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Move deleter text.
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parent
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66
main.asm
66
main.asm
@ -39255,11 +39255,11 @@ Function2c545: ; 2c545 (b:4545)
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ret
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ret
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Function2c547: ; 2c547
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Function2c547: ; 2c547
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ld hl, $45ef
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ld hl, UnknownText_0x2c5ef
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call PrintText
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call PrintText
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call YesNoBox
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call YesNoBox
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jr c, .asm_2c5c3
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jr c, .asm_2c5c3
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ld hl, $45f4
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ld hl, UnknownText_0x2c5f4
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call PrintText
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call PrintText
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callba Function50000
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callba Function50000
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jr c, .asm_2c5c3
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jr c, .asm_2c5c3
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@ -39273,7 +39273,7 @@ Function2c547: ; 2c547
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ld a, [hl]
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ld a, [hl]
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and a
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and a
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jr z, .asm_2c5ca
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jr z, .asm_2c5ca
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ld hl, $45ea
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ld hl, UnknownText_0x2c5ea
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call PrintText
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call PrintText
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call Function1d6e
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call Function1d6e
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callba Function12f5b
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callba Function12f5b
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@ -39286,37 +39286,83 @@ Function2c547: ; 2c547
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ld a, [CurSpecies]
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ld a, [CurSpecies]
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ld [$d265], a
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ld [$d265], a
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call GetMoveName
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call GetMoveName
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ld hl, $45d6
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ld hl, UnknownText_0x2c5d6
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call PrintText
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call PrintText
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call YesNoBox
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call YesNoBox
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pop bc
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pop bc
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jr c, .asm_2c5c3
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jr c, .asm_2c5c3
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call Function2c5f9
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call Function2c5f9
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call WaitSFX
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call WaitSFX
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ld de, $0097
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ld de, SFX_MOVE_DELETED
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call PlaySFX
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call PlaySFX
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call WaitSFX
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call WaitSFX
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ld hl, $45db
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ld hl, UnknownText_0x2c5db
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call PrintText
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call PrintText
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ret
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ret
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.asm_2c5bc
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.asm_2c5bc
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ld hl, $45e0
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ld hl, UnknownText_0x2c5e0
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call PrintText
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call PrintText
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ret
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ret
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.asm_2c5c3
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.asm_2c5c3
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ld hl, $45e5
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ld hl, UnknownText_0x2c5e5
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call PrintText
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call PrintText
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ret
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ret
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.asm_2c5ca
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.asm_2c5ca
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ld hl, $45d1
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ld hl, UnknownText_0x2c5d1
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call PrintText
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call PrintText
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ret
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ret
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; 2c5d1
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; 2c5d1
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INCBIN "baserom.gbc",$2c5d1,$2c5f9 - $2c5d1
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UnknownText_0x2c5d1: ; 0x2c5d1
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; That #MON knows only one move.
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text_jump UnknownText_0x1c5eba
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db "@"
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; 0x2c5d6
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UnknownText_0x2c5d6: ; 0x2c5d6
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; Oh, make it forget @ ?
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text_jump UnknownText_0x1c5eda
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db "@"
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; 0x2c5db
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UnknownText_0x2c5db: ; 0x2c5db
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; Done! Your #MON forgot the move.
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text_jump UnknownText_0x1c5ef5
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db "@"
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; 0x2c5e0
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UnknownText_0x2c5e0: ; 0x2c5e0
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; An EGG doesn't know any moves!
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text_jump UnknownText_0x1c5f17
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db "@"
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; 0x2c5e5
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UnknownText_0x2c5e5: ; 0x2c5e5
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; No? Come visit me again.
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text_jump UnknownText_0x1c5f36
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db "@"
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; 0x2c5ea
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UnknownText_0x2c5ea: ; 0x2c5ea
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; Which move should it forget, then?
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text_jump UnknownText_0x1c5f50
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db "@"
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; 0x2c5ef
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UnknownText_0x2c5ef: ; 0x2c5ef
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; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget?
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text_jump UnknownText_0x1c5f74
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db "@"
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; 0x2c5f4
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UnknownText_0x2c5f4: ; 0x2c5f4
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; Which #MON?
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text_jump UnknownText_0x1c5fd1
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db "@"
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; 0x2c5f9
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Function2c5f9: ; 2c5f9
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Function2c5f9: ; 2c5f9
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ld a, b
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ld a, b
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