode], a + call ClearBGPalettes + call ClearSprites + hlcoord 0, 0 + ld bc, TileMapEnd - TileMap + ld a, " " + call ByteFill + hlcoord 0, 0, AttrMap + ld bc, AttrMapEnd - AttrMap + ld a, $7 + call ByteFill + call WaitBGMap2 + call SetPalettes + ret + +SpawnPlayer: ; 8029 + ld a, -1 + ld [wObjectFollow_Leader], a + ld [wObjectFollow_Follower], a + ld a, $0 + ld hl, PlayerObjectTemplate + call CopyPlayerObjectTemplate + ld b, $0 + call PlayerSpawn_ConvertCoords + ld a, $0 + call GetMapObject + ld hl, MAPOBJECT_COLOR + add hl, bc + ln e, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT + ld a, [wPlayerSpriteSetupFlags] + bit 2, a + jr nz, .ok + ld a, [PlayerGender] + bit 0, a + jr z, .ok + ln e, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT + +.ok + ld [hl], e + ld a, $0 + ld [hMapObjectIndexBuffer], a + ld bc, MapObjects + ld a, $0 + ld [hObjectStructIndexBuffer], a + ld de, ObjectStructs + call CopyMapObjectToObjectStruct + ld a, PLAYER + ld [wCenteredObject], a + ret + +PlayerObjectTemplate: ; 8071 +; A dummy map object used to initialize the player object. +; Shorter than the actual amount copied by two bytes. +; Said bytes seem to be unused. + person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1 + +CopyDECoordsToMapObject:: ; 807e + push de + ld a, b + call GetMapObject + pop de + ld hl, MAPOBJECT_X_COORD + add hl, bc + ld [hl], d + ld hl, MAPOBJECT_Y_COORD + add hl, bc + ld [hl], e + ret + +PlayerSpawn_ConvertCoords: ; 808f + push bc + ld a, [XCoord] + add 4 + ld d, a + ld a, [YCoord] + add 4 + ld e, a + pop bc + call CopyDECoordsToMapObject + ret + +WritePersonXY:: ; 80a1 + ld a, b + call CheckObjectVisibility + ret c + + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld d, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld e, [hl] + ld a, [hMapObjectIndexBuffer] + ld b, a + call CopyDECoordsToMapObject + and a + ret + +RefreshPlayerCoords: ; 80b8 + ld a, [XCoord] + add 4 + ld d, a + ld hl, PlayerStandingMapX + sub [hl] + ld [hl], d + ld hl, MapObjects + MAPOBJECT_X_COORD + ld [hl], d + ld hl, PlayerLastMapX + ld [hl], d + ld d, a + ld a, [YCoord] + add 4 + ld e, a + ld hl, PlayerStandingMapY + sub [hl] + ld [hl], e + ld hl, MapObjects + MAPOBJECT_Y_COORD + ld [hl], e + ld hl, PlayerLastMapY + ld [hl], e + ld e, a + ld a, [wObjectFollow_Leader] + cp $0 + ret nz ; wtf + ret + +CopyObjectStruct:: ; 80e7 + call CheckObjectMask + and a + ret nz ; masked + + ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1 + ld a, 1 + ld de, OBJECT_STRUCT_LENGTH +.loop + ld [hObjectStructIndexBuffer], a + ld a, [hl] + and a + jr z, .done + add hl, de + ld a, [hObjectStructIndexBuffer] + inc a + cp NUM_OBJECT_STRUCTS + jr nz, .loop + scf + ret ; overflow + +.done + ld d, h + ld e, l + call CopyMapObjectToObjectStruct + ld hl, VramState + bit 7, [hl] + ret z + + ld hl, OBJECT_FLAGS2 + add hl, de + set 5, [hl] + ret + +CopyMapObjectToObjectStruct: ; 8116 + call .CopyMapObjectToTempObject + call CopyTempObjectToObjectStruct + ret + +.CopyMapObjectToTempObject: ; 811d + ld a, [hObjectStructIndexBuffer] + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld [hl], a + + ld a, [hMapObjectIndexBuffer] + ld [wTempObjectCopyMapObjectIndex], a + + ld hl, MAPOBJECT_SPRITE + add hl, bc + ld a, [hl] + ld [wTempObjectCopySprite], a + + call GetSpriteVTile + ld [wTempObjectCopySpriteVTile], a + + ld a, [hl] + call GetSpritePalette + ld [wTempObjectCopyPalette], a + + ld hl, MAPOBJECT_COLOR + add hl, bc + ld a, [hl] + and $f0 + jr z, .skip_color_override + swap a + and $7 ; OAM_PALETTE + ld [wTempObjectCopyPalette], a + +.skip_color_override + ld hl, MAPOBJECT_MOVEMENT + add hl, bc + ld a, [hl] + ld [wTempObjectCopyMovement], a + + ld hl, MAPOBJECT_RANGE + add hl, bc + ld a, [hl] + ld [wTempObjectCopyRange], a + + ld hl, MAPOBJECT_X_COORD + add hl, bc + ld a, [hl] + ld [wTempObjectCopyX], a + + ld hl, MAPOBJECT_Y_COORD + add hl, bc + ld a, [hl] + ld [wTempObjectCopyY], a + + ld hl, MAPOBJECT_RADIUS + add hl, bc + ld a, [hl] + ld [wTempObjectCopyRadius], a + ret + +InitializeVisibleSprites: ; 8177 + ld bc, MapObjects + OBJECT_LENGTH + ld a, 1 +.loop + ld [hMapObjectIndexBuffer], a + ld hl, MAPOBJECT_SPRITE + add hl, bc + ld a, [hl] + and a + jr z, .next + + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + cp -1 + jr nz, .next + + ld a, [XCoord] + ld d, a + ld a, [YCoord] + ld e, a + + ld hl, MAPOBJECT_X_COORD + add hl, bc + ld a, [hl] + add 1 + sub d + jr c, .next + + cp MAPOBJECT_SCREEN_WIDTH + jr nc, .next + + ld hl, MAPOBJECT_Y_COORD + add hl, bc + ld a, [hl] + add 1 + sub e + jr c, .next + + cp MAPOBJECT_SCREEN_HEIGHT + jr nc, .next + + push bc + call CopyObjectStruct + pop bc + jp c, .ret + +.next + ld hl, OBJECT_LENGTH + add hl, bc + ld b, h + ld c, l + ld a, [hMapObjectIndexBuffer] + inc a + cp NUM_OBJECTS + jr nz, .loop + ret + +.ret: ; 81c9 + ret + +CheckObjectEnteringVisibleRange:: ; 81ca + nop + ld a, [wPlayerStepDirection] + cp STANDING + ret z + ld hl, .dw + rst JumpTable + ret + +.dw: ; 81d6 + dw .Down + dw .Up + dw .Left + dw .Right + +.Up: ; 81de + ld a, [YCoord] + sub 1 + jr .Vertical + +.Down: ; 81e5 + ld a, [YCoord] + add 9 +.Vertical: ; 81ea + ld d, a + ld a, [XCoord] + ld e, a + ld bc, MapObjects + OBJECT_LENGTH + ld a, 1 +.loop_v + ld [hMapObjectIndexBuffer], a + ld hl, MAPOBJECT_SPRITE + add hl, bc + ld a, [hl] + and a + jr z, .next_v + ld hl, MAPOBJECT_Y_COORD + add hl, bc + ld a, d + cp [hl] + jr nz, .next_v + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + cp -1 + jr nz, .next_v + ld hl, MAPOBJECT_X_COORD + add hl, bc + ld a, [hl] + add 1 + sub e + jr c, .next_v + cp MAPOBJECT_SCREEN_WIDTH + jr nc, .next_v + push de + push bc + call CopyObjectStruct + pop bc + pop de + +.next_v + ld hl, OBJECT_LENGTH + add hl, bc + ld b, h + ld c, l + ld a, [hMapObjectIndexBuffer] + inc a + cp NUM_OBJECTS + jr nz, .loop_v + ret + +.Left: ; 8232 + ld a, [XCoord] + sub 1 + jr .Horizontal + +.Right: ; 8239 + ld a, [XCoord] + add 10 +.Horizontal: ; 823e + ld e, a + ld a, [YCoord] + ld d, a + ld bc, MapObjects + OBJECT_LENGTH + ld a, 1 +.loop_h + ld [hMapObjectIndexBuffer], a + ld hl, MAPOBJECT_SPRITE + add hl, bc + ld a, [hl] + and a + jr z, .next_h + ld hl, MAPOBJECT_X_COORD + add hl, bc + ld a, e + cp [hl] + jr nz, .next_h + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + cp -1 + jr nz, .next_h + ld hl, MAPOBJECT_Y_COORD + add hl, bc + ld a, [hl] + add 1 + sub d + jr c, .next_h + cp MAPOBJECT_SCREEN_HEIGHT + jr nc, .next_h + push de + push bc + call CopyObjectStruct + pop bc + pop de + +.next_h + ld hl, OBJECT_LENGTH + add hl, bc + ld b, h + ld c, l + ld a, [hMapObjectIndexBuffer] + inc a + cp NUM_OBJECTS + jr nz, .loop_h + ret + +CopyTempObjectToObjectStruct: ; 8286 + ld a, [wTempObjectCopyMapObjectIndex] + ld hl, OBJECT_MAP_OBJECT_INDEX + add hl, de + ld [hl], a + + ld a, [wTempObjectCopyMovement] + call CopySpriteMovementData + + ld a, [wTempObjectCopyPalette] + ld hl, OBJECT_PALETTE + add hl, de + or [hl] + ld [hl], a + + ld a, [wTempObjectCopyY] + call .InitYCoord + + ld a, [wTempObjectCopyX] + call .InitXCoord + + ld a, [wTempObjectCopySprite] + ld hl, OBJECT_SPRITE + add hl, de + ld [hl], a + + ld a, [wTempObjectCopySpriteVTile] + ld hl, OBJECT_SPRITE_TILE + add hl, de + ld [hl], a + + ld hl, OBJECT_STEP_TYPE + add hl, de + ld [hl], STEP_TYPE_00 + + ld hl, OBJECT_FACING_STEP + add hl, de + ld [hl], STANDING + + ld a, [wTempObjectCopyRadius] + call .InitRadius + + ld a, [wTempObjectCopyRange] + ld hl, OBJECT_RANGE + add hl, de + ld [hl], a + + and a + ret + +.InitYCoord: ; 82d5 + ld hl, OBJECT_INIT_Y + add hl, de + ld [hl], a + + ld hl, OBJECT_NEXT_MAP_Y + add hl, de + ld [hl], a + + ld hl, YCoord + sub [hl] + and $f + swap a + ld hl, wFollowNotExactPersonY + sub [hl] + ld hl, OBJECT_SPRITE_Y + add hl, de + ld [hl], a + ret + +.InitXCoord: ; 82f1 + ld hl, OBJECT_INIT_X + add hl, de + ld [hl], a + ld hl, OBJECT_NEXT_MAP_X + add hl, de + ld [hl], a + ld hl, XCoord + sub [hl] + and $f + swap a + ld hl, wFollowNotExactPersonX + sub [hl] + ld hl, OBJECT_SPRITE_X + add hl, de + ld [hl], a + ret + +.InitRadius: ; 830d + ld h, a + inc a + and $f + ld l, a + ld a, h + add $10 + and $f0 + or l + ld hl, OBJECT_RADIUS + add hl, de + ld [hl], a + ret + +TrainerWalkToPlayer: ; 831e + ld a, [hLastTalked] + call InitMovementBuffer + ld a, movement_step_sleep_1 + call AppendToMovementBuffer + ld a, [wd03f] + dec a + jr z, .TerminateStep + ld a, [hLastTalked] + ld b, a + ld c, PLAYER + ld d, 1 + call .GetPathToPlayer + call DecrementMovementBufferCount + +.TerminateStep + ld a, movement_step_end + call AppendToMovementBuffer + ret + +.GetPathToPlayer: ; 8341 + push de + push bc +; get player object struct, load to de + ld a, c + call GetMapObject + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + call GetObjectStruct + ld d, b + ld e, c + +; get last talked object struct, load to bc + pop bc + ld a, b + call GetMapObject + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + call GetObjectStruct + +; get last talked coords, load to bc + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld c, [hl] + ld b, a + +; get player coords, load to de + ld hl, OBJECT_NEXT_MAP_X + add hl, de + ld a, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, de + ld e, [hl] + ld d, a + + pop af + call ComputePathToWalkToPlayer + ret + +Special_SurfStartStep: ; 8379 + call InitMovementBuffer + call .GetMovementData + call AppendToMovementBuffer + ld a, movement_step_end + call AppendToMovementBuffer + ret + +.GetMovementData: ; 8388 + ld a, [PlayerDirection] + srl a + srl a + and 3 + ld e, a + ld d, 0 + ld hl, .movement_data + add hl, de + ld a, [hl] + ret + +.movement_data + slow_step_down + slow_step_up + slow_step_left + slow_step_right + +FollowNotExact:: ; 839e + push bc + ld a, c + call CheckObjectVisibility + ld d, b + ld e, c + pop bc + ret c + + ld a, b + call CheckObjectVisibility + ret c + +; Person 2 is now in bc, person 1 is now in de + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld c, [hl] + ld b, a + + ld hl, OBJECT_NEXT_MAP_X + add hl, de + ld a, [hl] + cp b + jr z, .same_x + jr c, .to_the_left + inc b + jr .continue + +.to_the_left + dec b + jr .continue + +.same_x + ld hl, OBJECT_NEXT_MAP_Y + add hl, de + ld a, [hl] + cp c + jr z, .continue + jr c, .below + inc c + jr .continue + +.below + dec c + +.continue + ld hl, OBJECT_NEXT_MAP_X + add hl, de + ld [hl], b + ld a, b + ld hl, XCoord + sub [hl] + and $f + swap a + ld hl, wFollowNotExactPersonX + sub [hl] + ld hl, OBJECT_SPRITE_X + add hl, de + ld [hl], a + ld hl, OBJECT_NEXT_MAP_Y + add hl, de + ld [hl], c + ld a, c + ld hl, YCoord + sub [hl] + and $f + swap a + ld hl, wFollowNotExactPersonY + sub [hl] + ld hl, OBJECT_SPRITE_Y + add hl, de + ld [hl], a + ld a, [hObjectStructIndexBuffer] + ld hl, OBJECT_RANGE + add hl, de + ld [hl], a + ld hl, OBJECT_MOVEMENTTYPE + add hl, de + ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT + ld hl, OBJECT_STEP_TYPE + add hl, de + ld [hl], STEP_TYPE_00 + ret + +GetRelativeFacing:: ; 8417 +; Determines which way map object e would have to turn to face map object d. Returns carry if it's impossible for whatever reason. + ld a, d + call GetMapObject + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + cp NUM_OBJECT_STRUCTS + jr nc, .carry + ld d, a + ld a, e + call GetMapObject + ld hl, MAPOBJECT_OBJECT_STRUCT_ID + add hl, bc + ld a, [hl] + cp NUM_OBJECT_STRUCTS + jr nc, .carry + ld e, a + call .GetFacing_e_relativeto_d + ret + +.carry + scf + ret + +.GetFacing_e_relativeto_d: ; 8439 +; Determines which way object e would have to turn to face object d. Returns carry if it's impossible. +; load the coordinates of object d into bc + ld a, d + call GetObjectStruct + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld c, [hl] + ld b, a + push bc +; load the coordinates of object e into de + ld a, e + call GetObjectStruct + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld d, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld e, [hl] + pop bc +; |x1 - x2| + ld a, b + sub d + jr z, .same_x_1 + jr nc, .b_right_of_d_1 + cpl + inc a + +.b_right_of_d_1 +; |y1 - y2| + ld h, a + ld a, c + sub e + jr z, .same_y_1 + jr nc, .c_below_e_1 + cpl + inc a + +.c_below_e_1 +; |y1 - y2| - |x1 - x2| + sub h + jr c, .same_y_1 + +.same_x_1 +; compare the y coordinates + ld a, c + cp e + jr z, .same_x_and_y + jr c, .c_directly_below_e +; c directly above e + ld d, DOWN + and a + ret + +.c_directly_below_e + ld d, UP + and a + ret + +.same_y_1 + ld a, b + cp d + jr z, .same_x_and_y + jr c, .b_directly_right_of_d +; b directly left of d + ld d, RIGHT + and a + ret + +.b_directly_right_of_d + ld d, LEFT + and a + ret + +.same_x_and_y + scf + ret + +QueueFollowerFirstStep: ; 848a + call .QueueFirstStep + jr c, .same + ld [wFollowMovementQueue], a + xor a + ld [wFollowerMovementQueueLength], a + ret + +.same + ld a, -1 + ld [wFollowerMovementQueueLength], a + ret + +.QueueFirstStep + ld a, [wObjectFollow_Leader] + call GetObjectStruct + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld d, [hl] + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld e, [hl] + ld a, [wObjectFollow_Follower] + call GetObjectStruct + ld hl, OBJECT_NEXT_MAP_X + add hl, bc + ld a, d + cp [hl] + jr z, .check_y + jr c, .left + and a + ld a, movement_step_right + ret + +.left + and a + ld a, movement_step_left + ret + +.check_y + ld hl, OBJECT_NEXT_MAP_Y + add hl, bc + ld a, e + cp [hl] + jr z, .same_xy + jr c, .up + and a + ld a, movement_step_down + ret + +.up + and a + ld a, movement_step_up + ret + +.same_xy + scf + ret diff --git a/engine/printnum.asm b/engine/printnum.asm new file mode 100755 index 000000000..4ef7721c8 --- /dev/null +++ b/engine/printnum.asm @@ -0,0 +1,300 @@ +_PrintNum:: ; c4c7 +; Print c digits of the b-byte value from de to hl. +; Allows 2 to 7 digits. For 1-digit numbers, add +; the value to char "0" instead of calling PrintNum. +; Some extra flags can be given in bits 5-7 of b. +; Bit 5: money if set (unless left-aligned without leading zeros) +; Bit 6: right-aligned if set +; Bit 7: print leading zeros if set + + push bc + + bit 5, b + jr z, .main + bit 7, b + jr nz, .moneyflag + bit 6, b + jr z, .main + +.moneyflag ; 101xxxxx or 011xxxxx + ld a, "¥" + ld [hli], a + res 5, b ; 100xxxxx or 010xxxxx + +.main + xor a + ld [hPrintNum1], a + ld [hPrintNum2], a + ld [hPrintNum3], a + ld a, b + and $f + cp 1 + jr z, .byte + cp 2 + jr z, .word +; maximum 3 bytes +.long + ld a, [de] + ld [hPrintNum2], a + inc de + ld a, [de] + ld [hPrintNum3], a + inc de + ld a, [de] + ld [hPrintNum4], a + jr .start + +.word + ld a, [de] + ld [hPrintNum3], a + inc de + ld a, [de] + ld [hPrintNum4], a + jr .start + +.byte + ld a, [de] + ld [hPrintNum4], a + +.start + push de + + ld d, b + ld a, c + swap a + and $f + ld e, a + ld a, c + and $f + ld b, a + ld c, 0 + cp 2 + jr z, .two + cp 3 + jr z, .three + cp 4 + jr z, .four + cp 5 + jr z, .five + cp 6 + jr z, .six + +.seven + ld a, 1000000 / $10000 % $100 + ld [hPrintNum5], a + ld a, 1000000 / $100 % $100 + ld [hPrintNum6], a + ld a, 1000000 % $100 + ld [hPrintNum7], a + call .PrintDigit + call .AdvancePointer + +.six + ld a, 100000 / $10000 % $100 + ld [hPrintNum5], a + ld a, 100000 / $100 % $100 + ld [hPrintNum6], a + ld a, 100000 % $100 + ld [hPrintNum7], a + call .PrintDigit + call .AdvancePointer + +.five + xor a + ld [hPrintNum5], a + ld a, 10000 / $100 + ld [hPrintNum6], a + ld a, 10000 % $100 + ld [hPrintNum7], a + call .PrintDigit + call .AdvancePointer + +.four + xor a + ld [hPrintNum5], a + ld a, 1000 / $100 + ld [hPrintNum6], a + ld a, 1000 % $100 + ld [hPrintNum7], a + call .PrintDigit + call .AdvancePointer + +.three + xor a + ld [hPrintNum5], a + xor a + ld [hPrintNum6], a + ld a, 100 + ld [hPrintNum7], a + call .PrintDigit + call .AdvancePointer + +.two + dec e + jr nz, .two_skip + ld a, "0" + ld [hPrintNum1], a +.two_skip + + ld c, 0 + ld a, [hPrintNum4] +.mod_10 + cp 10 + jr c, .modded_10 + sub 10 + inc c + jr .mod_10 +.modded_10 + + ld b, a + ld a, [hPrintNum1] + or c + jr nz, .money + call .PrintLeadingZero + jr .money_leading_zero + +.money + call .PrintYen + push af + ld a, "0" + add c + ld [hl], a + pop af + ld [hPrintNum1], a + inc e + dec e + jr nz, .money_leading_zero + inc hl + ld [hl], $f2 ; XXX + +.money_leading_zero + call .AdvancePointer + call .PrintYen + ld a, "0" + add b + ld [hli], a + + pop de + pop bc + ret + +.PrintYen: ; c5ba + push af + ld a, [hPrintNum1] + and a + jr nz, .stop + bit 5, d + jr z, .stop + ld a, "¥" + ld [hli], a + res 5, d + +.stop + pop af + ret + +.PrintDigit: ; c5cb (3:45cb) + dec e + jr nz, .ok + ld a, "0" + ld [hPrintNum1], a +.ok + ld c, 0 +.loop + ld a, [hPrintNum5] + ld b, a + ld a, [hPrintNum2] + ld [hPrintNum8], a + cp b + jr c, .skip1 + sub b + ld [hPrintNum2], a + ld a, [hPrintNum6] + ld b, a + ld a, [hPrintNum3] + ld [hPrintNum9], a + cp b + jr nc, .skip2 + ld a, [hPrintNum2] + or 0 + jr z, .skip3 + dec a + ld [hPrintNum2], a + ld a, [hPrintNum3] +.skip2 + sub b + ld [hPrintNum3], a + ld a, [hPrintNum7] + ld b, a + ld a, [hPrintNum4] + ld [hPrintNum10], a + cp b + jr nc, .skip4 + ld a, [hPrintNum3] + and a + jr nz, .skip5 + ld a, [hPrintNum2] + and a + jr z, .skip6 + dec a + ld [hPrintNum2], a + xor a +.skip5 + dec a + ld [hPrintNum3], a + ld a, [hPrintNum4] +.skip4 + sub b + ld [hPrintNum4], a + inc c + jr .loop +.skip6 + ld a, [hPrintNum9] + ld [hPrintNum3], a +.skip3 + ld a, [hPrintNum8] + ld [hPrintNum2], a +.skip1 + ld a, [hPrintNum1] + or c + jr z, .PrintLeadingZero + ld a, [hPrintNum1] + and