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Create tileset and map in debug build for testing
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@@ -103,8 +103,6 @@ GameMenu_WorldMap:
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farcall ClearSpriteAnims
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call ClearSprites
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ld a, PLAYER_NORMAL
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ld [wPlayerState], a ; this may need to be set on a per-level basis (e.g. if specific level starts with player in surf state)
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ld a, MAPSETUP_ENTERLEVEL
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; jr .SpawnToMap
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@@ -78,6 +78,9 @@ TilesetForestAnim:
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dw NULL, DoneTileAnimation
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TilesetJohtoAnim:
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if DEF(_DEBUG)
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TilesetBoardDebug1Anim:
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endc
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dw vTiles2 tile $14, AnimateWaterTile
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dw NULL, WaitTileAnimation
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dw NULL, WaitTileAnimation
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