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Define GetWarpSFX
This function checks the current tile at the player's feet, and returns an appropriate SFX that should be played when warping from it.
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@ -958,7 +958,7 @@ Script_waitsfx:
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Script_warpsound:
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Script_warpsound:
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; script command 0x87
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; script command 0x87
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callba Function14a07
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callba GetWarpSFX
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call PlaySFX
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call PlaySFX
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ret
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ret
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@ -97,14 +97,14 @@ CheckCutCollision: ; 149f5
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db -1
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db -1
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; 14a07
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; 14a07
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Function14a07:: ; 14a07
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GetWarpSFX:: ; 14a07
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ld a, [PlayerStandingTile]
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ld a, [PlayerStandingTile]
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ld de, $1f
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ld de, SFX_ENTER_DOOR
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cp $71 ; door
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cp $71 ; door
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ret z
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ret z
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ld de, $13
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ld de, SFX_WARP_TO
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cp $7c ; warp pad
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cp $7c ; warp pad
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ret z
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ret z
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ld de, $23
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ld de, SFX_EXIT_BUILDING
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ret
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ret
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; 14a1a
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; 14a1a
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