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Level selection menu: sprite anim data (#12)
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@ -80,6 +80,14 @@ DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_DOWN ; 2d
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN ; 2e
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_UP ; 2f
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_UP ; 30
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_LEFT ; 31
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 32
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 33
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 34
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DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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@ -119,6 +127,10 @@ DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_DOWN ; 23
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_UP ; 24
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
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DEF NUM_SPRITE_ANIM_SEQS EQU const_value
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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@ -189,6 +201,14 @@ DEF NUM_SPRITE_ANIM_SEQS EQU const_value
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN ; 42
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN ; 43
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP ; 44
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP ; 45
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT ; 46
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 47
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 48
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 49
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DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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@ -333,4 +353,20 @@ DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1 ; 8c
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2 ; 8d
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1 ; 8e
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2 ; 8f
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1 ; 90
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2 ; 91
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1 ; 92
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2 ; 93
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1 ; 94
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2 ; 95
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1 ; 96
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2 ; 97
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1 ; 98
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2 ; 99
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1 ; 9a
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2 ; 9b
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DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
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@ -67,6 +67,14 @@ SpriteAnimFrameData:
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dw .Frameset_IntroUnownF
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dw .Frameset_CelebiLeft
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dw .Frameset_CelebiRight
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dw .Frameset_LevelSelectionMenuMaleWalkDown
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dw .Frameset_LevelSelectionMenuFemaleWalkDown
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dw .Frameset_LevelSelectionMenuMaleWalkUp
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dw .Frameset_LevelSelectionMenuFemaleWalkUp
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dw .Frameset_LevelSelectionMenuMaleWalkLeft
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dw .Frameset_LevelSelectionMenuFemaleWalkLeft
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dw .Frameset_LevelSelectionMenuMaleWalkRight
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dw .Frameset_LevelSelectionMenuFemaleWalkRight
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assert_table_length NUM_SPRITE_ANIM_FRAMESETS
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.Frameset_00:
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@ -497,3 +505,59 @@ SpriteAnimFrameData:
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oamframe SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
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oamend
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.Frameset_LevelSelectionMenuMaleWalkDown:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkDown:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuMaleWalkUp:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkUp:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuMaleWalkLeft:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2, 6
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkLeft:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2, 6
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oamrestart
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.Frameset_LevelSelectionMenuMaleWalkRight:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkRight:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
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oamrestart
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@ -147,6 +147,23 @@ SpriteAnimOAMData:
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spriteanimoam $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9
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spriteanimoam $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10
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spriteanimoam $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11
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spriteanimoam $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1
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spriteanimoam $0c, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2
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spriteanimoam $00, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1
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spriteanimoam $0c, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2
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spriteanimoam $04, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1
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spriteanimoam $10, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2
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spriteanimoam $04, .OAMData_BlueWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1
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spriteanimoam $10, .OAMData_BlueWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2
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spriteanimoam $08, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1
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spriteanimoam $14, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2
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spriteanimoam $08, .OAMData_BlueWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1
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spriteanimoam $14, .OAMData_BlueWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2
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spriteanimoam $08, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1
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spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2
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spriteanimoam $08, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1
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spriteanimoam $14, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2
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assert_table_length NUM_SPRITE_ANIM_OAMSETS
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.OAMData_1x1_Palette0:
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@ -358,6 +375,27 @@ SpriteAnimOAMData:
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dbsprite -1, 0, 0, 0, $02, PAL_OW_RED
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dbsprite 0, 0, 0, 0, $03, PAL_OW_RED
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.OAMData_RedWalkUp:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_RED
