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rename DoTileAnimation to AnimateTileset
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@ -121,7 +121,7 @@ VBlank0: ; 2b1
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; these have their own timing checks
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call Serve2bppRequest
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call Serve1bppRequest
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call SafeTileAnimation
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call AnimateTileset
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.doneframeaction
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; oam update off?
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8
main.asm
8
main.asm
@ -585,7 +585,7 @@ endr
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; 17d3
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SafeTileAnimation: ; 17d3
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AnimateTileset: ; 17d3
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; Only call during the first fifth of VBlank
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ld a, [$ffde]
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@ -601,7 +601,7 @@ SafeTileAnimation: ; 17d3
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ld a, [hROMBank]
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push af
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ld a, BANK(DoTileAnimation)
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ld a, BANK(_AnimateTileset)
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rst Bankswitch
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ld a, [rSVBK]
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@ -614,7 +614,7 @@ SafeTileAnimation: ; 17d3
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ld a, 0
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ld [rVBK], a
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call DoTileAnimation
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call _AnimateTileset
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pop af
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ld [rVBK], a
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@ -65389,7 +65389,7 @@ DoBadgeTypeBoosts: ; fbe24
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SECTION "bank3F",ROMX,BANK[$3F]
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DoTileAnimation: ; fc000
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_AnimateTileset: ; fc000
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; Iterate over a given pointer array of animation functions
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; (one per frame).
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; Typically in wra1, vra0
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