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Still more battle command labels
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@ -1158,7 +1158,7 @@ ResidualDamage: ; 3c716
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call SubtractHPFromUser
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call SubtractHPFromUser
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ld a, $1
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ld a, $1
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ld [hBGMapMode], a
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ld [hBGMapMode], a
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call Function3ccef
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call RestoreHP
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ld hl, LeechSeedSapsText
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ld hl, LeechSeedSapsText
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call StdBattleTextBox
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call StdBattleTextBox
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.asm_3c7a1
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.asm_3c7a1
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@ -1394,7 +1394,7 @@ Function3c8eb: ; 3c8eb
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.asm_3c92d
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.asm_3c92d
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call GetSixteenthMaxHP
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call GetSixteenthMaxHP
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call SwitchTurnCore
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call SwitchTurnCore
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call Function3ccef
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call RestoreHP
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ld hl, BattleText_0x80880
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ld hl, BattleText_0x80880
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jp StdBattleTextBox
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jp StdBattleTextBox
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; 3c93c
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; 3c93c
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@ -1531,7 +1531,7 @@ Function3c93c: ; 3c93c
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.asm_3ca14
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.asm_3ca14
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call GetItemName
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call GetItemName
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call SwitchTurnCore
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call SwitchTurnCore
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call Function3ddc8
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call ItemRecoveryAnim
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call SwitchTurnCore
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call SwitchTurnCore
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ld hl, BattleText_UserRecoveredPPUsing
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ld hl, BattleText_UserRecoveredPPUsing
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jp StdBattleTextBox
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jp StdBattleTextBox
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@ -2032,7 +2032,7 @@ Function3ccde: ; 3ccde
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; 3ccef
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; 3ccef
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Function3ccef: ; 3ccef
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RestoreHP ; 3ccef
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ld hl, EnemyMonMaxHP
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ld hl, EnemyMonMaxHP
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ld a, [hBattleTurn]
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ld a, [hBattleTurn]
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and a
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and a
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@ -4461,21 +4461,21 @@ Function3dcf9: ; 3dcf9
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jr z, .player_1
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jr z, .player_1
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call SetPlayerTurn
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call SetPlayerTurn
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call Function3dd2f
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call Function3dd2f
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call Function3dde9
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call UseHeldStatusHealingItem
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call Function3de51
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call Function3de51
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call SetEnemyTurn
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call SetEnemyTurn
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call Function3dd2f
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call Function3dd2f
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call Function3dde9
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call UseHeldStatusHealingItem
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jp Function3de51
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jp Function3de51
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.player_1
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.player_1
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call SetEnemyTurn
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call SetEnemyTurn
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call Function3dd2f
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call Function3dd2f
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call Function3dde9
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call UseHeldStatusHealingItem
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call Function3de51
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call Function3de51
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call SetPlayerTurn
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call SetPlayerTurn
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call Function3dd2f
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call Function3dd2f
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call Function3dde9
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call UseHeldStatusHealingItem
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jp Function3de51
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jp Function3de51
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; 3dd2f
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; 3dd2f
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@ -4519,7 +4519,7 @@ Function3dd2f: ; 3dd2f
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ret nc
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ret nc
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.asm_3dd66
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.asm_3dd66
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call Function3ddc8
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call ItemRecoveryAnim
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ld a, [hli]
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ld a, [hli]
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ld [Buffer2], a
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ld [Buffer2], a
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ld a, [hl]
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ld a, [hl]
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@ -4559,7 +4559,7 @@ Function3dd2f: ; 3dd2f
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.asm_3dda4
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.asm_3dda4
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ld [wd10a], a
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ld [wd10a], a
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predef Functionc6e0
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predef Functionc6e0
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Function3ddac:
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UseOpponentItem:
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call RefreshBattleHuds
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call RefreshBattleHuds
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callab GetOpponentItem
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callab GetOpponentItem
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ld a, [hl]
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ld a, [hl]
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@ -4571,7 +4571,7 @@ Function3ddac:
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; 3ddc8
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; 3ddc8
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Function3ddc8: ; 3ddc8
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ItemRecoveryAnim: ; 3ddc8
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push hl
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push hl
