move the text command classes around

This commit is contained in:
Bryan Bishop 2012-05-01 11:25:05 -05:00
parent 37e808b43a
commit 81208d51a0

View File

@ -385,241 +385,6 @@ def command_debug_information(command_byte=None, map_group=None, map_id=None, ad
#info1 += " long_info: " + long_info
return info1
class TextCommand(Command):
# an individual text command will not end it
end = False
# this is only used for e.g. macros that don't appear as a byte in the ROM
override_byte_check = False
# in the case of text/asm commands, size is unknown until after parsing
size = None
params = []
# most text commands won't have any dependencies
# .. except for that one that points to another location for text
# get_dependencies on Command will look at the values of params
#def get_dependencies(self, recompute=False, global_dependencies=set()):
# return []
class MainText(TextCommand):
"Write text. Structure: [00][Text][0x50 (ends code)]"
id = 0x0
macro_name = "do_text"
def parse(self):
offset = self.address
# read until $50, $57 or $58 (not sure about $58...)
jump57 = how_many_until(chr(0x57), offset)
jump50 = how_many_until(chr(0x50), offset)
jump58 = how_many_until(chr(0x58), offset)
# pick whichever one comes first
jump = min([jump57, jump50, jump58])
# if $57 appears first then this command is the last in this text script
if jump == jump57:
self.end = True
# we want the address after the $57
# ("last_address" is misnamed everywhere)
end_address = offset + 1 + jump
self.last_address = self.end_address = end_address
# read the text bytes into a structure
self.bytes = rom_interval(offset + 1, jump, strings=False)
self.size = jump + 1
def to_asm(self):
if self.size < 2 or len(self.bytes) < 1:
raise Exception, "$0 text command can't end itself with no follow-on bytes"
output = "db $0"
# db $0, $57 or db $0, $50 or w/e
if self.size == 2 and len(self.bytes) == 1:
output += ", $%.2x" % (self.bytes[0])
return output
# whether or not quotes are open
in_quotes = False
# whether or not to print "db " next
new_line = False
for byte in self.bytes:
if byte in [0x4f, 0x51, 0x55]: pass
elif byte in [0x50, ]: pass
# TODO
return output
class WriteTextFromRAM(TextCommand):
"""
Write text from ram. Structure: [01][Ram address (2byte)]
For valid ram addresses see Glossary. This enables use of variable text strings.
"""
id = 0x1
macro_name = "text_from_ram"
size = 3
class WriteNumberFromRAM(TextCommand):
"""
02 = Write number from ram. Structure: [02][Ram address (2byte)][Byte]
Byte:
Bit5:Bit6:Bit7
1: 1: 1 = PokéDollar| Dont write zeros
0: 1: 1 = Dont write zeros
0: 0: 1 = Spaces instead of zeros
0: 0: 0 = Write zeros
0: 1: 0 = Write zeros
1: 0: 0 = PokéDollar
1: 1: 0 = PokéDollar
1: 0: 1 = Spaces instead of zeros| PokéDollar
Number of figures = Byte AND 0x1F *2
No Hex --> Dec Conversio
"""
id = 0x2
macro_name = "number_from_ram"
size = 4
class SetWriteRAMLocation(TextCommand):
"Define new ram address to write to. Structure: [03][Ram address (2byte)]"
id = 0x3
macro_name = "store_at"
size = 3
class ShowBoxWithValueAt(TextCommand):
"04 = Write a box. Structure: [04][Ram address (2byte)][Y][X]"
id = 0x4
macro_name = "text_box"
size = 5
class Populate2ndLineOfTextBoxWithRAMContents(TextCommand):
"05 = New ram address to write to becomes 2nd line of a text box. Structure: [05]"
id = 0x5
macro_name = "text_dunno1"
size = 1
class ShowArrowsAndButtonWait(TextCommand):
"06 = Wait for key down + show arrows. Structure: [06]"
id = 0x6
