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pokecrystal 804fa846e0f9c6d70507b0c402e9b3f583030339
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@ -84,6 +84,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
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- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
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- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
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- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
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- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pok%C3%A9dex-cry-can-distort-raikous-and-suicunes)
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- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pok%C3%A9dex-cry-can-distort-raikous-and-suicunes)
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- [`SFX_RUN` does not play correctly when a wild Pokémon flees from battle](#sfx_run-does-not-play-correctly-when-a-wild-pok%C3%A9mon-flees-from-battle)
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- [Text](#text)
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- [Text](#text)
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- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
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- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly)
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- [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
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- [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly)
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@ -2743,3 +2744,15 @@ This bug allows all the options to be updated at once if the left or right butto
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ld a, [hl]
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ld a, [hl]
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push af
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push af
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```
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```
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### `SFX_RUN` does not play correctly when a wild Pokémon flees from battle
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**Fix:** Edit `WildFled_EnemyFled_LinkBattleCanceled` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):
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```diff
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-; BUG: SFX_RUN does not play correctly when a wild Pokemon flees from battle (see docs/bugs_and_glitches.md)
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ld de, SFX_RUN
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- call PlaySFX
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+ call WaitPlaySFX
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```
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@ -136,6 +136,7 @@ WildFled_EnemyFled_LinkBattleCanceled:
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.skip_text
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.skip_text
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call StopDangerSound
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call StopDangerSound
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; BUG: SFX_RUN does not play correctly when a wild Pokémon flees from battle (see docs/bugs_and_glitches.md)
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ld de, SFX_RUN
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ld de, SFX_RUN
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call PlaySFX
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call PlaySFX
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