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push de
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push de
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push bc
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push bc
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@ -4590,16 +4590,16 @@ Function3ddc8: ; 3ddc8
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ret
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ret
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; 3dde9
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; 3dde9
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Function3dde9: ; 3dde9
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UseHeldStatusHealingItem: ; 3dde9
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callab GetOpponentItem
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callab GetOpponentItem
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ld hl, .Statuses
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ld hl, .Statuses
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.asm_3ddf2
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.loop
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ld a, [hli]
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ld a, [hli]
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cp $ff
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cp $ff
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ret z
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ret z
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inc hl
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inc hl
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cp b
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cp b
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jr nz, .asm_3ddf2
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jr nz, .loop
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dec hl
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dec hl
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ld b, [hl]
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ld b, [hl]
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ld a, BATTLE_VARS_STATUS_OPP
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ld a, BATTLE_VARS_STATUS_OPP
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@ -4620,26 +4620,26 @@ Function3dde9: ; 3dde9
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and [hl]
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and [hl]
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res SUBSTATUS_NIGHTMARE, [hl]
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res SUBSTATUS_NIGHTMARE, [hl]
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ld a, b
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ld a, b
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cp $7f
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cp 1 << PSN | 1 << FRZ | 1 << BRN | SLP | 1 << PAR
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jr nz, .asm_3de26
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jr nz, .skip_confuse
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVarAddr
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call GetBattleVarAddr
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res SUBSTATUS_CONFUSED, [hl]
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res SUBSTATUS_CONFUSED, [hl]
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.asm_3de26
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.skip_confuse
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ld hl, CalcEnemyStats
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ld hl, CalcEnemyStats
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ld a, [hBattleTurn]
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ld a, [hBattleTurn]
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and a
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and a
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jr z, .asm_3de31
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jr z, .got_pointer
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ld hl, CalcPlayerStats
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ld hl, CalcPlayerStats
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.asm_3de31
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.got_pointer
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call SwitchTurnCore
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call SwitchTurnCore
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ld a, BANK(CalcEnemyStats)
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ld a, BANK(CalcEnemyStats)
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rst FarCall
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rst FarCall
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call SwitchTurnCore
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call SwitchTurnCore
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call Function3ddc8
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call ItemRecoveryAnim
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call Function3ddac
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call UseOpponentItem
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ld a, $1
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ld a, $1
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and a
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and a
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ret
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ret
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@ -4675,7 +4675,7 @@ Function3de51: ; 3de51
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call GetBattleVarAddr
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call GetBattleVarAddr
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res SUBSTATUS_CONFUSED, [hl]
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res SUBSTATUS_CONFUSED, [hl]
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call GetItemName
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call GetItemName
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call Function3ddc8
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call ItemRecoveryAnim
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ld hl, BattleText_0x80dab
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ld hl, BattleText_0x80dab
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call StdBattleTextBox
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call StdBattleTextBox
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ld a, [hBattleTurn]
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ld a, [hBattleTurn]
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@ -166,8 +166,8 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommanda3 ; 34833
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dw BattleCommanda3 ; 34833
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dw BattleCommand_AllStatsUp ; 36500
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dw BattleCommand_AllStatsUp ; 36500
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dw BattleCommanda5 ; 35165
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dw BattleCommanda5 ; 35165
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dw BattleCommanda6 ; 365af
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dw BattleCommand_RaiseSubNoAnim ; 365af
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dw BattleCommanda7 ; 365c3
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dw BattleCommand_LowerSubNoAnim ; 365c3
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dw BattleCommanda8 ; 355b5
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dw BattleCommanda8 ; 355b5
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dw BattleCommand_ClearMissDamage ; 355d5 - a9
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dw BattleCommand_ClearMissDamage ; 355d5 - a9
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dw BattleCommand_MoveDelay ; 37e80
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dw BattleCommand_MoveDelay ; 37e80
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File diff suppressed because it is too large
Load Diff
79
battle/effects/attract.asm
Executable file
79
battle/effects/attract.asm
Executable file
@ -0,0 +1,79 @@
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BattleCommand_Attract: ; 377ce
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; attract
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ld a, [AttackMissed]
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and a
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jr nz, .failed
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call CheckOppositeGender
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jr c, .failed
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call CheckHiddenOpponent
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jr nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_IN_LOVE, [hl]
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jr nz, .failed
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set SUBSTATUS_IN_LOVE, [hl]
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call AnimateCurrentMove
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; 'fell in love!'
