Add code for the Extremespeed Dratini.

This commit is contained in:
IIMarckus 2012-03-20 22:23:40 -06:00
parent 572370fb45
commit 93902a38bd
4 changed files with 224 additions and 4 deletions

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@ -4,7 +4,7 @@ TEXTFILES =
all: pokecrystal.gbc all: pokecrystal.gbc
pokecrystal.o: pokecrystal.asm main.tx constants.asm ${TEXTFILES} pokecrystal.o: pokecrystal.asm main.tx constants.asm wram.asm ${TEXTFILES}
rgbasm -o pokecrystal.o pokecrystal.asm rgbasm -o pokecrystal.o pokecrystal.asm
.asm.tx: .asm.tx:

158
main.asm
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@ -1,5 +1,40 @@
SECTION "bank0",HOME SECTION "bank0",HOME
INCBIN "baserom.gbc",$0,$4000 INCBIN "baserom.gbc",$0,$304d
GetFarByte: ; 0x304d
; retrieve a single byte from a:hl, and return it in a.
; bankswitch to new bank
ld [$ff00+$8b], a
ld a, [$ff00+$9d]
push af
ld a, [$ff00+$8b]
rst $10
; get byte from new bank
ld a, [hl]
ld [$ff00+$8b], a
; bankswitch to previous bank
pop af
rst $10
; return retrieved value in a
ld a, [$ff00+$8b]
ret
INCBIN "baserom.gbc",$305d,$30fe-$305d
AddNTimes ; 0x30fe
and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
; 0x3105
INCBIN "baserom.gbc",$3105,$4000-$3105
SECTION "bank1",DATA,BANK[$1] SECTION "bank1",DATA,BANK[$1]
INCBIN "baserom.gbc",$4000,$4000 INCBIN "baserom.gbc",$4000,$4000
SECTION "bank2",DATA,BANK[$2] SECTION "bank2",DATA,BANK[$2]
@ -156,7 +191,7 @@ SpecialsPointers: ; 0xc029
dbw $13,$70bc dbw $13,$70bc
dbw $22,$6f6b dbw $22,$6f6b
dbw $22,$6fd4 dbw $22,$6fd4
dbw $22,$7170 dbw BANK(SpecialDratini),SpecialDratini
dbw $04,$5485 dbw $04,$5485
dbw $12,$66e8 dbw $12,$66e8
dbw $12,$6711 dbw $12,$6711
@ -3135,6 +3170,7 @@ Moves: ; 0x41afb
; characteristics of each move ; characteristics of each move
; animation, effect, power, type, accuracy, PP, XXX something else ; animation, effect, power, type, accuracy, PP, XXX something else
db POUND,$00,40,NORMAL,$ff,35,$00 db POUND,$00,40,NORMAL,$ff,35,$00
Move1:
db KARATE_CHOP,$00,50,FIGHTING,$ff,25,$00 db KARATE_CHOP,$00,50,FIGHTING,$ff,25,$00
db DOUBLESLAP,$1d,15,NORMAL,$d8,10,$00 db DOUBLESLAP,$1d,15,NORMAL,$d8,10,$00
db COMET_PUNCH,$1d,18,NORMAL,$d8,15,$00 db COMET_PUNCH,$1d,18,NORMAL,$d8,15,$00
@ -3681,8 +3717,124 @@ SECTION "bank20",DATA,BANK[$20]
INCBIN "baserom.gbc",$80000,$4000 INCBIN "baserom.gbc",$80000,$4000
SECTION "bank21",DATA,BANK[$21] SECTION "bank21",DATA,BANK[$21]
INCBIN "baserom.gbc",$84000,$4000 INCBIN "baserom.gbc",$84000,$4000
SECTION "bank22",DATA,BANK[$22] SECTION "bank22",DATA,BANK[$22]
INCBIN "baserom.gbc",$88000,$4000 INCBIN "baserom.gbc",$88000,$3170
SpecialDratini: ; 0x8b170
; if $c2dd is 0 or 1, change the moveset of the last Dratini in the party.
; 0: give it a special moveset with Extremespeed.
; 1: give it the normal moveset of a level 15 Dratini.
ld a, [$c2dd]
cp $2
ret nc
ld bc, TeamCount
ld a, [bc]
ld hl, 0
call GetNthTeamMon
ld a, [bc]
ld c, a
ld de, TeamMon2 - TeamMon1
.CheckForDratini
; start at the end of the party and search backwards for a Dratini
ld a, [hl]
cp DRATINI
jr z, .GiveMoveset
ld a, l
sub e
ld l, a
ld a, h
sbc d
ld h, a
dec c
jr nz, .CheckForDratini
ret
.GiveMoveset
push hl
ld a, [$c2dd]
ld hl, .Movesets
ld bc, .Moveset1 - .Moveset0
call AddNTimes
; get address of mon's first move
pop de
inc de
inc de
.GiveMoves
ld a, [hl]
and a ; is the move 00?
ret z ; if so, we're done here
push hl
push de
ld [de], a ; give the Pokémon the new move
; get the PP of the new move
dec a
ld hl, Moves + 5
ld bc, Move1 - Moves
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
; get the address of the move's PP and update the PP
ld hl, TeamMon1PP - TeamMon1Moves
add hl, de
ld [hl], a
pop de
pop hl
inc de
inc hl
jr .GiveMoves
.Movesets
.Moveset0
; Dratini does not normally learn Extremespeed. This is a special gift.
db WRAP
db THUNDER_WAVE
db TWISTER
db EXTREMESPEED
db 0
.Moveset1
; This is the normal moveset of a level 15 Dratini
db WRAP
db LEER
db THUNDER_WAVE
db TWISTER
db 0
GetNthTeamMon: ; 0x8b1ce
; inputs:
; hl must be set to 0 before calling this function.
; a must be set to the number of Pokémon in the party.
; outputs:
; returns the address of the last Pokémon in the party in hl.
; sets carry if a is 0.
ld de, TeamMon1
add hl, de
and a
jr z, .EmptyParty
dec a
ret z
ld de, TeamMon2 - TeamMon1
.loop
add hl, de
dec a
jr nz, .loop
ret
.EmptyParty
scf
ret
INCBIN "baserom.gbc",$8b1e1,$8c000-$8b1e1
SECTION "bank23",DATA,BANK[$23] SECTION "bank23",DATA,BANK[$23]
INCBIN "baserom.gbc",$8C000,$4000 INCBIN "baserom.gbc",$8C000,$4000
SECTION "bank24",DATA,BANK[$24] SECTION "bank24",DATA,BANK[$24]

