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Getting started with battle anims; sine and cosine
This commit is contained in:
@@ -106,7 +106,7 @@ RunBattleAnimScript: ; cc163
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.playframe
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.playframe
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call Functioncc25f
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call Functioncc25f
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call Functionccb48
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call _ExecuteBGEffects
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call Functioncc96e
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call Functioncc96e
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call Function3b0c
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call Function3b0c
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call BattleAnimRequestPals
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call BattleAnimRequestPals
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@@ -633,7 +633,7 @@ BattleAnimCmd_Obj: ; cc41f (33:441f)
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ld [BattleAnimTemps + 2], a
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ld [BattleAnimTemps + 2], a
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call GetBattleAnimByte
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call GetBattleAnimByte
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ld [BattleAnimTemps + 3], a
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ld [BattleAnimTemps + 3], a
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call Functioncc9a1
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call QueueBattleAnimation
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ret
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ret
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BattleAnimCmd_BGEffect: ; cc43b (33:443b)
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BattleAnimCmd_BGEffect: ; cc43b (33:443b)
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@@ -645,7 +645,7 @@ BattleAnimCmd_BGEffect: ; cc43b (33:443b)
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ld [BattleAnimTemps + 2], a
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ld [BattleAnimTemps + 2], a
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call GetBattleAnimByte
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call GetBattleAnimByte
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ld [BattleAnimTemps + 3], a
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ld [BattleAnimTemps + 3], a
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call Functionccb4f
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call _QueueBGEffect
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ret
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ret
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BattleAnimCmd_BGP: ; cc457 (33:4457)
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BattleAnimCmd_BGP: ; cc457 (33:4457)
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@@ -667,20 +667,20 @@ BattleAnimCmd_ResetObp0: ; cc46c (33:446c)
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ld a, [hSGB]
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ld a, [hSGB]
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and a
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and a
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ld a, $e0
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ld a, $e0
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jr z, .asm_cc475
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jr z, .not_sgb
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ld a, $f0
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ld a, $f0
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.asm_cc475
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.not_sgb
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ld [wcfc8], a
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ld [wcfc8], a
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ret
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ret
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BattleAnimCmd_ClearObjs: ; cc479 (33:4479)
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BattleAnimCmd_ClearObjs: ; cc479 (33:4479)
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ld hl, OTPartyMon3HP
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ld hl, ActiveAnimObjects
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ld a, $a0
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ld a, $a0
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.asm_cc47e
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.loop
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ld [hl], $0
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ld [hl], $0
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inc hl
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inc hl
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dec a
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dec a
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jr nz, .asm_cc47e
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jr nz, .loop
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ret
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ret
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BattleAnimCmd_1GFX:
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BattleAnimCmd_1GFX:
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@@ -725,7 +725,7 @@ endr
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BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
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BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
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call GetBattleAnimByte
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call GetBattleAnimByte
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ld e, $a
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ld e, $a
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ld bc, OTPartyMon3HP
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ld bc, ActiveAnimObjects
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.asm_cc4c8
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.asm_cc4c8
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ld hl, $0
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ld hl, $0
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add hl, bc
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add hl, bc
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@@ -773,7 +773,7 @@ BattleAnimCmd_IncBGEffect: ; cc4e3 (33:44e3)
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BattleAnimCmd_SetObj: ; cc506 (33:4506)
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BattleAnimCmd_SetObj: ; cc506 (33:4506)
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call GetBattleAnimByte
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call GetBattleAnimByte
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ld e, $a
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ld e, $a
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ld bc, OTPartyMon3HP
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ld bc, ActiveAnimObjects
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.asm_cc50e
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.asm_cc50e
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ld hl, $0
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ld hl, $0
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add hl, bc
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add hl, bc
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@@ -1480,12 +1480,12 @@ Functioncc94b: ; cc94b
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Functioncc96e: ; cc96e
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Functioncc96e: ; cc96e