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ld hl, FellInLoveText
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jp StdBattleTextBox
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.failed
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jp Function37354
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; 377f5
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CheckOppositeGender: ; 377f5
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ld a, MON_SPECIES
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call BattlePartyAttr
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ld a, [hl]
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ld [CurPartySpecies], a
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ld a, [CurBattleMon]
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ld [CurPartyMon], a
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xor a
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ld [MonType], a
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callba GetGender
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jr c, .genderless_samegender
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ld b, 1
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jr nz, .got_gender
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dec b
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.got_gender
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push bc
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ld a, [TempEnemyMonSpecies]
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ld [CurPartySpecies], a
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ld hl, EnemyMonDVs
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ld a, [EnemySubStatus5]
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bit SUBSTATUS_TRANSFORMED, a
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jr z, .not_transformed
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ld hl, wEnemyBackupDVs
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.not_transformed
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ld a, [hli]
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ld [TempMonDVs], a
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ld a, [hl]
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ld [TempMonDVs + 1], a
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ld a, 3
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ld [MonType], a
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callba GetGender
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pop bc
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jr c, .genderless_samegender
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ld a, 1
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jr nz, .got_enemy_gender
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dec a
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.got_enemy_gender
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xor b
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jr z, .genderless_samegender
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and a
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ret
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.genderless_samegender
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scf
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ret
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; 3784b
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93
battle/effects/present.asm
Executable file
93
battle/effects/present.asm
Executable file
@ -0,0 +1,93 @@
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BattleCommand_Present: ; 37874
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; present
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippush
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push bc
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push de
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.colosseum_skippush
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call BattleCommand_Stab
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippop
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pop de
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pop bc
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.colosseum_skippop
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ld a, [wTypeMatchup]
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and a
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jp z, AnimateFailedMove
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ld a, [AttackMissed]
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and a
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jp nz, AnimateFailedMove
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push bc
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call BattleRandom
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ld b, a
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ld hl, .PresentPower
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ld c, 0
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.next
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ld a, [hli]
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cp $ff
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jr z, .heal_effect ; 378a4 $11
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cp b
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||||||
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jr nc, .got_power ; 378a7 $4
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inc c
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inc hl
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jr .next ; 378ab $f4
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.got_power
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ld a, c
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ld [wPresentPower], a
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call AnimateCurrentMoveEitherSide
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ld d, [hl]
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||||||
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pop bc
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ret
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|
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.heal_effect
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pop bc
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ld a, $3
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ld [wPresentPower], a
