Add more event flags and fight counters for phone scripts.

This commit is contained in:
IIMarckus
2015-07-10 04:31:08 -06:00
parent d1fbc077a7
commit 86c13acf84
20 changed files with 381 additions and 352 deletions

View File

@@ -47,11 +47,11 @@ Bug_catcherWade1Script:
iftrue UnknownScript_0x1a5507
checkcellnum $10
iftrue UnknownScript_0x1a5558
checkevent $0275
checkevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a547c
writetext UnknownText_0x1a5671
closetext
setevent $0275
setevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a554c
jump UnknownScript_0x1a547f
@@ -68,57 +68,57 @@ UnknownScript_0x1a547f:
UnknownScript_0x1a5493:
scall UnknownScript_0x1a5564
winlosstext Bug_catcherWade1BeatenText, $0000
copybytetovar wd9fa
if_equal $4, UnknownScript_0x1a54b2
if_equal $3, UnknownScript_0x1a54b8
if_equal $2, UnknownScript_0x1a54be
if_equal $1, UnknownScript_0x1a54c4
if_equal $0, UnknownScript_0x1a54ca
UnknownScript_0x1a54b2:
copybytetovar WadeFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4
checkevent EVENT_BEAT_ELITE_FOUR
iftrue UnknownScript_0x1a54fe
UnknownScript_0x1a54b8:
iftrue .LoadFight4
.Fight3
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x1a54f1
UnknownScript_0x1a54be:
checkflag $0049
iftrue UnknownScript_0x1a54e4
UnknownScript_0x1a54c4:
checkflag $0046
iftrue UnknownScript_0x1a54d7
UnknownScript_0x1a54ca:
iftrue .LoadFight3
.Fight2
checkflag ENGINE_FLYPOINT_MAHOGANY
iftrue .LoadFight2
.Fight1
checkflag ENGINE_FLYPOINT_GOLDENROD
iftrue .LoadFight1
.LoadFight0
loadtrainer BUG_CATCHER, WADE1
startbattle
returnafterbattle
loadvar wd9fa, $1
loadvar WadeFightCount, 1
clearflag ENGINE_WADE
end
UnknownScript_0x1a54d7:
.LoadFight1
loadtrainer BUG_CATCHER, WADE2
startbattle
returnafterbattle
loadvar wd9fa, $2
loadvar WadeFightCount, 2
clearflag ENGINE_WADE
end
UnknownScript_0x1a54e4:
.LoadFight2
loadtrainer BUG_CATCHER, WADE3
startbattle
returnafterbattle
loadvar wd9fa, $3
loadvar WadeFightCount, 3
clearflag ENGINE_WADE
end
UnknownScript_0x1a54f1:
.LoadFight3
loadtrainer BUG_CATCHER, WADE4
startbattle
returnafterbattle
loadvar wd9fa, $4
loadvar WadeFightCount, 4
clearflag ENGINE_WADE
end
UnknownScript_0x1a54fe:
.LoadFight4
loadtrainer BUG_CATCHER, WADE5
startbattle
returnafterbattle