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dsprite -1, 0, 0, 0, $01, PAL_OW_RED
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dsprite 0, 0, -1, 0, $02, PAL_OW_RED
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dsprite 0, 0, 0, 0, $03, PAL_OW_RED
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.OAMData_RedWalkLeft:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_RED
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dsprite -1, 0, 0, 0, $01, PAL_OW_RED
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dsprite 0, 0, -1, 0, $02, PAL_OW_RED
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dsprite 0, 0, 0, 0, $03, PAL_OW_RED
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.OAMData_RedWalkRight:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_RED
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dsprite -1, 0, 0, 0, $01, PAL_OW_RED
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dsprite 0, 0, -1, 0, $02, PAL_OW_RED
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dsprite 0, 0, 0, 0, $03, PAL_OW_RED
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.OAMData_MagnetTrainRed:
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db 4
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dbsprite -1, -1, 0, 0, $00, PAL_OW_RED | PRIORITY
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@ -754,6 +792,27 @@ SpriteAnimOAMData:
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dbsprite -1, 0, 0, 0, $02, PAL_OW_BLUE
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dbsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
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.OAMData_BlueWalkUp:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
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dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
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dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
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dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
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.OAMData_BlueWalkLeft:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
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dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
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dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
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dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
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.OAMData_BlueWalkRight:
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db 4
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dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
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dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
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dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
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dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
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.OAMData_MagnetTrainBlue:
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db 4
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dbsprite -1, -1, 0, 0, $00, PAL_OW_BLUE | PRIORITY
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@ -92,4 +92,21 @@ SpriteAnimSeqData:
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_CELEBI
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_UP
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_UP
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_LEFT
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
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assert_table_length NUM_SPRITE_ANIM_INDEXES
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@ -620,7 +620,7 @@ _CGB_LevelSelectionMenu:
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ld a, b
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or c
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jr nz, .loop
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; apply pals and attrmap
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; apply and commit pals and attrmap
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call ApplyAttrmap
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call ApplyPals
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ld a, TRUE
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@ -49,6 +49,10 @@ DoAnimFrame:
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dw AnimSeq_IntroUnown
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dw AnimSeq_IntroUnownF
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dw AnimSeq_IntroSuicuneAway
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dw AnimSeq_LevelSelectionMenuWalkDown
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dw AnimSeq_LevelSelectionMenuWalkUp
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dw AnimSeq_LevelSelectionMenuWalkLeft
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dw AnimSeq_LevelSelectionMenuWalkRight
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assert_table_length NUM_SPRITE_ANIM_SEQS
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AnimSeq_Null:
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@ -841,6 +845,45 @@ AnimSeq_Celebi:
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farcall UpdateCelebiPosition
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ret
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AnimSeq_LevelSelectionMenuWalkDown:
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call LevelSelectionMenuHandleMovement
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ret nc
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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inc [hl]
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ret
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AnimSeq_LevelSelectionMenuWalkUp:
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call LevelSelectionMenuHandleMovement
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ret nc
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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dec [hl]
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ret
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AnimSeq_LevelSelectionMenuWalkLeft:
|
||||
call LevelSelectionMenuHandleMovement
|
||||
ret nc
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
AnimSeq_LevelSelectionMenuWalkRight:
|
||||
call LevelSelectionMenuHandleMovement
|
||||
ret nc
|
||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
LevelSelectionMenuHandleMovement:
|
||||
ld a, [wLevelSelectionMenuStandingStill]
|
||||
and a
|
||||
ret nz ; nc
|
||||
scf
|
||||
ret ; c
|
||||
|
||||
AnimSeqs_AnonJumptable:
|
||||
ld hl, sp+0
|
||||
ld e, [hl]
|
||||
|
@ -22,11 +22,14 @@ LevelSelectionMenu::
|
||||
ld [wLevelSelectionMenuCurrentLandmark], a
|
||||
call LevelSelectionMenu_GetLandmarkPage
|
||||
ld [wLevelSelectionMenuCurrentPage], a
|
||||
ld a, TRUE
|
||||
ld [wLevelSelectionMenuStandingStill], a
|
||||
|
||||
call LevelSelectionMenu_InitTilemap
|
||||
ld b, CGB_LEVEL_SELECTION_MENU
|
||||
call GetCGBLayout
|
||||
call GetCGBLayout ; apply and commit attrmap (takes 4 frames) and pals
|
||||
call SetPalettes
|
||||
call LevelSelectionMenu_InitPlayerSprite
|
||||
|
||||
ld de, MUSIC_GAME_CORNER
|
||||
call PlayMusic
|
||||
@ -64,7 +67,7 @@ LevelSelectionMenu_InitTilemap:
|
||||
.loop
|
||||
ld a, [de]
|
||||
cp $ff ; tilemaps are $ff-terminated
|
||||
jp z, WaitBGMap2 ; takes 8 frames to commit tilemap and attrmap
|
||||
jp z, WaitBGMap ; commit tilemap (4 frames)
|
||||
ld a, [de]
|
||||
ld [hli], a
|
||||
inc de
|
||||
@ -76,6 +79,9 @@ LevelSelectionMenu_InitTilemap:
|
||||
dw LevelSelectionMenuPage3Tilemap
|
||||
dw LevelSelectionMenuPage4Tilemap
|
||||
|
||||
LevelSelectionMenu_InitPlayerSprite:
|
||||
ret
|
||||
|
||||
LevelSelectionMenu_GetLandmarkPage:
|
||||
; Return page number (a) of landmark a.
|
||||
push hl
|
||||
|
@ -1536,6 +1536,7 @@ SECTION UNION "Miscellaneous WRAM 1", WRAMX
|
||||
; level selection menu
|
||||
wLevelSelectionMenuCurrentPage:: db
|
||||
wLevelSelectionMenuCurrentLandmark:: db
|
||||
wLevelSelectionMenuStandingStill:: db
|
||||
|
||||
|
||||
SECTION UNION "Miscellaneous WRAM 1", WRAMX
|
||||
|
Loading…
Reference in New Issue
Block a user