Add more event flags and fight counters for phone scripts.

This commit is contained in:
IIMarckus
2015-07-10 04:31:08 -06:00
parent d1fbc077a7
commit 86c13acf84
20 changed files with 381 additions and 352 deletions

View File

@@ -37,11 +37,11 @@ HikerAnthony2Script:
iftrue UnknownScript_0x1ac0c5
checkcellnum $13
iftrue UnknownScript_0x1ac0d7
checkevent $027b
checkevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1ac03a
writetext UnknownText_0x1ac153
keeptextopen
setevent $027b
setevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1ac0cb
jump UnknownScript_0x1ac03d
@@ -58,57 +58,57 @@ UnknownScript_0x1ac03d:
UnknownScript_0x1ac051:
scall UnknownScript_0x1ac0e3
winlosstext HikerAnthony2BeatenText, $0000
copybytetovar wd9fd
if_equal $4, UnknownScript_0x1ac070
if_equal $3, UnknownScript_0x1ac076
if_equal $2, UnknownScript_0x1ac07c
if_equal $1, UnknownScript_0x1ac082
if_equal $0, UnknownScript_0x1ac088
UnknownScript_0x1ac070:
copybytetovar AnthonyFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue UnknownScript_0x1ac0bc
UnknownScript_0x1ac076:
iftrue .LoadFight4
.Fight3
checkevent EVENT_BEAT_ELITE_FOUR
iftrue UnknownScript_0x1ac0af
UnknownScript_0x1ac07c:
iftrue .LoadFight3
.Fight2
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x1ac0a2
UnknownScript_0x1ac082:
checkflag $0047
iftrue UnknownScript_0x1ac095
UnknownScript_0x1ac088:
iftrue .LoadFight2
.Fight1
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight1
.LoadFight0
loadtrainer HIKER, ANTHONY2
startbattle
returnafterbattle
loadvar wd9fd, $1
loadvar AnthonyFightCount, 1
clearflag ENGINE_ANTHONY
end
UnknownScript_0x1ac095:
.LoadFight1
loadtrainer HIKER, ANTHONY1
startbattle
returnafterbattle
loadvar wd9fd, $2
loadvar AnthonyFightCount, 2
clearflag ENGINE_ANTHONY
end
UnknownScript_0x1ac0a2:
.LoadFight2
loadtrainer HIKER, ANTHONY3
startbattle
returnafterbattle
loadvar wd9fd, $3
loadvar AnthonyFightCount, 3
clearflag ENGINE_ANTHONY
end
UnknownScript_0x1ac0af:
.LoadFight3
loadtrainer HIKER, ANTHONY4
startbattle
returnafterbattle
loadvar wd9fd, $4
loadvar AnthonyFightCount, 4
clearflag ENGINE_ANTHONY
end
UnknownScript_0x1ac0bc:
.LoadFight4
loadtrainer HIKER, ANTHONY5
startbattle
returnafterbattle