Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -25,10 +25,10 @@ IcePath1F_MapEventHeader:
.Warps:
db 4
warp_def $13, $4, 1, ROUTE_44
warp_def $1b, $24, 7, BLACKTHORN_CITY
warp_def $5, $25, 1, ICE_PATH_B1F
warp_def $d, $25, 7, ICE_PATH_B1F
warp_def 4, 19, 1, ROUTE_44
warp_def 36, 27, 7, BLACKTHORN_CITY
warp_def 37, 5, 1, ICE_PATH_B1F
warp_def 37, 13, 7, ICE_PATH_B1F
.CoordEvents:
db 0
@@ -38,6 +38,6 @@ IcePath1F_MapEventHeader:
.ObjectEvents:
db 3
object_event SPRITE_POKE_BALL, 7, 31, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL
object_event SPRITE_POKE_BALL, 23, 32, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP
object_event SPRITE_POKE_BALL, 9, 35, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN
object_event 31, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL
object_event 32, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP
object_event 35, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN