Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -25,19 +25,19 @@ TinTower5F_MapEventHeader:
.Warps:
db 4
warp_def $f, $b, 2, TIN_TOWER_6F
warp_def $4, $2, 1, TIN_TOWER_4F
warp_def $e, $2, 3, TIN_TOWER_4F
warp_def $f, $11, 4, TIN_TOWER_4F
warp_def 11, 15, 2, TIN_TOWER_6F
warp_def 2, 4, 1, TIN_TOWER_4F
warp_def 2, 14, 3, TIN_TOWER_4F
warp_def 17, 15, 4, TIN_TOWER_4F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 14, 16, BGEVENT_ITEM, TinTower5FHiddenFullRestore
bg_event 15, 3, BGEVENT_ITEM, TinTower5FHiddenCarbos
bg_event 16, 14, BGEVENT_ITEM, TinTower5FHiddenFullRestore
bg_event 3, 15, BGEVENT_ITEM, TinTower5FHiddenCarbos
.ObjectEvents:
db 1
object_event SPRITE_POKE_BALL, 9, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower5FRareCandy, EVENT_TIN_TOWER_5F_RARE_CANDY
object_event 9, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower5FRareCandy, EVENT_TIN_TOWER_5F_RARE_CANDY