Create tileset and map in debug build for testing

This commit is contained in:
xCrystal
2023-10-06 20:42:00 +02:00
parent a01f04e967
commit 85a616e20e
19 changed files with 324 additions and 16 deletions

View File

@@ -103,8 +103,6 @@ GameMenu_WorldMap:
farcall ClearSpriteAnims
call ClearSprites
ld a, PLAYER_NORMAL
ld [wPlayerState], a ; this may need to be set on a per-level basis (e.g. if specific level starts with player in surf state)
ld a, MAPSETUP_ENTERLEVEL
; jr .SpawnToMap

View File

@@ -78,6 +78,9 @@ TilesetForestAnim:
dw NULL, DoneTileAnimation
TilesetJohtoAnim:
if DEF(_DEBUG)
TilesetBoardDebug1Anim:
endc
dw vTiles2 tile $14, AnimateWaterTile
dw NULL, WaitTileAnimation
dw NULL, WaitTileAnimation