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Consistent (x, y) coordinate formatting in map scripts
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@@ -56,20 +56,20 @@ CeladonDeptStore4F_MapEventHeader:
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.Warps:
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db 3
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warp_def $0, $c, 1, CELADON_DEPT_STORE_5F
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warp_def $0, $f, 2, CELADON_DEPT_STORE_3F
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warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR
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warp_def 12, 0, 1, CELADON_DEPT_STORE_5F
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warp_def 15, 0, 2, CELADON_DEPT_STORE_3F
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warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 14, BGEVENT_READ, CeladonDeptStore4FDirectory
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bg_event 0, 3, BGEVENT_READ, CeladonDeptStore4FElevatorButton
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bg_event 14, 0, BGEVENT_READ, CeladonDeptStore4FDirectory
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bg_event 3, 0, BGEVENT_READ, CeladonDeptStore4FElevatorButton
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.ObjectEvents:
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db 3
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object_event SPRITE_CLERK, 5, 13, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70f0d, -1
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object_event SPRITE_SUPER_NERD, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore4FSuperNerdScript, -1
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object_event SPRITE_YOUNGSTER, 2, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore4FYoungsterScript, -1
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object_event 13, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70f0d, -1
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object_event 7, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore4FSuperNerdScript, -1
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object_event 8, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore4FYoungsterScript, -1
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