Fix the sections in home/header.asm

They're fixed anyway, and this allows us to make some expressions
constant.
This commit is contained in:
mid-kid 2020-02-23 20:11:54 +01:00
parent c0b6e5bc21
commit 813d0aa73a

View File

@ -1,24 +1,24 @@
; rst vectors (called through the rst instruction) ; rst vectors (called through the rst instruction)
SECTION "rst0", ROM0 SECTION "rst0", ROM0[$0000]
di di
jp Start jp Start
SECTION "rst8", ROM0 ; rst FarCall SECTION "rst8", ROM0[$0008] ; rst FarCall
jp FarCall_hl jp FarCall_hl
SECTION "rst10", ROM0 ; rst Bankswitch SECTION "rst10", ROM0[$0010] ; rst Bankswitch
ldh [hROMBank], a ldh [hROMBank], a
ld [MBC3RomBank], a ld [MBC3RomBank], a
ret ret
SECTION "rst18", ROM0 SECTION "rst18", ROM0[$0018]
rst $38 rst $38
SECTION "rst20", ROM0 SECTION "rst20", ROM0[$0020]
rst $38 rst $38
SECTION "rst28", ROM0 ; rst JumpTable SECTION "rst28", ROM0[$0028] ; rst JumpTable
push de push de
ld e, a ld e, a
ld d, 0 ld d, 0
@ -26,36 +26,36 @@ SECTION "rst28", ROM0 ; rst JumpTable
add hl, de add hl, de
ld a, [hli] ld a, [hli]
ld h, [hl] ld h, [hl]
; SECTION "rst30", ROM0 ; SECTION "rst30", ROM0[$0030]
ld l, a ld l, a
pop de pop de
jp hl jp hl
SECTION "rst38", ROM0 SECTION "rst38", ROM0[$0038]
rst $38 rst $38
; Game Boy hardware interrupts ; Game Boy hardware interrupts
SECTION "vblank", ROM0 SECTION "vblank", ROM0[$0040]
jp VBlank jp VBlank
SECTION "lcd", ROM0 SECTION "lcd", ROM0[$0048]
jp LCD jp LCD
SECTION "timer", ROM0 SECTION "timer", ROM0[$0050]
jp Timer jp Timer
SECTION "serial", ROM0 SECTION "serial", ROM0[$0058]
jp Serial jp Serial
SECTION "joypad", ROM0 SECTION "joypad", ROM0[$0060]
jp Joypad jp Joypad
; Game Boy cartridge header ; Game Boy cartridge header
SECTION "Header", ROM0 SECTION "Header", ROM0[$0100]
Start:: Start::
nop nop
@ -63,4 +63,4 @@ Start::
; The cartridge header data is filled in by rgbfix. ; The cartridge header data is filled in by rgbfix.
; This makes sure it doesn't get used. ; This makes sure it doesn't get used.
ds $0150 - $0104 ds $0150 - @