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ld a, $0
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ld a, $0
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ld [w5_d418], a
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ld [w5_d418], a
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ld hl, OTPartyMon3HP
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ld hl, ActiveAnimObjects
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ld e, $a
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ld e, 10
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.asm_cc978
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.loop
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ld a, [hl]
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ld a, [hl]
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and a
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and a
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jr z, .asm_cc98a
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jr z, .next
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ld c, l
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ld c, l
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ld b, h
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ld b, h
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push hl
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push hl
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@@ -1494,24 +1494,24 @@ Functioncc96e: ; cc96e
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call Functioncca09
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call Functioncca09
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pop de
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pop de
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pop hl
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pop hl
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jr c, .asm_cc9a0
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jr c, .done
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.asm_cc98a
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.next
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ld bc, $0018
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ld bc, $0018
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add hl, bc
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add hl, bc
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dec e
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dec e
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jr nz, .asm_cc978
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jr nz, .loop
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ld a, [w5_d418]
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ld a, [w5_d418]
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ld l, a
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ld l, a
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ld h, $c4
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ld h, Sprites / $100
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.asm_cc997
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.loop2
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ld a, l
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ld a, l
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cp $a0
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cp SpritesEnd % $100
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jr nc, .asm_cc9a0
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jr nc, .done
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xor a
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xor a
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ld [hli], a
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ld [hli], a
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jr .asm_cc997
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jr .loop2
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.asm_cc9a0
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.done
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ret
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ret
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; cc9a1
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; cc9a1
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -192,7 +192,7 @@ endr
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ld a, [hl]
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ld a, [hl]
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add $3
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add $3
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ld [hl], a
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ld [hl], a
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -211,7 +211,7 @@ endr
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inc a
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inc a
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ld [hl], a
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ld [hl], a
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ld d, $2
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ld d, $2
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -252,14 +252,14 @@ endr
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ld a, [hl]
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ld a, [hl]
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push af
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push af
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push de
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push de
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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ld [hl], a
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ld [hl], a
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pop de
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pop de
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pop af
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pop af
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -297,14 +297,14 @@ endr
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ld a, [hl]
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ld a, [hl]
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push af
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push af
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push de
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push de
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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ld [hl], a
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ld [hl], a
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pop de
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pop de
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pop af
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pop af
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -399,7 +399,7 @@ endr
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.asm_8d462
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.asm_8d462
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ld a, e
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ld a, e
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ld d, $20
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ld d, $20
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -470,7 +470,7 @@ endr
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jr c, .asm_8d4cd
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jr c, .asm_8d4cd
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dec [hl]
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dec [hl]
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ld d, $28
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ld d, $28
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -509,7 +509,7 @@ endr
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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add hl, bc