a + jr nz, .done + bit 5, d + jr z, .done + ld a, "¥" + ld [hli], a + res 5, d +.done + ld a, "0" + add c + ld [hl], a + ld [hPrintNum1], a + inc e + dec e + ret nz + inc hl + ld [hl], "·" + ret + +.PrintLeadingZero: ; c644 +; prints a leading zero unless they are turned off in the flags + bit 7, d ; print leading zeroes? + ret z + ld [hl], "0" + ret + +.AdvancePointer: ; c64a +; increments the pointer unless leading zeroes are not being printed, +; the number is left-aligned, and no nonzero digits have been printed yet + bit 7, d ; print leading zeroes? + jr nz, .inc + bit 6, d ; left alignment or right alignment? + jr z, .inc + ld a, [hPrintNum1] + and a + ret z +.inc + inc hl + ret diff --git a/engine/sine.asm b/engine/sine.asm new file mode 100755 index 000000000..b5da8059c --- /dev/null +++ b/engine/sine.asm @@ -0,0 +1,50 @@ +_Sine:: ; 84d9 +; A simple sine function. +; Return d * sin(e) in hl. + +; e is a signed 6-bit value. + ld a, e + and %111111 + cp %100000 + jr nc, .negative + + call .ApplySineWave + ld a, h + ret + +.negative + and %011111 + call .ApplySineWave + ld a, h + xor -1 + inc a + ret + +.ApplySineWave: ; 84ef + ld e, a + ld a, d + ld d, 0 + ld hl, .sinewave + add hl, de + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ld hl, 0 + +; Factor amplitude +.multiply + srl a + jr nc, .even + add hl, de +.even + sla e + rl d + and a + jr nz, .multiply + ret + +.sinewave: ; 850b +; A $20-word table representing a sine wave. +; 90 degrees is index $10 at a base amplitude of $100. + sine_wave $100 diff --git a/event/happiness_egg.asm b/event/happiness_egg.asm new file mode 100755 index 000000000..810b8527d --- /dev/null +++ b/event/happiness_egg.asm @@ -0,0 +1,238 @@ +GetFirstPokemonHappiness: ; 718d + ld hl, PartyMon1Happiness + ld bc, PARTYMON_STRUCT_LENGTH + ld de, PartySpecies +.loop + ld a, [de] + cp EGG + jr nz, .done + inc de + add hl, bc + jr .loop + +.done + ld [wd265], a + ld a, [hl] + ld [ScriptVar], a + call GetPokemonName + jp CopyPokemonName_Buffer1_Buffer3 + +CheckFirstMonIsEgg: ; 71ac + ld a, [PartySpecies] + ld [wd265], a + cp EGG + ld a, $1 + jr z, .egg + xor a + +.egg + ld [ScriptVar], a + call GetPokemonName + jp CopyPokemonName_Buffer1_Buffer3 + +ChangeHappiness: ; 71c2 +; Perform happiness action c on CurPartyMon + + ld a, [CurPartyMon] + inc a + ld e, a + ld d, 0 + ld hl, PartySpecies - 1 + add hl, de + ld a, [hl] + cp EGG + ret z + + push bc + ld hl, PartyMon1Happiness + ld bc, PARTYMON_STRUCT_LENGTH + ld a, [CurPartyMon] + call AddNTimes + pop bc + + ld d, h + ld e, l + + push de + ld a, [de] + cp 100 + ld e, 0 + jr c, .ok + inc e + cp 200 + jr c, .ok + inc e + +.ok + dec c + ld b, 0 + ld hl, .Actions +rept 3 + add hl, bc +endr + ld d, 0 + add hl, de + ld a, [hl] + cp 100 + pop de + + ld a, [de] + jr nc, .negative + add [hl] + jr nc, .done + ld a, -1 + jr .done + +.negative + add [hl] + jr c, .done + xor a + +.done + ld [de], a + ld a, [wBattleMode] + and a + ret z + ld a, [CurPartyMon] + ld b, a + ld a, [wPartyMenuCursor] + cp b + ret nz + ld a, [de] + ld [BattleMonHappiness], a + ret + +.Actions + db +5, +3, +2 ; Gained a level + db +5, +3, +2 ; Vitamin + db +1, +1, +0 ; X Item + db +3, +2, +1 ; Battled a Gym Leader + db +1, +1, +0 ; Learned a move + db -1, -1, -1 ; Lost to an enemy + db -5, -5, -10 ; Fainted due to poison + db -5, -5, -10 ; Lost to a much stronger enemy + db +1, +1, +1 ; Haircut (Y1) + db +3, +3, +1 ; Haircut (Y2) + db +5, +5, +2 ; Haircut (Y3) + db +1, +1, +1 ; Haircut (O1) + db +3, +3, +1 ; Haircut (O2) + db +10, +10, +4 ; Haircut (O3) + db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter) + db -10, -10, -15 ; Used Energy Root (bitter) + db -15, -15, -20 ; Used Revival Herb (bitter) + db +3, +3, +1 ; Grooming + db +10, +6, +4 ; Gained a level in the place where it was caught + +StepHappiness:: ; 725a +; Raise the party's happiness by 1 point every other step cycle. + + ld hl, wHappinessStepCount + ld a, [hl] + inc a + and 1 + ld [hl], a + ret nz + + ld de, PartyCount + ld a, [de] + and a + ret z + + ld c, a + ld hl, PartyMon1Happiness +.loop + inc de + ld a, [de] + cp EGG + jr z, .next + inc [hl] + jr nz, .next + ld [hl], $ff + +.next + push de + ld de, PARTYMON_STRUCT_LENGTH + add hl, de + pop de + dec c + jr nz, .loop + ret + +DaycareStep:: ; 7282 + + ld a, [wDaycareMan] + bit 0, a + jr z, .daycare_lady + + ld a, [wBreedMon1Level] ; level + cp 100 + jr nc, .daycare_lady + ld hl, wBreedMon1Exp + 2 ; exp + inc [hl] + jr nz, .daycare_lady + dec hl + inc [hl] + jr nz, .daycare_lady + dec hl + inc [hl] + ld a, [hl] + cp 5242880 / $10000 + jr c, .daycare_lady + ld a, 5242880 / $10000 + ld [hl], a + +.daycare_lady + ld a, [wDaycareLady] + bit 0, a + jr z, .check_egg + + ld a, [wBreedMon2Level] ; level + cp 100 + jr nc, .check_egg + ld hl, wBreedMon2Exp + 2 ; exp + inc [hl] + jr nz, .check_egg + dec hl + inc [hl] + jr nz, .check_egg + dec hl + inc [hl] + ld a, [hl] + cp 5242880 / $10000 + jr c, .check_egg + ld a, 5242880 / $10000 + ld [hl], a + +.check_egg + ld hl, wDaycareMan + bit 5, [hl] ; egg + ret z + ld hl, wStepsToEgg + dec [hl] + ret nz + + call Random + ld [hl], a + callab CheckBreedmonCompatibility + ld a, [wd265] + cp 230 + ld b, -1 + 32 percent + jr nc, .okay + ld a, [wd265] + cp 170 + ld b, 16 percent + jr nc, .okay + ld a, [wd265] + cp 110 + ld b, 12 percent + jr nc, .okay + ld b, 4 percent + +.okay + call Random + cp b + ret nc + ld hl, wDaycareMan + res 5, [hl] + set 6, [hl] + ret diff --git a/event/overworld.asm b/event/overworld.asm new file mode 100755 index 000000000..43be63238 --- /dev/null +++ b/event/overworld.asm @@ -0,0 +1,1890 @@ +FieldMoveJumptableReset: ; c6ea + xor a + ld hl, Buffer1 + ld bc, 7 + call ByteFill + ret + +FieldMoveJumptable: ; c6f5 + ld a, [Buffer1] + rst JumpTable + ld [Buffer1], a + bit 7, a + jr nz, .okay + and a + ret + +.okay + and $7f + scf + ret + +GetPartyNick: ; c706 +; write CurPartyMon nickname to StringBuffer1-3 + ld hl, PartyMonNicknames + ld a, BOXMON + ld [MonType], a + ld a, [CurPartyMon] + call GetNick + call CopyName1 +; copy text from StringBuffer2 to StringBuffer3 + ld de, StringBuffer2 + ld hl, StringBuffer3 + call CopyName2 + ret + +CheckEngineFlag: ; c721 +; Check engine flag de +; Return carry if flag is not set + ld b, CHECK_FLAG + callba EngineFlagAction + ld a, c + and a + jr nz, .isset + scf + ret +.isset + xor a + ret + +CheckBadge: ; c731 +; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE) +; Display "Badge required" text and return carry if the badge is not owned + call CheckEngineFlag + ret nc + ld hl, .BadgeRequiredText + call MenuTextBoxBackup ; push text to queue + scf + ret + +.BadgeRequiredText: ; c73d + ; Sorry! A new BADGE + ; is required. + text_jump _BadgeRequiredText + db "@" + +CheckPartyMove: ; c742 +; Check if a monster in your party has move d. + + ld e, 0 + xor a + ld [CurPartyMon], a +.loop + ld c, e + ld b, 0 + ld hl, PartySpecies + add hl, bc + ld a, [hl] + and a + jr z, .no + cp a, -1 + jr z, .no + cp a, EGG + jr z, .next + + ld bc, PARTYMON_STRUCT_LENGTH + ld hl, PartyMon1Moves + ld a, e + call AddNTimes + ld b, NUM_MOVES +.check + ld a, [hli] + cp d + jr z, .yes + dec b + jr nz, .check + +.next + inc e + jr .loop + +.yes + ld a, e + ld [CurPartyMon], a ; which mon has the move + xor a + ret +.no + scf + ret + +FieldMoveFailed: ; c779 + ld hl, .CantUseHere + call MenuTextBoxBackup + ret + +.CantUseHere: ; 0xc780 + ; Can't use that here. + text_jump UnknownText_0x1c05c8 + db "@" + +CutFunction: ; c785 + call FieldMoveJumptableReset +.loop + ld hl, .Jumptable + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +.Jumptable: ; c796 (3:4796) + + dw .CheckAble + dw .DoCut + dw .FailCut + +.CheckAble: ; c79c (3:479c) + ld de, ENGINE_HIVEBADGE + call CheckBadge + jr c, .nohivebadge + call CheckMapForSomethingToCut + jr c, .nothingtocut + ld a, $1 + ret + +.nohivebadge + ld a, $80 + ret + +.nothingtocut + ld a, $2 + ret + +.DoCut: ; c7b2 (3:47b2) + ld hl, Script_CutFromMenu + call QueueScript + ld a, $81 + ret + +.FailCut: ; c7bb (3:47bb) + ld hl, Text_NothingToCut + call MenuTextBoxBackup + ld a, $80 + ret + +Text_UsedCut: ; 0xc7c4 + ; used CUT! + text_jump UnknownText_0x1c05dd + db "@" + +Text_NothingToCut: ; 0xc7c9 + ; There's nothing to CUT here. + text_jump UnknownText_0x1c05ec + db "@" + +CheckMapForSomethingToCut: ; c7ce + ; Does the collision data of the facing tile permit cutting? + call GetFacingTileCoord + ld c, a + push de + callba CheckCutCollision + pop de + jr nc, .fail + ; Get the location of the current block in OverworldMap. + call GetBlockLocation + ld c, [hl] + ; See if that block contains something that can be cut. + push hl + ld hl, CutTreeBlockPointers + call CheckOverworldTileArrays + pop hl + jr nc, .fail + ; Back up the OverworldMap address to Buffer3 + ld a, l + ld [Buffer3], a + ld a, h + ld [Buffer4], a + ; Back up the replacement tile to Buffer5 + ld a, b + ld [Buffer5], a + ; Back up the animation index to Buffer6 + ld a, c + ld [Buffer6], a + xor a + ret + +.fail + scf + ret + +Script_CutFromMenu: ; c7fe + reloadmappart + special UpdateTimePals + +Script_Cut: ; 0xc802 + callasm GetPartyNick + writetext Text_UsedCut + reloadmappart + callasm CutDownTreeOrGrass + closetext + end + +CutDownTreeOrGrass: ; c810 + ld hl, Buffer3 ; OverworldMapTile + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [Buffer5] ; ReplacementTile + ld [hl], a + xor a + ld [hBGMapMode], a + call OverworldTextModeSwitch + call UpdateSprites + call DelayFrame + ld a, [Buffer6] ; Animation type + ld e, a + callba OWCutAnimation + call BufferScreen + call GetMovementPermissions + call UpdateSprites + call DelayFrame + call LoadStandardFont + ret + +CheckOverworldTileArrays: ; c840 + ; Input: c contains the tile you're facing + ; Output: Replacement tile in b and effect on wild encounters in c, plus carry set. + ; Carry is not set if the facing tile cannot be replaced, or if the tileset + ; does not contain a tile you can replace. + + ; Dictionary lookup for pointer to tile replacement table + push bc + ld a, [wTileset] + ld de, 3 + call IsInArray + pop bc + jr nc, .nope + ; Load the pointer + inc hl + ld a, [hli] + ld h, [hl] + ld l, a + ; Look up the tile you're facing + ld de, 3 + ld a, c + call IsInArray + jr nc, .nope + ; Load the replacement to b + inc hl + ld b, [hl] + ; Load the animation type parameter to c + inc hl + ld c, [hl] + scf + ret + +.nope + xor a + ret + +CutTreeBlockPointers: ; c862 +; Which tileset are we in? + dbw TILESET_JOHTO_1, .johto1 + dbw TILESET_JOHTO_2, .johto2 + dbw TILESET_KANTO, .kanto + dbw TILESET_PARK, .park + dbw TILESET_ILEX_FOREST, .ilex + db -1 + +.johto1: ; Johto OW +; Which meta tile are we facing, which should we replace it with, and which animation? + db $03, $02, $01 ; grass + db $5b, $3c, $00 ; tree + db $5f, $3d, $00 ; tree + db $63, $3f, $00 ; tree + db $67, $3e, $00 ; tree + db -1 + +.johto2: ; Goldenrod area + db $03, $02, $01 ; grass + db -1 + +.kanto: ; Kanto OW + db $0b, $0a, $01 ; grass + db $32, $6d, $00 ; tree + db $33, $6c, $00 ; tree + db $34, $6f, $00 ; tree + db $35, $4c, $00 ; tree + db $60, $6e, $00 ; tree + db -1 + +.park: ; National Park + db $13, $03, $01 ; grass + db $03, $04, $01 ; grass + db -1 + +.ilex: ; Ilex Forest + db $0f, $17, $00 + db -1 + +WhirlpoolBlockPointers: ; c8a4 + dbw TILESET_JOHTO_1, .johto + db -1 + +.johto: ; c8a8 + db $07, $36, $00 + db -1 + +OWFlash: ; c8ac + call .CheckUseFlash + and $7f + ld [wFieldMoveSucceeded], a + ret + +.CheckUseFlash: ; c8b5 +; Flash + ld de, ENGINE_ZEPHYRBADGE + callba CheckBadge + jr c, .nozephyrbadge + push hl + callba SpecialAerodactylChamber + pop hl + jr c, .useflash + ld a, [wTimeOfDayPalset] + cp %11111111 ; 3, 3, 3, 3 + jr nz, .notadarkcave +.useflash + call UseFlash + ld a, $81 + ret + +.notadarkcave + call FieldMoveFailed + ld a, $80 + ret + +.nozephyrbadge + ld a, $80 + ret + +UseFlash: ; c8e0 + ld hl, Script_UseFlash + jp QueueScript + +Script_UseFlash: ; 0xc8e6 + reloadmappart + special UpdateTimePals + writetext UnknownText_0xc8f3 + callasm BlindingFlash + closetext + end + +UnknownText_0xc8f3: ; 0xc8f3 + text_jump UnknownText_0x1c0609 + start_asm + call WaitSFX + ld de, SFX_FLASH + call PlaySFX + call WaitSFX + ld hl, .BlankText + ret + +.BlankText: ; 0xc908 + db "@" + +SurfFunction: ; c909 + call FieldMoveJumptableReset +.loop + ld hl, .Jumptable + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +.Jumptable: ; c91a (3:491a) + dw .TrySurf + dw .DoSurf + dw .FailSurf + dw .AlreadySurfing + +.TrySurf: ; c922 (3:4922) + ld de, ENGINE_FOGBADGE + call CheckBadge + jr c, .asm_c956 + ld hl, BikeFlags + bit 1, [hl] ; always on bike + jr nz, .cannotsurf + ld a, [PlayerState] + cp PLAYER_SURF + jr z, .alreadyfail + cp PLAYER_SURF_PIKA + jr z, .alreadyfail + call GetFacingTileCoord + call GetTileCollision + cp $1 + jr nz, .cannotsurf + call CheckDirection + jr c, .cannotsurf + callba CheckFacingObject + jr c, .cannotsurf + ld a, $1 + ret +.asm_c956 + ld a, $80 + ret +.alreadyfail + ld a, $3 + ret +.cannotsurf + ld a, $2 + ret + +.DoSurf: ; c95f (3:495f) + call GetSurfType + ld [Buffer2], a ; wd1eb (aliases: MovementType) + call GetPartyNick + ld hl, SurfFromMenuScript + call QueueScript + ld a, $81 + ret + +.FailSurf: ; c971 (3:4971) + ld hl, CantSurfText + call MenuTextBoxBackup + ld a, $80 + ret + +.AlreadySurfing: ; c97a (3:497a) + ld hl, AlreadySurfingText + call MenuTextBoxBackup + ld a, $80 + ret + +SurfFromMenuScript: ; c983 + special UpdateTimePals + +UsedSurfScript: ; c986 + writetext UsedSurfText ; "used SURF!" + waitbutton + closetext + + callasm .empty_fn ; empty function + + copybytetovar Buffer2 + writevarcode VAR_MOVEMENT + + special ReplaceKrisSprite + special PlayMapMusic +; step into the water + special Special_SurfStartStep ; (slow_step_x, step_end) + applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer + end + +.empty_fn: ; c9a2 + callba MobileFn_1060bb ; empty + ret + +UsedSurfText: ; c9a9 + text_jump _UsedSurfText + db "@" + +CantSurfText: ; c9ae + text_jump _CantSurfText + db "@" + +AlreadySurfingText: ; c9b3 + text_jump _AlreadySurfingText + db "@" + +GetSurfType: ; c9b8 +; Surfing on Pikachu uses an alternate sprite. +; This is done by using a separate movement type. + + ld a, [CurPartyMon] + ld e, a + ld d, 0 + ld hl, PartySpecies + add hl, de + + ld a, [hl] + cp PIKACHU + ld a, PLAYER_SURF_PIKA + ret z + ld a, PLAYER_SURF + ret + +CheckDirection: ; c9cb +; Return carry if a tile permission prevents you +; from moving in the direction you're facing. + +; Get player direction + ld a, [PlayerDirection] + and a, %00001100 ; bits 2 and 3 contain direction + rrca + rrca + ld e, a + ld d, 0 + ld hl, .Directions + add hl, de + +; Can you walk in this direction? + ld a, [TilePermissions] + and [hl] + jr nz, .quit + xor a + ret + +.quit + scf + ret + +.Directions + db FACE_DOWN + db FACE_UP + db FACE_LEFT + db FACE_RIGHT + +TrySurfOW:: ; c9e7 +; Checking a tile in the overworld. +; Return carry if fail is allowed. + +; Don't ask to surf if already fail. + ld a, [PlayerState] + cp PLAYER_SURF_PIKA + jr z, .quit + cp PLAYER_SURF + jr z, .quit + +; Must be facing water. + ld a, [EngineBuffer1] + call GetTileCollision + cp 1 ; surfable + jr nz, .quit + +; Check tile permissions. + call CheckDirection + jr c, .quit + + ld de, ENGINE_FOGBADGE + call CheckEngineFlag + jr c, .quit + + ld d, SURF + call CheckPartyMove + jr c, .quit + + ld hl, BikeFlags + bit 1, [hl] ; always on bike (can't surf) + jr nz, .quit + + call GetSurfType + ld [MovementType], a + call GetPartyNick + + ld a, BANK(AskSurfScript) + ld hl, AskSurfScript + call CallScript + + scf + ret + +.quit + xor a + ret + +AskSurfScript: ; ca2c + opentext + writetext AskSurfText + yesorno + iftrue UsedSurfScript + closetext + end + +AskSurfText: ; ca36 + text_jump _AskSurfText ; The water is calm. + db "@" ; Want to SURF? + +FlyFunction: ; ca3b + call FieldMoveJumptableReset +.loop + ld hl, .Jumptable + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +.Jumptable + dw .TryFly + dw .DoFly + dw .FailFly + +.TryFly: ; ca52 +; Fly + ld de, ENGINE_STORMBADGE + call CheckBadge + jr c, .nostormbadge + call GetMapPermission + call CheckOutdoorMap + jr z, .outdoors + jr .indoors + +.outdoors + xor a + ld [hMapAnims], a + call LoadStandardMenuDataHeader + call ClearSprites + callba _FlyMap + ld a, e + cp -1 + jr z, .illegal + cp NUM_SPAWNS + jr nc, .illegal + + ld [wd001], a + call CloseWindow + ld a, $1 + ret + +.nostormbadge + ld a, $82 + ret + +.indoors + ld a, $2 + ret + +.illegal + call CloseWindow + call WaitBGMap + ld a, $80 + ret + +.DoFly: ; ca94 + ld hl, .FlyScript + call QueueScript + ld a, $81 + ret + +.FailFly: ; ca9d + call FieldMoveFailed + ld a, $82 + ret + +.FlyScript: ; 0xcaa3 + reloadmappart + callasm HideSprites + special UpdateTimePals + callasm FlyFromAnim + farscall Script_AbortBugContest + special WarpToSpawnPoint + callasm DelayLoadingNewSprites + writecode VAR_MOVEMENT, PLAYER_NORMAL + newloadmap MAPSETUP_FLY + callasm FlyToAnim + special WaitSFX + callasm .ReturnFromFly + end + +.ReturnFromFly: ; cacb + callba Function561d + call DelayFrame + call ReplaceKrisSprite + callba LoadOverworldFont + ret + +WaterfallFunction: ; cade + call .TryWaterfall + and $7f + ld [wFieldMoveSucceeded], a + ret + +.TryWaterfall: ; cae7 +; Waterfall + ld de, ENGINE_RISINGBADGE + callba CheckBadge + ld a, $80 + ret c + call CheckMapCanWaterfall + jr c, .failed + ld hl, Script_WaterfallFromMenu + call QueueScript + ld a, $81 + ret + +.failed + call FieldMoveFailed + ld a, $80 + ret + +CheckMapCanWaterfall: ; cb07 + ld a, [PlayerDirection] + and $c + cp FACE_UP + jr nz, .failed + ld a, [TileUp] + call CheckWaterfallTile + jr nz, .failed + xor a + ret + +.failed + scf + ret + +Script_WaterfallFromMenu: ; 0xcb1c + reloadmappart + special UpdateTimePals + +Script_UsedWaterfall: ; 0xcb20 + callasm GetPartyNick + writetext .Text_UsedWaterfall + waitbutton + closetext + playsound SFX_BUBBLEBEAM +.loop + applymovement PLAYER, .WaterfallStep + callasm .CheckContinueWaterfall + iffalse .loop + end + +.CheckContinueWaterfall: ; cb38 + xor a + ld [ScriptVar], a + ld a, [PlayerStandingTile] + call CheckWaterfallTile + ret z + callba MobileFn_1060c1 + ld a, $1 + ld [ScriptVar], a + ret + +.WaterfallStep: ; cb4f + turn_waterfall_up + step_end + +.Text_UsedWaterfall: ; 0xcb51 + ; used WATERFALL! + text_jump UnknownText_0x1c068e + db "@" + +TryWaterfallOW:: ; cb56 + ld d, WATERFALL + call CheckPartyMove + jr c, .failed + ld de, ENGINE_RISINGBADGE + call CheckEngineFlag + jr c, .failed + call CheckMapCanWaterfall + jr c, .failed + ld a, BANK(Script_AskWaterfall) + ld hl, Script_AskWaterfall + call CallScript + scf + ret + +.failed + ld a, BANK(Script_CantDoWaterfall) + ld hl, Script_CantDoWaterfall + call CallScript + scf + ret + +Script_CantDoWaterfall: ; 0xcb7e + jumptext .Text_CantDoWaterfall + +.Text_CantDoWaterfall: ; 0xcb81 + ; Wow, it's a huge waterfall. + text_jump UnknownText_0x1c06a3 + db "@" + +Script_AskWaterfall: ; 0xcb86 + opentext + writetext .AskUseWaterfall + yesorno + iftrue Script_UsedWaterfall + closetext + end + +.AskUseWaterfall: ; 0xcb90 + ; Do you want to use WATERFALL? + text_jump UnknownText_0x1c06bf + db "@" + +EscapeRopeFunction: ; cb95 + call FieldMoveJumptableReset + ld a, $1 + jr dig_incave + +DigFunction: ; cb9c + call FieldMoveJumptableReset + ld a, $2 + +dig_incave + ld [Buffer2], a +.loop + ld hl, .DigTable + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +.DigTable: ; cbb2 + dw .CheckCanDig + dw .DoDig + dw .FailDig + +.CheckCanDig: ; cbb8 + call GetMapPermission + cp CAVE + jr z, .incave + cp DUNGEON + jr z, .incave +.fail + ld a, $2 + ret + +.incave + ld hl, wDigWarp + ld a, [hli] + and a + jr z, .fail + ld a, [hli] + and a + jr z, .fail + ld a, [hl] + and a + jr z, .fail + ld a, $1 + ret + +.DoDig: ; cbd8 + ld hl, wDigWarp + ld de, wNextWarp + ld bc, 3 + call CopyBytes + call GetPartyNick + ld a, [Buffer2] + cp $2 + jr nz, .escaperope + ld hl, .UsedDigScript + call QueueScript + ld a, $81 + ret + +.escaperope + callba SpecialKabutoChamber + ld hl, .UsedEscapeRopeScript + call QueueScript + ld a, $81 + ret + +.FailDig: ; cc06 + ld a, [Buffer2] + cp $2 + jr nz, .failescaperope + ld hl, .Text_CantUseHere + call MenuTextBox + call WaitPressAorB_BlinkCursor + call CloseWindow + +.failescaperope + ld a, $80 + ret + +.Text_UsedDig: ; 0xcc1c + ; used DIG! + text_jump UnknownText_0x1c06de + db "@" + +.Text_UsedEscapeRope: ; 0xcc21 + ; used an ESCAPE ROPE. + text_jump UnknownText_0x1c06ed + db "@" + +.Text_CantUseHere: ; 0xcc26 + ; Can't use that here. + text_jump UnknownText_0x1c0705 + db "@" + +.UsedEscapeRopeScript: ; 0xcc2b + reloadmappart + special UpdateTimePals + writetext .Text_UsedEscapeRope + jump .UsedDigOrEscapeRopeScript + +.UsedDigScript: ; 0xcc35 + reloadmappart + special UpdateTimePals + writetext .Text_UsedDig + +.UsedDigOrEscapeRopeScript: ; 0xcc3c + waitbutton + closetext + playsound SFX_WARP_TO + applymovement PLAYER, .DigOut + farscall Script_AbortBugContest + special WarpToSpawnPoint + writecode VAR_MOVEMENT, PLAYER_NORMAL + newloadmap MAPSETUP_DOOR + playsound SFX_WARP_FROM + applymovement PLAYER, .DigReturn + end + +.DigOut: ; 0xcc59 + step_dig 32 + hide_person + step_end + +.DigReturn: ; 0xcc5d + show_person + return_dig 32 + step_end + +TeleportFunction: ; cc61 + call FieldMoveJumptableReset +.loop + ld hl, .Jumptable + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +.Jumptable: ; cc72 + dw .TryTeleport + dw .DoTeleport + dw .FailTeleport + +.TryTeleport: ; cc78 + call GetMapPermission + call CheckOutdoorMap + jr z, .CheckIfSpawnPoint + jr .nope + +.CheckIfSpawnPoint + ld a, [wLastSpawnMapGroup] + ld d, a + ld a, [wLastSpawnMapNumber] + ld e, a + callba IsSpawnPoint + jr nc, .nope + ld a, c + ld [wd001], a + ld a, $1 + ret + +.nope + ld a, $2 + ret + +.DoTeleport: ; cc9c + call GetPartyNick + ld hl, .TeleportScript + call QueueScript + ld a, $81 + ret + +.FailTeleport: ; cca8 + ld hl, .Text_CantUseHere + call MenuTextBoxBackup + ld a, $80 + ret + +.Text_ReturnToLastMonCenter: ; 0xccb1 + ; Return to the last #MON CENTER. + text_jump UnknownText_0x1c071a + db "@" + +.Text_CantUseHere: ; 0xccb6 + ; Can't use that here. + text_jump UnknownText_0x1c073b + db "@" + +.TeleportScript: ; 0xccbb + reloadmappart + special UpdateTimePals + writetext .Text_ReturnToLastMonCenter + pause 60 + reloadmappart + closetext + playsound SFX_WARP_TO + applymovement PLAYER, .TeleportFrom + farscall Script_AbortBugContest + special WarpToSpawnPoint + writecode VAR_MOVEMENT, PLAYER_NORMAL + newloadmap MAPSETUP_TELEPORT + playsound SFX_WARP_FROM + applymovement PLAYER, .TeleportTo + end + +.TeleportFrom: ; cce1 + teleport_from + step_end + +.TeleportTo: ; cce3 + teleport_to + step_end + +StrengthFunction: ; cce5 + call .TryStrength + and $7f + ld [wFieldMoveSucceeded], a + ret + +.TryStrength: ; ccee +; Strength + ld de, ENGINE_PLAINBADGE + call CheckBadge + jr c, .Failed + jr .UseStrength + +.AlreadyUsing: ; unreferenced + ld hl, .JumpText + call MenuTextBoxBackup + ld a, $80 + ret + +.JumpText: ; 0xcd01 + text_jump UnknownText_0x1c0751 + db "@" + +.Failed: ; cd06 + ld a, $80 + ret + +.UseStrength: ; cd09 + ld hl, Script_StrengthFromMenu + call QueueScript + ld a, $81 + ret + +SetStrengthFlag: ; cd12 + ld hl, BikeFlags + set 0, [hl] + ld a, [CurPartyMon] + ld e, a + ld d, 0 + ld hl, PartySpecies + add hl, de + ld a, [hl] + ld [Buffer6], a + call GetPartyNick + ret + +Script_StrengthFromMenu: ; 0xcd29 + reloadmappart + special UpdateTimePals + +Script_UsedStrength: ; 0xcd2d + callasm SetStrengthFlag + writetext .UsedStrength + copybytetovar Buffer6 + cry 0 + pause 3 + writetext .StrengthAllowedItToMoveBoulders + closetext + end + +.UsedStrength: ; 0xcd41 + text_jump UnknownText_0x1c0774 + db "@" + +.StrengthAllowedItToMoveBoulders: ; 0xcd46 + text_jump UnknownText_0x1c0788 + db "@" + +AskStrengthScript: + callasm TryStrengthOW + iffalse .AskStrength + if_equal $1, .DontMeetRequirements + jump .AlreadyUsedStrength + +.DontMeetRequirements: ; 0xcd59 + jumptext UnknownText_0xcd73 + +.AlreadyUsedStrength: ; 0xcd5c + jumptext UnknownText_0xcd6e + +.AskStrength: ; 0xcd5f + opentext + writetext UnknownText_0xcd69 + yesorno + iftrue Script_UsedStrength + closetext + end + +UnknownText_0xcd69: ; 0xcd69 + ; A #MON may be able to move this. Want to use STRENGTH? + text_jump UnknownText_0x1c07a0 + db "@" + +UnknownText_0xcd6e: ; 0xcd6e + ; Boulders may now be moved! + text_jump UnknownText_0x1c07d8 + db "@" + +UnknownText_0xcd73: ; 0xcd73 + ; A #MON may be able to move this. + text_jump UnknownText_0x1c07f4 + db "@" + +TryStrengthOW: ; cd78 + ld d, STRENGTH + call CheckPartyMove + jr c, .nope + + ld de, ENGINE_PLAINBADGE + call CheckEngineFlag + jr c, .nope + + ld hl, BikeFlags + bit 0, [hl] + jr z, .already_using + + ld a, 2 + jr .done + +.nope + ld a, 1 + jr .done + +.already_using + xor a + jr .done + +.done + ld [ScriptVar], a + ret + +WhirlpoolFunction: ; cd9d + call FieldMoveJumptableReset +.loop + ld hl, Jumptable_cdae + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +Jumptable_cdae: ; cdae + dw .TryWhirlpool + dw .DoWhirlpool + dw .FailWhirlpool + +.TryWhirlpool: ; cdb4 + ld de, ENGINE_GLACIERBADGE + call CheckBadge + jr c, .noglacierbadge + call TryWhirlpoolMenu + jr c, .failed + ld a, $1 + ret + +.failed + ld a, $2 + ret + +.noglacierbadge + ld a, $80 + ret + +.DoWhirlpool: ; cdca + ld hl, Script_WhirlpoolFromMenu + call QueueScript + ld a, $81 + ret + +.FailWhirlpool: ; cdd3 + call FieldMoveFailed + ld a, $80 + ret + +Text_UsedWhirlpool: ; 0xcdd9 + ; used WHIRLPOOL! + text_jump UnknownText_0x1c0816 + db "@" + +TryWhirlpoolMenu: ; cdde + call GetFacingTileCoord + ld c, a + push de + call CheckWhirlpoolTile + pop de + jr c, .failed + call GetBlockLocation + ld c, [hl] + push hl + ld hl, WhirlpoolBlockPointers + call CheckOverworldTileArrays + pop hl + jr nc, .failed + ld a, l + ld [Buffer3], a + ld a, h + ld [Buffer4], a + ld a, b + ld [Buffer5], a + ld a, c + ld [Buffer6], a + xor a + ret + +.failed + scf + ret + +Script_WhirlpoolFromMenu: ; 0xce0b + reloadmappart + special UpdateTimePals + +Script_UsedWhirlpool: ; 0xce0f + callasm GetPartyNick + writetext Text_UsedWhirlpool + reloadmappart + callasm DisappearWhirlpool + closetext + end + +DisappearWhirlpool: ; ce1d + ld hl, Buffer3 + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [Buffer5] + ld [hl], a + xor a + ld [hBGMapMode], a + call OverworldTextModeSwitch + ld a, [Buffer6] + ld e, a + callba PlayWhirlpoolSound + call BufferScreen + call GetMovementPermissions + ret + +TryWhirlpoolOW:: ; ce3e + ld d, WHIRLPOOL + call CheckPartyMove + jr c, .failed + ld de, ENGINE_GLACIERBADGE + call CheckEngineFlag + jr c, .failed + call TryWhirlpoolMenu + jr c, .failed + ld a, BANK(Script_AskWhirlpoolOW) + ld hl, Script_AskWhirlpoolOW + call CallScript + scf + ret + +.failed + ld a, BANK(Script_MightyWhirlpool) + ld hl, Script_MightyWhirlpool + call CallScript + scf + ret + +Script_MightyWhirlpool: ; 0xce66 + jumptext .MightyWhirlpoolText + +.MightyWhirlpoolText: ; 0xce69 + text_jump UnknownText_0x1c082b + db "@" + +Script_AskWhirlpoolOW: ; 0xce6e + opentext + writetext UnknownText_0xce78 + yesorno + iftrue Script_UsedWhirlpool + closetext + end + +UnknownText_0xce78: ; 0xce78 + text_jump UnknownText_0x1c0864 + db "@" + +HeadbuttFunction: ; ce7d + call TryHeadbuttFromMenu + and $7f + ld [wFieldMoveSucceeded], a + ret + +TryHeadbuttFromMenu: ; ce86 + call GetFacingTileCoord + call CheckHeadbuttTreeTile + jr nz, .no_tree + + ld hl, HeadbuttFromMenuScript + call QueueScript + ld a, $81 + ret + +.no_tree + call FieldMoveFailed + ld a, $80 + ret + +UnknownText_0xce9d: ; 0xce9d + ; did a HEADBUTT! + text_jump UnknownText_0x1c0897 + db "@" + +UnknownText_0xcea2: ; 0xcea2 + ; Nope. Nothing… + text_jump UnknownText_0x1c08ac + db "@" + +HeadbuttFromMenuScript: ; 0xcea7 + reloadmappart + special UpdateTimePals + +HeadbuttScript: ; 0xceab + callasm GetPartyNick + writetext UnknownText_0xce9d + + reloadmappart + callasm ShakeHeadbuttTree + + callasm TreeMonEncounter + iffalse .no_battle + closetext + randomwildmon + startbattle + reloadmapafterbattle + end + +.no_battle + writetext UnknownText_0xcea2 + waitbutton + closetext + end + +TryHeadbuttOW:: ; cec9 + ld d, HEADBUTT + call CheckPartyMove + jr c, .no + + ld a, BANK(AskHeadbuttScript) + ld hl, AskHeadbuttScript + call CallScript + scf + ret + +.no + xor a + ret + +AskHeadbuttScript: ; 0xcedc + opentext + writetext UnknownText_0xcee6 + yesorno + iftrue HeadbuttScript + closetext + end + +UnknownText_0xcee6: ; 0xcee6 + ; A #MON could be in this tree. Want to HEADBUTT it? + text_jump UnknownText_0x1c08bc + db "@" + +RockSmashFunction: ; ceeb + call TryRockSmashFromMenu + and $7f + ld [wFieldMoveSucceeded], a + ret + +TryRockSmashFromMenu: ; cef4 + call GetFacingObject + jr c, .no_rock + ld a, d + cp $18 + jr nz, .no_rock + + ld hl, RockSmashFromMenuScript + call QueueScript + ld a, $81 + ret + +.no_rock + call FieldMoveFailed + ld a, $80 + ret + +GetFacingObject: ; cf0d + callba CheckFacingObject + jr nc, .fail + + ld a, [hObjectStructIndexBuffer] + call GetObjectStruct + ld hl, OBJECT_MAP_OBJECT_INDEX + add hl, bc + ld a, [hl] + ld [hLastTalked], a + call GetMapObject + ld hl, MAPOBJECT_MOVEMENT + add hl, bc + ld a, [hl] + ld d, a + and a + ret + +.fail + scf + ret + +RockSmashFromMenuScript: ; 0xcf2e + reloadmappart + special UpdateTimePals + +RockSmashScript: ; cf32 + callasm GetPartyNick + writetext UnknownText_0xcf58 + closetext + special WaitSFX + playsound SFX_STRENGTH + earthquake 84 + applymovement2 MovementData_0xcf55 + disappear -2 + + callasm RockMonEncounter + copybytetovar TempWildMonSpecies + iffalse .done + randomwildmon + startbattle + reloadmapafterbattle +.done + end + +MovementData_0xcf55: ; 0xcf55 + rock_smash 10 + step_end + +UnknownText_0xcf58: ; 0xcf58 + text_jump UnknownText_0x1c08f0 + db "@" + +AskRockSmashScript: ; 0xcf5d + callasm HasRockSmash + if_equal 1, .no + + opentext + writetext UnknownText_0xcf77 + yesorno + iftrue RockSmashScript + closetext + end +.no + jumptext UnknownText_0xcf72 + +UnknownText_0xcf72: ; 0xcf72 + ; Maybe a #MON can break this. + text_jump UnknownText_0x1c0906 + db "@" + +UnknownText_0xcf77: ; 0xcf77 + ; This rock looks breakable. Want to use ROCK SMASH? + text_jump UnknownText_0x1c0924 + db "@" + +HasRockSmash: ; cf7c + ld d, ROCK_SMASH + call CheckPartyMove + jr nc, .yes +.no + ld a, 1 + jr .done +.yes + xor a + jr .done +.done + ld [ScriptVar], a + ret + +FishFunction: ; cf8e + ld a, e + push af + call FieldMoveJumptableReset + pop af + ld [Buffer2], a +.loop + ld hl, .FishTable + call FieldMoveJumptable + jr nc, .loop + and $7f + ld [wFieldMoveSucceeded], a + ret + +.FishTable: ; cfa5 + dw .TryFish + dw .FishNoBite + dw .FishGotSomething + dw .FailFish + dw .FishNoFish + +.TryFish: ; cfaf + ld a, [PlayerState] + cp PLAYER_SURF + jr z, .fail + cp PLAYER_SURF_PIKA + jr z, .fail + call GetFacingTileCoord + call GetTileCollision + cp $1 + jr z, .facingwater +.fail + ld a, $3 + ret + +.facingwater + call GetFishingGroup + and a + jr nz, .goodtofish + ld a, $4 + ret + +.goodtofish + ld d, a + ld a, [Buffer2] + ld e, a + callba Fish + ld a, d + and a + jr z, .nonibble + ld [TempWildMonSpecies], a + ld a, e + ld [CurPartyLevel], a + ld a, BATTLETYPE_FISH + ld [BattleType], a + ld a, $2 + ret + +.nonibble + ld a, $1 + ret + +.FailFish: ; cff1 + ld a, $80 + ret + +.FishGotSomething: ; cff4 + ld a, $1 + ld [Buffer6], a + ld hl, Script_GotABite + call QueueScript + ld a, $81 + ret + +.FishNoBite: ; d002 + ld a, $2 + ld [Buffer6], a + ld hl, Script_NotEvenANibble + call QueueScript + ld a, $81 + ret + +.FishNoFish: ; d010 + ld a, $0 + ld [Buffer6], a + ld hl, Script_NotEvenANibble2 + call QueueScript + ld a, $81 + ret + +Script_NotEvenANibble: ; 0xd01e + scall Script_FishCastRod + writetext UnknownText_0xd0a9 + jump Script_NotEvenANibble_FallThrough + +Script_NotEvenANibble2: ; 0xd027 + scall Script_FishCastRod + writetext UnknownText_0xd0a9 + +Script_NotEvenANibble_FallThrough: ; 0xd02d + loademote EMOTE_SHADOW + callasm PutTheRodAway + closetext + end + +Script_GotABite: ; 0xd035 + scall Script_FishCastRod + callasm Fishing_CheckFacingUp + iffalse .NotFacingUp + applymovement PLAYER, .Movement_FacingUp + jump .FightTheHookedPokemon + +.NotFacingUp: ; 0xd046 + applymovement PLAYER, .Movement_NotFacingUp + +.FightTheHookedPokemon: ; 0xd04a + pause 40 + applymovement PLAYER, .Movement_RestoreRod + writetext UnknownText_0xd0a4 + callasm PutTheRodAway + closetext + randomwildmon + startbattle + reloadmapafterbattle + end + +.Movement_NotFacingUp: ; d05c + fish_got_bite + fish_got_bite + fish_got_bite + fish_got_bite + show_emote + step_end + +.Movement_FacingUp: ; d062 + fish_got_bite + fish_got_bite + fish_got_bite + fish_got_bite + step_sleep_1 + show_emote + step_end + +.Movement_RestoreRod: ; d069 + hide_emote + fish_cast_rod + step_end + +Fishing_CheckFacingUp: ; d06c + ld a, [PlayerDirection] + and $c + cp OW_UP + ld a, $1 + jr z, .up + xor a + +.up + ld [ScriptVar], a + ret + +Script_FishCastRod: ; 0xd07c + reloadmappart + loadvar hBGMapMode, $0 + special UpdateTimePals + loademote EMOTE_ROD + callasm LoadFishingGFX + loademote EMOTE_SHOCK + applymovement PLAYER, MovementData_0xd093 + pause 40 + end + +MovementData_0xd093: ; d093 + fish_cast_rod + step_end + +PutTheRodAway: ; d095 + xor a + ld [hBGMapMode], a + ld a, $1 + ld [PlayerAction], a + call UpdateSprites + call ReplaceKrisSprite + ret + +UnknownText_0xd0a4: ; 0xd0a4 + ; Oh! A bite! + text_jump UnknownText_0x1c0958 + db "@" + +UnknownText_0xd0a9: ; 0xd0a9 + ; Not even a nibble! + text_jump UnknownText_0x1c0965 + db "@" + +UnknownText_0xd0ae: ; unused + ; Looks like there's nothing here. + text_jump UnknownText_0x1c0979 + db "@" + +BikeFunction: ; d0b3 + call .TryBike + and $7f + ld [wFieldMoveSucceeded], a + ret + +.TryBike: ; d0bc + call .CheckEnvironment + jr c, .CannotUseBike + ld a, [PlayerState] + cp PLAYER_NORMAL + jr z, .GetOnBike + cp PLAYER_BIKE + jr z, .GetOffBike + jr .CannotUseBike + +.GetOnBike + ld hl, Script_GetOnBike + ld de, Script_GetOnBike_Register + call .CheckIfRegistered + call QueueScript + xor a + ld [MusicFade], a + ld de, MUSIC_NONE + call PlayMusic + call DelayFrame + call MaxVolume + ld de, MUSIC_BICYCLE + ld a, e + ld [wMapMusic], a + call PlayMusic + ld a, $1 + ret + +.GetOffBike + ld hl, BikeFlags + bit 1, [hl] + jr nz, .CantGetOffBike + ld hl, Script_GetOffBike + ld de, Script_GetOffBike_Register + call .CheckIfRegistered + ld a, BANK(Script_GetOffBike) + jr .done + +.CantGetOffBike + ld hl, Script_CantGetOffBike + jr .done + +.CannotUseBike + ld a, $0 + ret + +.done + call QueueScript + ld a, $1 + ret + +.CheckIfRegistered: ; d119 + ld a, [wUsingItemWithSelect] + and a + ret z + ld h, d + ld l, e + ret + +.CheckEnvironment: ; d121 + call GetMapPermission + call CheckOutdoorMap + jr z, .ok + cp CAVE + jr z, .ok + cp GATE + jr z, .ok + jr .nope + +.ok + call GetPlayerStandingTile + and $f ; can't use our bike in a wall or on water + jr nz, .nope + xor a + ret + +.nope + scf + ret + +Script_GetOnBike: ; 0xd13e + reloadmappart + special UpdateTimePals + writecode VAR_MOVEMENT, PLAYER_BIKE + writetext GotOnTheBikeText + waitbutton + closetext + special ReplaceKrisSprite + end + +Script_GetOnBike_Register: ; 0xd14e + writecode VAR_MOVEMENT, PLAYER_BIKE + closetext + special ReplaceKrisSprite + end + +; XXX + nop + ret + +Script_GetOffBike: ; 0xd158 + reloadmappart + special UpdateTimePals + writecode VAR_MOVEMENT, PLAYER_NORMAL + writetext GotOffTheBikeText + waitbutton + +FinishGettingOffBike: + closetext + special ReplaceKrisSprite + special PlayMapMusic + end + +Script_GetOffBike_Register: ; 0xd16b + writecode VAR_MOVEMENT, PLAYER_NORMAL + jump FinishGettingOffBike + +Script_CantGetOffBike: ; 0xd171 + writetext .CantGetOffBikeText + waitbutton + closetext + end + +.CantGetOffBikeText: ; 0xd177 + ; You can't get off here! + text_jump UnknownText_0x1c099a + db "@" + +GotOnTheBikeText: ; 0xd17c + ; got on the @ . + text_jump UnknownText_0x1c09b2 + db "@" + +GotOffTheBikeText: ; 0xd181 + ; got off the @ . + text_jump UnknownText_0x1c09c7 + db "@" + +TryCutOW:: ; d186 + ld d, CUT + call CheckPartyMove + jr c, .cant_cut + + ld de, ENGINE_HIVEBADGE + call CheckEngineFlag + jr c, .cant_cut + + ld a, BANK(AskCutScript) + ld hl, AskCutScript + call CallScript + scf + ret + +.cant_cut + ld a, BANK(CantCutScript) + ld hl, CantCutScript + call CallScript + scf + ret + +AskCutScript: ; 0xd1a9 + opentext + writetext UnknownText_0xd1c8 + yesorno + iffalse .script_d1b8 + callasm .CheckMap + iftrue Script_Cut +.script_d1b8 + closetext + end + +.CheckMap: ; d1ba + xor a + ld [ScriptVar], a + call CheckMapForSomethingToCut + ret c + ld a, TRUE + ld [ScriptVar], a + ret + +UnknownText_0xd1c8: ; 0xd1c8 + text_jump UnknownText_0x1c09dd + db "@" + +CantCutScript: ; 0xd1cd + jumptext UnknownText_0xd1d0 + +UnknownText_0xd1d0: ; 0xd1d0 + text_jump UnknownText_0x1c0a05 + db "@" diff --git a/event/special.asm b/event/special.asm new file mode 100755 index 000000000..602e56e62 --- /dev/null +++ b/event/special.asm @@ -0,0 +1,231 @@ +SpecialGiveShuckle: ; 7305 + +; Adding to the party. + xor a + ld [MonType], a + +; Level 15 Shuckle. + ld a, SHUCKLE + ld [CurPartySpecies], a + ld a, 15 + ld [CurPartyLevel], a + + predef TryAddMonToParty + jr nc, .NotGiven + +; Caught data. + ld b, 0 + callba SetGiftPartyMonCaughtData + +; Holding a Berry. + ld bc, PARTYMON_STRUCT_LENGTH + ld a, [PartyCount] + dec a + push af + push bc + ld hl, PartyMon1Item + call AddNTimes + ld [hl], BERRY + pop bc + pop af + +; OT ID. + ld hl, PartyMon1ID + call AddNTimes + ld a, $2 + ld [hli], a + ld [hl], $6 + +; Nickname. + ld a, [PartyCount] + dec a + ld hl, PartyMonNicknames + call SkipNames + ld de, SpecialShuckleNick + call CopyName2 + +; OT. + ld a, [PartyCount] + dec a + ld hl, PartyMonOT + call SkipNames + ld de, SpecialShuckleOT + call CopyName2 + +; Engine flag for this event. + ld hl, DailyFlags + set 5, [hl] +; setflag ENGINE_SHUCKLE_GIVEN + ld a, 1 + ld [ScriptVar], a + ret + +.NotGiven + xor a + ld [ScriptVar], a + ret + +SpecialShuckleOT: + db "MANIA@" +SpecialShuckleNick: + db "SHUCKIE@" + +SpecialReturnShuckle: ; 737e + callba SelectMonFromParty + jr c, .refused + + ld a, [CurPartySpecies] + cp SHUCKLE + jr nz, .DontReturn + + ld a, [CurPartyMon] + ld hl, PartyMon1ID + ld bc, PARTYMON_STRUCT_LENGTH + call AddNTimes + +; OT ID + ld a, [hli] + cp 00518 / $100 + jr nz, .DontReturn + ld a, [hl] + cp 00518 % $100 + jr nz, .DontReturn + +; OT + ld a, [CurPartyMon] + ld hl, PartyMonOT + call SkipNames + ld de, SpecialShuckleOT +.CheckOT + ld a, [de] + cp [hl] + jr nz, .DontReturn + cp "@" + jr z, .done + inc de + inc hl + jr .CheckOT + +.done + callba CheckCurPartyMonFainted + jr c, .fainted + ld a, [CurPartyMon] + ld hl, PartyMon1Happiness + ld bc, PARTYMON_STRUCT_LENGTH + call AddNTimes + ld a, [hl] + cp 150 + ld a, $3 + jr nc, .HappyToStayWithYou + xor a ; take from pc + ld [wPokemonWithdrawDepositParameter], a + callab RemoveMonFromPartyOrBox + ld a, $2 +.HappyToStayWithYou + ld [ScriptVar], a + ret + +.refused + ld a, $1 + ld [ScriptVar], a + ret + +.DontReturn + xor a + ld [ScriptVar], a + ret + +.fainted + ld a, $4 + ld [ScriptVar], a + ret + +Special_BillsGrandfather: ; 73f7 + callba SelectMonFromParty + jr c, .cancel + ld a, [CurPartySpecies] + ld [ScriptVar], a + ld [wNamedObjectIndexBuffer], a + call GetPokemonName + jp CopyPokemonName_Buffer1_Buffer3 + +.cancel + xor a + ld [ScriptVar], a + ret + +Special_YoungerHaircutBrother: ; 7413 + ld hl, Data_YoungerHaircutBrother + jr MassageOrHaircut + +Special_OlderHaircutBrother: ; 7418 + ld hl, Data_OlderHaircutBrother + jr MassageOrHaircut + +Special_DaisyMassage: ; 741d + ld hl, Data_DaisyMassage + +MassageOrHaircut: ; 7420 + push hl + callba SelectMonFromParty + pop hl + jr c, .nope + ld a, [CurPartySpecies] + cp EGG + jr z, .egg + push hl + call GetCurNick + call CopyPokemonName_Buffer1_Buffer3 + pop hl + call Random +; Bug: Subtracting $ff from $ff fails to set c. +; This can result in overflow into the next data array. +; In the case of getting a massage from Daisy, we bleed +; into CopyPokemonName_Buffer1_Buffer3, which passes +; $d0 to ChangeHappiness and returns $73 to the script. +; The end result is that there is a 0.4% chance your +; Pokemon's happiness will not change at all. +.loop + sub [hl] + jr c, .ok +rept 3 + inc hl +endr + jr .loop + +.ok + inc hl + ld a, [hli] + ld [ScriptVar], a + ld c, [hl] + call ChangeHappiness + ret + +.nope + xor a + ld [ScriptVar], a + ret + +.egg + ld a, 1 + ld [ScriptVar], a + ret + +Data_YoungerHaircutBrother: ; 7459 + db $4c, 2, HAPPINESS_YOUNGCUT1 ; 30% chance + db $80, 3, HAPPINESS_YOUNGCUT2 ; 20% chance + db $ff, 4, HAPPINESS_YOUNGCUT3 ; 50% chance + +Data_OlderHaircutBrother: ; 7462 + db $9a, 2, HAPPINESS_OLDERCUT1 ; 60% chance + db $4c, 3, HAPPINESS_OLDERCUT2 ; 10% chance + db $ff, 4, HAPPINESS_OLDERCUT3 ; 30% chance + +Data_DaisyMassage: ; 746b + db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance + +CopyPokemonName_Buffer1_Buffer3: ; 746e + ld hl, StringBuffer1 + ld de, StringBuffer3 + ld bc, PKMN_NAME_LENGTH + jp CopyBytes diff --git a/home/map.asm b/home/map.asm index 276ccdb73..b3c62b33a 100644 --- a/home/map.asm +++ b/home/map.asm @@ -1812,7 +1812,7 @@ GetBlockLocation:: ; 2a66 add 6 ld c, a ld b, 0 - ld hl, wc801 + ld hl, OverworldMap + 1 add hl, bc ld a, e srl a diff --git a/items/item_effects.asm b/items/item_effects.asm index aa6c8f795..fb8e030bc 100644 --- a/items/item_effects.asm +++ b/items/item_effects.asm @@ -338,11 +338,13 @@ endr ; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than ; no status effect at all. But instead, it makes BRN/PSN/PAR provide no ; benefit. +; Uncomment the line below to fix this. ld b, a ld a, [EnemyMonStatus] and 1 << FRZ | SLP ld c, 10 jr nz, .addstatus + ; ld a, [EnemyMonStatus] and a ld c, 5 jr nz, .addstatus @@ -3315,3 +3317,5 @@ GetMthMoveOfCurrentMon: ; f969 add hl, bc ret ; f971 + +INCLUDE "items/pokeball_wobble.asm" diff --git a/items/pokeball_wobble.asm b/items/pokeball_wobble.asm new file mode 100755 index 000000000..7fb4d3e38 --- /dev/null +++ b/items/pokeball_wobble.asm @@ -0,0 +1,88 @@ +GetPokeBallWobble: ; f971 (3:7971) +; Returns whether a Poke Ball will wobble in the catch animation. +; Whether a Pokemon is caught is determined beforehand. + + push de + + ld a, [rSVBK] + ld d, a + push de + + ld a, 1 ; BANK(Buffer2) + ld [rSVBK], a + + ld a, [Buffer2] + inc a + ld [Buffer2], a + +; Wobble up to 3 times. + cp 3 + 1 + jr z, .finished + + ld a, [wWildMon] + and a + ld c, 0 ; next + jr nz, .done + + ld hl, .WobbleProbabilities + ld a, [Buffer1] + ld b, a +.loop + ld a, [hli] + cp b + jr nc, .checkwobble + inc hl + jr .loop + +.checkwobble + ld b, [hl] + call Random + cp b + ld c, 0 ; next + jr c, .done + ld c, 2 ; escaped + jr .done + +.finished + ld a, [wWildMon] + and a + ld c, 1 ; caught + jr nz, .done + ld c, 2 ; escaped + +.done + pop de + ld e, a + ld a, d + ld [rSVBK], a + ld a, e + pop de + ret + +.WobbleProbabilities: ; f9ba +; catch rate, chance of wobbling / 255 +; nLeft/255 = (nRight/255) ** 4 + db 1, 63 + db 2, 75 + db 3, 84 + db 4, 90 + db 5, 95 + db 7, 103 + db 10, 113 + db 15, 126 + db 20, 134 + db 30, 149 + db 40, 160 + db 50, 169 + db 60, 177 + db 80, 191 + db 100, 201 + db 120, 211 + db 140, 220 + db 160, 227 + db 180, 234 + db 200, 240 + db 220, 246 + db 240, 251 + db 254, 253 + db 255, 255 diff --git a/main.asm b/main.asm index 3a4c99ab0..a9668986d 100644 --- a/main.asm +++ b/main.asm @@ -238,477 +238,8 @@ INCLUDE "engine/math.asm" ItemAttributes: ; 67c1 INCLUDE "items/item_attributes.asm" INCLUDE "engine/npc_movement.asm" - -GetFirstPokemonHappiness: ; 718d - ld hl, PartyMon1Happiness - ld bc, PARTYMON_STRUCT_LENGTH - ld de, PartySpecies -.loop - ld a, [de] - cp EGG - jr nz, .done - inc de - add hl, bc - jr .loop - -.done - ld [wd265], a - ld a, [hl] - ld [ScriptVar], a - call GetPokemonName - jp CopyPokemonName_Buffer1_Buffer3 - -CheckFirstMonIsEgg: ; 71ac - ld a, [PartySpecies] - ld [wd265], a - cp EGG - ld a, $1 - jr z, .egg - xor a - -.egg - ld [ScriptVar], a - call GetPokemonName - jp CopyPokemonName_Buffer1_Buffer3 - -ChangeHappiness: ; 71c2 -; Perform happiness action c on CurPartyMon - - ld a, [CurPartyMon] - inc a - ld e, a - ld d, 0 - ld hl, PartySpecies - 1 - add hl, de - ld a, [hl] - cp EGG - ret z - - push bc - ld hl, PartyMon1Happiness - ld bc, PARTYMON_STRUCT_LENGTH - ld a, [CurPartyMon] - call AddNTimes - pop bc - - ld d, h - ld e, l - - push de - ld a, [de] - cp 100 - ld e, 0 - jr c, .ok - inc e - cp 200 - jr c, .ok - inc e - -.ok - dec c - ld b, 0 - ld hl, .Actions -rept 3 - add hl, bc -endr - ld d, 0 - add hl, de - ld a, [hl] - cp 100 - pop de - - ld a, [de] - jr nc, .negative - add [hl] - jr nc, .done - ld a, -1 - jr .done - -.negative - add [hl] - jr c, .done - xor a - -.done - ld [de], a - ld a, [wBattleMode] - and a - ret z - ld a, [CurPartyMon] - ld b, a - ld a, [wPartyMenuCursor] - cp b - ret nz - ld a, [de] - ld [BattleMonHappiness], a - ret - -.Actions - db +5, +3, +2 ; Gained a level - db +5, +3, +2 ; Vitamin - db +1, +1, +0 ; X Item - db +3, +2, +1 ; Battled a Gym Leader - db +1, +1, +0 ; Learned a move - db -1, -1, -1 ; Lost to an enemy - db -5, -5, -10 ; Fainted due to poison - db -5, -5, -10 ; Lost to a much stronger enemy - db +1, +1, +1 ; Haircut (Y1) - db +3, +3, +1 ; Haircut (Y2) - db +5, +5, +2 ; Haircut (Y3) - db +1, +1, +1 ; Haircut (O1) - db +3, +3, +1 ; Haircut (O2) - db +10, +10, +4 ; Haircut (O3) - db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter) - db -10, -10, -15 ; Used Energy Root (bitter) - db -15, -15, -20 ; Used Revival Herb (bitter) - db +3, +3, +1 ; Grooming - db +10, +6, +4 ; Gained a level in the place where it was caught - -StepHappiness:: ; 725a -; Raise the party's happiness by 1 point every other step cycle. - - ld hl, wHappinessStepCount - ld a, [hl] - inc a - and 1 - ld [hl], a - ret nz - - ld de, PartyCount - ld a, [de] - and a - ret z - - ld c, a - ld hl, PartyMon1Happiness -.loop - inc de - ld a, [de] - cp EGG - jr z, .next - inc [hl] - jr nz, .next - ld [hl], $ff - -.next - push de - ld de, PARTYMON_STRUCT_LENGTH - add hl, de - pop de - dec c - jr nz, .loop - ret - -DaycareStep:: ; 7282 - - ld a, [wDaycareMan] - bit 0, a - jr z, .daycare_lady - - ld a, [wBreedMon1Level] ; level - cp 100 - jr nc, .daycare_lady - ld hl, wBreedMon1Exp + 2 ; exp - inc [hl] - jr nz, .daycare_lady - dec hl - inc [hl] - jr nz, .daycare_lady - dec hl - inc [hl] - ld a, [hl] - cp 5242880 / $10000 - jr c, .daycare_lady - ld a, 5242880 / $10000 - ld [hl], a - -.daycare_lady - ld a, [wDaycareLady] - bit 0, a - jr z, .check_egg - - ld a, [wBreedMon2Level] ; level - cp 100 - jr nc, .check_egg - ld hl, wBreedMon2Exp + 2 ; exp - inc [hl] - jr nz, .check_egg - dec hl - inc [hl] - jr nz, .check_egg - dec hl - inc [hl] - ld a, [hl] - cp 5242880 / $10000 - jr c, .check_egg - ld a, 5242880 / $10000 - ld [hl], a - -.check_egg - ld hl, wDaycareMan - bit 5, [hl] ; egg - ret z - ld hl, wStepsToEgg - dec [hl] - ret nz - - call Random - ld [hl], a - callab CheckBreedmonCompatibility - ld a, [wd265] - cp 230 - ld b, -1 + 32 percent - jr nc, .okay - ld a, [wd265] - cp 170 - ld b, 16 percent - jr nc, .okay - ld a, [wd265] - cp 110 - ld b, 12 percent - jr nc, .okay - ld b, 4 percent - -.okay - call Random - cp b - ret nc - ld hl, wDaycareMan - res 5, [hl] - set 6, [hl] - ret - -SpecialGiveShuckle: ; 7305 - -; Adding to the party. - xor a - ld [MonType], a - -; Level 15 Shuckle. - ld a, SHUCKLE - ld [CurPartySpecies], a - ld a, 15 - ld [CurPartyLevel], a - - predef TryAddMonToParty - jr nc, .NotGiven - -; Caught data. - ld b, 0 - callba SetGiftPartyMonCaughtData - -; Holding a Berry. - ld bc, PARTYMON_STRUCT_LENGTH - ld a, [PartyCount] - dec a - push af - push bc - ld hl, PartyMon1Item - call AddNTimes - ld [hl], BERRY - pop bc - pop af - -; OT ID. - ld hl, PartyMon1ID - call AddNTimes - ld a, $2 - ld [hli], a - ld [hl], $6 - -; Nickname. - ld a, [PartyCount] - dec a - ld hl, PartyMonNicknames - call SkipNames - ld de, SpecialShuckleNick - call CopyName2 - -; OT. - ld a, [PartyCount] - dec a - ld hl, PartyMonOT - call SkipNames - ld de, SpecialShuckleOT - call CopyName2 - -; Engine flag for this event. - ld hl, DailyFlags - set 5, [hl] -; setflag ENGINE_SHUCKLE_GIVEN - ld a, 1 - ld [ScriptVar], a - ret - -.NotGiven - xor a - ld [ScriptVar], a - ret - -SpecialShuckleOT: - db "MANIA@" -SpecialShuckleNick: - db "SHUCKIE@" - -SpecialReturnShuckle: ; 737e - callba SelectMonFromParty - jr c, .refused - - ld a, [CurPartySpecies] - cp SHUCKLE - jr nz, .DontReturn - - ld a, [CurPartyMon] - ld hl, PartyMon1ID - ld bc, PARTYMON_STRUCT_LENGTH - call AddNTimes - -; OT ID - ld a, [hli] - cp 00518 / $100 - jr nz, .DontReturn - ld a, [hl] - cp 00518 % $100 - jr nz, .DontReturn - -; OT - ld a, [CurPartyMon] - ld hl, PartyMonOT - call SkipNames - ld de, SpecialShuckleOT -.CheckOT - ld a, [de] - cp [hl] - jr nz, .DontReturn - cp "@" - jr z, .done - inc de - inc hl - jr .CheckOT - -.done - callba CheckCurPartyMonFainted - jr c, .fainted - ld a, [CurPartyMon] - ld hl, PartyMon1Happiness - ld bc, PARTYMON_STRUCT_LENGTH - call AddNTimes - ld a, [hl] - cp 150 - ld a, $3 - jr nc, .HappyToStayWithYou - xor a ; take from pc - ld [wPokemonWithdrawDepositParameter], a - callab RemoveMonFromPartyOrBox - ld a, $2 -.HappyToStayWithYou - ld [ScriptVar], a - ret - -.refused - ld a, $1 - ld [ScriptVar], a - ret - -.DontReturn - xor a - ld [ScriptVar], a - ret - -.fainted - ld a, $4 - ld [ScriptVar], a - ret - -Special_BillsGrandfather: ; 73f7 - callba SelectMonFromParty - jr c, .cancel - ld a, [CurPartySpecies] - ld [ScriptVar], a - ld [wNamedObjectIndexBuffer], a - call GetPokemonName - jp CopyPokemonName_Buffer1_Buffer3 - -.cancel - xor a - ld [ScriptVar], a - ret - -Special_YoungerHaircutBrother: ; 7413 - ld hl, Data_YoungerHaircutBrother - jr MassageOrHaircut - -Special_OlderHaircutBrother: ; 7418 - ld hl, Data_OlderHaircutBrother - jr MassageOrHaircut - -Special_DaisyMassage: ; 741d - ld hl, Data_DaisyMassage - -MassageOrHaircut: ; 7420 - push hl - callba SelectMonFromParty - pop hl - jr c, .nope - ld a, [CurPartySpecies] - cp EGG - jr z, .egg - push hl - call GetCurNick - call CopyPokemonName_Buffer1_Buffer3 - pop hl - call Random -; Bug: Subtracting $ff from $ff fails to set c. -; This can result in overflow into the next data array. -; In the case of getting a massage from Daisy, we bleed -; into CopyPokemonName_Buffer1_Buffer3, which passes -; $d0 to ChangeHappiness and returns $73 to the script. -; The end result is that there is a 0.4% chance your -; Pokemon's happiness will not change at all. -.loop - sub [hl] - jr c, .ok -rept 3 - inc hl -endr - jr .loop - -.ok - inc hl - ld a, [hli] - ld [ScriptVar], a - ld c, [hl] - call ChangeHappiness - ret - -.nope - xor a - ld [ScriptVar], a - ret - -.egg - ld a, 1 - ld [ScriptVar], a - ret - -Data_YoungerHaircutBrother: ; 7459 - db $4c, 2, HAPPINESS_YOUNGCUT1 ; 30% chance - db $80, 3, HAPPINESS_YOUNGCUT2 ; 20% chance - db $ff, 4, HAPPINESS_YOUNGCUT3 ; 50% chance - -Data_OlderHaircutBrother: ; 7462 - db $9a, 2, HAPPINESS_OLDERCUT1 ; 60% chance - db $4c, 3, HAPPINESS_OLDERCUT2 ; 10% chance - db $ff, 4, HAPPINESS_OLDERCUT3 ; 30% chance - -Data_DaisyMassage: ; 746b - db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance - -CopyPokemonName_Buffer1_Buffer3: ; 746e - ld hl, StringBuffer1 - ld de, StringBuffer3 - ld bc, PKMN_NAME_LENGTH - jp CopyBytes +INCLUDE "event/happiness_egg.asm" +INCLUDE "event/special.asm" Predef1: ; 747a ; not used @@ -716,916 +247,9 @@ Predef1: ; 747a SECTION "bank2", ROMX, BANK[$2] -BlankScreen: ; 8000 - call DisableSpriteUpdates - xor a - ld [hBGMapMode], a - call ClearBGPalettes - call ClearSprites - hlcoord 0, 0 - ld bc, TileMapEnd - TileMap - ld a, " " - call ByteFill - hlcoord 0, 0, AttrMap - ld bc, AttrMapEnd - AttrMap - ld a, $7 - call ByteFill - call WaitBGMap2 - call SetPalettes - ret - -SpawnPlayer: ; 8029 - ld a, -1 - ld [wObjectFollow_Leader], a - ld [wObjectFollow_Follower], a - ld a, $0 - ld hl, PlayerObjectTemplate - call CopyPlayerObjectTemplate - ld b, $0 - call PlayerSpawn_ConvertCoords - ld a, $0 - call GetMapObject - ld hl, MAPOBJECT_COLOR - add hl, bc - ln e, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT - ld a, [wPlayerSpriteSetupFlags] - bit 2, a - jr nz, .ok - ld a, [PlayerGender] - bit 0, a - jr z, .ok - ln e, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT - -.ok - ld [hl], e - ld a, $0 - ld [hMapObjectIndexBuffer], a - ld bc, MapObjects - ld a, $0 - ld [hObjectStructIndexBuffer], a - ld de, ObjectStructs - call CopyMapObjectToObjectStruct - ld a, PLAYER - ld [wCenteredObject], a - ret - -PlayerObjectTemplate: ; 8071 -; A dummy map object used to initialize the player object. -; Shorter than the actual amount copied by two bytes. -; Said bytes seem to be unused. - person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1 - -CopyDECoordsToMapObject:: ; 807e - push de - ld a, b - call GetMapObject - pop de - ld hl, MAPOBJECT_X_COORD - add hl, bc - ld [hl], d - ld hl, MAPOBJECT_Y_COORD - add hl, bc - ld [hl], e - ret - -PlayerSpawn_ConvertCoords: ; 808f - push bc - ld a, [XCoord] - add 4 - ld d, a - ld a, [YCoord] - add 4 - ld e, a - pop bc - call CopyDECoordsToMapObject - ret - -WritePersonXY:: ; 80a1 - ld a, b - call CheckObjectVisibility - ret c - - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld d, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld e, [hl] - ld a, [hMapObjectIndexBuffer] - ld b, a - call CopyDECoordsToMapObject - and a - ret - -RefreshPlayerCoords: ; 80b8 - ld a, [XCoord] - add 4 - ld d, a - ld hl, PlayerStandingMapX - sub [hl] - ld [hl], d - ld hl, MapObjects + MAPOBJECT_X_COORD - ld [hl], d - ld hl, PlayerLastMapX - ld [hl], d - ld d, a - ld a, [YCoord] - add 4 - ld e, a - ld hl, PlayerStandingMapY - sub [hl] - ld [hl], e - ld hl, MapObjects + MAPOBJECT_Y_COORD - ld [hl], e - ld hl, PlayerLastMapY - ld [hl], e - ld e, a - ld a, [wObjectFollow_Leader] - cp $0 - ret nz ; wtf - ret - -CopyObjectStruct:: ; 80e7 - call CheckObjectMask - and a - ret nz ; masked - - ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1 - ld a, 1 - ld de, OBJECT_STRUCT_LENGTH -.loop - ld [hObjectStructIndexBuffer], a - ld a, [hl] - and a - jr z, .done - add hl, de - ld a, [hObjectStructIndexBuffer] - inc a - cp NUM_OBJECT_STRUCTS - jr nz, .loop - scf - ret ; overflow - -.done - ld d, h - ld e, l - call CopyMapObjectToObjectStruct - ld hl, VramState - bit 7, [hl] - ret z - - ld hl, OBJECT_FLAGS2 - add hl, de - set 5, [hl] - ret - -CopyMapObjectToObjectStruct: ; 8116 - call .CopyMapObjectToTempObject - call CopyTempObjectToObjectStruct - ret - -.CopyMapObjectToTempObject: ; 811d - ld a, [hObjectStructIndexBuffer] - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld [hl], a - - ld a, [hMapObjectIndexBuffer] - ld [wTempObjectCopyMapObjectIndex], a - - ld hl, MAPOBJECT_SPRITE - add hl, bc - ld a, [hl] - ld [wTempObjectCopySprite], a - - call GetSpriteVTile - ld [wTempObjectCopySpriteVTile], a - - ld a, [hl] - call GetSpritePalette - ld [wTempObjectCopyPalette], a - - ld hl, MAPOBJECT_COLOR - add hl, bc - ld a, [hl] - and $f0 - jr z, .skip_color_override - swap a - and $7 ; OAM_PALETTE - ld [wTempObjectCopyPalette], a - -.skip_color_override - ld hl, MAPOBJECT_MOVEMENT - add hl, bc - ld a, [hl] - ld [wTempObjectCopyMovement], a - - ld hl, MAPOBJECT_RANGE - add hl, bc - ld a, [hl] - ld [wTempObjectCopyRange], a - - ld hl, MAPOBJECT_X_COORD - add hl, bc - ld a, [hl] - ld [wTempObjectCopyX], a - - ld hl, MAPOBJECT_Y_COORD - add hl, bc - ld a, [hl] - ld [wTempObjectCopyY], a - - ld hl, MAPOBJECT_RADIUS - add hl, bc - ld a, [hl] - ld [wTempObjectCopyRadius], a - ret - -InitializeVisibleSprites: ; 8177 - ld bc, MapObjects + OBJECT_LENGTH - ld a, 1 -.loop - ld [hMapObjectIndexBuffer], a - ld hl, MAPOBJECT_SPRITE - add hl, bc - ld a, [hl] - and a - jr z, .next - - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - cp -1 - jr nz, .next - - ld a, [XCoord] - ld d, a - ld a, [YCoord] - ld e, a - - ld hl, MAPOBJECT_X_COORD - add hl, bc - ld a, [hl] - add 1 - sub d - jr c, .next - - cp MAPOBJECT_SCREEN_WIDTH - jr nc, .next - - ld hl, MAPOBJECT_Y_COORD - add hl, bc - ld a, [hl] - add 1 - sub e - jr c, .next - - cp MAPOBJECT_SCREEN_HEIGHT - jr nc, .next - - push bc - call CopyObjectStruct - pop bc - jp c, .ret - -.next - ld hl, OBJECT_LENGTH - add hl, bc - ld b, h - ld c, l - ld a, [hMapObjectIndexBuffer] - inc a - cp NUM_OBJECTS - jr nz, .loop - ret - -.ret: ; 81c9 - ret - -CheckObjectEnteringVisibleRange:: ; 81ca - nop - ld a, [wPlayerStepDirection] - cp STANDING - ret z - ld hl, .dw - rst JumpTable - ret - -.dw: ; 81d6 - dw .Down - dw .Up - dw .Left - dw .Right - -.Up: ; 81de - ld a, [YCoord] - sub 1 - jr .Vertical - -.Down: ; 81e5 - ld a, [YCoord] - add 9 -.Vertical: ; 81ea - ld d, a - ld a, [XCoord] - ld e, a - ld bc, MapObjects + OBJECT_LENGTH - ld a, 1 -.loop_v - ld [hMapObjectIndexBuffer], a - ld hl, MAPOBJECT_SPRITE - add hl, bc - ld a, [hl] - and a - jr z, .next_v - ld hl, MAPOBJECT_Y_COORD - add hl, bc - ld a, d - cp [hl] - jr nz, .next_v - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - cp -1 - jr nz, .next_v - ld hl, MAPOBJECT_X_COORD - add hl, bc - ld a, [hl] - add 1 - sub e - jr c, .next_v - cp MAPOBJECT_SCREEN_WIDTH - jr nc, .next_v - push de - push bc - call CopyObjectStruct - pop bc - pop de - -.next_v - ld hl, OBJECT_LENGTH - add hl, bc - ld b, h - ld c, l - ld a, [hMapObjectIndexBuffer] - inc a - cp NUM_OBJECTS - jr nz, .loop_v - ret - -.Left: ; 8232 - ld a, [XCoord] - sub 1 - jr .Horizontal - -.Right: ; 8239 - ld a, [XCoord] - add 10 -.Horizontal: ; 823e - ld e, a - ld a, [YCoord] - ld d, a - ld bc, MapObjects + OBJECT_LENGTH - ld a, 1 -.loop_h - ld [hMapObjectIndexBuffer], a - ld hl, MAPOBJECT_SPRITE - add hl, bc - ld a, [hl] - and a - jr z, .next_h - ld hl, MAPOBJECT_X_COORD - add hl, bc - ld a, e - cp [hl] - jr nz, .next_h - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - cp -1 - jr nz, .next_h - ld hl, MAPOBJECT_Y_COORD - add hl, bc - ld a, [hl] - add 1 - sub d - jr c, .next_h - cp MAPOBJECT_SCREEN_HEIGHT - jr nc, .next_h - push de - push bc - call CopyObjectStruct - pop bc - pop de - -.next_h - ld hl, OBJECT_LENGTH - add hl, bc - ld b, h - ld c, l - ld a, [hMapObjectIndexBuffer] - inc a - cp NUM_OBJECTS - jr nz, .loop_h - ret - -CopyTempObjectToObjectStruct: ; 8286 - ld a, [wTempObjectCopyMapObjectIndex] - ld hl, OBJECT_MAP_OBJECT_INDEX - add hl, de - ld [hl], a - - ld a, [wTempObjectCopyMovement] - call CopySpriteMovementData - - ld a, [wTempObjectCopyPalette] - ld hl, OBJECT_PALETTE - add hl, de - or [hl] - ld [hl], a - - ld a, [wTempObjectCopyY] - call .InitYCoord - - ld a, [wTempObjectCopyX] - call .InitXCoord - - ld a, [wTempObjectCopySprite] - ld hl, OBJECT_SPRITE - add hl, de - ld [hl], a - - ld a, [wTempObjectCopySpriteVTile] - ld hl, OBJECT_SPRITE_TILE - add hl, de - ld [hl], a - - ld hl, OBJECT_STEP_TYPE - add hl, de - ld [hl], STEP_TYPE_00 - - ld hl, OBJECT_FACING_STEP - add hl, de - ld [hl], STANDING - - ld a, [wTempObjectCopyRadius] - call .InitRadius - - ld a, [wTempObjectCopyRange] - ld hl, OBJECT_RANGE - add hl, de - ld [hl], a - - and a - ret - -.InitYCoord: ; 82d5 - ld hl, OBJECT_INIT_Y - add hl, de - ld [hl], a - - ld hl, OBJECT_NEXT_MAP_Y - add hl, de - ld [hl], a - - ld hl, YCoord - sub [hl] - and $f - swap a - ld hl, wFollowNotExactPersonY - sub [hl] - ld hl, OBJECT_SPRITE_Y - add hl, de - ld [hl], a - ret - -.InitXCoord: ; 82f1 - ld hl, OBJECT_INIT_X - add hl, de - ld [hl], a - ld hl, OBJECT_NEXT_MAP_X - add hl, de - ld [hl], a - ld hl, XCoord - sub [hl] - and $f - swap a - ld hl, wFollowNotExactPersonX - sub [hl] - ld hl, OBJECT_SPRITE_X - add hl, de - ld [hl], a - ret - -.InitRadius: ; 830d - ld h, a - inc a - and $f - ld l, a - ld a, h - add $10 - and $f0 - or l - ld hl, OBJECT_RADIUS - add hl, de - ld [hl], a - ret - -TrainerWalkToPlayer: ; 831e - ld a, [hLastTalked] - call InitMovementBuffer - ld a, movement_step_sleep_1 - call AppendToMovementBuffer - ld a, [wd03f] - dec a - jr z, .TerminateStep - ld a, [hLastTalked] - ld b, a - ld c, PLAYER - ld d, 1 - call .GetPathToPlayer - call DecrementMovementBufferCount - -.TerminateStep - ld a, movement_step_end - call AppendToMovementBuffer - ret - -.GetPathToPlayer: ; 8341 - push de - push bc -; get player object struct, load to de - ld a, c - call GetMapObject - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - call GetObjectStruct - ld d, b - ld e, c - -; get last talked object struct, load to bc - pop bc - ld a, b - call GetMapObject - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - call GetObjectStruct - -; get last talked coords, load to bc - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld a, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld c, [hl] - ld b, a - -; get player coords, load to de - ld hl, OBJECT_NEXT_MAP_X - add hl, de - ld a, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, de - ld e, [hl] - ld d, a - - pop af - call ComputePathToWalkToPlayer - ret - -Special_SurfStartStep: ; 8379 - call InitMovementBuffer - call .GetMovementData - call AppendToMovementBuffer - ld a, movement_step_end - call AppendToMovementBuffer - ret - -.GetMovementData: ; 8388 - ld a, [PlayerDirection] - srl a - srl a - and 3 - ld e, a - ld d, 0 - ld hl, .movement_data - add hl, de - ld a, [hl] - ret - -.movement_data - slow_step_down - slow_step_up - slow_step_left - slow_step_right - -FollowNotExact:: ; 839e - push bc - ld a, c - call CheckObjectVisibility - ld d, b - ld e, c - pop bc - ret c - - ld a, b - call CheckObjectVisibility - ret c - -; Person 2 is now in bc, person 1 is now in de - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld a, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld c, [hl] - ld b, a - - ld hl, OBJECT_NEXT_MAP_X - add hl, de - ld a, [hl] - cp b - jr z, .same_x - jr c, .to_the_left - inc b - jr .continue - -.to_the_left - dec b - jr .continue - -.same_x - ld hl, OBJECT_NEXT_MAP_Y - add hl, de - ld a, [hl] - cp c - jr z, .continue - jr c, .below - inc c - jr .continue - -.below - dec c - -.continue - ld hl, OBJECT_NEXT_MAP_X - add hl, de - ld [hl], b - ld a, b - ld hl, XCoord - sub [hl] - and $f - swap a - ld hl, wFollowNotExactPersonX - sub [hl] - ld hl, OBJECT_SPRITE_X - add hl, de - ld [hl], a - ld hl, OBJECT_NEXT_MAP_Y - add hl, de - ld [hl], c - ld a, c - ld hl, YCoord - sub [hl] - and $f - swap a - ld hl, wFollowNotExactPersonY - sub [hl] - ld hl, OBJECT_SPRITE_Y - add hl, de - ld [hl], a - ld a, [hObjectStructIndexBuffer] - ld hl, OBJECT_RANGE - add hl, de - ld [hl], a - ld hl, OBJECT_MOVEMENTTYPE - add hl, de - ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT - ld hl, OBJECT_STEP_TYPE - add hl, de - ld [hl], STEP_TYPE_00 - ret - -GetRelativeFacing:: ; 8417 -; Determines which way map object e would have to turn to face map object d. Returns carry if it's impossible for whatever reason. - ld a, d - call GetMapObject - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - cp NUM_OBJECT_STRUCTS - jr nc, .carry - ld d, a - ld a, e - call GetMapObject - ld hl, MAPOBJECT_OBJECT_STRUCT_ID - add hl, bc - ld a, [hl] - cp NUM_OBJECT_STRUCTS - jr nc, .carry - ld e, a - call .GetFacing_e_relativeto_d - ret - -.carry - scf - ret - -.GetFacing_e_relativeto_d: ; 8439 -; Determines which way object e would have to turn to face object d. Returns carry if it's impossible. -; load the coordinates of object d into bc - ld a, d - call GetObjectStruct - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld a, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld c, [hl] - ld b, a - push bc -; load the coordinates of object e into de - ld a, e - call GetObjectStruct - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld d, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld e, [hl] - pop bc -; |x1 - x2| - ld a, b - sub d - jr z, .same_x_1 - jr nc, .b_right_of_d_1 - cpl - inc a - -.b_right_of_d_1 -; |y1 - y2| - ld h, a - ld a, c - sub e - jr z, .same_y_1 - jr nc, .c_below_e_1 - cpl - inc a - -.c_below_e_1 -; |y1 - y2| - |x1 - x2| - sub h - jr c, .same_y_1 - -.same_x_1 -; compare the y coordinates - ld a, c - cp e - jr z, .same_x_and_y - jr c, .c_directly_below_e -; c directly above e - ld d, DOWN - and a - ret - -.c_directly_below_e - ld d, UP - and a - ret - -.same_y_1 - ld a, b - cp d - jr z, .same_x_and_y - jr c, .b_directly_right_of_d -; b directly left of d - ld d, RIGHT - and a - ret - -.b_directly_right_of_d - ld d, LEFT - and a - ret - -.same_x_and_y - scf - ret - -QueueFollowerFirstStep: ; 848a - call .QueueFirstStep - jr c, .same - ld [wFollowMovementQueue], a - xor a - ld [wFollowerMovementQueueLength], a - ret - -.same - ld a, -1 - ld [wFollowerMovementQueueLength], a - ret - -.QueueFirstStep - ld a, [wObjectFollow_Leader] - call GetObjectStruct - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld d, [hl] - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld e, [hl] - ld a, [wObjectFollow_Follower] - call GetObjectStruct - ld hl, OBJECT_NEXT_MAP_X - add hl, bc - ld a, d - cp [hl] - jr z, .check_y - jr c, .left - and a - ld a, movement_step_right - ret - -.left - and a - ld a, movement_step_left - ret - -.check_y - ld hl, OBJECT_NEXT_MAP_Y - add hl, bc - ld a, e - cp [hl] - jr z, .same_xy - jr c, .up - and a - ld a, movement_step_down - ret - -.up - and a - ld a, movement_step_up - ret - -.same_xy - scf - ret - -_Sine:: ; 84d9 -; A simple sine function. -; Return d * sin(e) in hl. - -; e is a signed 6-bit value. - ld a, e - and %111111 - cp %100000 - jr nc, .negative - - call .ApplySineWave - ld a, h - ret - -.negative - and %011111 - call .ApplySineWave - ld a, h - xor -1 - inc a - ret - -.ApplySineWave: ; 84ef - ld e, a - ld a, d - ld d, 0 - ld hl, .sinewave - add hl, de - add hl, de - ld e, [hl] - inc hl - ld d, [hl] - ld hl, 0 - -; Factor amplitude -.multiply - srl a - jr nc, .even - add hl, de -.even - sla e - rl d - and a - jr nz, .multiply - ret - -.sinewave: ; 850b -; A $20-word table representing a sine wave. -; 90 degrees is index $10 at a base amplitude of $100. - sine_wave $100 - +INCLUDE "engine/player_object.asm" +INCLUDE "engine/sine.asm" INCLUDE "engine/predef.asm" - INCLUDE "engine/color.asm" SECTION "bank3", ROMX, BANK[$3] @@ -1651,3287 +275,14 @@ TimeOfDayTable: ; c012 db -1 INCLUDE "engine/specials.asm" - -_PrintNum:: ; c4c7 -; Print c digits of the b-byte value from de to hl. -; Allows 2 to 7 digits. For 1-digit numbers, add -; the value to char "0" instead of calling PrintNum. -; Some extra flags can be given in bits 5-7 of b. -; Bit 5: money if set (unless left-aligned without leading zeros) -; Bit 6: right-aligned if set -; Bit 7: print leading zeros if set - - push bc - - bit 5, b - jr z, .main - bit 7, b - jr nz, .moneyflag - bit 6, b - jr z, .main - -.moneyflag ; 101xxxxx or 011xxxxx - ld a, "¥" - ld [hli], a - res 5, b ; 100xxxxx or 010xxxxx - -.main - xor a - ld [hPrintNum1], a - ld [hPrintNum2], a - ld [hPrintNum3], a - ld a, b - and $f - cp 1 - jr z, .byte - cp 2 - jr z, .word -; maximum 3 bytes -.long - ld a, [de] - ld [hPrintNum2], a - inc de - ld a, [de] - ld [hPrintNum3], a - inc de - ld a, [de] - ld [hPrintNum4], a - jr .start - -.word - ld a, [de] - ld [hPrintNum3], a - inc de - ld a, [de] - ld [hPrintNum4], a - jr .start - -.byte - ld a, [de] - ld [hPrintNum4], a - -.start - push de - - ld d, b - ld a, c - swap a - and $f - ld e, a - ld a, c - and $f - ld b, a - ld c, 0 - cp 2 - jr z, .two - cp 3 - jr z, .three - cp 4 - jr z, .four - cp 5 - jr z, .five - cp 6 - jr z, .six - -.seven - ld a, 1000000 / $10000 % $100 - ld [hPrintNum5], a - ld a, 1000000 / $100 % $100 - ld [hPrintNum6], a - ld a, 1000000 % $100 - ld [hPrintNum7], a - call .PrintDigit - call .AdvancePointer - -.six - ld a, 100000 / $10000 % $100 - ld [hPrintNum5], a - ld a, 100000 / $100 % $100 - ld [hPrintNum6], a - ld a, 100000 % $100 - ld [hPrintNum7], a - call .PrintDigit - call .AdvancePointer - -.five - xor a - ld [hPrintNum5], a - ld a, 10000 / $100 - ld [hPrintNum6], a - ld a, 10000 % $100 - ld [hPrintNum7], a - call .PrintDigit - call .AdvancePointer - -.four - xor a - ld [hPrintNum5], a - ld a, 1000 / $100 - ld [hPrintNum6], a - ld a, 1000 % $100 - ld [hPrintNum7], a - call .PrintDigit - call .AdvancePointer - -.three - xor a - ld [hPrintNum5], a - xor a - ld [hPrintNum6], a - ld a, 100 - ld [hPrintNum7], a - call .PrintDigit - call .AdvancePointer - -.two - dec e - jr nz, .two_skip - ld a, "0" - ld [hPrintNum1], a -.two_skip - - ld c, 0 - ld a, [hPrintNum4] -.mod_10 - cp 10 - jr c, .modded_10 - sub 10 - inc c - jr .mod_10 -.modded_10 - - ld b, a - ld a, [hPrintNum1] - or c - jr nz, .money - call .PrintLeadingZero - jr .money_leading_zero - -.money - call .PrintYen - push af - ld a, "0" - add c - ld [hl], a - pop af - ld [hPrintNum1], a - inc e - dec e - jr nz, .money_leading_zero - inc hl - ld [hl], $f2 ; XXX - -.money_leading_zero - call .AdvancePointer - call .PrintYen - ld a, "0" - add b - ld [hli], a - - pop de - pop bc - ret - -.PrintYen: ; c5ba - push af - ld a, [hPrintNum1] - and a - jr nz, .stop - bit 5, d - jr z, .stop - ld a, "¥" - ld [hli], a - res 5, d - -.stop - pop af - ret - -.PrintDigit: ; c5cb (3:45cb) - dec e - jr nz, .ok - ld a, "0" - ld [hPrintNum1], a -.ok - ld c, 0 -.loop - ld a, [hPrintNum5] - ld b, a - ld a, [hPrintNum2] - ld [hPrintNum8], a - cp b - jr c, .skip1 - sub b - ld [hPrintNum2], a - ld a, [hPrintNum6] - ld b, a - ld a, [hPrintNum3] - ld [hPrintNum9], a - cp b - jr nc, .skip2 - ld a, [hPrintNum2] - or 0 - jr z, .skip3 - dec a - ld [hPrintNum2], a - ld a, [hPrintNum3] -.skip2 - sub b - ld [hPrintNum3], a - ld a, [hPrintNum7] - ld b, a - ld a, [hPrintNum4] - ld [hPrintNum10], a - cp b - jr nc, .skip4 - ld a, [hPrintNum3] - and a - jr nz, .skip5 - ld a, [hPrintNum2] - and a - jr z, .skip6 - dec a - ld [hPrintNum2], a - xor a -.skip5 - dec a - ld [hPrintNum3], a - ld a, [hPrintNum4] -.skip4 - sub b - ld [hPrintNum4], a - inc c - jr .loop -.skip6 - ld a, [hPrintNum9] - ld [hPrintNum3], a -.skip3 - ld a, [hPrintNum8] - ld [hPrintNum2], a -.skip1 - ld a, [hPrintNum1] - or c - jr z, .PrintLeadingZero - ld a, [hPrintNum1] - and a - jr nz, .done - bit 5, d - jr z, .done - ld a, "¥" - ld [hli], a - res 5, d -.done - ld a, "0" - add c - ld [hl], a - ld [hPrintNum1], a - inc e - dec e - ret nz - inc hl - ld [hl], "·" - ret - -.PrintLeadingZero: ; c644 -; prints a leading zero unless they are turned off in the flags - bit 7, d ; print leading zeroes? - ret z - ld [hl], "0" - ret - -.AdvancePointer: ; c64a -; increments the pointer unless leading zeroes are not being printed, -; the number is left-aligned, and no nonzero digits have been printed yet - bit 7, d ; print leading zeroes? - jr nz, .inc - bit 6, d ; left alignment or right alignment? - jr z, .inc - ld a, [hPrintNum1] - and a - ret z -.inc - inc hl - ret - -HealParty: ; c658 - xor a - ld [CurPartyMon], a - ld hl, PartySpecies -.loop - ld a, [hli] - cp -1 - jr z, .done - cp EGG - jr z, .next - - push hl - call HealPartyMon - pop hl - -.next - ld a, [CurPartyMon] - inc a - ld [CurPartyMon], a - jr .loop - -.done - ret - -HealPartyMon: ; c677 - ld a, MON_SPECIES - call GetPartyParamLocation - ld d, h - ld e, l - - ld hl, MON_STATUS - add hl, de - xor a - ld [hli], a - ld [hl], a - - ld hl, MON_MAXHP - add hl, de - - ; bc = MON_HP - ld b, h - ld c, l - dec bc - dec bc - - ld a, [hli] - ld [bc], a - inc bc - ld a, [hl] - ld [bc], a - - callba RestoreAllPP - ret - -ComputeHPBarPixels: ; c699 -; e = bc * (6 * 8) / de - ld a, b - or c - jr z, .zero - push hl - xor a - ld [hMultiplicand + 0], a - ld a, b - ld [hMultiplicand + 1], a - ld a, c - ld [hMultiplicand + 2], a - ld a, 6 * 8 - ld [hMultiplier], a - call Multiply - ; We need de to be under 256 because hDivisor is only 1 byte. - ld a, d - and a - jr z, .divide - ; divide de and hProduct by 4 - srl d - rr e - srl d - rr e - ld a, [hProduct + 2] - ld b, a - ld a, [hProduct + 3] - srl b - rr a - srl b - rr a - ld [hDividend + 3], a - ld a, b - ld [hDividend + 2], a -.divide - ld a, e - ld [hDivisor], a - ld b, 4 - call Divide - ld a, [hQuotient + 2] - ld e, a - pop hl - and a - ret nz - ld e, 1 - ret - -.zero - ld e, 0 - ret - -AnimateHPBar: ; c6e0 - call WaitBGMap - call _AnimateHPBar - call WaitBGMap - ret - -ClearBuffer1: ; c6ea - xor a - ld hl, Buffer1 - ld bc, 7 - call ByteFill - ret - -FieldMoveJumptable: ; c6f5 - ld a, [Buffer1] - rst JumpTable - ld [Buffer1], a - bit 7, a - jr nz, .okay - and a - ret - -.okay - and $7f - scf - ret - -GetPartyNick: ; c706 -; write CurPartyMon nickname to StringBuffer1-3 - ld hl, PartyMonNicknames - ld a, BOXMON - ld [MonType], a - ld a, [CurPartyMon] - call GetNick - call CopyName1 -; copy text from StringBuffer2 to StringBuffer3 - ld de, StringBuffer2 - ld hl, StringBuffer3 - call CopyName2 - ret - -CheckEngineFlag: ; c721 -; Check engine flag de -; Return carry if flag is not set - ld b, CHECK_FLAG - callba EngineFlagAction - ld a, c - and a - jr nz, .isset - scf - ret -.isset - xor a - ret - -CheckBadge: ; c731 -; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE) -; Display "Badge required" text and return carry if the badge is not owned - call CheckEngineFlag - ret nc - ld hl, .BadgeRequiredText - call MenuTextBoxBackup ; push text to queue - scf - ret - -.BadgeRequiredText: ; c73d - ; Sorry! A new BADGE - ; is required. - text_jump _BadgeRequiredText - db "@" - -CheckPartyMove: ; c742 -; Check if a monster in your party has move d. - - ld e, 0 - xor a - ld [CurPartyMon], a -.loop - ld c, e - ld b, 0 - ld hl, PartySpecies - add hl, bc - ld a, [hl] - and a - jr z, .no - cp a, -1 - jr z, .no - cp a, EGG - jr z, .next - - ld bc, PARTYMON_STRUCT_LENGTH - ld hl, PartyMon1Moves - ld a, e - call AddNTimes - ld b, NUM_MOVES -.check - ld a, [hli] - cp d - jr z, .yes - dec b - jr nz, .check - -.next - inc e - jr .loop - -.yes - ld a, e - ld [CurPartyMon], a ; which mon has the move - xor a - ret -.no - scf - ret - -FieldMoveFailed: ; c779 - ld hl, .CantUseHere - call MenuTextBoxBackup - ret - -.CantUseHere: ; 0xc780 - ; Can't use that here. - text_jump UnknownText_0x1c05c8 - db "@" - -CutFunction: ; c785 - call ClearBuffer1 -.loop - ld hl, .Jumptable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.Jumptable: ; c796 (3:4796) - - dw .CheckAble - dw .DoCut - dw .FailCut - -.CheckAble: ; c79c (3:479c) - ld de, ENGINE_HIVEBADGE - call CheckBadge - jr c, .nohivebadge - call CheckMapForSomethingToCut - jr c, .nothingtocut - ld a, $1 - ret - -.nohivebadge - ld a, $80 - ret - -.nothingtocut - ld a, $2 - ret - -.DoCut: ; c7b2 (3:47b2) - ld hl, Script_CutFromMenu - call QueueScript - ld a, $81 - ret - -.FailCut: ; c7bb (3:47bb) - ld hl, Text_NothingToCut - call MenuTextBoxBackup - ld a, $80 - ret - -Text_UsedCut: ; 0xc7c4 - ; used CUT! - text_jump UnknownText_0x1c05dd - db "@" - -Text_NothingToCut: ; 0xc7c9 - ; There's nothing to CUT here. - text_jump UnknownText_0x1c05ec - db "@" - -CheckMapForSomethingToCut: ; c7ce - ; Does the collision data of the facing tile permit cutting? - call GetFacingTileCoord - ld c, a - push de - callba CheckCutCollision - pop de - jr nc, .fail - ; Get the location of the current block in OverworldMap. - call GetBlockLocation - ld c, [hl] - ; See if that block contains something that can be cut. - push hl - ld hl, CutTreeBlockPointers - call CheckOverworldTileArrays - pop hl - jr nc, .fail - ; Back up the OverworldMap address to Buffer3 - ld a, l - ld [Buffer3], a - ld a, h - ld [Buffer4], a - ; Back up the replacement tile to Buffer5 - ld a, b - ld [Buffer5], a - ; Back up the animation index to Buffer6 - ld a, c - ld [Buffer6], a - xor a - ret - -.fail - scf - ret - -Script_CutFromMenu: ; c7fe - reloadmappart - special UpdateTimePals - -Script_Cut: ; 0xc802 - callasm GetPartyNick - writetext Text_UsedCut - reloadmappart - callasm CutDownTreeOrGrass - closetext - end - -CutDownTreeOrGrass: ; c810 - ld hl, Buffer3 ; OverworldMapTile - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [Buffer5] ; ReplacementTile - ld [hl], a - xor a - ld [hBGMapMode], a - call OverworldTextModeSwitch - call UpdateSprites - call DelayFrame - ld a, [Buffer6] ; Animation type - ld e, a - callba OWCutAnimation - call BufferScreen - call GetMovementPermissions - call UpdateSprites - call DelayFrame - call LoadStandardFont - ret - -CheckOverworldTileArrays: ; c840 - ; Input: c contains the tile you're facing - ; Output: Replacement tile in b and effect on wild encounters in c, plus carry set. - ; Carry is not set if the facing tile cannot be replaced, or if the tileset - ; does not contain a tile you can replace. - - ; Dictionary lookup for pointer to tile replacement table - push bc - ld a, [wTileset] - ld de, 3 - call IsInArray - pop bc - jr nc, .nope - ; Load the pointer - inc hl - ld a, [hli] - ld h, [hl] - ld l, a - ; Look up the tile you're facing - ld de, 3 - ld a, c - call IsInArray - jr nc, .nope - ; Load the replacement to b - inc hl - ld b, [hl] - ; Load the animation type parameter to c - inc hl - ld c, [hl] - scf - ret - -.nope - xor a - ret - -CutTreeBlockPointers: ; c862 -; Which tileset are we in? - dbw TILESET_JOHTO_1, .johto1 - dbw TILESET_JOHTO_2, .johto2 - dbw TILESET_KANTO, .kanto - dbw TILESET_PARK, .park - dbw TILESET_ILEX_FOREST, .ilex - db -1 - -.johto1: ; Johto OW -; Which meta tile are we facing, which should we replace it with, and which animation? - db $03, $02, $01 ; grass - db $5b, $3c, $00 ; tree - db $5f, $3d, $00 ; tree - db $63, $3f, $00 ; tree - db $67, $3e, $00 ; tree - db -1 - -.johto2: ; Goldenrod area - db $03, $02, $01 ; grass - db -1 - -.kanto: ; Kanto OW - db $0b, $0a, $01 ; grass - db $32, $6d, $00 ; tree - db $33, $6c, $00 ; tree - db $34, $6f, $00 ; tree - db $35, $4c, $00 ; tree - db $60, $6e, $00 ; tree - db -1 - -.park: ; National Park - db $13, $03, $01 ; grass - db $03, $04, $01 ; grass - db -1 - -.ilex: ; Ilex Forest - db $0f, $17, $00 - db -1 - -WhirlpoolBlockPointers: ; c8a4 - dbw TILESET_JOHTO_1, .johto - db -1 - -.johto: ; c8a8 - db $07, $36, $00 - db -1 - -OWFlash: ; c8ac - call .CheckUseFlash - and $7f - ld [wFieldMoveSucceeded], a - ret - -.CheckUseFlash: ; c8b5 -; Flash - ld de, ENGINE_ZEPHYRBADGE - callba CheckBadge - jr c, .nozephyrbadge - push hl - callba SpecialAerodactylChamber - pop hl - jr c, .useflash - ld a, [wTimeOfDayPalset] - cp %11111111 ; 3, 3, 3, 3 - jr nz, .notadarkcave -.useflash - call UseFlash - ld a, $81 - ret - -.notadarkcave - call FieldMoveFailed - ld a, $80 - ret - -.nozephyrbadge - ld a, $80 - ret - -UseFlash: ; c8e0 - ld hl, Script_UseFlash - jp QueueScript - -Script_UseFlash: ; 0xc8e6 - reloadmappart - special UpdateTimePals - writetext UnknownText_0xc8f3 - callasm BlindingFlash - closetext - end - -UnknownText_0xc8f3: ; 0xc8f3 - text_jump UnknownText_0x1c0609 - start_asm - call WaitSFX - ld de, SFX_FLASH - call PlaySFX - call WaitSFX - ld hl, .BlankText - ret - -.BlankText: ; 0xc908 - db "@" - -SurfFunction: ; c909 - call ClearBuffer1 -.loop - ld hl, .Jumptable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.Jumptable: ; c91a (3:491a) - dw .TrySurf - dw .DoSurf - dw .FailSurf - dw .AlreadySurfing - -.TrySurf: ; c922 (3:4922) - ld de, ENGINE_FOGBADGE - call CheckBadge - jr c, .asm_c956 - ld hl, BikeFlags - bit 1, [hl] ; always on bike - jr nz, .cannotsurf - ld a, [PlayerState] - cp PLAYER_SURF - jr z, .alreadyfail - cp PLAYER_SURF_PIKA - jr z, .alreadyfail - call GetFacingTileCoord - call GetTileCollision - cp $1 - jr nz, .cannotsurf - call CheckDirection - jr c, .cannotsurf - callba CheckFacingObject - jr c, .cannotsurf - ld a, $1 - ret -.asm_c956 - ld a, $80 - ret -.alreadyfail - ld a, $3 - ret -.cannotsurf - ld a, $2 - ret - -.DoSurf: ; c95f (3:495f) - call GetSurfType - ld [Buffer2], a ; wd1eb (aliases: MovementType) - call GetPartyNick - ld hl, SurfFromMenuScript - call QueueScript - ld a, $81 - ret - -.FailSurf: ; c971 (3:4971) - ld hl, CantSurfText - call MenuTextBoxBackup - ld a, $80 - ret - -.AlreadySurfing: ; c97a (3:497a) - ld hl, AlreadySurfingText - call MenuTextBoxBackup - ld a, $80 - ret - -SurfFromMenuScript: ; c983 - special UpdateTimePals - -UsedSurfScript: ; c986 - writetext UsedSurfText ; "used SURF!" - waitbutton - closetext - - callasm .empty_fn ; empty function - - copybytetovar Buffer2 - writevarcode VAR_MOVEMENT - - special ReplaceKrisSprite - special PlayMapMusic -; step into the water - special Special_SurfStartStep ; (slow_step_x, step_end) - applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer - end - -.empty_fn: ; c9a2 - callba MobileFn_1060bb ; empty - ret - -UsedSurfText: ; c9a9 - text_jump _UsedSurfText - db "@" - -CantSurfText: ; c9ae - text_jump _CantSurfText - db "@" - -AlreadySurfingText: ; c9b3 - text_jump _AlreadySurfingText - db "@" - -GetSurfType: ; c9b8 -; Surfing on Pikachu uses an alternate sprite. -; This is done by using a separate movement type. - - ld a, [CurPartyMon] - ld e, a - ld d, 0 - ld hl, PartySpecies - add hl, de - - ld a, [hl] - cp PIKACHU - ld a, PLAYER_SURF_PIKA - ret z - ld a, PLAYER_SURF - ret - -CheckDirection: ; c9cb -; Return carry if a tile permission prevents you -; from moving in the direction you're facing. - -; Get player direction - ld a, [PlayerDirection] - and a, %00001100 ; bits 2 and 3 contain direction - rrca - rrca - ld e, a - ld d, 0 - ld hl, .Directions - add hl, de - -; Can you walk in this direction? - ld a, [TilePermissions] - and [hl] - jr nz, .quit - xor a - ret - -.quit - scf - ret - -.Directions - db FACE_DOWN - db FACE_UP - db FACE_LEFT - db FACE_RIGHT - -TrySurfOW:: ; c9e7 -; Checking a tile in the overworld. -; Return carry if fail is allowed. - -; Don't ask to surf if already fail. - ld a, [PlayerState] - cp PLAYER_SURF_PIKA - jr z, .quit - cp PLAYER_SURF - jr z, .quit - -; Must be facing water. - ld a, [EngineBuffer1] - call GetTileCollision - cp 1 ; surfable - jr nz, .quit - -; Check tile permissions. - call CheckDirection - jr c, .quit - - ld de, ENGINE_FOGBADGE - call CheckEngineFlag - jr c, .quit - - ld d, SURF - call CheckPartyMove - jr c, .quit - - ld hl, BikeFlags - bit 1, [hl] ; always on bike (can't surf) - jr nz, .quit - - call GetSurfType - ld [MovementType], a - call GetPartyNick - - ld a, BANK(AskSurfScript) - ld hl, AskSurfScript - call CallScript - - scf - ret - -.quit - xor a - ret - -AskSurfScript: ; ca2c - opentext - writetext AskSurfText - yesorno - iftrue UsedSurfScript - closetext - end - -AskSurfText: ; ca36 - text_jump _AskSurfText ; The water is calm. - db "@" ; Want to SURF? - -FlyFunction: ; ca3b - call ClearBuffer1 -.loop - ld hl, .Jumptable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.Jumptable - dw .TryFly - dw .DoFly - dw .FailFly - -.TryFly: ; ca52 -; Fly - ld de, ENGINE_STORMBADGE - call CheckBadge - jr c, .nostormbadge - call GetMapPermission - call CheckOutdoorMap - jr z, .outdoors - jr .indoors - -.outdoors - xor a - ld [hMapAnims], a - call LoadStandardMenuDataHeader - call ClearSprites - callba _FlyMap - ld a, e - cp -1 - jr z, .illegal - cp NUM_SPAWNS - jr nc, .illegal - - ld [wd001], a - call CloseWindow - ld a, $1 - ret - -.nostormbadge - ld a, $82 - ret - -.indoors - ld a, $2 - ret - -.illegal - call CloseWindow - call WaitBGMap - ld a, $80 - ret - -.DoFly: ; ca94 - ld hl, .FlyScript - call QueueScript - ld a, $81 - ret - -.FailFly: ; ca9d - call FieldMoveFailed - ld a, $82 - ret - -.FlyScript: ; 0xcaa3 - reloadmappart - callasm HideSprites - special UpdateTimePals - callasm FlyFromAnim - farscall Script_AbortBugContest - special WarpToSpawnPoint - callasm DelayLoadingNewSprites - writecode VAR_MOVEMENT, PLAYER_NORMAL - newloadmap MAPSETUP_FLY - callasm FlyToAnim - special WaitSFX - callasm .ReturnFromFly - end - -.ReturnFromFly: ; cacb - callba Function561d - call DelayFrame - call ReplaceKrisSprite - callba LoadOverworldFont - ret - -WaterfallFunction: ; cade - call .TryWaterfall - and $7f - ld [wFieldMoveSucceeded], a - ret - -.TryWaterfall: ; cae7 -; Waterfall - ld de, ENGINE_RISINGBADGE - callba CheckBadge - ld a, $80 - ret c - call CheckMapCanWaterfall - jr c, .failed - ld hl, Script_WaterfallFromMenu - call QueueScript - ld a, $81 - ret - -.failed - call FieldMoveFailed - ld a, $80 - ret - -CheckMapCanWaterfall: ; cb07 - ld a, [PlayerDirection] - and $c - cp FACE_UP - jr nz, .failed - ld a, [TileUp] - call CheckWaterfallTile - jr nz, .failed - xor a - ret - -.failed - scf - ret - -Script_WaterfallFromMenu: ; 0xcb1c - reloadmappart - special UpdateTimePals - -Script_UsedWaterfall: ; 0xcb20 - callasm GetPartyNick - writetext .Text_UsedWaterfall - waitbutton - closetext - playsound SFX_BUBBLEBEAM -.loop - applymovement PLAYER, .WaterfallStep - callasm .CheckContinueWaterfall - iffalse .loop - end - -.CheckContinueWaterfall: ; cb38 - xor a - ld [ScriptVar], a - ld a, [PlayerStandingTile] - call CheckWaterfallTile - ret z - callba MobileFn_1060c1 - ld a, $1 - ld [ScriptVar], a - ret - -.WaterfallStep: ; cb4f - turn_waterfall_up - step_end - -.Text_UsedWaterfall: ; 0xcb51 - ; used WATERFALL! - text_jump UnknownText_0x1c068e - db "@" - -TryWaterfallOW:: ; cb56 - ld d, WATERFALL - call CheckPartyMove - jr c, .failed - ld de, ENGINE_RISINGBADGE - call CheckEngineFlag - jr c, .failed - call CheckMapCanWaterfall - jr c, .failed - ld a, BANK(Script_AskWaterfall) - ld hl, Script_AskWaterfall - call CallScript - scf - ret - -.failed - ld a, BANK(Script_CantDoWaterfall) - ld hl, Script_CantDoWaterfall - call CallScript - scf - ret - -Script_CantDoWaterfall: ; 0xcb7e - jumptext .Text_CantDoWaterfall - -.Text_CantDoWaterfall: ; 0xcb81 - ; Wow, it's a huge waterfall. - text_jump UnknownText_0x1c06a3 - db "@" - -Script_AskWaterfall: ; 0xcb86 - opentext - writetext .AskUseWaterfall - yesorno - iftrue Script_UsedWaterfall - closetext - end - -.AskUseWaterfall: ; 0xcb90 - ; Do you want to use WATERFALL? - text_jump UnknownText_0x1c06bf - db "@" - -EscapeRopeFunction: ; cb95 - call ClearBuffer1 - ld a, $1 - jr dig_incave - -DigFunction: ; cb9c - call ClearBuffer1 - ld a, $2 - -dig_incave - ld [Buffer2], a -.loop - ld hl, .DigTable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.DigTable: ; cbb2 - dw .CheckCanDig - dw .DoDig - dw .FailDig - -.CheckCanDig: ; cbb8 - call GetMapPermission - cp CAVE - jr z, .incave - cp DUNGEON - jr z, .incave -.fail - ld a, $2 - ret - -.incave - ld hl, wDigWarp - ld a, [hli] - and a - jr z, .fail - ld a, [hli] - and a - jr z, .fail - ld a, [hl] - and a - jr z, .fail - ld a, $1 - ret - -.DoDig: ; cbd8 - ld hl, wDigWarp - ld de, wNextWarp - ld bc, 3 - call CopyBytes - call GetPartyNick - ld a, [Buffer2] - cp $2 - jr nz, .escaperope - ld hl, .UsedDigScript - call QueueScript - ld a, $81 - ret - -.escaperope - callba SpecialKabutoChamber - ld hl, .UsedEscapeRopeScript - call QueueScript - ld a, $81 - ret - -.FailDig: ; cc06 - ld a, [Buffer2] - cp $2 - jr nz, .failescaperope - ld hl, .Text_CantUseHere - call MenuTextBox - call WaitPressAorB_BlinkCursor - call CloseWindow - -.failescaperope - ld a, $80 - ret - -.Text_UsedDig: ; 0xcc1c - ; used DIG! - text_jump UnknownText_0x1c06de - db "@" - -.Text_UsedEscapeRope: ; 0xcc21 - ; used an ESCAPE ROPE. - text_jump UnknownText_0x1c06ed - db "@" - -.Text_CantUseHere: ; 0xcc26 - ; Can't use that here. - text_jump UnknownText_0x1c0705 - db "@" - -.UsedEscapeRopeScript: ; 0xcc2b - reloadmappart - special UpdateTimePals - writetext .Text_UsedEscapeRope - jump .UsedDigOrEscapeRopeScript - -.UsedDigScript: ; 0xcc35 - reloadmappart - special UpdateTimePals - writetext .Text_UsedDig - -.UsedDigOrEscapeRopeScript: ; 0xcc3c - waitbutton - closetext - playsound SFX_WARP_TO - applymovement PLAYER, .DigOut - farscall Script_AbortBugContest - special WarpToSpawnPoint - writecode VAR_MOVEMENT, PLAYER_NORMAL - newloadmap MAPSETUP_DOOR - playsound SFX_WARP_FROM - applymovement PLAYER, .DigReturn - end - -.DigOut: ; 0xcc59 - step_dig 32 - hide_person - step_end - -.DigReturn: ; 0xcc5d - show_person - return_dig 32 - step_end - -TeleportFunction: ; cc61 - call ClearBuffer1 -.loop - ld hl, .Jumptable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.Jumptable: ; cc72 - dw .TryTeleport - dw .DoTeleport - dw .FailTeleport - -.TryTeleport: ; cc78 - call GetMapPermission - call CheckOutdoorMap - jr z, .CheckIfSpawnPoint - jr .nope - -.CheckIfSpawnPoint - ld a, [wLastSpawnMapGroup] - ld d, a - ld a, [wLastSpawnMapNumber] - ld e, a - callba IsSpawnPoint - jr nc, .nope - ld a, c - ld [wd001], a - ld a, $1 - ret - -.nope - ld a, $2 - ret - -.DoTeleport: ; cc9c - call GetPartyNick - ld hl, .TeleportScript - call QueueScript - ld a, $81 - ret - -.FailTeleport: ; cca8 - ld hl, .Text_CantUseHere - call MenuTextBoxBackup - ld a, $80 - ret - -.Text_ReturnToLastMonCenter: ; 0xccb1 - ; Return to the last #MON CENTER. - text_jump UnknownText_0x1c071a - db "@" - -.Text_CantUseHere: ; 0xccb6 - ; Can't use that here. - text_jump UnknownText_0x1c073b - db "@" - -.TeleportScript: ; 0xccbb - reloadmappart - special UpdateTimePals - writetext .Text_ReturnToLastMonCenter - pause 60 - reloadmappart - closetext - playsound SFX_WARP_TO - applymovement PLAYER, .TeleportFrom - farscall Script_AbortBugContest - special WarpToSpawnPoint - writecode VAR_MOVEMENT, PLAYER_NORMAL - newloadmap MAPSETUP_TELEPORT - playsound SFX_WARP_FROM - applymovement PLAYER, .TeleportTo - end - -.TeleportFrom: ; cce1 - teleport_from - step_end - -.TeleportTo: ; cce3 - teleport_to - step_end - -StrengthFunction: ; cce5 - call .TryStrength - and $7f - ld [wFieldMoveSucceeded], a - ret - -.TryStrength: ; ccee -; Strength - ld de, ENGINE_PLAINBADGE - call CheckBadge - jr c, .Failed - jr .UseStrength - -.AlreadyUsing: ; unreferenced - ld hl, .JumpText - call MenuTextBoxBackup - ld a, $80 - ret - -.JumpText: ; 0xcd01 - text_jump UnknownText_0x1c0751 - db "@" - -.Failed: ; cd06 - ld a, $80 - ret - -.UseStrength: ; cd09 - ld hl, Script_StrengthFromMenu - call QueueScript - ld a, $81 - ret - -SetStrengthFlag: ; cd12 - ld hl, BikeFlags - set 0, [hl] - ld a, [CurPartyMon] - ld e, a - ld d, 0 - ld hl, PartySpecies - add hl, de - ld a, [hl] - ld [Buffer6], a - call GetPartyNick - ret - -Script_StrengthFromMenu: ; 0xcd29 - reloadmappart - special UpdateTimePals - -Script_UsedStrength: ; 0xcd2d - callasm SetStrengthFlag - writetext .UsedStrength - copybytetovar Buffer6 - cry 0 - pause 3 - writetext .StrengthAllowedItToMoveBoulders - closetext - end - -.UsedStrength: ; 0xcd41 - text_jump UnknownText_0x1c0774 - db "@" - -.StrengthAllowedItToMoveBoulders: ; 0xcd46 - text_jump UnknownText_0x1c0788 - db "@" - -AskStrengthScript: - callasm TryStrengthOW - iffalse .AskStrength - if_equal $1, .DontMeetRequirements - jump .AlreadyUsedStrength - -.DontMeetRequirements: ; 0xcd59 - jumptext UnknownText_0xcd73 - -.AlreadyUsedStrength: ; 0xcd5c - jumptext UnknownText_0xcd6e - -.AskStrength: ; 0xcd5f - opentext - writetext UnknownText_0xcd69 - yesorno - iftrue Script_UsedStrength - closetext - end - -UnknownText_0xcd69: ; 0xcd69 - ; A #MON may be able to move this. Want to use STRENGTH? - text_jump UnknownText_0x1c07a0 - db "@" - -UnknownText_0xcd6e: ; 0xcd6e - ; Boulders may now be moved! - text_jump UnknownText_0x1c07d8 - db "@" - -UnknownText_0xcd73: ; 0xcd73 - ; A #MON may be able to move this. - text_jump UnknownText_0x1c07f4 - db "@" - -TryStrengthOW: ; cd78 - ld d, STRENGTH - call CheckPartyMove - jr c, .nope - - ld de, ENGINE_PLAINBADGE - call CheckEngineFlag - jr c, .nope - - ld hl, BikeFlags - bit 0, [hl] - jr z, .already_using - - ld a, 2 - jr .done - -.nope - ld a, 1 - jr .done - -.already_using - xor a - jr .done - -.done - ld [ScriptVar], a - ret - -WhirlpoolFunction: ; cd9d - call ClearBuffer1 -.loop - ld hl, Jumptable_cdae - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -Jumptable_cdae: ; cdae - dw .TryWhirlpool - dw .DoWhirlpool - dw .FailWhirlpool - -.TryWhirlpool: ; cdb4 - ld de, ENGINE_GLACIERBADGE - call CheckBadge - jr c, .noglacierbadge - call TryWhirlpoolMenu - jr c, .failed - ld a, $1 - ret - -.failed - ld a, $2 - ret - -.noglacierbadge - ld a, $80 - ret - -.DoWhirlpool: ; cdca - ld hl, Script_WhirlpoolFromMenu - call QueueScript - ld a, $81 - ret - -.FailWhirlpool: ; cdd3 - call FieldMoveFailed - ld a, $80 - ret - -Text_UsedWhirlpool: ; 0xcdd9 - ; used WHIRLPOOL! - text_jump UnknownText_0x1c0816 - db "@" - -TryWhirlpoolMenu: ; cdde - call GetFacingTileCoord - ld c, a - push de - call CheckWhirlpoolTile - pop de - jr c, .failed - call GetBlockLocation - ld c, [hl] - push hl - ld hl, WhirlpoolBlockPointers - call CheckOverworldTileArrays - pop hl - jr nc, .failed - ld a, l - ld [Buffer3], a - ld a, h - ld [Buffer4], a - ld a, b - ld [Buffer5], a - ld a, c - ld [Buffer6], a - xor a - ret - -.failed - scf - ret - -Script_WhirlpoolFromMenu: ; 0xce0b - reloadmappart - special UpdateTimePals - -Script_UsedWhirlpool: ; 0xce0f - callasm GetPartyNick - writetext Text_UsedWhirlpool - reloadmappart - callasm DisappearWhirlpool - closetext - end - -DisappearWhirlpool: ; ce1d - ld hl, Buffer3 - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [Buffer5] - ld [hl], a - xor a - ld [hBGMapMode], a - call OverworldTextModeSwitch - ld a, [Buffer6] - ld e, a - callba PlayWhirlpoolSound - call BufferScreen - call GetMovementPermissions - ret - -TryWhirlpoolOW:: ; ce3e - ld d, WHIRLPOOL - call CheckPartyMove - jr c, .failed - ld de, ENGINE_GLACIERBADGE - call CheckEngineFlag - jr c, .failed - call TryWhirlpoolMenu - jr c, .failed - ld a, BANK(Script_AskWhirlpoolOW) - ld hl, Script_AskWhirlpoolOW - call CallScript - scf - ret - -.failed - ld a, BANK(Script_MightyWhirlpool) - ld hl, Script_MightyWhirlpool - call CallScript - scf - ret - -Script_MightyWhirlpool: ; 0xce66 - jumptext .MightyWhirlpoolText - -.MightyWhirlpoolText: ; 0xce69 - text_jump UnknownText_0x1c082b - db "@" - -Script_AskWhirlpoolOW: ; 0xce6e - opentext - writetext UnknownText_0xce78 - yesorno - iftrue Script_UsedWhirlpool - closetext - end - -UnknownText_0xce78: ; 0xce78 - text_jump UnknownText_0x1c0864 - db "@" - -HeadbuttFunction: ; ce7d - call TryHeadbuttFromMenu - and $7f - ld [wFieldMoveSucceeded], a - ret - -TryHeadbuttFromMenu: ; ce86 - call GetFacingTileCoord - call CheckHeadbuttTreeTile - jr nz, .no_tree - - ld hl, HeadbuttFromMenuScript - call QueueScript - ld a, $81 - ret - -.no_tree - call FieldMoveFailed - ld a, $80 - ret - -UnknownText_0xce9d: ; 0xce9d - ; did a HEADBUTT! - text_jump UnknownText_0x1c0897 - db "@" - -UnknownText_0xcea2: ; 0xcea2 - ; Nope. Nothing… - text_jump UnknownText_0x1c08ac - db "@" - -HeadbuttFromMenuScript: ; 0xcea7 - reloadmappart - special UpdateTimePals - -HeadbuttScript: ; 0xceab - callasm GetPartyNick - writetext UnknownText_0xce9d - - reloadmappart - callasm ShakeHeadbuttTree - - callasm TreeMonEncounter - iffalse .no_battle - closetext - randomwildmon - startbattle - reloadmapafterbattle - end - -.no_battle - writetext UnknownText_0xcea2 - waitbutton - closetext - end - -TryHeadbuttOW:: ; cec9 - ld d, HEADBUTT - call CheckPartyMove - jr c, .no - - ld a, BANK(AskHeadbuttScript) - ld hl, AskHeadbuttScript - call CallScript - scf - ret - -.no - xor a - ret - -AskHeadbuttScript: ; 0xcedc - opentext - writetext UnknownText_0xcee6 - yesorno - iftrue HeadbuttScript - closetext - end - -UnknownText_0xcee6: ; 0xcee6 - ; A #MON could be in this tree. Want to HEADBUTT it? - text_jump UnknownText_0x1c08bc - db "@" - -RockSmashFunction: ; ceeb - call TryRockSmashFromMenu - and $7f - ld [wFieldMoveSucceeded], a - ret - -TryRockSmashFromMenu: ; cef4 - call GetFacingObject - jr c, .no_rock - ld a, d - cp $18 - jr nz, .no_rock - - ld hl, RockSmashFromMenuScript - call QueueScript - ld a, $81 - ret - -.no_rock - call FieldMoveFailed - ld a, $80 - ret - -GetFacingObject: ; cf0d - callba CheckFacingObject - jr nc, .fail - - ld a, [hObjectStructIndexBuffer] - call GetObjectStruct - ld hl, OBJECT_MAP_OBJECT_INDEX - add hl, bc - ld a, [hl] - ld [hLastTalked], a - call GetMapObject - ld hl, MAPOBJECT_MOVEMENT - add hl, bc - ld a, [hl] - ld d, a - and a - ret - -.fail - scf - ret - -RockSmashFromMenuScript: ; 0xcf2e - reloadmappart - special UpdateTimePals - -RockSmashScript: ; cf32 - callasm GetPartyNick - writetext UnknownText_0xcf58 - closetext - special WaitSFX - playsound SFX_STRENGTH - earthquake 84 - applymovement2 MovementData_0xcf55 - disappear -2 - - callasm RockMonEncounter - copybytetovar TempWildMonSpecies - iffalse .done - randomwildmon - startbattle - reloadmapafterbattle -.done - end - -MovementData_0xcf55: ; 0xcf55 - rock_smash 10 - step_end - -UnknownText_0xcf58: ; 0xcf58 - text_jump UnknownText_0x1c08f0 - db "@" - -AskRockSmashScript: ; 0xcf5d - callasm HasRockSmash - if_equal 1, .no - - opentext - writetext UnknownText_0xcf77 - yesorno - iftrue RockSmashScript - closetext - end -.no - jumptext UnknownText_0xcf72 - -UnknownText_0xcf72: ; 0xcf72 - ; Maybe a #MON can break this. - text_jump UnknownText_0x1c0906 - db "@" - -UnknownText_0xcf77: ; 0xcf77 - ; This rock looks breakable. Want to use ROCK SMASH? - text_jump UnknownText_0x1c0924 - db "@" - -HasRockSmash: ; cf7c - ld d, ROCK_SMASH - call CheckPartyMove - jr nc, .yes -.no - ld a, 1 - jr .done -.yes - xor a - jr .done -.done - ld [ScriptVar], a - ret - -FishFunction: ; cf8e - ld a, e - push af - call ClearBuffer1 - pop af - ld [Buffer2], a -.loop - ld hl, .FishTable - call FieldMoveJumptable - jr nc, .loop - and $7f - ld [wFieldMoveSucceeded], a - ret - -.FishTable: ; cfa5 - dw .TryFish - dw .FishNoBite - dw .FishGotSomething - dw .FailFish - dw .FishNoFish - -.TryFish: ; cfaf - ld a, [PlayerState] - cp PLAYER_SURF - jr z, .fail - cp PLAYER_SURF_PIKA - jr z, .fail - call GetFacingTileCoord - call GetTileCollision - cp $1 - jr z, .facingwater -.fail - ld a, $3 - ret - -.facingwater - call GetFishingGroup - and a - jr nz, .goodtofish - ld a, $4 - ret - -.goodtofish - ld d, a - ld a, [Buffer2] - ld e, a - callba Fish - ld a, d - and a - jr z, .nonibble - ld [TempWildMonSpecies], a - ld a, e - ld [CurPartyLevel], a - ld a, BATTLETYPE_FISH - ld [BattleType], a - ld a, $2 - ret - -.nonibble - ld a, $1 - ret - -.FailFish: ; cff1 - ld a, $80 - ret - -.FishGotSomething: ; cff4 - ld a, $1 - ld [Buffer6], a - ld hl, Script_GotABite - call QueueScript - ld a, $81 - ret - -.FishNoBite: ; d002 - ld a, $2 - ld [Buffer6], a - ld hl, Script_NotEvenANibble - call QueueScript - ld a, $81 - ret - -.FishNoFish: ; d010 - ld a, $0 - ld [Buffer6], a - ld hl, Script_NotEvenANibble2 - call QueueScript - ld a, $81 - ret - -Script_NotEvenANibble: ; 0xd01e - scall Script_FishCastRod - writetext UnknownText_0xd0a9 - jump Script_NotEvenANibble_FallThrough - -Script_NotEvenANibble2: ; 0xd027 - scall Script_FishCastRod - writetext UnknownText_0xd0a9 - -Script_NotEvenANibble_FallThrough: ; 0xd02d - loademote EMOTE_SHADOW - callasm PutTheRodAway - closetext - end - -Script_GotABite: ; 0xd035 - scall Script_FishCastRod - callasm Fishing_CheckFacingUp - iffalse .NotFacingUp - applymovement PLAYER, .Movement_FacingUp - jump .FightTheHookedPokemon - -.NotFacingUp: ; 0xd046 - applymovement PLAYER, .Movement_NotFacingUp - -.FightTheHookedPokemon: ; 0xd04a - pause 40 - applymovement PLAYER, .Movement_RestoreRod - writetext UnknownText_0xd0a4 - callasm PutTheRodAway - closetext - randomwildmon - startbattle - reloadmapafterbattle - end - -.Movement_NotFacingUp: ; d05c - fish_got_bite - fish_got_bite - fish_got_bite - fish_got_bite - show_emote - step_end - -.Movement_FacingUp: ; d062 - fish_got_bite - fish_got_bite - fish_got_bite - fish_got_bite - step_sleep_1 - show_emote - step_end - -.Movement_RestoreRod: ; d069 - hide_emote - fish_cast_rod - step_end - -Fishing_CheckFacingUp: ; d06c - ld a, [PlayerDirection] - and $c - cp OW_UP - ld a, $1 - jr z, .up - xor a - -.up - ld [ScriptVar], a - ret - -Script_FishCastRod: ; 0xd07c - reloadmappart - loadvar hBGMapMode, $0 - special UpdateTimePals - loademote EMOTE_ROD - callasm LoadFishingGFX - loademote EMOTE_SHOCK - applymovement PLAYER, MovementData_0xd093 - pause 40 - end - -MovementData_0xd093: ; d093 - fish_cast_rod - step_end - -PutTheRodAway: ; d095 - xor a - ld [hBGMapMode], a - ld a, $1 - ld [PlayerAction], a - call UpdateSprites - call ReplaceKrisSprite - ret - -UnknownText_0xd0a4: ; 0xd0a4 - ; Oh! A bite! - text_jump UnknownText_0x1c0958 - db "@" - -UnknownText_0xd0a9: ; 0xd0a9 - ; Not even a nibble! - text_jump UnknownText_0x1c0965 - db "@" - -UnknownText_0xd0ae: ; unused - ; Looks like there's nothing here. - text_jump UnknownText_0x1c0979 - db "@" - -BikeFunction: ; d0b3 - call .TryBike - and $7f - ld [wFieldMoveSucceeded], a - ret - -.TryBike: ; d0bc - call .CheckEnvironment - jr c, .CannotUseBike - ld a, [PlayerState] - cp PLAYER_NORMAL - jr z, .GetOnBike - cp PLAYER_BIKE - jr z, .GetOffBike - jr .CannotUseBike - -.GetOnBike - ld hl, Script_GetOnBike - ld de, Script_GetOnBike_Register - call .CheckIfRegistered - call QueueScript - xor a - ld [MusicFade], a - ld de, MUSIC_NONE - call PlayMusic - call DelayFrame - call MaxVolume - ld de, MUSIC_BICYCLE - ld a, e - ld [wMapMusic], a - call PlayMusic - ld a, $1 - ret - -.GetOffBike - ld hl, BikeFlags - bit 1, [hl] - jr nz, .CantGetOffBike - ld hl, Script_GetOffBike - ld de, Script_GetOffBike_Register - call .CheckIfRegistered - ld a, BANK(Script_GetOffBike) - jr .done - -.CantGetOffBike - ld hl, Script_CantGetOffBike - jr .done - -.CannotUseBike - ld a, $0 - ret - -.done - call QueueScript - ld a, $1 - ret - -.CheckIfRegistered: ; d119 - ld a, [wUsingItemWithSelect] - and a - ret z - ld h, d - ld l, e - ret - -.CheckEnvironment: ; d121 - call GetMapPermission - call CheckOutdoorMap - jr z, .ok - cp CAVE - jr z, .ok - cp GATE - jr z, .ok - jr .nope - -.ok - call GetPlayerStandingTile - and $f ; can't use our bike in a wall or on water - jr nz, .nope - xor a - ret - -.nope - scf - ret - -Script_GetOnBike: ; 0xd13e - reloadmappart - special UpdateTimePals - writecode VAR_MOVEMENT, PLAYER_BIKE - writetext GotOnTheBikeText - waitbutton - closetext - special ReplaceKrisSprite - end - -Script_GetOnBike_Register: ; 0xd14e - writecode VAR_MOVEMENT, PLAYER_BIKE - closetext - special ReplaceKrisSprite - end - -; XXX - nop - ret - -Script_GetOffBike: ; 0xd158 - reloadmappart - special UpdateTimePals - writecode VAR_MOVEMENT, PLAYER_NORMAL - writetext GotOffTheBikeText - waitbutton - -FinishGettingOffBike: - closetext - special ReplaceKrisSprite - special PlayMapMusic - end - -Script_GetOffBike_Register: ; 0xd16b - writecode VAR_MOVEMENT, PLAYER_NORMAL - jump FinishGettingOffBike - -Script_CantGetOffBike: ; 0xd171 - writetext .CantGetOffBikeText - waitbutton - closetext - end - -.CantGetOffBikeText: ; 0xd177 - ; You can't get off here! - text_jump UnknownText_0x1c099a - db "@" - -GotOnTheBikeText: ; 0xd17c - ; got on the @ . - text_jump UnknownText_0x1c09b2 - db "@" - -GotOffTheBikeText: ; 0xd181 - ; got off the @ . - text_jump UnknownText_0x1c09c7 - db "@" - -TryCutOW:: ; d186 - ld d, CUT - call CheckPartyMove - jr c, .cant_cut - - ld de, ENGINE_HIVEBADGE - call CheckEngineFlag - jr c, .cant_cut - - ld a, BANK(AskCutScript) - ld hl, AskCutScript - call CallScript - scf - ret - -.cant_cut - ld a, BANK(CantCutScript) - ld hl, CantCutScript - call CallScript - scf - ret - -AskCutScript: ; 0xd1a9 - opentext - writetext UnknownText_0xd1c8 - yesorno - iffalse .script_d1b8 - callasm .CheckMap - iftrue Script_Cut -.script_d1b8 - closetext - end - -.CheckMap: ; d1ba - xor a - ld [ScriptVar], a - call CheckMapForSomethingToCut - ret c - ld a, TRUE - ld [ScriptVar], a - ret - -UnknownText_0xd1c8: ; 0xd1c8 - text_jump UnknownText_0x1c09dd - db "@" - -CantCutScript: ; 0xd1cd - jumptext UnknownText_0xd1d0 - -UnknownText_0xd1d0: ; 0xd1d0 - text_jump UnknownText_0x1c0a05 - db "@" - -_ReceiveItem:: ; d1d5 - call DoesHLEqualNumItems - jp nz, PutItemInPocket - push hl - call CheckItemPocket - pop de - ld a, [wItemAttributeParamBuffer] - dec a - ld hl, .Pockets - rst JumpTable - ret - -.Pockets: ; d1e9 - dw .Item - dw .KeyItem - dw .Ball - dw .TMHM - -.Item: ; d1f1 - ld h, d - ld l, e - jp PutItemInPocket - -.KeyItem: ; d1f6 - ld h, d - ld l, e - jp ReceiveKeyItem - -.Ball: ; d1fb - ld hl, NumBalls - jp PutItemInPocket - -.TMHM: ; d201 - ld h, d - ld l, e - ld a, [CurItem] - ld c, a - call GetTMHMNumber - jp ReceiveTMHM - -_TossItem:: ; d20d - call DoesHLEqualNumItems - jr nz, .remove - push hl - call CheckItemPocket - pop de - ld a, [wItemAttributeParamBuffer] - dec a - ld hl, .Pockets - rst JumpTable - ret - -.Pockets - dw .Item - dw .KeyItem - dw .Ball - dw .TMHM - -.Ball ; d228 - ld hl, NumBalls - jp RemoveItemFromPocket - -.TMHM ; d22e - ld h, d - ld l, e - ld a, [CurItem] - ld c, a - call GetTMHMNumber - jp TossTMHM - -.KeyItem ; d23a - ld h, d - ld l, e - jp TossKeyItem - -.Item ; d23f - ld h, d - ld l, e - -.remove - jp RemoveItemFromPocket - -_CheckItem:: ; d244 - call DoesHLEqualNumItems - jr nz, .nope - push hl - call CheckItemPocket - pop de - ld a, [wItemAttributeParamBuffer] - dec a - ld hl, .Pockets - rst JumpTable - ret - -.Pockets - dw .Item - dw .KeyItem - dw .Ball - dw .TMHM - -.Ball ; d25f - ld hl, NumBalls - jp CheckTheItem - -.TMHM ; d265 - ld h, d - ld l, e - ld a, [CurItem] - ld c, a - call GetTMHMNumber - jp CheckTMHM - -.KeyItem ; d271 - ld h, d - ld l, e - jp CheckKeyItems - -.Item ; d276 - ld h, d - ld l, e - -.nope - jp CheckTheItem - -DoesHLEqualNumItems: ; d27b - ld a, l - cp NumItems % $100 - ret nz - ld a, h - cp NumItems / $100 - ret - -GetPocketCapacity: ; d283 - ld c, MAX_ITEMS - ld a, e - cp NumItems % $100 - jr nz, .not_bag - ld a, d - cp NumItems / $100 - ret z - -.not_bag - ld c, MAX_PC_ITEMS - ld a, e - cp PCItems % $100 - jr nz, .not_pc - ld a, d - cp PCItems / $100 - ret z - -.not_pc - ld c, MAX_BALLS - ret - -PutItemInPocket: ; d29c - ld d, h - ld e, l - inc hl - ld a, [CurItem] - ld c, a - ld b, 0 -.loop - ld a, [hli] - cp -1 - jr z, .terminator - cp c - jr nz, .next - ld a, 99 - sub [hl] - add b - ld b, a - ld a, [wItemQuantityChangeBuffer] - cp b - jr z, .ok - jr c, .ok - -.next - inc hl - jr .loop - -.terminator - call GetPocketCapacity - ld a, [de] - cp c - jr c, .ok - and a - ret - -.ok - ld h, d - ld l, e - ld a, [CurItem] - ld c, a - ld a, [wItemQuantityChangeBuffer] - ld [wItemQuantityBuffer], a -.loop2 - inc hl - ld a, [hli] - cp -1 - jr z, .terminator2 - cp c - jr nz, .loop2 - ld a, [wItemQuantityBuffer] - add [hl] - cp 100 - jr nc, .newstack - ld [hl], a - jr .done - -.newstack - ld [hl], 99 - sub 99 - ld [wItemQuantityBuffer], a - jr .loop2 - -.terminator2 - dec hl - ld a, [CurItem] - ld [hli], a - ld a, [wItemQuantityBuffer] - ld [hli], a - ld [hl], -1 - ld h, d - ld l, e - inc [hl] - -.done - scf - ret - -RemoveItemFromPocket: ; d2ff - ld d, h - ld e, l - ld a, [hli] - ld c, a - ld a, [CurItemQuantity] - cp c - jr nc, .ok ; memory - ld c, a - ld b, $0 - add hl, bc - add hl, bc - ld a, [CurItem] - cp [hl] - inc hl - jr z, .skip - ld h, d - ld l, e - inc hl - -.ok - ld a, [CurItem] - ld b, a -.loop - ld a, [hli] - cp b - jr z, .skip - cp -1 - jr z, .nope - inc hl - jr .loop - -.skip - ld a, [wItemQuantityChangeBuffer] - ld b, a - ld a, [hl] - sub b - jr c, .nope - ld [hl], a - ld [wItemQuantityBuffer], a - and a - jr nz, .yup - dec hl - ld b, h - ld c, l - inc hl - inc hl -.loop2 - ld a, [hli] - ld [bc], a - inc bc - cp -1 - jr nz, .loop2 - ld h, d - ld l, e - dec [hl] - -.yup - scf - ret - -.nope - and a - ret - -CheckTheItem: ; d349 - ld a, [CurItem] - ld c, a -.loop - inc hl - ld a, [hli] - cp -1 - jr z, .done - cp c - jr nz, .loop - scf - ret - -.done - and a - ret - -ReceiveKeyItem: ; d35a - ld hl, NumKeyItems - ld a, [hli] - cp MAX_KEY_ITEMS - jr nc, .nope - ld c, a - ld b, 0 - add hl, bc - ld a, [CurItem] - ld [hli], a - ld [hl], -1 - ld hl, NumKeyItems - inc [hl] - scf - ret - -.nope - and a - ret - -TossKeyItem: ; d374 - ld a, [wd107] - ld e, a - ld d, 0 - ld hl, NumKeyItems - ld a, [hl] - cp e - jr nc, .ok - call .Toss - ret nc - jr .ok2 - -.ok - dec [hl] - inc hl - add hl, de - -.ok2 - ld d, h - ld e, l - inc hl -.loop - ld a, [hli] - ld [de], a - inc de - cp -1 - jr nz, .loop - scf - ret - -.Toss: ; d396 - ld hl, NumKeyItems - ld a, [CurItem] - ld c, a -.loop3 - inc hl - ld a, [hl] - cp c - jr z, .ok3 - cp -1 - jr nz, .loop3 - xor a - ret - -.ok3 - ld a, [NumKeyItems] - dec a - ld [NumKeyItems], a - scf - ret - -CheckKeyItems: ; d3b1 - ld a, [CurItem] - ld c, a - ld hl, KeyItems -.loop - ld a, [hli] - cp c - jr z, .done - cp -1 - jr nz, .loop - and a - ret - -.done - scf - ret - -ReceiveTMHM: ; d3c4 - dec c - ld b, 0 - ld hl, TMsHMs - add hl, bc - ld a, [wItemQuantityChangeBuffer] - add [hl] - cp 100 - jr nc, .toomany - ld [hl], a - scf - ret - -.toomany - and a - ret - -TossTMHM: ; d3d8 - dec c - ld b, 0 - ld hl, TMsHMs - add hl, bc - ld a, [wItemQuantityChangeBuffer] - ld b, a - ld a, [hl] - sub b - jr c, .nope - ld [hl], a - ld [wItemQuantityBuffer], a - jr nz, .yup - ld a, [wTMHMPocketScrollPosition] - and a - jr z, .yup - dec a - ld [wTMHMPocketScrollPosition], a - -.yup - scf - ret - -.nope - and a - ret - -CheckTMHM: ; d3fb - dec c - ld b, $0 - ld hl, TMsHMs - add hl, bc - ld a, [hl] - and a - ret z - scf - ret - -GetTMHMNumber:: ; d407 -; Return the number of a TM/HM by item id c. - - ld a, c - -; Skip any dummy items. - cp ITEM_C3 ; TM04-05 - jr c, .done - cp ITEM_DC ; TM28-29 - jr c, .skip - - dec a -.skip - dec a -.done - sub TM01 - inc a - ld c, a - ret - -GetNumberedTMHM: ; d417 -; Return the item id of a TM/HM by number c. - - ld a, c - -; Skip any gaps. - cp ITEM_C3 - (TM01 - 1) - jr c, .done - cp ITEM_DC - (TM01 - 1) - 1 - jr c, .skip_one - -.skip_two - inc a -.skip_one - inc a -.done - add TM01 - dec a - ld c, a - ret - -_CheckTossableItem:: ; d427 -; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be removed from the bag. - ld a, ITEMATTR_PERMISSIONS - call GetItemAttr - bit 7, a - jr nz, ItemAttr_ReturnCarry - and a - ret - -CheckSelectableItem: ; d432 -; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be selected. - ld a, ITEMATTR_PERMISSIONS - call GetItemAttr - bit 6, a - jr nz, ItemAttr_ReturnCarry - and a - ret - -CheckItemPocket:: ; d43d -; Return the pocket for CurItem in wItemAttributeParamBuffer. - ld a, ITEMATTR_POCKET - call GetItemAttr - and $f - ld [wItemAttributeParamBuffer], a - ret - -CheckItemContext: ; d448 -; Return the context for CurItem in wItemAttributeParamBuffer. - ld a, ITEMATTR_HELP - call GetItemAttr - and $f - ld [wItemAttributeParamBuffer], a - ret - -CheckItemMenu: ; d453 -; Return the menu for CurItem in wItemAttributeParamBuffer. - ld a, ITEMATTR_HELP - call GetItemAttr - swap a - and $f - ld [wItemAttributeParamBuffer], a - ret - -GetItemAttr: ; d460 -; Get attribute a of CurItem. - - push hl - push bc - - ld hl, ItemAttributes - ld c, a - ld b, 0 - add hl, bc - - xor a - ld [wItemAttributeParamBuffer], a - - ld a, [CurItem] - dec a - ld c, a - ld a, NUM_ITEMATTRS - call AddNTimes - ld a, BANK(ItemAttributes) - call GetFarByte - - pop bc - pop hl - ret - -ItemAttr_ReturnCarry: ; d47f - ld a, 1 - ld [wItemAttributeParamBuffer], a - scf - ret - -GetItemPrice: ; d486 -; Return the price of CurItem in de. - push hl - push bc - ld a, ITEMATTR_PRICE - call GetItemAttr - ld e, a - ld a, ITEMATTR_PRICE_HI - call GetItemAttr - ld d, a - pop bc - pop hl - ret - +INCLUDE "engine/printnum.asm" +INCLUDE "engine/health.asm" +INCLUDE "event/overworld.asm" +INCLUDE "engine/items.asm" INCLUDE "engine/player_step.asm" INCLUDE "engine/anim_hp_bar.asm" INCLUDE "engine/move_mon.asm" - -_BillsPC: ; e3fd - call .CheckCanUsePC - ret c - call .LogIn - call .UseBillsPC - jp .LogOut - -.CheckCanUsePC: ; e40a (3:640a) - ld a, [PartyCount] - and a - ret nz - ld hl, .Text_GottaHavePokemon - call MenuTextBoxBackup - scf - ret - -.Text_GottaHavePokemon: ; 0xe417 - ; You gotta have #MON to call! - text_jump UnknownText_0x1c1006 - db "@" - -.LogIn: ; e41c (3:641c) - xor a - ld [hBGMapMode], a - call LoadStandardMenuDataHeader - call ClearPCItemScreen - ld hl, Options - ld a, [hl] - push af - set NO_TEXT_SCROLL, [hl] - ld hl, .Text_What - call PrintText - pop af - ld [Options], a - call LoadFontsBattleExtra - ret - -.Text_What: ; 0xe43a - ; What? - text_jump UnknownText_0x1c1024 - db "@" - -.LogOut: ; e43f (3:643f) - call CloseSubmenu - ret - -.UseBillsPC: ; e443 (3:6443) - ld hl, .MenuDataHeader - call LoadMenuDataHeader - ld a, $1 -.loop - ld [wMenuCursorBuffer], a - call SetPalettes - xor a - ld [wWhichIndexSet], a - ld [hBGMapMode], a - call DoNthMenu - jr c, .cancel - ld a, [wMenuCursorBuffer] - push af - ld a, [MenuSelection] - ld hl, .Jumptable - rst JumpTable - pop bc - ld a, b - jr nc, .loop -.cancel - call CloseWindow - ret - -.MenuDataHeader: ; 0xe46f - db $40 ; flags - db 00, 00 ; start coords - db 17, 19 ; end coords - dw .MenuData2 - db 1 ; default option - -.MenuData2: ; 0xe477 - db $80 ; flags - db 0 ; items - dw .items - dw PlaceMenuStrings - dw .strings - -.strings: ; e47f - db "WITHDRAW @" - db "DEPOSIT @" - db "CHANGE BOX@" - db "MOVE W/O MAIL@" - db "SEE YA!@" - -.Jumptable: ; e4ba (3:64ba) - dw BillsPC_WithdrawMenu - dw BillsPC_DepositMenu - dw BillsPC_ChangeBoxMenu - dw BillsPC_MovePKMNMenu - dw BillsPC_SeeYa - -.items: ; e4c4 - db 5 - db 0 ; WITHDRAW - db 1; DEPOSIT - db 2 ; CHANGE BOX - db 3 ; MOVE PKMN - db 4 ; SEE YA! - db -1 - -BillsPC_SeeYa: ; e4cb - scf - ret - -BillsPC_MovePKMNMenu: ; e4cd - call LoadStandardMenuDataHeader - callba IsAnyMonHoldingMail - jr nc, .no_mail - ld hl, .Text_MonHoldingMail - call PrintText - jr .quit - -.no_mail - callba StartMovePkmnWOMail_SaveGame - jr c, .quit - callba _MovePKMNWithoutMail - call ReturnToMapFromSubmenu - call ClearPCItemScreen - -.quit - call CloseWindow - and a - ret - -.Text_MonHoldingMail: ; 0xe4f9 - ; There is a #MON holding MAIL. Please remove the MAIL. - text_jump UnknownText_0x1c102b - db "@" - -BillsPC_DepositMenu: ; e4fe (3:64fe) - call LoadStandardMenuDataHeader - callba _DepositPKMN - call ReturnToMapFromSubmenu - call ClearPCItemScreen - call CloseWindow - and a - ret - -Functione512: ; unused - ld a, [PartyCount] - and a - jr z, .no_pkmn - cp 2 - jr c, .only_one_pkmn - and a - ret - -.no_pkmn - ld hl, .Text_NoPKMN - call MenuTextBoxBackup - scf - ret - -.only_one_pkmn - ld hl, .Text_ItsYourLastPKMN - call MenuTextBoxBackup - scf - ret - -.Text_NoPKMN: ; 0xe52e - ; You don't have a single #MON! - text_jump UnknownText_0x1c1062 - db "@" - -.Text_ItsYourLastPKMN: ; 0xe533 - ; You can't deposit your last #MON! - text_jump UnknownText_0x1c1080 - db "@" - -CheckCurPartyMonFainted: ; e538 - ld hl, PartyMon1HP - ld de, PARTYMON_STRUCT_LENGTH - ld b, $0 -.loop - ld a, [CurPartyMon] - cp b - jr z, .skip - ld a, [hli] - or [hl] - jr nz, .notfainted - dec hl - -.skip - inc b - ld a, [PartyCount] - cp b - jr z, .done - add hl, de - jr .loop - -.done - scf - ret - -.notfainted - and a - ret - -BillsPC_WithdrawMenu: ; e559 (3:6559) - call LoadStandardMenuDataHeader - callba _WithdrawPKMN - call ReturnToMapFromSubmenu - call ClearPCItemScreen - call CloseWindow - and a - ret - -Functione56d: ; unused - ld a, [PartyCount] - cp PARTY_LENGTH - jr nc, .asm_e576 - and a - ret - -.asm_e576 - ld hl, UnknownText_0xe57e - call MenuTextBoxBackup - scf - ret - -UnknownText_0xe57e: ; 0xe57e - ; You can't take any more #MON. - text_jump UnknownText_0x1c10a2 - db "@" - -BillsPC_ChangeBoxMenu: ; e583 (3:6583) - callba _ChangeBox - and a - ret - -ClearPCItemScreen: ; e58b - call DisableSpriteUpdates - xor a - ld [hBGMapMode], a - call ClearBGPalettes - call ClearSprites - hlcoord 0, 0 - ld bc, SCREEN_HEIGHT * SCREEN_WIDTH - ld a, " " - call ByteFill - hlcoord 0,0 - lb bc, 10, 18 - call TextBox - hlcoord 0,12 - lb bc, 4, 18 - call TextBox - call WaitBGMap2 - call SetPalettes ; load regular palettes? - ret - -CopyBoxmonToTempMon: ; e5bb - ld a, [CurPartyMon] - ld hl, sBoxMon1Species - ld bc, BOXMON_STRUCT_LENGTH - call AddNTimes - ld de, TempMonSpecies - ld bc, BOXMON_STRUCT_LENGTH - ld a, BANK(sBoxMon1Species) - call GetSRAMBank - call CopyBytes - call CloseSRAM - ret - -Functione5d9: ; unreferenced - ld a, [wCurBox] - cp b - jr z, .same_box - ld a, b - ld hl, .BoxAddrs - ld bc, 3 - call AddNTimes - ld a, [hli] - push af - ld a, [hli] - ld h, [hl] - ld l, a - pop af - jr .okay - -.same_box - ld a, BANK(sBoxCount) - ld hl, sBoxCount - -.okay - call GetSRAMBank - ld a, [hl] - ld bc, 1 + MONS_PER_BOX + 1 - add hl, bc - ld b, a - ld c, $0 - ld de, wc608 - ld a, b - and a - jr z, .empty_box -.loop - push hl - push bc - ld a, c - ld bc, 0 - add hl, bc - ld bc, BOXMON_STRUCT_LENGTH - call AddNTimes - ld a, [hl] - ld [de], a - inc de - ld [CurSpecies], a - call GetBaseData - pop bc - pop hl - - push hl - push bc - ld a, c - ld bc, MONS_PER_BOX * (BOXMON_STRUCT_LENGTH + NAME_LENGTH) - add hl, bc - call SkipNames - call CopyBytes - pop bc - pop hl - - push hl - push bc - ld a, c - ld bc, MON_LEVEL - add hl, bc - ld bc, BOXMON_STRUCT_LENGTH - call AddNTimes - ld a, [hl] - ld [de], a - inc de - pop bc - pop hl - - push hl - push bc - ld a, c - ld bc, MON_DVS - add hl, bc - ld bc, BOXMON_STRUCT_LENGTH - call AddNTimes - ld a, [hli] - and $f0 - ld b, a - ld a, [hl] - and $f0 - swap a - or b - ld b, a - ld a, [BaseGender] - cp b - ld a, $1 - jr c, .okay2 - xor a -.okay2 - ld [de], a - inc de - pop bc - pop hl - - inc c - dec b - jr nz, .loop -.empty_box - call CloseSRAM - ret - -.BoxAddrs: ; e66e - dba sBox1 - dba sBox2 - dba sBox3 - dba sBox4 - dba sBox5 - dba sBox6 - dba sBox7 - dba sBox8 - dba sBox9 - dba sBox10 - dba sBox11 - dba sBox12 - dba sBox13 - dba sBox14 +INCLUDE "engine/billspctop.asm" GetBreedMon1LevelGrowth: ; e698 ld hl, wBreedMon1Stats @@ -5002,95 +353,6 @@ BugContest_SetCaughtContestMon: ; e6ce INCLUDE "items/item_effects.asm" -GetPokeBallWobble: ; f971 (3:7971) -; Returns whether a Poke Ball will wobble in the catch animation. -; Whether a Pokemon is caught is determined beforehand. - - push de - - ld a, [rSVBK] - ld d, a - push de - - ld a, 1 ; BANK(Buffer2) - ld [rSVBK], a - - ld a, [Buffer2] - inc a - ld [Buffer2], a - -; Wobble up to 3 times. - cp 3 + 1 - jr z, .finished - - ld a, [wWildMon] - and a - ld c, 0 ; next - jr nz, .done - - ld hl, .WobbleProbabilities - ld a, [Buffer1] - ld b, a -.loop - ld a, [hli] - cp b - jr nc, .checkwobble - inc hl - jr .loop - -.checkwobble - ld b, [hl] - call Random - cp b - ld c, 0 ; next - jr c, .done - ld c, 2 ; escaped - jr .done - -.finished - ld a, [wWildMon] - and a - ld c, 1 ; caught - jr nz, .done - ld c, 2 ; escaped - -.done - pop de - ld e, a - ld a, d - ld [rSVBK], a - ld a, e - pop de - ret - -.WobbleProbabilities: ; f9ba -; catch rate, chance of wobbling / 255 -; nLeft/255 = (nRight/255) ** 4 - db 1, 63 - db 2, 75 - db 3, 84 - db 4, 90 - db 5, 95 - db 7, 103 - db 10, 113 - db 15, 126 - db 20, 134 - db 30, 149 - db 40, 160 - db 50, 169 - db 60, 177 - db 80, 191 - db 100, 201 - db 120, 211 - db 140, 220 - db 160, 227 - db 180, 234 - db 200, 240 - db 220, 246 - db 240, 251 - db 254, 253 - db 255, 255 - KnowsMove: ; f9ea ld a, MON_MOVES call GetPartyParamLocation diff --git a/maps/BattleTower1F.asm b/maps/BattleTower1F.asm index ca10518fb..10e8fa51a 100644 --- a/maps/BattleTower1F.asm +++ b/maps/BattleTower1F.asm @@ -62,7 +62,7 @@ ReceptionistScript_0x9e3e2: opentext writetext Text_BattleTowerWelcomesYou buttonsound - writebyte BATTLETOWERACTION_00 ; if new save file: bit 1, [sbe4f] + writebyte BATTLETOWERACTION_00 ; if new save file: bit 1, [s1_be4f] special BattleTowerAction if_not_equal $0, Script_Menu_ChallengeExplanationCancel jump Script_BattleTowerIntroductionYesNo @@ -87,7 +87,7 @@ Script_ChoseChallenge: ; 0x9e40f special Special_TryQuickSave iffalse Script_Menu_ChallengeExplanationCancel dotrigger $1 - writebyte BATTLETOWERACTION_01 ; set 1, [sbe4f] + writebyte BATTLETOWERACTION_01 ; set 1, [s1_be4f] special BattleTowerAction special Function1700b0 if_equal $a, Script_Menu_ChallengeExplanationCancel diff --git a/misc/battle_tower_5c.asm b/misc/battle_tower_5c.asm index c975f4901..127590b3a 100755 --- a/misc/battle_tower_5c.asm +++ b/misc/battle_tower_5c.asm @@ -1085,9 +1085,9 @@ Function17075f: ; 17075f (5c:475f) BattleTowerAction $00 and a ret z - ld a, BANK(sbe4f) + ld a, BANK(s1_be4f) call GetSRAMBank - ld a, [sbe4f] + ld a, [s1_be4f] and $2 ld [ScriptVar], a call CloseSRAM @@ -1103,11 +1103,11 @@ Function170778: ; 170778 (5c:4778) BattleTowerAction $02 ret Function170788: ; 170788 (5c:4788) BattleTowerAction $01 - ld a, BANK(sbe4f) + ld a, BANK(s1_be4f) call GetSRAMBank - ld a, [sbe4f] + ld a, [s1_be4f] or $2 - ld [sbe4f], a + ld [s1_be4f], a call CloseSRAM ret @@ -1591,20 +1591,20 @@ Function170abe: ; 170abe (5c:4abe) BattleTowerAction $14 and a ret z - ld a, BANK(sbe4f) + ld a, BANK(s1_be4f) call GetSRAMBank - ld a, [sbe4f] + ld a, [s1_be4f] and $1 ld [ScriptVar], a call CloseSRAM ret Function170ad7: ; 170ad7 (5c:4ad7) BattleTowerAction $15 - ld a, BANK(sbe4f) + ld a, BANK(s1_be4f) call GetSRAMBank - ld a, [sbe4f] + ld a, [s1_be4f] or $1 - ld [sbe4f], a + ld [s1_be4f], a call CloseSRAM ret diff --git a/sram.asm b/sram.asm index e90128004..676453e93 100644 --- a/sram.asm +++ b/sram.asm @@ -81,7 +81,7 @@ sLuckyIDNumber:: ds 2 SECTION "Backup Save", SRAM [$b200], BANK [0] sBackupOptions:: ds OptionsEnd - Options -s0_b208:: ds 1 +s0_b208:: ds 1 ; loaded with 99, used to check save corruption sBackupGameData:: sBackupPlayerData:: ds wPlayerDataEnd - wPlayerData @@ -94,11 +94,11 @@ sBackupGameDataEnd:: ; bf0d sBackupChecksum:: ds 2 -s0_bf0f:: ds 1 +s0_bf0f:: ds 1 ; loaded with 0x7f, used to check save corruption sStackTop:: ds 2 -SECTION "SRAM Bank 1", SRAM, BANK [1] +SECTION "Save", SRAM, BANK [1] sOptions:: ds OptionsEnd - Options @@ -117,11 +117,13 @@ sGameDataEnd:: sChecksum:: ds 2 s1_ad0f:: ds 1 ; loaded with 0x7f, used to check save corruption +SECTION "Active Box", SRAM, BANK [1] ; ad10 box sBox ; b160 ds $f4 +SECTION "Link Battle Data", SRAM, BANK [1] sLinkBattleResults:: ds $c sLinkBattleStats:: ; b260 @@ -143,6 +145,7 @@ sLinkBattleRecord4:: link_battle_record sLinkBattleRecord4 sLinkBattleRecord5:: link_battle_record sLinkBattleRecord5 sLinkBattleStatsEnd:: +SECTION "SRAM Hall of Fame", SRAM, BANK [1] sHallOfFame:: ; b2c0 ; temporary until I can find a way to macrofy it hall_of_fame sHallOfFame01 @@ -190,6 +193,7 @@ sHallOfFame:: ; b2c0 ; endr sHallOfFameEnd:: +SECTION "SRAM Crystal Data", SRAM, BANK [1] sMobileEventIndex:: ds 1 ; be3c sCrystalData:: @@ -208,7 +212,7 @@ sBTChoiceOfLevelGroup:: ds 1 ; The 7 trainers of the BattleTower are saved here, so nobody appears more than once sBTTrainers:: ; sbe48 ds 7 -sbe4f:: ds 1 +s1_be4f:: ds 1 sBattleTowerReward:: ds 1 ; Pkmn of previous trainer sBTPkmnOfTrainers:: ; 0xbe51