diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index 6cc4db94e..c585bae23 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -2832,11 +2832,11 @@ PlayerAttackDamage: ; 352e2 call GetDamageStatsCritical jr c, .thickclub - ld hl, EnemyStats + 2 + ld hl, EnemyDefense ld a, [hli] ld b, a ld c, [hl] - ld hl, PlayerStats + ld hl, PlayerAttack jr .thickclub .special @@ -2856,11 +2856,11 @@ PlayerAttackDamage: ; 352e2 call GetDamageStatsCritical jr c, .lightball - ld hl, EnemyStats + SP_DEFENSE * 2 + ld hl, EnemySpDef ld a, [hli] ld b, a ld c, [hl] - ld hl, PlayerStats + SP_ATTACK * 2 + ld hl, PlayerSpAtk .lightball ; Note: Returns player special attack at hl in hl. @@ -3098,11 +3098,11 @@ EnemyAttackDamage: ; 353f6 call GetDamageStatsCritical jr c, .thickclub - ld hl, PlayerStats + 2 + ld hl, PlayerDefense ld a, [hli] ld b, a ld c, [hl] - ld hl, EnemyStats + ld hl, EnemyAttack jr .thickclub .Special: @@ -3121,11 +3121,11 @@ EnemyAttackDamage: ; 353f6 ld hl, EnemyMonSpclAtk call GetDamageStatsCritical jr c, .lightball - ld hl, PlayerStats + 8 + ld hl, PlayerSpDef ld a, [hli] ld b, a ld c, [hl] - ld hl, EnemyStats + 6 + ld hl, EnemySpAtk .lightball call LightBallBoost diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index 1bf55e4f9..53837880d 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -517,3 +517,146 @@ MAX_OUTDOOR_SPRITES EQU 23 const SPRITE_ANIM_INDEX_2A const SPRITE_ANIM_INDEX_2B const SPRITE_ANIM_INDEX_2C + + const_def + + const SPRITE_ANIM_FRAME_IDX_00 + const SPRITE_ANIM_FRAME_IDX_01 + const SPRITE_ANIM_FRAME_IDX_02 + const SPRITE_ANIM_FRAME_IDX_03 + const SPRITE_ANIM_FRAME_IDX_04 + const SPRITE_ANIM_FRAME_IDX_05 + const SPRITE_ANIM_FRAME_IDX_06 + const SPRITE_ANIM_FRAME_IDX_07 + const SPRITE_ANIM_FRAME_IDX_08 + const SPRITE_ANIM_FRAME_IDX_09 + const SPRITE_ANIM_FRAME_IDX_0A + const SPRITE_ANIM_FRAME_IDX_0B + const SPRITE_ANIM_FRAME_IDX_0C + const SPRITE_ANIM_FRAME_IDX_0D + const SPRITE_ANIM_FRAME_IDX_0E + const SPRITE_ANIM_FRAME_IDX_0F + const SPRITE_ANIM_FRAME_IDX_10 + const SPRITE_ANIM_FRAME_IDX_11 + const SPRITE_ANIM_FRAME_IDX_12 + const SPRITE_ANIM_FRAME_IDX_13 + const SPRITE_ANIM_FRAME_IDX_14 + const SPRITE_ANIM_FRAME_IDX_15 + const SPRITE_ANIM_FRAME_IDX_16 + const SPRITE_ANIM_FRAME_IDX_17 + const SPRITE_ANIM_FRAME_IDX_18 + const SPRITE_ANIM_FRAME_IDX_19 + const SPRITE_ANIM_FRAME_IDX_1A + const SPRITE_ANIM_FRAME_IDX_1B + const SPRITE_ANIM_FRAME_IDX_1C + const SPRITE_ANIM_FRAME_IDX_1D + const SPRITE_ANIM_FRAME_IDX_1E + const SPRITE_ANIM_FRAME_IDX_1F + const SPRITE_ANIM_FRAME_IDX_20 + const SPRITE_ANIM_FRAME_IDX_21 + const SPRITE_ANIM_FRAME_IDX_22 + const SPRITE_ANIM_FRAME_IDX_23 + const SPRITE_ANIM_FRAME_IDX_24 + const SPRITE_ANIM_FRAME_IDX_25 + const SPRITE_ANIM_FRAME_IDX_26 + const SPRITE_ANIM_FRAME_IDX_27 + const SPRITE_ANIM_FRAME_IDX_28 + const SPRITE_ANIM_FRAME_IDX_29 + const SPRITE_ANIM_FRAME_IDX_2A + const SPRITE_ANIM_FRAME_IDX_2B + const SPRITE_ANIM_FRAME_IDX_2C + const SPRITE_ANIM_FRAME_IDX_2D + const SPRITE_ANIM_FRAME_IDX_2E + const SPRITE_ANIM_FRAME_IDX_2F + const SPRITE_ANIM_FRAME_IDX_30 + const SPRITE_ANIM_FRAME_IDX_31 + const SPRITE_ANIM_FRAME_IDX_32 + const SPRITE_ANIM_FRAME_IDX_33 + const SPRITE_ANIM_FRAME_IDX_34 + const SPRITE_ANIM_FRAME_IDX_35 + const SPRITE_ANIM_FRAME_IDX_36 + const SPRITE_ANIM_FRAME_IDX_37 + const SPRITE_ANIM_FRAME_IDX_38 + const SPRITE_ANIM_FRAME_IDX_39 + const SPRITE_ANIM_FRAME_IDX_3A + const SPRITE_ANIM_FRAME_IDX_3B + const SPRITE_ANIM_FRAME_IDX_3C + const SPRITE_ANIM_FRAME_IDX_3D + const SPRITE_ANIM_FRAME_IDX_3E + const SPRITE_ANIM_FRAME_IDX_3F + const SPRITE_ANIM_FRAME_IDX_40 + const SPRITE_ANIM_FRAME_IDX_41 + const SPRITE_ANIM_FRAME_IDX_42 + const SPRITE_ANIM_FRAME_IDX_43 + const SPRITE_ANIM_FRAME_IDX_44 + const SPRITE_ANIM_FRAME_IDX_45 + const SPRITE_ANIM_FRAME_IDX_46 + const SPRITE_ANIM_FRAME_IDX_47 + const SPRITE_ANIM_FRAME_IDX_48 + const SPRITE_ANIM_FRAME_IDX_49 + const SPRITE_ANIM_FRAME_IDX_4A + const SPRITE_ANIM_FRAME_IDX_4B + const SPRITE_ANIM_FRAME_IDX_4C + const SPRITE_ANIM_FRAME_IDX_4D + const SPRITE_ANIM_FRAME_IDX_4E + const SPRITE_ANIM_FRAME_IDX_4F + const SPRITE_ANIM_FRAME_IDX_50 + const SPRITE_ANIM_FRAME_IDX_51 + const SPRITE_ANIM_FRAME_IDX_52 + const SPRITE_ANIM_FRAME_IDX_53 + const SPRITE_ANIM_FRAME_IDX_54 + const SPRITE_ANIM_FRAME_IDX_55 + const SPRITE_ANIM_FRAME_IDX_56 + const SPRITE_ANIM_FRAME_IDX_57 + const SPRITE_ANIM_FRAME_IDX_58 + const SPRITE_ANIM_FRAME_IDX_59 + const SPRITE_ANIM_FRAME_IDX_5A + const SPRITE_ANIM_FRAME_IDX_5B + const SPRITE_ANIM_FRAME_IDX_5C + const SPRITE_ANIM_FRAME_IDX_5D + const SPRITE_ANIM_FRAME_IDX_5E + const SPRITE_ANIM_FRAME_IDX_5F + const SPRITE_ANIM_FRAME_IDX_60 + const SPRITE_ANIM_FRAME_IDX_61 + const SPRITE_ANIM_FRAME_IDX_62 + const SPRITE_ANIM_FRAME_IDX_63 + const SPRITE_ANIM_FRAME_IDX_64 + const SPRITE_ANIM_FRAME_IDX_65 + const SPRITE_ANIM_FRAME_IDX_66 + const SPRITE_ANIM_FRAME_IDX_67 + const SPRITE_ANIM_FRAME_IDX_68 + const SPRITE_ANIM_FRAME_IDX_69 + const SPRITE_ANIM_FRAME_IDX_6A + const SPRITE_ANIM_FRAME_IDX_6B + const SPRITE_ANIM_FRAME_IDX_6C + const SPRITE_ANIM_FRAME_IDX_6D + const SPRITE_ANIM_FRAME_IDX_6E + const SPRITE_ANIM_FRAME_IDX_6F + const SPRITE_ANIM_FRAME_IDX_70 + const SPRITE_ANIM_FRAME_IDX_71 + const SPRITE_ANIM_FRAME_IDX_72 + const SPRITE_ANIM_FRAME_IDX_73 + const SPRITE_ANIM_FRAME_IDX_74 + const SPRITE_ANIM_FRAME_IDX_75 + const SPRITE_ANIM_FRAME_IDX_76 + const SPRITE_ANIM_FRAME_IDX_77 + const SPRITE_ANIM_FRAME_IDX_78 + const SPRITE_ANIM_FRAME_IDX_79 + const SPRITE_ANIM_FRAME_IDX_7A + const SPRITE_ANIM_FRAME_IDX_7B + const SPRITE_ANIM_FRAME_IDX_7C + const SPRITE_ANIM_FRAME_IDX_7D + const SPRITE_ANIM_FRAME_IDX_7E + const SPRITE_ANIM_FRAME_IDX_7F + const SPRITE_ANIM_FRAME_IDX_80 + const SPRITE_ANIM_FRAME_IDX_81 + const SPRITE_ANIM_FRAME_IDX_82 + const SPRITE_ANIM_FRAME_IDX_83 + const SPRITE_ANIM_FRAME_IDX_84 + const SPRITE_ANIM_FRAME_IDX_85 + const SPRITE_ANIM_FRAME_IDX_86 + const SPRITE_ANIM_FRAME_IDX_87 + const SPRITE_ANIM_FRAME_IDX_88 + const SPRITE_ANIM_FRAME_IDX_89 + const SPRITE_ANIM_FRAME_IDX_8A + const SPRITE_ANIM_FRAME_IDX_8B diff --git a/data/sprite_engine.asm b/data/sprite_engine.asm index 85652acb8..fa5aacc69 100755 --- a/data/sprite_engine.asm +++ b/data/sprite_engine.asm @@ -68,205 +68,223 @@ SpriteAnimFrameData: ; 8d6e6 ; 8d76a ; OAM idx (see SpriteAnimOAMData), flip flags/duration .Frameset_00: - db $00, $20 + db SPRITE_ANIM_FRAME_IDX_00, $20 db -1 .Frameset_01: - db $00, $08 - db $01, $08 + db SPRITE_ANIM_FRAME_IDX_00, $08 + db SPRITE_ANIM_FRAME_IDX_01, $08 db -2 .Frameset_02: - db $3d, $08 - db $3e, $08 + db SPRITE_ANIM_FRAME_IDX_3D, $08 + db SPRITE_ANIM_FRAME_IDX_3E, $08 db -2 .Frameset_03: - db $3f, $08 - db $40, $08 + db SPRITE_ANIM_FRAME_IDX_3F, $08 + db SPRITE_ANIM_FRAME_IDX_40, $08 db -2 .Frameset_04: - db $00, $04 - db $01, $04 + db SPRITE_ANIM_FRAME_IDX_00, $04 + db SPRITE_ANIM_FRAME_IDX_01, $04 db -2 .Frameset_05: - db $3d, $04 - db $3e, $04 + db SPRITE_ANIM_FRAME_IDX_3D, $04 + db SPRITE_ANIM_FRAME_IDX_3E, $04 db -2 .Frameset_06: - db $3f, $04 - db $40, $04 + db SPRITE_ANIM_FRAME_IDX_3F, $04 + db SPRITE_ANIM_FRAME_IDX_40, $04 db -2 .Frameset_11: - db $00, $08 - db $01, $08 - db $00, $08 - db $01, $48 + db SPRITE_ANIM_FRAME_IDX_00, $08 + db SPRITE_ANIM_FRAME_IDX_01, $08 + db SPRITE_ANIM_FRAME_IDX_00, $08 + db SPRITE_ANIM_FRAME_IDX_01, $48 db -2 .Frameset_2d: - db $63, $08 - db $64, $08 - db $63, $08 - db $64, $48 + db SPRITE_ANIM_FRAME_IDX_63, $08 + db SPRITE_ANIM_FRAME_IDX_64, $08 + db SPRITE_ANIM_FRAME_IDX_63, $08 + db SPRITE_ANIM_FRAME_IDX_64, $48 db -2 .Frameset_2e: - db $65, $08 - db $66, $08 - db $65, $08 - db $66, $48 + db SPRITE_ANIM_FRAME_IDX_65, $08 + db SPRITE_ANIM_FRAME_IDX_66, $08 + db SPRITE_ANIM_FRAME_IDX_65, $08 + db SPRITE_ANIM_FRAME_IDX_66, $48 db -2 .Frameset_07: - db $1e, $01 - db $1f, $01 + db SPRITE_ANIM_FRAME_IDX_1E, $01 + db SPRITE_ANIM_FRAME_IDX_1F, $01 db -2 .Frameset_08: - db $20, $01 + db SPRITE_ANIM_FRAME_IDX_20, $01 db -3, $01 db -2 .Frameset_09: - db $21, $01 + db SPRITE_ANIM_FRAME_IDX_21, $01 db -3, $01 db -2 .Frameset_0a: - db $81, $0c - db $82, $01 - db $83, $01 - db $82, $04 - db $81, $0c - db $82, $0c - db $83, $04 - db $84, $20 - db $85, $03 - db $86, $03 - db $87, $04 - db $88, $04 - db $89, $04 - db $8a, $0a - db $8b, $07 + db SPRITE_ANIM_FRAME_IDX_81, $0c + db SPRITE_ANIM_FRAME_IDX_82, $01 + db SPRITE_ANIM_FRAME_IDX_83, $01 + db SPRITE_ANIM_FRAME_IDX_82, $04 + db SPRITE_ANIM_FRAME_IDX_81, $0c + db SPRITE_ANIM_FRAME_IDX_82, $0c + db SPRITE_ANIM_FRAME_IDX_83, $04 + db SPRITE_ANIM_FRAME_IDX_84, $20 + db SPRITE_ANIM_FRAME_IDX_85, $03 + db SPRITE_ANIM_FRAME_IDX_86, $03 + db SPRITE_ANIM_FRAME_IDX_87, $04 + db SPRITE_ANIM_FRAME_IDX_88, $04 + db SPRITE_ANIM_FRAME_IDX_89, $04 + db SPRITE_ANIM_FRAME_IDX_8A, $0a + db SPRITE_ANIM_FRAME_IDX_8B, $07 db -1 .Frameset_0b: - db $23, $03 - db $23, $83 + db SPRITE_ANIM_FRAME_IDX_23, $03 + db SPRITE_ANIM_FRAME_IDX_23, $83 db -2 .Frameset_0c: - db $24, $02 - db $25, $02 - db $26, $02 - db $25, $02 + db SPRITE_ANIM_FRAME_IDX_24, $02 + db SPRITE_ANIM_FRAME_IDX_25, $02 + db SPRITE_ANIM_FRAME_IDX_26, $02 + db SPRITE_ANIM_FRAME_IDX_25, $02 db -2 .Frameset_0d: - db $27, $07 - db $28, $07 - db $27, $87 - db $28, $47 + db SPRITE_ANIM_FRAME_IDX_27, $07 + db SPRITE_ANIM_FRAME_IDX_28, $07 + db SPRITE_ANIM_FRAME_IDX_27, $87 + db SPRITE_ANIM_FRAME_IDX_28, $47 db -2 .Frameset_0e: - db $29, $07 - db $2a, $07 - db $29, $07 - db $2b, $07 + db SPRITE_ANIM_FRAME_IDX_29, $07 + db SPRITE_ANIM_FRAME_IDX_2A, $07 + db SPRITE_ANIM_FRAME_IDX_29, $07 + db SPRITE_ANIM_FRAME_IDX_2B, $07 db -2 .Frameset_0f: - db $29, $07 - db $2c, $07 - db $2d, $07 - db $2c, $07 - db $29, $07 + db SPRITE_ANIM_FRAME_IDX_29, $07 + db SPRITE_ANIM_FRAME_IDX_2C, $07 + db SPRITE_ANIM_FRAME_IDX_2D, $07 + db SPRITE_ANIM_FRAME_IDX_2C, $07 + db SPRITE_ANIM_FRAME_IDX_29, $07 db -1 .Frameset_10: - db $2e, $14 + db SPRITE_ANIM_FRAME_IDX_2E, $14 db -1 .Frameset_12: - db $2f, $20 + db SPRITE_ANIM_FRAME_IDX_2F, $20 db -1 .Frameset_13: - db $30, $20 + db SPRITE_ANIM_FRAME_IDX_30, $20 db -1 .Frameset_14: - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 db -2 .Frameset_15: - db $32, $04 - db $33, $04 - db $34, $04 + db SPRITE_ANIM_FRAME_IDX_32, $04 + db SPRITE_ANIM_FRAME_IDX_33, $04 + db SPRITE_ANIM_FRAME_IDX_34, $04 db -4 .Frameset_16: - db $35, $03 - db $36, $03 + db SPRITE_ANIM_FRAME_IDX_35, $03 + db SPRITE_ANIM_FRAME_IDX_36, $03 db -2 .Frameset_17: - db $37, $07 - db $38, $07 + db SPRITE_ANIM_FRAME_IDX_37, $07 + db SPRITE_ANIM_FRAME_IDX_38, $07 db -2 .Frameset_18: - db $39, $20 + db SPRITE_ANIM_FRAME_IDX_39, $20 db -1 .Frameset_19: - db $3b, $02 - db $3a, $02 - db $3b, $02 + db SPRITE_ANIM_FRAME_IDX_3B, $02 + db SPRITE_ANIM_FRAME_IDX_3A, $02 + db SPRITE_ANIM_FRAME_IDX_3B, $02 db -1 .Frameset_1a: - db $3c, $20 + db SPRITE_ANIM_FRAME_IDX_3C, $20 db -1 .Frameset_1b: - db $41, $08 - db $42, $08 - db $41, $08 - db $42, $48 + db SPRITE_ANIM_FRAME_IDX_41, $08 + db SPRITE_ANIM_FRAME_IDX_42, $08 + db SPRITE_ANIM_FRAME_IDX_41, $08 + db SPRITE_ANIM_FRAME_IDX_42, $48 db -2 - db $43, $08 - db $44, $08 + +; XXX + db SPRITE_ANIM_FRAME_IDX_43, $08 + db SPRITE_ANIM_FRAME_IDX_44, $08 db -2 - db $45, $08 - db $46, $08 + +; XXX + db SPRITE_ANIM_FRAME_IDX_45, $08 + db SPRITE_ANIM_FRAME_IDX_46, $08 db -2 - db $47, $08 - db $48, $08 + +; XXX + db SPRITE_ANIM_FRAME_IDX_47, $08 + db SPRITE_ANIM_FRAME_IDX_48, $08 db -2 - db $49, $01 - db $49, $41 - db $49, $c1 - db $49, $81 + +; XXX + db SPRITE_ANIM_FRAME_IDX_49, $01 + db SPRITE_ANIM_FRAME_IDX_49, $41 + db SPRITE_ANIM_FRAME_IDX_49, $c1 + db SPRITE_ANIM_FRAME_IDX_49, $81 db -2 - db $4a, $20 + +; XXX + db SPRITE_ANIM_FRAME_IDX_4A, $20 db -1 - db $4b, $20 + +; XXX + db SPRITE_ANIM_FRAME_IDX_4B, $20 