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ld a, [hl]
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ld a, [hl]
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call ApplySineWaveY
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call Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -590,7 +590,7 @@ endr
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push af
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push af
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push de
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push de
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -598,7 +598,7 @@ endr
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pop de
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pop de
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pop af
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pop af
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -638,14 +638,14 @@ rept 3
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endr
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endr
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push af
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push af
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push de
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push de
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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ld [hl], a
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ld [hl], a
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pop de
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pop de
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pop af
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pop af
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -685,7 +685,7 @@ endr
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add hl, bc
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add hl, bc
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ld a, [hl]
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ld a, [hl]
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inc [hl]
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inc [hl]
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -711,7 +711,7 @@ endr
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add hl, bc
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add hl, bc
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ld a, [hl]
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ld a, [hl]
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inc [hl]
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inc [hl]
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -747,7 +747,7 @@ endr
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add hl, bc
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add hl, bc
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ld a, [hl]
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ld a, [hl]
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inc [hl]
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inc [hl]
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -780,7 +780,7 @@ endr
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xor $ff
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xor $ff
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inc a
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inc a
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ld d, $20
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ld d, $20
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -800,7 +800,7 @@ endr
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xor $ff
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xor $ff
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inc a
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inc a
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ld d, $20
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ld d, $20
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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@@ -821,14 +821,14 @@ endr
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ld a, [hl]
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ld a, [hl]
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push af
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push af
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push de
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push de
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call .ApplySineWaveY
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call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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add hl, bc
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ld [hl], a
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ld [hl], a
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pop de
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pop de
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pop af
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pop af
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call .ApplySineWaveX
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call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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add hl, bc
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@@ -885,11 +885,11 @@ endr
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ret
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ret
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; 8d6de
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; 8d6de
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||||||
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.ApplySineWaveY: ; 8d6de (23:56de)
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.Sprites_Sine: ; 8d6de (23:56de)
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call ApplySineWaveY
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call Sprites_Sine
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ret
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ret
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||||||
|
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.ApplySineWaveX: ; 8d6e2 (23:56e2)
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.Sprites_Cosine: ; 8d6e2 (23:56e2)
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call ApplySineWaveX
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call Sprites_Cosine
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ret
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ret
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||||||
; 8d6e6 (23:56e6)
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; 8d6e6 (23:56e6)
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||||||
|
@@ -610,26 +610,26 @@ INCLUDE "data/sprite_engine.asm"
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; Unknown_8d6e6
|
; Unknown_8d6e6
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; Unknown_8d94d
|
; Unknown_8d94d
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||||||
|
|
||||||
ApplySineWaveX: ; 8e72a
|
Sprites_Cosine: ; 8e72a
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add $10
|
add $10
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||||||
ApplySineWaveY: ; 8e72c
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Sprites_Sine: ; 8e72c
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||||||
and $3f
|
and $3f
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cp $20
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cp $20
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||||||
jr nc, .flip
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jr nc, .negative
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||||||
call .ApplyOffset
|
call .ApplySineWave
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ld a, h
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ld a, h
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||||||
