rename DoTileAnimation to AnimateTileset

This commit is contained in:
yenatch 2013-09-01 00:07:10 -04:00
parent fc6bc8e311
commit 8190c3e5e7
2 changed files with 5 additions and 5 deletions

View File

@ -121,7 +121,7 @@ VBlank0: ; 2b1
; these have their own timing checks
call Serve2bppRequest
call Serve1bppRequest
call SafeTileAnimation
call AnimateTileset
.doneframeaction
; oam update off?

View File

@ -585,7 +585,7 @@ endr
; 17d3
SafeTileAnimation: ; 17d3
AnimateTileset: ; 17d3
; Only call during the first fifth of VBlank
ld a, [$ffde]
@ -601,7 +601,7 @@ SafeTileAnimation: ; 17d3
ld a, [hROMBank]
push af
ld a, BANK(DoTileAnimation)
ld a, BANK(_AnimateTileset)
rst Bankswitch
ld a, [rSVBK]
@ -614,7 +614,7 @@ SafeTileAnimation: ; 17d3
ld a, 0
ld [rVBK], a
call DoTileAnimation
call _AnimateTileset
pop af
ld [rVBK], a
@ -65389,7 +65389,7 @@ DoBadgeTypeBoosts: ; fbe24
SECTION "bank3F",ROMX,BANK[$3F]
DoTileAnimation: ; fc000
_AnimateTileset: ; fc000
; Iterate over a given pointer array of animation functions
; (one per frame).
; Typically in wra1, vra0