Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -38,8 +38,8 @@ VioletKylesHouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $3, 6, VIOLET_CITY
warp_def $7, $4, 6, VIOLET_CITY
warp_def 3, 7, 6, VIOLET_CITY
warp_def 4, 7, 6, VIOLET_CITY
.CoordEvents:
db 0
@@ -49,5 +49,5 @@ VioletKylesHouse_MapEventHeader:
.ObjectEvents:
db 2
object_event SPRITE_POKEFAN_M, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletKylesHousePokefanMScript, -1
object_event SPRITE_YOUNGSTER, 5, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Kyle, -1
object_event 2, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletKylesHousePokefanMScript, -1
object_event 6, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Kyle, -1