Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -39,18 +39,18 @@ VermilionMagnetTrainSpeechHouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $2, 4, VERMILION_CITY
warp_def $7, $3, 4, VERMILION_CITY
warp_def 2, 7, 4, VERMILION_CITY
warp_def 3, 7, 4, VERMILION_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, VermilionMagnetTrainSpeechHouseBookshelf
bg_event 0, 1, BGEVENT_READ, VermilionMagnetTrainSpeechHouseBookshelf
bg_event 1, 1, BGEVENT_READ, VermilionMagnetTrainSpeechHouseBookshelf
.ObjectEvents:
db 2
object_event SPRITE_POKEFAN_F, 3, 2, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionMagnetTrainSpeechHousePokefanFScript, -1
object_event SPRITE_YOUNGSTER, 3, 0, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionMagnetTrainSpeechHouseYoungsterScript, -1
object_event 2, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionMagnetTrainSpeechHousePokefanFScript, -1
object_event 0, 3, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionMagnetTrainSpeechHouseYoungsterScript, -1