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Level selection menu: sprite anim data (#12)
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@@ -620,7 +620,7 @@ _CGB_LevelSelectionMenu:
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ld a, b
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or c
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jr nz, .loop
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; apply pals and attrmap
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; apply and commit pals and attrmap
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call ApplyAttrmap
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call ApplyPals
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ld a, TRUE
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@@ -49,6 +49,10 @@ DoAnimFrame:
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dw AnimSeq_IntroUnown
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dw AnimSeq_IntroUnownF
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dw AnimSeq_IntroSuicuneAway
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dw AnimSeq_LevelSelectionMenuWalkDown
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dw AnimSeq_LevelSelectionMenuWalkUp
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dw AnimSeq_LevelSelectionMenuWalkLeft
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dw AnimSeq_LevelSelectionMenuWalkRight
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assert_table_length NUM_SPRITE_ANIM_SEQS
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AnimSeq_Null:
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@@ -841,6 +845,45 @@ AnimSeq_Celebi:
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farcall UpdateCelebiPosition
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ret
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AnimSeq_LevelSelectionMenuWalkDown:
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call LevelSelectionMenuHandleMovement
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ret nc
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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inc [hl]
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ret
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AnimSeq_LevelSelectionMenuWalkUp:
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call LevelSelectionMenuHandleMovement
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ret nc
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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dec [hl]
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ret
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AnimSeq_LevelSelectionMenuWalkLeft:
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call LevelSelectionMenuHandleMovement
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ret nc
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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dec [hl]
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ret
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AnimSeq_LevelSelectionMenuWalkRight:
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call LevelSelectionMenuHandleMovement
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ret nc
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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inc [hl]
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ret
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LevelSelectionMenuHandleMovement:
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ld a, [wLevelSelectionMenuStandingStill]
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and a
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ret nz ; nc
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scf
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ret ; c
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AnimSeqs_AnonJumptable:
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ld hl, sp+0
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ld e, [hl]
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@@ -22,11 +22,14 @@ LevelSelectionMenu::
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ld [wLevelSelectionMenuCurrentLandmark], a
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call LevelSelectionMenu_GetLandmarkPage
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ld [wLevelSelectionMenuCurrentPage], a
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ld a, TRUE
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ld [wLevelSelectionMenuStandingStill], a
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call LevelSelectionMenu_InitTilemap
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ld b, CGB_LEVEL_SELECTION_MENU
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call GetCGBLayout
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call GetCGBLayout ; apply and commit attrmap (takes 4 frames) and pals
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call SetPalettes
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call LevelSelectionMenu_InitPlayerSprite
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ld de, MUSIC_GAME_CORNER
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call PlayMusic
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@@ -64,7 +67,7 @@ LevelSelectionMenu_InitTilemap:
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.loop
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ld a, [de]
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cp $ff ; tilemaps are $ff-terminated
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jp z, WaitBGMap2 ; takes 8 frames to commit tilemap and attrmap
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jp z, WaitBGMap ; commit tilemap (4 frames)
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ld a, [de]
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ld [hli], a
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inc de
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@@ -76,6 +79,9 @@ LevelSelectionMenu_InitTilemap:
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dw LevelSelectionMenuPage3Tilemap
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dw LevelSelectionMenuPage4Tilemap
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LevelSelectionMenu_InitPlayerSprite:
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ret
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LevelSelectionMenu_GetLandmarkPage:
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; Return page number (a) of landmark a.
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push hl
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