Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -10,39 +10,39 @@ scene_script: macro
endm
warp_def: macro
;\1: y: top to bottom, starts at 0
;\2: x: left to right, starts at 0
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: warp destination: starts at 1
;\4: map id: from constants/map_constants.asm
db \1, \2, \3
db \2, \1, \3
map \4
endm
coord_event: macro
;\1: scene id: controlled by setscene/setmapscene
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\3: scene id: controlled by setscene/setmapscene
;\4: script pointer
db \1, \2, \3, $0
db \3, \2, \1, $0
dw \4
db $0, $0
endm
bg_event: macro
;\1: y: top to bottom, starts at 0
;\2: x: left to right, starts at 0
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: function: a BGEVENT_* constant
;\4: script pointer
db \1, \2, \3
db \2, \1, \3
dw \4
endm
object_event: macro
;\1: sprite: a SPRITE_* constant
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: x: left to right, starts at 0
;\3: sprite: a SPRITE_* constant
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: y, x
;\5, \6: movement radius: x, y
;\7, \8: hour limits: h1, h2 (0-23)
; * if h1 < h2, the object_event will only appear from h1 to h2
; * if h1 > h2, the object_event will not appear from h2 to h1
@@ -54,8 +54,8 @@ object_event: macro
;\11: sight range: applies to OBJECTTYPE_TRAINER
;\12: script pointer
;\13: event flag: an EVENT_* constant, or -1 to always appear
db \1, \2 + 4, \3 + 4, \4
dn \5, \6
db \3, \2 + 4, \1 + 4, \4
dn \6, \5
db \7, \8
shift
dn \8, \9