Move all splash screen files to gfx/splash

This commit is contained in:
mid-kid 2020-08-22 01:10:17 +02:00
parent c5a3429314
commit 926e231849
9 changed files with 18 additions and 20 deletions

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@ -886,10 +886,10 @@ _CGB_GamefreakLogo:
ld a, PREDEFPAL_GAMEFREAK_LOGO_BG
call GetPredefPal
call LoadHLPaletteIntoDE
ld hl, .GamefreakLogoOBPalette
ld hl, .GamefreakDittoPalette
ld de, wOBPals1
call LoadHLPaletteIntoDE
ld hl, .GamefreakLogoOBPalette
ld hl, .GamefreakDittoPalette
ld de, wOBPals1 palette 1
call LoadHLPaletteIntoDE
call WipeAttrmap
@ -897,8 +897,8 @@ _CGB_GamefreakLogo:
call ApplyPals
ret
.GamefreakLogoOBPalette:
INCLUDE "gfx/splash/logo.pal"
.GamefreakDittoPalette:
INCLUDE "gfx/splash/ditto.pal"
_CGB_PlayerOrMonFrontpicPals:
ld de, wBGPals1

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@ -52,9 +52,9 @@ Copyright_GameFreakPresents:
ret
.GetGFLogoGFX:
ld de, GameFreakLogo
ld de, GameFreakLogoGFX
ld hl, vTiles2
lb bc, BANK(GameFreakLogo), 28
lb bc, BANK(GameFreakLogoGFX), 28
call Get1bpp
ldh a, [rSVBK]
@ -62,9 +62,9 @@ Copyright_GameFreakPresents:
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
ld hl, IntroLogoGFX
ld hl, GameFreakDittoGFX
ld de, wDecompressScratch
ld a, BANK(IntroLogoGFX)
ld a, BANK(GameFreakDittoGFX)
call FarDecompress
ld hl, vTiles0
@ -295,7 +295,7 @@ GameFreakLogoScene4:
srl a
ld e, a
ld d, $0
ld hl, GameFreakLogoPalettes
ld hl, GameFreakDittoPaletteFade
add hl, de
add hl, de
ldh a, [rSVBK]
@ -320,12 +320,12 @@ GameFreakLogoScene4:
GameFreakLogoScene5:
ret
GameFreakLogoPalettes:
INCLUDE "gfx/intro/gamefreak_logo.pal"
GameFreakDittoPaletteFade:
INCLUDE "gfx/splash/ditto_fade.pal"
GameFreakLogo:
INCBIN "gfx/splash/logo1.1bpp"
INCBIN "gfx/splash/logo2.1bpp"
GameFreakLogoGFX:
INCBIN "gfx/splash/gamefreak_presents.1bpp"
INCBIN "gfx/splash/gamefreak_logo.1bpp"
CrystalIntro:
ldh a, [rSVBK]

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@ -11,7 +11,6 @@ gfx/diploma/diploma.2bpp.lz: LZFLAGS += --method 8 --align 1
gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4
gfx/intro/%.lz: LZFLAGS += --align 4
gfx/intro/logo.2bpp.lz: LZFLAGS += --method 2 --align 4
gfx/intro/suicune_close.2bpp.lz: LZFLAGS += --method 2 --align 4
gfx/intro/unown_back.2bpp.lz: LZFLAGS += --method 2 --align 4
@ -48,6 +47,8 @@ gfx/slots/slots_1.2bpp.lz: LZFLAGS += --method 2 --align 4
gfx/slots/slots_2.2bpp.lz: LZFLAGS += --align 4
gfx/slots/slots_3.2bpp.lz: LZFLAGS += --align 4
gfx/splash/ditto.2bpp.lz: LZFLAGS += --method 2 --align 4
gfx/tilesets/%.lz: LZFLAGS += --align 4
gfx/tilesets/aerodactyl_word_room.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
gfx/tilesets/battle_tower_outside.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1

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@ -6,17 +6,14 @@
RGB 23, 12, 27
RGB 23, 13, 26
RGB 23, 13, 24
RGB 24, 14, 22
RGB 24, 14, 20
RGB 24, 15, 18
RGB 24, 15, 16
RGB 25, 16, 14
RGB 25, 16, 12
RGB 25, 17, 10
RGB 25, 17, 08
RGB 26, 18, 06
RGB 26, 18, 04
RGB 26, 19, 02

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@ -540,8 +540,8 @@ INCLUDE "mobile/mobile_42.asm"
SECTION "Intro Logo", ROMX
IntroLogoGFX:
INCBIN "gfx/intro/logo.2bpp.lz"
GameFreakDittoGFX:
INCBIN "gfx/splash/ditto.2bpp.lz"
SECTION "Title", ROMX