Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -82,9 +82,9 @@ AzaleaPokecenter1F_MapEventHeader:
.Warps:
db 3
warp_def $7, $3, 1, AZALEA_TOWN
warp_def $7, $4, 1, AZALEA_TOWN
warp_def $7, $0, 1, POKECENTER_2F
warp_def 3, 7, 1, AZALEA_TOWN
warp_def 4, 7, 1, AZALEA_TOWN
warp_def 0, 7, 1, POKECENTER_2F
.CoordEvents:
db 0
@@ -94,7 +94,7 @@ AzaleaPokecenter1F_MapEventHeader:
.ObjectEvents:
db 4
object_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FNurseScript, -1
object_event SPRITE_GENTLEMAN, 6, 9, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FGentlemanScript, -1
object_event SPRITE_FISHING_GURU, 1, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FFishingGuruScript, -1
object_event SPRITE_POKEFAN_F, 4, 1, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FPokefanFScript, -1
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FNurseScript, -1
object_event 9, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FGentlemanScript, -1
object_event 6, 1, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FFishingGuruScript, -1
object_event 1, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FPokefanFScript, -1