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Homogenize transition after trainer/talker (#30); Being writing usage docs
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@@ -236,7 +236,7 @@ ScriptCommandTable:
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dw Script_checksave ; a9
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dw Script_exitoverworld ; aa
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dw Script_reloadmapafterviewmapmode ; ab
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dw Script_jumptalkerscript ; ac
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dw Script_talkerscript ; ac
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assert_table_length NUM_EVENT_COMMANDS
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StartScript:
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@@ -681,14 +681,14 @@ Script_trainerortalkertext:
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call MapTextbox
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ret
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Script_jumptalkerscript:
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Script_talkerscript:
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ld hl, wTempTalkerTextOrScriptPointer
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld d, [hl]
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ld e, a
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ld a, [wSeenTrainerOrTalkerBank]
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ld b, a
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jp ScriptJump
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jp ScriptCall
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Script_jumptrainerafterbattlescript:
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ld hl, wScriptAfterPointer
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