Battle anims

This commit is contained in:
PikalaxALT
2015-12-23 17:10:50 -05:00
parent 3893feb835
commit 8152ab612c
15 changed files with 8177 additions and 7932 deletions

View File

@@ -436,7 +436,7 @@ GetSpriteAnimFrame: ; 8d132
and a
jr z, .next_frame ; finished the current sequence
dec [hl]
call GetSpriteFrameDataPointer ; load pointer from SpriteAnimFrameData
call .GetPointer ; load pointer from SpriteAnimFrameData
ld a, [hli]
push af
jr .okay
@@ -445,7 +445,7 @@ GetSpriteAnimFrame: ; 8d132
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
inc [hl]
call GetSpriteFrameDataPointer ; load pointer from SpriteAnimFrameData
call .GetPointer ; load pointer from SpriteAnimFrameData
ld a, [hli]
cp -2
jr z, .restart
@@ -497,7 +497,7 @@ endr
jr .loop
; 8d189
GetSpriteFrameDataPointer: ; 8d189
.GetPointer: ; 8d189
; Get the data for the current frame for the current animation sequence
; SpriteAnimFrameData[SpriteAnim[SPRITEANIMSTRUCT_FRAMESET_ID]][SpriteAnim[SPRITEANIMSTRUCT_FRAME]]