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Use NUM_MOVES more liberally in wram.
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4
wram.asm
4
wram.asm
@@ -4,7 +4,7 @@ flag_array: MACRO
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ds ((\1) + 7) / 8
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ds ((\1) + 7) / 8
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ENDM
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ENDM
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box_struct_length EQU 32
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box_struct_length EQU 24 + NUM_MOVES * 2
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box_struct: MACRO
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box_struct: MACRO
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\1Species:: db
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\1Species:: db
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\1Item:: db
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\1Item:: db
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@@ -801,7 +801,7 @@ wc712::
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PlayerUsedMoves:: ; c712
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PlayerUsedMoves:: ; c712
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; add a move that has been used once by the player
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; add a move that has been used once by the player
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; added in order of use
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; added in order of use
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ds 4
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ds NUM_MOVES
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wc716:: ds 1
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wc716:: ds 1
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wc717:: ds 1
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wc717:: ds 1
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