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call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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ld hl, AICheckPlayerMaxHP
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ld a, [hBattleTurn]
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and a
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||||||
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jr z, .got_hp_fn_pointer ; 378c9 $3
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||||||
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ld hl, AICheckEnemyMaxHP
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.got_hp_fn_pointer
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||||||
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ld a, BANK(AICheckPlayerMaxHP)
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||||||
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rst FarCall
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||||||
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jr c, .already_fully_healed ; 378d1 $20
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||||||
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||||||
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ld hl, GetQuarterMaxHP
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call CallBattleCore
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||||||
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call BattleCommand_SwitchTurn
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ld hl, RestoreHP
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||||||
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call CallBattleCore
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call BattleCommand_SwitchTurn
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ld hl, RegainedHealthText
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||||||
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call StdBattleTextBox
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||||||
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call BattleCommand_SwitchTurn
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||||||
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call UpdateOpponentInParty
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||||||
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jr .do_animation ; 378f1 $11
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||||||
|
|
||||||
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.already_fully_healed
|
||||||
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call BattleCommand_SwitchTurn
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||||||
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call _CheckBattleScene
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||||||
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jr nc, .do_animation ; 378f9 $9
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||||||
|
call AnimateFailedMove
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||||||
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ld hl, RefusedGiftText
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||||||
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call StdBattleTextBox
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||||||
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.do_animation
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||||||
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jp EndMoveEffect
|
||||||
|
|
||||||
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.PresentPower
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||||||
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db 40 percent, 40
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||||||
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db 70 percent + 1, 80
|
||||||
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db 80 percent, 120
|
||||||
|
db $ff
|
||||||
|
; 3790e
|
@ -13,11 +13,11 @@ Functionfbd54: ; fbd54
|
|||||||
jr Functionfbd91
|
jr Functionfbd91
|
||||||
|
|
||||||
Functionfbd69: ; fbd69 (3e:7d69)
|
Functionfbd69: ; fbd69 (3e:7d69)
|
||||||
callba BattleCommanda6
|
callba BattleCommand_RaiseSubNoAnim
|
||||||
jr Functionfbd77
|
jr Functionfbd77
|
||||||
|
|
||||||
Functionfbd71: ; fbd71 (3e:7d71)
|
Functionfbd71: ; fbd71 (3e:7d71)
|
||||||
callba BattleCommanda7
|
callba BattleCommand_LowerSubNoAnim
|
||||||
|
|
||||||
Functionfbd77: ; fbd77 (3e:7d77)
|
Functionfbd77: ; fbd77 (3e:7d77)
|
||||||
xor a
|
xor a
|
||||||
|
@ -331,7 +331,7 @@ EvasionUp:
|
|||||||
lowersub
|
lowersub
|
||||||
evasionup
|
evasionup
|
||||||
statupanim
|
statupanim
|
||||||
effect0xa7
|
lowersubnoanim
|
||||||
raisesub
|
raisesub
|
||||||
statupmessage
|
statupmessage
|
||||||
statupfailtext
|
statupfailtext
|
||||||
|
@ -170,8 +170,8 @@ endm
|
|||||||
command effect0xa3
|
command effect0xa3
|
||||||
command allstatsup
|
command allstatsup
|
||||||
command effect0xa5
|
command effect0xa5
|
||||||
command effect0xa6
|
command raisesubnoanim
|
||||||
command effect0xa7
|
command lowersubnoanim
|
||||||
command effect0xa8
|
command effect0xa8
|
||||||
command clearmissdamage
|
command clearmissdamage
|
||||||
command movedelay
|
command movedelay
|
||||||
|
2
main.asm
2
main.asm
@ -31025,7 +31025,7 @@ AI_Redundant: ; 2c41a
|
|||||||
jr .NotRedundant
|
jr .NotRedundant
|
||||||
|
|
||||||
.Attract: ; 2c4fe
|
.Attract: ; 2c4fe
|
||||||
callba Function377f5
|
callba CheckOppositeGender
|
||||||
jr c, .Redundant
|
jr c, .Redundant
|
||||||
ld a, [PlayerSubStatus1]
|
ld a, [PlayerSubStatus1]
|
||||||
bit SUBSTATUS_IN_LOVE, a
|
bit SUBSTATUS_IN_LOVE, a
|
||||||
|
5
wram.asm
5
wram.asm
@ -66,6 +66,7 @@ battle_struct: MACRO
|
|||||||
\1Type::
|
\1Type::
|
||||||
\1Type1:: db
|
\1Type1:: db
|
||||||
\1Type2:: db
|
\1Type2:: db
|
||||||
|
\1StructEnd::
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
box: MACRO
|
box: MACRO
|
||||||
@ -600,7 +601,8 @@ EnemyDamageTaken:: ; c684
|
|||||||
|
|
||||||
wc686:: ds 2
|
wc686:: ds 2
|
||||||
wc688:: ds 1
|
wc688:: ds 1
|
||||||
wKickCounter:: ds 1
|
wKickCounter::
|
||||||
|
wPresentPower:: ds 1
|
||||||
wc68a::
|
wc68a::
|
||||||
BattleScriptBuffer:: ; c68a
|
BattleScriptBuffer:: ; c68a
|
||||||
ds 40
|
ds 40
|
||||||
@ -703,6 +705,7 @@ wPayDayMoney:: ds 3 ; c6ec
|
|||||||
ds 1
|
ds 1
|
||||||
|
|
||||||
wc6f0:: ds 2
|
wc6f0:: ds 2
|
||||||
|
wEnemyBackupDVs:: ; used when enemy is transformed
|
||||||
wc6f2:: ds 2
|
wc6f2:: ds 2
|
||||||
AlreadyDisobeyed:: ; c6f4
|
AlreadyDisobeyed:: ; c6f4
|
||||||
ds 1
|
ds 1
|
||||||
|
Reference in New Issue
Block a user