Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -134,9 +134,9 @@ WillsRoom_MapEventHeader:
.Warps:
db 3
warp_def $11, $5, 4, INDIGO_PLATEAU_POKECENTER_1F
warp_def $2, $4, 1, KOGAS_ROOM
warp_def $2, $5, 2, KOGAS_ROOM
warp_def 5, 17, 4, INDIGO_PLATEAU_POKECENTER_1F
warp_def 4, 2, 1, KOGAS_ROOM
warp_def 5, 2, 2, KOGAS_ROOM
.CoordEvents:
db 0
@@ -146,4 +146,4 @@ WillsRoom_MapEventHeader:
.ObjectEvents:
db 1
object_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1
object_event 5, 7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1