Create tileset and map in debug build for testing

This commit is contained in:
xCrystal
2023-10-06 20:42:00 +02:00
parent a01f04e967
commit 85a616e20e
19 changed files with 324 additions and 16 deletions

View File

@@ -111,5 +111,5 @@ if DEF(_DEBUG)
map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, 0
map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0
map_attributes DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, $00, 0
map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $00, 0
map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $05, 0
endc

View File

@@ -62,6 +62,6 @@ MapGroup_DebugLevel4:
MapGroup_DebugLevel5:
table_width MAP_LENGTH, MapGroup_DebugLevel5
map DebugLevel5_Map1, TILESET_JOHTO, OUTDOOR_GRASSY, LANDMARK_DEBUGLEVEL_5, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map DebugLevel5_Map1, TILESET_BOARD_DEBUG_1, OUTDOOR_GRASSY, LANDMARK_DEBUGLEVEL_5, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
assert_table_length NUM_DEBUGLEVEL_5_MAPS
endc