macro_name = "waitbutton"
size = 1
class Populate2ndLine(TextCommand):
"""
07 = New ram address to write to becomes 2nd line of a text box
Textbox + show arrows. Structure: [07]
"""
id = 0x7
macro_name = "text_dunno2"
size = 1
class TextInlineAsm(TextCommand):
"08 = After the code an ASM script starts. Structure: [08][Script]"
id = 0x8
macro_name = "start_asm"
end = True
class WriteDecimalNumberFromRAM(TextCommand):
"""
09 = Write number from rom/ram in decimal. Structure: [09][Ram address/Pointer (2byte)][Byte]
Byte:
Is split: 1. 4 bits = Number of bytes to load. 0 = 3, 1 = 1, 2 = 2
2. 4 bits = Number of figures of displayed number
0 = Dont care
1 = Dont care
>=2 = Number
"""
id = 0x9
macro_name = "deciram"
size = 4
class InterpretDataStream(TextCommand):
"""
0A = Interpret Data stream. Structure: [0A]
see: http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke88
"""
id = 0xA
macro_name = "interpret_data"
size = 1
class Play0thSound(TextCommand):
"0B = Play sound 0x0000. Structure: [0B]"
id = 0xB
sound_num = 0
macro_name = "sound0"
size = 1
class LimitedIntrepretDataStream(TextCommand):
"""
0C = Interpret Data stream. Structure: [0C][Number of codes to interpret]
For every interpretation there is a written
"""
id = 0xC
macro_name = "limited_interpret_data"
size = 2
class WaitForKeyDownDisplayArrow(ShowArrowsAndButtonWait):
"""
0D = Wait for key down display arrow. Structure: [0D]
"""
id = 0xD
macro_name = "waitbutton2"
size = 1
class Play9thSound(Play0thSound):
id = 0xE
sound_num = 9
macro_name = "sound0x09"
size = 1
class Play1stSound(Play0thSound):
id = 0xF
sound_num = 1
macro_name = "sound0x0F"
size = 1
class Play2ndSound(Play0thSound):
id = 0x10
sound_num = 2
macro_name = "sound0x02"
size = 1
class Play10thSound(Play0thSound):
id = 0x11
sound_num = 10
macro_name = "sound0x0A"
size = 1
class Play45thSound(Play0thSound):
id = 0x12
sound_num = 0x2D
macro_name = "sound0x2D"
size = 1
class Play44thSound(Play0thSound):
id = 0x13
sound_num = 0x2C
macro_name = "sound0x2C"
size = 1
class DisplayByteFromRAMAt(TextCommand):
"""
14 = Display MEMORY. Structure: [14][Byte]
Byte:
00 = MEMORY1
01 = MEMORY2
02 = MEMORY
04 = TEMPMEMORY2
05 = TEMPMEMORY1
"""
id = 0x14
macro_name = "show_byte_at"
size = 2
class WriteCurrentDay(TextCommand):
"15 = Write current day. Structure: [15]"
id = 0x15
macro_name = "current_day"
size = 1
class TextJump(TextCommand):
"16 = 3byte pointer to new text follows. Structure: [16][2byte pointer][bank]"
id = 0x16
macro_name = "text_jump"
size = 4
class NewTextScript:
""" A text is a sequence of bytes (and sometimes commands). It's not the
same thing as a Script. The bytes are translated into characters based
@ -2000,6 +1765,241 @@ class DataByteWordMacro(Command):
def parse(self): pass
def to_asm(self): pass
class TextCommand(Command):
# an individual text command will not end it
end = False
# this is only used for e.g. macros that don't appear as a byte in the ROM
override_byte_check = False
# in the case of text/asm commands, size is unknown until after parsing
size = None
params = []
# most text commands won't have any dependencies
# .. except for that one that points to another location for text
# get_dependencies on Command will look at the values of params
#def get_dependencies(self, recompute=False, global_dependencies=set()):
# return []
class MainText(TextCommand):
"Write text. Structure: [00][Text][0x50 (ends code)]"
id = 0x0
macro_name = "do_text"
def parse(self):
