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Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
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@@ -464,11 +464,7 @@ Script_verbosegiveitem:
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ld de, GiveItemScript
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jp ScriptCall
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GiveItemScript_DummyFunction:
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ret
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GiveItemScript:
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callasm GiveItemScript_DummyFunction
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writetext .ReceivedItemText
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iffalse .Full
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waitsfx
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