Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -175,16 +175,16 @@ TrainerHouseB1F_MapEventHeader:
.Warps:
db 1
warp_def $4, $9, 3, TRAINER_HOUSE_1F
warp_def 9, 4, 3, TRAINER_HOUSE_1F
.CoordEvents:
db 1
coord_event 0, $3, $7, TrainerHouseReceptionistScript
coord_event 7, 3, 0, TrainerHouseReceptionistScript
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_RECEPTIONIST, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
object_event SPRITE_CHRIS, 11, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
object_event 7, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
object_event 6, 11, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1