db -1 - db $4c, $20 + +; XXX + db SPRITE_ANIM_FRAME_IDX_4C, $20 db -1 - db $4d, $20 + +; XXX + db SPRITE_ANIM_FRAME_IDX_4D, $20 db -1 - db $4e, $03 + +; XXX + db SPRITE_ANIM_FRAME_IDX_4E, $03 db -3, $03 db -2 @@ -275,193 +293,193 @@ SpriteAnimFrameData: ; 8d6e6 db -1 .Frameset_1d: - db $4f, $20 + db SPRITE_ANIM_FRAME_IDX_4F, $20 db -1 .Frameset_1e: - db $50, $02 - db $51, $10 + db SPRITE_ANIM_FRAME_IDX_50, $02 + db SPRITE_ANIM_FRAME_IDX_51, $10 db -3, $01 - db $52, $01 + db SPRITE_ANIM_FRAME_IDX_52, $01 db -3, $01 - db $53, $01 + db SPRITE_ANIM_FRAME_IDX_53, $01 db -4 .Frameset_1f: - db $54, $20 + db SPRITE_ANIM_FRAME_IDX_54, $20 db -1 .Frameset_20: - db $55, $20 + db SPRITE_ANIM_FRAME_IDX_55, $20 db -1 .Frameset_21: - db $55, $60 + db SPRITE_ANIM_FRAME_IDX_55, $60 db -1 .Frameset_22: - db $55, $a0 + db SPRITE_ANIM_FRAME_IDX_55, $a0 db -1 .Frameset_23: - db $55, $e0 + db SPRITE_ANIM_FRAME_IDX_55, $e0 db -1 .Frameset_24: - db $56, $0a - db $57, $09 - db $58, $0a - db $59, $0a - db $58, $09 - db $5a, $0a + db SPRITE_ANIM_FRAME_IDX_56, $0a + db SPRITE_ANIM_FRAME_IDX_57, $09 + db SPRITE_ANIM_FRAME_IDX_58, $0a + db SPRITE_ANIM_FRAME_IDX_59, $0a + db SPRITE_ANIM_FRAME_IDX_58, $09 + db SPRITE_ANIM_FRAME_IDX_5A, $0a db -2 .Frameset_25: - db $50, $02 - db $5b, $02 - db $50, $02 - db $5b, $42 + db SPRITE_ANIM_FRAME_IDX_50, $02 + db SPRITE_ANIM_FRAME_IDX_5B, $02 + db SPRITE_ANIM_FRAME_IDX_50, $02 + db SPRITE_ANIM_FRAME_IDX_5B, $42 db -2 .Frameset_26: - db $5c, $02 + db SPRITE_ANIM_FRAME_IDX_5C, $02 db -1 .Frameset_27: - db $5d, $02 + db SPRITE_ANIM_FRAME_IDX_5D, $02 db -1 .Frameset_28: - db $5e, $02 + db SPRITE_ANIM_FRAME_IDX_5E, $02 db -1 .Frameset_29: - db $5f, $02 + db SPRITE_ANIM_FRAME_IDX_5F, $02 db -1 .Frameset_2a: - db $60, $02 + db SPRITE_ANIM_FRAME_IDX_60, $02 db -1 .Frameset_2b: - db $61, $02 + db SPRITE_ANIM_FRAME_IDX_61, $02 db -1 .Frameset_2c: - db $62, $02 + db SPRITE_ANIM_FRAME_IDX_62, $02 db -1 .Frameset_2f: - db $32, $03 - db $33, $03 - db $34, $03 - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 + db SPRITE_ANIM_FRAME_IDX_32, $03 + db SPRITE_ANIM_FRAME_IDX_33, $03 + db SPRITE_ANIM_FRAME_IDX_34, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 db -1 .Frameset_30: - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 - db $30, $03 - db $31, $03 - db $30, $03 - db $31, $43 - db $32, $03 - db $33, $03 - db $34, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $03 + db SPRITE_ANIM_FRAME_IDX_30, $03 + db SPRITE_ANIM_FRAME_IDX_31, $43 + db SPRITE_ANIM_FRAME_IDX_32, $03 + db SPRITE_ANIM_FRAME_IDX_33, $03 + db SPRITE_ANIM_FRAME_IDX_34, $03 db -4 .Frameset_31: - db $67, $03 - db $68, $03 + db SPRITE_ANIM_FRAME_IDX_67, $03 + db SPRITE_ANIM_FRAME_IDX_68, $03 db -2 .Frameset_32: - db $6c, $03 + db SPRITE_ANIM_FRAME_IDX_6C, $03 db -1 .Frameset_33: - db $6d, $03 + db SPRITE_ANIM_FRAME_IDX_6D, $03 db -1 .Frameset_34: - db $69, $02 - db $6a, $02 - db $6b, $02 + db SPRITE_ANIM_FRAME_IDX_69, $02 + db SPRITE_ANIM_FRAME_IDX_6A, $02 + db SPRITE_ANIM_FRAME_IDX_6B, $02 db -4 .Frameset_35: - db $6e, $03 - db $6f, $03 - db $70, $03 - db $71, $03 + db SPRITE_ANIM_FRAME_IDX_6E, $03 + db SPRITE_ANIM_FRAME_IDX_6F, $03 + db SPRITE_ANIM_FRAME_IDX_70, $03 + db SPRITE_ANIM_FRAME_IDX_71, $03 db -2 .Frameset_36: - db $71, $03 - db $6e, $07 + db SPRITE_ANIM_FRAME_IDX_71, $03 + db SPRITE_ANIM_FRAME_IDX_6E, $07 db -1 .Frameset_37: - db $72, $20 - db $73, $07 - db $74, $07 + db SPRITE_ANIM_FRAME_IDX_72, $20 + db SPRITE_ANIM_FRAME_IDX_73, $07 + db SPRITE_ANIM_FRAME_IDX_74, $07 db -1 .Frameset_38: - db $75, $03 + db SPRITE_ANIM_FRAME_IDX_75, $03 db -1 .Frameset_39: - db $76, $03 - db $77, $03 - db $78, $07 + db SPRITE_ANIM_FRAME_IDX_76, $03 + db SPRITE_ANIM_FRAME_IDX_77, $03 + db SPRITE_ANIM_FRAME_IDX_78, $07 db -4 .Frameset_3a: - db $76, $43 - db $77, $43 - db $78, $47 + db SPRITE_ANIM_FRAME_IDX_76, $43 + db SPRITE_ANIM_FRAME_IDX_77, $43 + db