ret
|
ret
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||||||
|
|
||||||
.flip
|
.negative
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and $1f
|
and $1f
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call .ApplyOffset
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call .ApplySineWave
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ld a, h
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ld a, h
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xor $ff ; cpl
|
xor $ff ; cpl
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inc a
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inc a
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||||||
ret
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ret
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||||||
; 8e741
|
; 8e741
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||||||
|
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.ApplyOffset: ; 8e741
|
.ApplySineWave: ; 8e741
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||||||
ld e, a
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ld e, a
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||||||
ld a, d
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ld a, d
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||||||
ld d, 0
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ld d, 0
|
||||||
@@ -641,16 +641,16 @@ endr
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|||||||
inc hl
|
inc hl
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ld d, [hl]
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ld d, [hl]
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ld hl, 0
|
ld hl, 0
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||||||
.loop
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.multiply
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||||||
srl a
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srl a
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jr nc, .skip_add
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jr nc, .even
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||||||
add hl, de
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add hl, de
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||||||
|
|
||||||
.skip_add
|
.even
|
||||||
sla e
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sla e
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||||||
rl d
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rl d
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||||||
and a
|
and a
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||||||
jr nz, .loop
|
jr nz, .multiply
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||||||
ret
|
ret
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||||||
; 8e75d
|
; 8e75d
|
||||||
|
|
||||||
@@ -701,7 +701,7 @@ endr
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|||||||
|
|
||||||
push de
|
push de
|
||||||
push hl
|
push hl
|
||||||
call ApplySineWaveY
|
call Sprites_Sine
|
||||||
pop hl
|
pop hl
|
||||||
pop de
|
pop de
|
||||||
add 13 * 8
|
add 13 * 8
|
||||||
@@ -710,7 +710,7 @@ endr
|
|||||||
pop af
|
pop af
|
||||||
push de
|
push de
|
||||||
push hl
|
push hl
|
||||||
call ApplySineWaveX
|
call Sprites_Cosine
|
||||||
pop hl
|
pop hl
|
||||||
pop de
|
pop de
|
||||||
add 10 * 8 + 4
|
add 10 * 8 + 4
|
||||||
|
@@ -151,7 +151,7 @@ Function49aa2: ; 49aa2 (12:5aa2)
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
call Function49b3b
|
call CelebiEvent_Cosine
|
||||||
ld hl, $6
|
ld hl, $6
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@@ -223,27 +223,27 @@ Function49b30: ; 49b30 (12:5b30)
|
|||||||
call Function3b3c
|
call Function3b3c
|
||||||
ret
|
ret
|
||||||
|
|
||||||
Function49b3b: ; 49b3b (12:5b3b)
|
CelebiEvent_Cosine: ; 49b3b (12:5b3b)
|
||||||
add $10
|
add $10
|
||||||
and $3f
|
and $3f
|
||||||
cp $20
|
cp $20
|
||||||
jr nc, .asm_49b48
|
jr nc, .asm_49b48
|
||||||
call Function49b52
|
call .SineFunction
|
||||||
ld a, h
|
ld a, h
|
||||||
ret
|
ret
|
||||||
.asm_49b48
|
.asm_49b48
|
||||||
and $1f
|
and $1f
|
||||||
call Function49b52
|
call .SineFunction
|
||||||
ld a, h
|
ld a, h
|
||||||
xor $ff
|
xor $ff
|
||||||
inc a
|
inc a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
Function49b52: ; 49b52 (12:5b52)
|
.SineFunction: ; 49b52 (12:5b52)
|
||||||
ld e, a
|
ld e, a
|
||||||
ld a, d
|
ld a, d
|
||||||
ld d, $0
|
ld d, $0
|
||||||
ld hl, Unknown_49b6e
|
ld hl, .sinewave
|
||||||
rept 2
|
rept 2
|
||||||
add hl, de
|
add hl, de
|
||||||
endr
|
endr
|
||||||
@@ -251,19 +251,19 @@ endr
|
|||||||
inc hl
|
inc hl
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
ld hl, 0
|
ld hl, 0
|
||||||
.asm_49b61
|
.multiply
|
||||||
srl a
|
srl a
|
||||||
jr nc, .asm_49b66
|
jr nc, .even
|
||||||
add hl, de
|
add hl, de
|
||||||
.asm_49b66
|
.even
|
||||||
sla e
|
sla e
|
||||||
rl d
|
rl d
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_49b61
|
jr nz, .multiply
|
||||||
ret
|
ret
|
||||||
; 49b6e (12:5b6e)
|
; 49b6e (12:5b6e)
|
||||||
|
|
||||||
Unknown_49b6e: ; 49b6e
|
.sinewave: ; 49b6e
|
||||||
sine_wave $100
|
sine_wave $100
|
||||||
; 49bae
|
; 49bae
|
||||||
|
|
||||||
|
10
main.asm
10
main.asm
@@ -2230,24 +2230,24 @@ _Sine:: ; 84d9
|
|||||||
cp %100000
|
cp %100000
|
||||||
jr nc, .negative
|
jr nc, .negative
|
||||||
|
|
||||||
call Function84ef
|
call .ApplySineWave
|
||||||
ld a, h
|
ld a, h
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.negative
|
.negative
|
||||||
and %011111
|
and %011111
|
||||||
call Function84ef
|
call .ApplySineWave
|
||||||
ld a, h
|
ld a, h
|
||||||
xor -1
|
xor -1
|
||||||
inc a
|
inc a
|
||||||
ret
|
ret
|
||||||
; 84ef
|
; 84ef
|
||||||
|
|
||||||
Function84ef: ; 84ef
|
.ApplySineWave: ; 84ef
|
||||||
ld e, a
|
ld e, a
|
||||||
ld a, d
|
ld a, d
|
||||||
ld d, 0
|
ld d, 0
|
||||||
ld hl, SineWave
|
ld hl, .sinewave
|
||||||
rept 2
|
rept 2
|
||||||
add hl, de
|
add hl, de
|
||||||
endr
|
endr
|
||||||
@@ -2269,7 +2269,7 @@ endr
|
|||||||
ret
|
ret
|
||||||
; 850b
|
; 850b
|
||||||
|
|
||||||
SineWave: ; 850b
|
.sinewave: ; 850b
|
||||||
; A $20-word table representing a sine wave.
|
; A $20-word table representing a sine wave.
|
||||||
; 90 degrees is index $10 at a base amplitude of $100.
|
; 90 degrees is index $10 at a base amplitude of $100.
|
||||||
sine_wave $100
|
sine_wave $100
|
||||||
|
24
wram.asm
24
wram.asm
@@ -3053,24 +3053,34 @@ w5_d192:: ds 1
|
|||||||
w5_d193:: ds 1
|
w5_d193:: ds 1
|
||||||
w5_d194:: ds 1
|
w5_d194:: ds 1
|
||||||
w5_d195:: ds 1
|
w5_d195:: ds 1
|
||||||
|
|
||||||
ds 106
|
ds 106
|
||||||
|
|
||||||
LYOverridesBackup:: ; d200
|
LYOverridesBackup:: ; d200
|
||||||
ds SCREEN_HEIGHT_PX
|
ds SCREEN_HEIGHT_PX
|
||||||
LYOverridesBackupEnd::
|
LYOverridesBackupEnd::
|
||||||
|
|
||||||
ds $100 - SCREEN_HEIGHT_PX
|
|
||||||
|
|
||||||
|
SECTION "Battle Animations", WRAMX [$d300], BANK [5]
|
||||||
SECTION "Battle Animations", WRAMX, BANK [5]
|
|
||||||
|
|
||||||
w5_d300:: ds 10
|
w5_d300:: ds 10
|
||||||
|
|
||||||
ActiveAnimObjects:: ; d30a
|
battle_anim_struct: MACRO
|
||||||
ds 4 * 40
|
; Placeholder until we can figure out what it all means
|
||||||
|
ds $18
|
||||||
|
endm
|
||||||
|
|
||||||
ds 80
|
ActiveAnimObjects:: ; d30a
|
||||||
|
AnimObject01:: battle_anim_struct AnimObject01
|
||||||
|
AnimObject02:: battle_anim_struct AnimObject02
|
||||||
|
AnimObject03:: battle_anim_struct AnimObject03
|
||||||
|
AnimObject04:: battle_anim_struct AnimObject04
|
||||||
|
AnimObject05:: battle_anim_struct AnimObject05
|
||||||
|
AnimObject06:: battle_anim_struct AnimObject06
|
||||||
|
AnimObject07:: battle_anim_struct AnimObject07
|
||||||
|
AnimObject08:: battle_anim_struct AnimObject08
|
||||||
|
AnimObject09:: battle_anim_struct AnimObject09
|
||||||
|
AnimObject10:: battle_anim_struct AnimObject10
|
||||||
|
ActiveAnimObjectsEnd:: ; d3aa
|
||||||
|
|
||||||
ActiveBGEffects:: ; d3fa
|
ActiveBGEffects:: ; d3fa
|
||||||
ds 4 * 5
|
ds 4 * 5
|
||||||
|
Reference in New Issue
Block a user