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bgcoord
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@@ -319,7 +319,7 @@ Function8bec: ; 8bec
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ld a, [EnemySafeguardCount]
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and $3
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call FillBoxCGB
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call LoadDETile
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call LoadEDTile
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ret
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; 8c1d
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@@ -702,7 +702,7 @@ Function96b3: ; 96b3
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.asm_96d0
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hlcoord 0, 0, AttrMap
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ld de, VBGMap0
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debgcoord 0, 0
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ld b, $12
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ld a, $1
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ld [rVBK], a
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@@ -1293,7 +1293,7 @@ ClearBytes: ; 0x9a5b
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DrawDefaultTiles: ; 0x9a64
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; Draw 240 tiles (2/3 of the screen) from tiles in VRAM
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ld hl, VBGMap0 ; BG Map 0
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hlbgcoord 0, 0 ; BG Map 0
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ld de, 32 - 20
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ld a, $80 ; starting tile
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ld c, 12 + 1
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