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@ -1,2 +1,3 @@
INCLUDE "wram.asm"
INCLUDE "constants.asm" INCLUDE "constants.asm"
INCLUDE "main.tx" INCLUDE "main.tx"

67
wram.asm Normal file
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@ -0,0 +1,67 @@
SECTION "PlayerTeam",BSS[$dcd7]
TeamCount: ; 0xdcd7
ds 1 ; number of Pokémon in party
TeamSpecies: ; 0xdcd8
ds 6 ; species of each Pokémon in party
; 0xdcde
; XXX what is this
ds 1
TeamMon1:
TeamMon1Species: ; 0xdcdf
ds 1
TeamMon1Item: ; 0xdce0
ds 1
TeamMon1Moves: ; 0xdce1
ds 4
TeamMon1ID: ; 0xdce5
ds 2
TeamMon1Exp: ; 0xdce7
ds 3
TeamMon1HPExp: ; 0xdcea
ds 2
TeamMon1AtkExp: ; 0xdcec
ds 2
TeamMon1DefExp: ; 0xdcee
ds 2
TeamMon1SpdExp: ; 0xdcf0
ds 2
TeamMon1SpclExp: ; 0xdcf2
ds 2
TeamMon1DVs: ; 0xdcf4
ds 2 ; Atk/Def/Spd/Spcl, HP is the high bits of these four nybbles
TeamMon1PP: ; 0xdcf6
ds 4
TeamMon1Happiness: ; 0xdcfa
ds 1
TeamMon1PokerusStatus: ; 0xdcfb
ds 1
TeamMon1SeerModifier: ; 0xdcfc
ds 2
TeamMon1Level: ; 0xdcfe
ds 1
TeamMon1Status: ; 0xdcff
ds 1
; 0xdd00
; XXX what is this
ds 1
TeamMon1CurHP: ; 0xdd01
ds 2
TeamMon1MaxHP: ; 0xdd03
ds 2
TeamMon1Atk: ; 0xdd05
ds 2
TeamMon1Def: ; 0xdd07
ds 2
TeamMon1Spd: ; 0xdd09
ds 2
TeamMon1SpclAtk: ; 0xdd0b
ds 2
TeamMon1SpclDef: ; 0xdd0d
ds 2
TeamMon2: ; 0xdd00
ds 5 * (TeamMon2 - TeamMon1)