SPRITE_ANIM_FRAME_IDX_78, $47 db -4 .Frameset_3b: - db $76, $83 - db $77, $83 - db $78, $87 + db SPRITE_ANIM_FRAME_IDX_76, $83 + db SPRITE_ANIM_FRAME_IDX_77, $83 + db SPRITE_ANIM_FRAME_IDX_78, $87 db -4 .Frameset_3c: - db $76, $c3 - db $77, $c3 - db $78, $c7 + db SPRITE_ANIM_FRAME_IDX_76, $c3 + db SPRITE_ANIM_FRAME_IDX_77, $c3 + db SPRITE_ANIM_FRAME_IDX_78, $c7 db -4 .Frameset_3d: - db $79, $03 - db $7a, $03 - db $7b, $03 - db $7c, $07 - db $7d, $07 + db SPRITE_ANIM_FRAME_IDX_79, $03 + db SPRITE_ANIM_FRAME_IDX_7A, $03 + db SPRITE_ANIM_FRAME_IDX_7B, $03 + db SPRITE_ANIM_FRAME_IDX_7C, $07 + db SPRITE_ANIM_FRAME_IDX_7D, $07 db -1 .Frameset_3e: - db $7e, $03 + db SPRITE_ANIM_FRAME_IDX_7E, $03 db -1 .Frameset_3f: @@ -469,13 +487,13 @@ SpriteAnimFrameData: ; 8d6e6 db -1 .Frameset_40: - db $7f, $08 - db $80, $08 + db SPRITE_ANIM_FRAME_IDX_7F, $08 + db SPRITE_ANIM_FRAME_IDX_80, $08 db -1 .Frameset_41: - db $7f, $48 - db $80, $48 + db SPRITE_ANIM_FRAME_IDX_7F, $48 + db SPRITE_ANIM_FRAME_IDX_80, $48 db -1 ; 8d94d diff --git a/engine/link.asm b/engine/link.asm index 7af7d062e..fc7af6680 100755 --- a/engine/link.asm +++ b/engine/link.asm @@ -25,7 +25,7 @@ LinkCommunications: ; 28000 hlcoord 4, 10 ld de, String_PleaseWait call PlaceString - call Function28eff + call SetTradeRoomBGPals call WaitBGMap2 ld hl, wcf5d xor a @@ -41,7 +41,7 @@ TimeCapsule: ; 2805d call FixDataForLinkTransfer xor a ld [wPlayerLinkAction], a - call Function87d + call WaitLinkTransfer ld a, [hLinkPlayerNumber] cp $2 jr nz, .player_1 @@ -1936,7 +1936,7 @@ LinkTrade: ; 28b87 callab EvolvePokemon call ClearScreen call LoadTradeScreenBorder - call Function28eff + call SetTradeRoomBGPals callba Link_WaitBGMap ld b, $1 pop af @@ -2029,8 +2029,8 @@ LoadTradeScreenBorder: ; 28ef8 ret ; 28eff -Function28eff: ; 28eff - callba Function16d6a7 ; just a nested farcall; so wasteful +SetTradeRoomBGPals: ; 28eff + callba LoadTradeRoomBGPals_ ; just a nested farcall; so wasteful call SetPalettes ret ; 28f09 @@ -2150,7 +2150,7 @@ Special_EnterTimeCapsule: ; 29c7b ld c, 10 call DelayFrames ld a, $4 - call Function29f17 + call Link_EnsureSync ld c, 40 call DelayFrames xor a @@ -2199,7 +2199,7 @@ WaitForOtherPlayerToExit: ; 29c92 ld [rIE], a pop af ld [rIF], a - ld hl, wcf5b + ld hl, wLinkTimeoutFrames xor a ld [hli], a ld [hl], a @@ -2240,7 +2240,7 @@ Special_SetBitsForTimeCapsuleRequest: ; 29cfa Special_WaitForLinkedFriend: ; 29d11 ld a, [wPlayerLinkAction] and a - jr z, .asm_29d2f + jr z, .no_link_action ld a, $2 ld [rSB], a xor a @@ -2253,17 +2253,17 @@ Special_WaitForLinkedFriend: ; 29d11 call DelayFrame call DelayFrame -.asm_29d2f +.no_link_action ld a, $2 - ld [wcf5b + 1], a + ld [wLinkTimeoutFrames + 1], a ld a, $ff - ld [wcf5b], a -.asm_29d39 + ld [wLinkTimeoutFrames], a +.loop ld a, [hLinkPlayerNumber] cp $2 - jr z, .asm_29d79 + jr z, .connected cp $1 - jr z, .asm_29d79 + jr z, .connected ld a, -1 ld [hLinkPlayerNumber], a ld a, $2 @@ -2274,16 +2274,16 @@ Special_WaitForLinkedFriend: ; 29d11 ld [rSC], a ld a, $80 ld [rSC], a - ld a, [wcf5b] + ld a, [wLinkTimeoutFrames] dec a - ld [wcf5b], a - jr nz, .asm_29d68 - ld a, [wcf5b + 1] + ld [wLinkTimeoutFrames], a + jr nz, .not_done + ld a, [wLinkTimeoutFrames + 1] dec a - ld [wcf5b + 1], a - jr z, .asm_29d8d + ld [wLinkTimeoutFrames + 1], a + jr z, .done -.asm_29d68 +.not_done ld a, $1 ld [rSB], a ld a, $1 @@ -2291,19 +2291,19 @@ Special_WaitForLinkedFriend: ; 29d11 ld a, $81 ld [rSC], a call DelayFrame - jr .asm_29d39 + jr .loop -.asm_29d79 +.connected call LinkDataReceived call DelayFrame call LinkDataReceived - ld c, $32 + ld c, 50 call DelayFrames ld a, $1 ld [ScriptVar], a ret -.asm_29d8d +.done xor a ld [ScriptVar], a ret @@ -2312,7 +2312,7 @@ Special_WaitForLinkedFriend: ; 29d11 Special_CheckLinkTimeout: ; 29d92 ld a, $1 ld [wPlayerLinkAction], a - ld hl, wcf5b + ld hl, wLinkTimeoutFrames ld a, $3 ld [hli], a xor a @@ -2322,19 +2322,19 @@ Special_CheckLinkTimeout: ; 29d92 ld [hVBlank], a call DelayFrame call DelayFrame - call Function29e0c + call Link_CheckCommunicationError xor a ld [hVBlank], a ld a, [ScriptVar] and a ret nz - jp Function29f04 + jp Link_ResetSerialRegistersAfterLinkClosure ; 29dba Function29dba: ; 29dba ld a, $5 ld [wPlayerLinkAction], a - ld hl, wcf5b + ld hl, wLinkTimeoutFrames ld a, $3 ld [hli], a xor a @@ -2344,7 +2344,7 @@ Function29dba: ; 29dba ld [hVBlank], a call DelayFrame call DelayFrame - call Function29e0c + call Link_CheckCommunicationError ld a, [ScriptVar] and a jr z, .vblank @@ -2359,11 +2359,11 @@ Function29dba: ; 29dba jr nz, .script_var ld a, $6 ld [wPlayerLinkAction], a - ld hl, wcf5b + ld hl, wLinkTimeoutFrames ld a, $1 ld [hli], a ld [hl], $32 - call Function29e0c + call Link_CheckCommunicationError ld a, [wOtherPlayerLinkMode] cp $6 jr z, .vblank @@ -2379,12 +2379,12 @@ Function29dba: ; 29dba ret ; 29e0c -Function29e0c: ; 29e0c +Link_CheckCommunicationError: ; 29e0c xor a ld [hFFCA], a - ld a, [wcf5b] + ld a, [wLinkTimeoutFrames] ld h, a - ld a, [wcf5b + 1] + ld a, [wLinkTimeoutFrames + 1] ld l, a push hl call .CheckConnected @@ -2403,7 +2403,7 @@ Function29e0c: ; 29e0c .load_scriptvar ld [ScriptVar], a - ld hl, wcf5b + ld hl, wLinkTimeoutFrames xor a ld [hli], a ld [hl], a @@ -2411,8 +2411,8 @@ Function29e0c: ; 29e0c ; 29e3b .CheckConnected: ; 29e3b - call Function87d - ld hl, wcf5b + call WaitLinkTransfer + ld hl, wLinkTimeoutFrames ld a, [hli] inc a ret nz @@ -2432,8 +2432,8 @@ Function29e0c: ; 29e0c ; 29e53 .ConvertDW: ; 29e53 - ; hl = ((hl - $100) / 4) + $100 - ; = (hl / 4) + $c0 + ; [wLinkTimeoutFrames] = ((hl - $100) / 4) + $100 + ; = (hl / 4) + $c0 dec h srl h rr l @@ -2441,9 +2441,9 @@ Function29e0c: ; 29e0c rr l inc h ld a, h - ld [wcf5b], a + ld [wLinkTimeoutFrames], a ld a, l - ld [wcf5b + 1], a + ld [wLinkTimeoutFrames + 1], a ret ; 29e66 @@ -2452,12 +2452,11 @@ Special_TryQuickSave: ; 29e66 push af callba Link_SaveGame ld a, $1 - jr nc, .asm_29e75 + jr nc, .return_result xor a - -.asm_29e75 +.return_result ld [ScriptVar], a - ld c, $1e + ld c, 30 call DelayFrames pop af ld [wd265], a @@ -2466,7 +2465,7 @@ Special_TryQuickSave: ; 29e66 Special_CheckBothSelectedSameRoom: ; 29e82 ld a, [wd265] - call Function29f17 + call Link_EnsureSync push af call LinkDataReceived call DelayFrame @@ -2527,19 +2526,19 @@ Special_Colosseum: ; 29ed9 Special_CloseLink: ; 29eee xor a ld [wLinkMode], a - ld c, $3 + ld c, 3 call DelayFrames - jp Function29f04 + jp Link_ResetSerialRegistersAfterLinkClosure ; 29efa Special_FailedLinkToPast: ; 29efa ld c, 40 call DelayFrames ld a, $e - jp Function29f17 + jp Link_EnsureSync ; 29f04 -Function29f04: ; 29f04 +Link_ResetSerialRegistersAfterLinkClosure: ; 29f04 ld c, 3 call DelayFrames ld a, -1 @@ -2552,7 +2551,7 @@ Function29f04: ; 29f04 ret ; 29f17 -Function29f17: ; 29f17 +Link_EnsureSync: ; 29f17 add $d0 ld [wPlayerLinkAction], a ld [wcf57], a diff --git a/engine/link_trade.asm b/engine/link_trade.asm index 4f0198549..9ff1b0a53 100755 --- a/engine/link_trade.asm +++ b/engine/link_trade.asm @@ -145,8 +145,8 @@ LinkComms_LoadPleaseWaitTextboxBorderGFX: ; 16d69a ret ; 16d6a7 -Function16d6a7: ; 16d6a7 - callba Function49811 +LoadTradeRoomBGPals_: ; 16d6a7 + callba LoadTradeRoomBGPals ret ; 16d6ae @@ -171,7 +171,7 @@ LinkTextbox: ; 16d6ca Function16d6ce: ; 16d6ce call LoadStandardMenuDataHeader call Function16d6e1 - callba Function87d + callba WaitLinkTransfer call Call_ExitMenu call WaitBGMap2 ret diff --git a/engine/mon_icons.asm b/engine/mon_icons.asm index 0b4b60060..7e8136235 100755 --- a/engine/mon_icons.asm +++ b/engine/mon_icons.asm @@ -38,11 +38,11 @@ LoadMenuMonIcon: ; 8e83f .Jumptable: ; 8e854 (23:6854) - dw Function8e8d5 ; party menu - dw Function8e961 ; naming screen - dw Function8e97d ; moves (?) + dw PartyMenu_InitAnimatedMonIcon ; party menu + dw NamingScreen_InitAnimatedMonIcon ; naming screen + dw MoveList_InitAnimatedMonIcon ; moves (?) dw Trade_LoadMonIconGFX ; trade - dw Function8e898 ; mobile + dw Mobile_InitAnimatedMonIcon ; mobile dw Mobile_InitPartyMenuBGPal71 ; mobile dw .GetPartyMenuMonIcon ; unused @@ -84,8 +84,8 @@ LoadMenuMonIcon: ; 8e83f ld [hl], a ret -Function8e898: ; 8e898 (23:6898) - call Function8e8d5 +Mobile_InitAnimatedMonIcon: ; 8e898 (23:6898) + call PartyMenu_InitAnimatedMonIcon ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld a, SPRITE_ANIM_SEQ_NULL @@ -121,7 +121,7 @@ Mobile_InitPartyMenuBGPal71: ; 8e8b1 (23:68b1) ld [wc608 + 1], a ret -Function8e8d5: ; 8e8d5 (23:68d5) +PartyMenu_InitAnimatedMonIcon: ; 8e8d5 (23:68d5) call InitPartyMenuIcon call .SpawnItemIcon call SetPartyMonIconAnimSpeed @@ -144,11 +144,11 @@ Function8e8d5: ; 8e8d5 (23:68d5) pop bc pop hl jr c, .mail - ld a, $3 + ld a, SPRITE_ANIM_FRAMESET_03 jr .okay .mail - ld a, $2 + ld a, SPRITE_ANIM_FRAMESET_02 .okay ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc @@ -218,7 +218,7 @@ SetPartyMonIconAnimSpeed: ; 8e936 (23:6936) db $00, $40, $80 ; 8e961 -Function8e961: ; 8e961 (23:6961) +NamingScreen_InitAnimatedMonIcon: ; 8e961 (23:6961) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a @@ -232,7 +232,7 @@ Function8e961: ; 8e961 (23:6961) ld [hl], SPRITE_ANIM_SEQ_NULL ret -Function8e97d: ; 8e97d (23:697d) +MoveList_InitAnimatedMonIcon: ; 8e97d (23:697d) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a diff --git a/engine/radio.asm b/engine/radio.asm index 8e0286271..ce3bc7942 100644 --- a/engine/radio.asm +++ b/engine/radio.asm @@ -201,10 +201,11 @@ OaksPkmnTalk3: OaksPkmnTalk4: ; Choose a random route, and a random Pokemon from that route. +.sample call Random and $1f - cp $f - jr nc, OaksPkmnTalk4 + cp $f ; so wasteful + jr nc, .sample ; We now have a number between 0 and 14. ld hl, .routes ld c, a @@ -1576,7 +1577,8 @@ BuenasPassword4: ; There are only 11 groups to choose from. .greater_than_11 call Random - and $f + maskbits NUM_PASSWORD_CATEGORIES + and x cp NUM_PASSWORD_CATEGORIES jr nc, .greater_than_11 ; Store it in the high nybble of e. diff --git a/engine/startmenu.asm b/engine/startmenu.asm index f289e4184..c0ca882bc 100755 --- a/engine/startmenu.asm +++ b/engine/startmenu.asm @@ -1457,7 +1457,7 @@ ChooseMoveToDelete: ; 12f5b push af set NO_TEXT_SCROLL, [hl] call LoadFontsBattleExtra - call .asm_12f73 + call .ChooseMoveToDelete pop bc ld a, b ld [Options], a @@ -1467,36 +1467,36 @@ ChooseMoveToDelete: ; 12f5b ret ; 12f73 -.asm_12f73 +.ChooseMoveToDelete call SetUpMoveScreenBG ld de, DeleteMoveScreenAttrs call SetMenuAttributes call SetUpMoveList ld hl, w2DMenuFlags1 set 6, [hl] - jr .asm_12f93 + jr .enter_loop -.asm_12f86 +.loop call ScrollingMenuJoypad - bit 1, a - jp nz, .asm_12f9f - bit 0, a - jp nz, .asm_12f9c + bit B_BUTTON_F, a + jp nz, .b_button + bit A_BUTTON_F, a + jp nz, .a_button -.asm_12f93 +.enter_loop call PrepareToPlaceMoveData call PlaceMoveData - jp .asm_12f86 + jp .loop ; 12f9c -.asm_12f9c +.a_button and a - jr .asm_12fa0 + jr .finish -.asm_12f9f +.b_button scf -.asm_12fa0 +.finish push af xor a ld [wSwitchMon], a diff --git a/home/serial.asm b/home/serial.asm index a03b94671..e60704f3d 100644 --- a/home/serial.asm +++ b/home/serial.asm @@ -143,12 +143,12 @@ Function78a:: ; 78a jr nz, .reset_ffca ld a, [hLinkPlayerNumber] cp $1 - jr nz, .not_player_1_or_wcf5b_zero - call Checkwcf5bNonzero - jr z, .not_player_1_or_wcf5b_zero + jr nz, .not_player_1_or_wLinkTimeoutFrames_zero + call CheckwLinkTimeoutFramesNonzero + jr z, .not_player_1_or_wLinkTimeoutFrames_zero call .delay_15_cycles push hl - ld hl, wcf5b + 1 + ld hl, wLinkTimeoutFrames + 1 inc [hl] jr nz, .no_rollover_up dec hl @@ -156,11 +156,11 @@ Function78a:: ; 78a .no_rollover_up pop hl - call Checkwcf5bNonzero + call CheckwLinkTimeoutFramesNonzero jr nz, .loop2 jp SerialDisconnected -.not_player_1_or_wcf5b_zero +.not_player_1_or_wLinkTimeoutFrames_zero ld a, [rIE] and $f cp $8 @@ -176,6 +176,7 @@ Function78a:: ; 78a ld a, [hLinkPlayerNumber] cp $1 jr z, .reset_ffca + ld a, 255 .delay_255_cycles dec a @@ -188,6 +189,7 @@ Function78a:: ; 78a and $f sub $8 jr nz, .rIE_not_equal_8 + ld [wcf5d], a ld a, $50 ld [wcf5d + 1], a @@ -196,10 +198,10 @@ Function78a:: ; 78a ld a, [hSerialReceive] cp $fe ret nz - call Checkwcf5bNonzero - jr z, .wcf5b_zero + call CheckwLinkTimeoutFramesNonzero + jr z, .wLinkTimeoutFrames_zero push hl - ld hl, wcf5b + 1 + ld hl, wLinkTimeoutFrames + 1 ld a, [hl] dec a ld [hld], a @@ -209,10 +211,10 @@ Function78a:: ; 78a .no_rollover pop hl - call Checkwcf5bNonzero + call CheckwLinkTimeoutFramesNonzero jr z, SerialDisconnected -.wcf5b_zero +.wLinkTimeoutFrames_zero ld a, [rIE] and $f cp $8 @@ -231,9 +233,9 @@ Function78a:: ; 78a ret ; 82b -Checkwcf5bNonzero:: ; 82b +CheckwLinkTimeoutFramesNonzero:: ; 82b push hl - ld hl, wcf5b + ld hl, wLinkTimeoutFrames ld a, [hli] or [hl] pop hl @@ -242,8 +244,8 @@ Checkwcf5bNonzero:: ; 82b SerialDisconnected:: ; 833 dec a - ld [wcf5b], a - ld [wcf5b + 1], a + ld [wLinkTimeoutFrames], a + ld [wLinkTimeoutFrames + 1], a ret ; 83b @@ -276,7 +278,7 @@ Function83b:: ; 83b Function862:: ; 862 call LoadTileMapToTempTileMap callab PlaceWaitingText - call Function87d + call WaitLinkTransfer jp Call_LoadTempTileMapToTileMap ; 871 @@ -284,21 +286,21 @@ Function862:: ; 862 Function871:: ; 871 call LoadTileMapToTempTileMap callab PlaceWaitingText - jp Function87d + jp WaitLinkTransfer ; 87d ; One "giant" leap for machinekind -Function87d:: ; 87d +WaitLinkTransfer:: ; 87d ld a, $ff ld [wOtherPlayerLinkAction], a .loop call LinkTransfer call DelayFrame - call Checkwcf5bNonzero + call CheckwLinkTimeoutFramesNonzero jr z, .check push hl - ld hl, wcf5b + 1 + ld hl, wLinkTimeoutFrames + 1 dec [hl] jr nz, .skip dec hl diff --git a/home/time.asm b/home/time.asm index 008b7a062..338168752 100644 --- a/home/time.asm +++ b/home/time.asm @@ -48,17 +48,20 @@ GetClock:: ; 5b7 ld [hl], RTC_S ld a, [de] - and $3f + maskbits 60 + and x ld [hRTCSeconds], a ld [hl], RTC_M ld a, [de] - and $3f + maskbits 60 + and x ld [hRTCMinutes], a ld [hl], RTC_H ld a, [de] - and $1f + maskbits 24 + and x ld [hRTCHours], a ld [hl], RTC_DL diff --git a/macros.asm b/macros.asm index 6656ca038..4d67d5f5c 100644 --- a/macros.asm +++ b/macros.asm @@ -270,3 +270,22 @@ jumptable: MACRO ld l, a jp [hl] endm + +maskbits: macro +; returns to x +; usage in rejection sampling +; .loop +; call Random +; maskbits 30 +; and x +; cp 30 +; jr nc, .loop + +x = 1 +rept 8 +IF \1 > x +x = (x + 1) * 2 +- 1 +ENDC +endr +endm + diff --git a/main.asm b/main.asm index 04584bbb2..a8eba9a21 100644 --- a/main.asm +++ b/main.asm @@ -2507,7 +2507,7 @@ LinkMonStatsScreen: ; 4d319 callba LoadTradeScreenBorder callba Link_WaitBGMap callba InitTradeSpeciesList - callba Function28eff + callba SetTradeRoomBGPals call WaitBGMap2 ret diff --git a/predef/crystal.asm b/predef/crystal.asm index 5eff5857f..8f542e5dd 100755 --- a/predef/crystal.asm +++ b/predef/crystal.asm @@ -566,7 +566,7 @@ _InitMG_Mobile_LinkTradePalMap: ; 49797 ret ; 49811 -Function49811: ; 49811 +LoadTradeRoomBGPals: ; 49811 ld hl, Palette_49826 ld de, UnknBGPals + $10 ld bc, $30 diff --git a/wram.asm b/wram.asm index 06b043648..91ab1d018 100644 --- a/wram.asm +++ b/wram.asm @@ -536,10 +536,18 @@ wTurnEnded:: ds 1 ; c6b4 ds 1 PlayerStats:: ; c6b6 - ds 10 +PlayerAttack:: ds 2 +PlayerDefense:: ds 2 +PlayerSpeed:: ds 2 +PlayerSpAtk:: ds 2 +PlayerSpDef:: ds 2 ds 1 EnemyStats:: ; c6c1 - ds 10 +EnemyAttack:: ds 2 +EnemyDefense:: ds 2 +EnemySpeed:: ds 2 +EnemySpAtk:: ds 2 +EnemySpDef:: ds 2 ds 1 PlayerStatLevels:: ; c6cc @@ -1270,7 +1278,7 @@ wOtherPlayerLinkMode:: ds 1 wOtherPlayerLinkAction:: ds 4 wPlayerLinkAction:: ds 1 wcf57:: ds 4 -wcf5b:: dw +wLinkTimeoutFrames:: dw ; cf5b wcf5d:: ds 2 MonType:: ; cf5f