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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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@@ -1515,6 +1515,12 @@ SaveScreen_LoadConnection::
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ret
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GetMovementPermissions::
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; permissions are ignored in View Map mode
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; collisions are handled differently in View Map mode
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ld a, [hCurBoardEvent]
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cp BOARDEVENT_VIEW_MAP_MODE
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ret z
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xor a
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ld [wTilePermissions], a
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call .LeftRight
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