offset = self.address
# read until $50, $57 or $58 (not sure about $58...)
jump57 = how_many_until(chr(0x57), offset)
jump50 = how_many_until(chr(0x50), offset)
jump58 = how_many_until(chr(0x58), offset)
# pick whichever one comes first
jump = min([jump57, jump50, jump58])
# if $57 appears first then this command is the last in this text script
if jump == jump57:
self.end = True
# we want the address after the $57
# ("last_address" is misnamed everywhere)
end_address = offset + 1 + jump
self.last_address = self.end_address = end_address
# read the text bytes into a structure
self.bytes = rom_interval(offset + 1, jump, strings=False)
self.size = jump + 1
def to_asm(self):
if self.size < 2 or len(self.bytes) < 1:
raise Exception, "$0 text command can't end itself with no follow-on bytes"
output = "db $0"
# db $0, $57 or db $0, $50 or w/e
if self.size == 2 and len(self.bytes) == 1:
output += ", $%.2x" % (self.bytes[0])
return output
# whether or not quotes are open
in_quotes = False
# whether or not to print "db " next
new_line = False
for byte in self.bytes:
if byte in [0x4f, 0x51, 0x55]: pass
elif byte in [0x50, ]: pass
# TODO
return output
class WriteTextFromRAM(TextCommand):
"""
Write text from ram. Structure: [01][Ram address (2byte)]
For valid ram addresses see Glossary. This enables use of variable text strings.
"""
id = 0x1
macro_name = "text_from_ram"
size = 3
class WriteNumberFromRAM(TextCommand):
"""
02 = Write number from ram. Structure: [02][Ram address (2byte)][Byte]
Byte:
Bit5:Bit6:Bit7
1: 1: 1 = PokéDollar| Dont write zeros
0: 1: 1 = Dont write zeros
0: 0: 1 = Spaces instead of zeros
0: 0: 0 = Write zeros
0: 1: 0 = Write zeros
1: 0: 0 = PokéDollar
1: 1: 0 = PokéDollar
1: 0: 1 = Spaces instead of zeros| PokéDollar
Number of figures = Byte AND 0x1F *2
No Hex --> Dec Conversio
"""
id = 0x2
macro_name = "number_from_ram"
size = 4
class SetWriteRAMLocation(TextCommand):
"Define new ram address to write to. Structure: [03][Ram address (2byte)]"
id = 0x3
macro_name = "store_at"
size = 3
class ShowBoxWithValueAt(TextCommand):
"04 = Write a box. Structure: [04][Ram address (2byte)][Y][X]"
id = 0x4
macro_name = "text_box"
size = 5
class Populate2ndLineOfTextBoxWithRAMContents(TextCommand):
"05 = New ram address to write to becomes 2nd line of a text box. Structure: [05]"
id = 0x5
macro_name = "text_dunno1"
size = 1
class ShowArrowsAndButtonWait(TextCommand):
"06 = Wait for key down + show arrows. Structure: [06]"
id = 0x6
macro_name = "waitbutton"
size = 1
class Populate2ndLine(TextCommand):
"""
07 = New ram address to write to becomes 2nd line of a text box
Textbox + show arrows. Structure: [07]
"""
id = 0x7
macro_name = "text_dunno2"
size = 1
class TextInlineAsm(TextCommand):
"08 = After the code an ASM script starts. Structure: [08][Script]"
id = 0x8
macro_name = "start_asm"
end = True
class WriteDecimalNumberFromRAM(TextCommand):
"""
09 = Write number from rom/ram in decimal. Structure: [09][Ram address/Pointer (2byte)][Byte]
Byte:
Is split: 1. 4 bits = Number of bytes to load. 0 = 3, 1 = 1, 2 = 2
2. 4 bits = Number of figures of displayed number
0 = Dont care
1 = Dont care
>=2 = Number
"""
id = 0x9
macro_name = "deciram"
size = 4
class InterpretDataStream(TextCommand):
"""
0A = Interpret Data stream. Structure: [0A]
see: http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke88
"""
id = 0xA
macro_name = "interpret_data"
size = 1
class Play0thSound(TextCommand):
"0B = Play sound 0x0000. Structure: [0B]"
id = 0xB
sound_num = 0
macro_name = "sound0"
size = 1
class LimitedIntrepretDataStream(TextCommand):
"""
0C = Interpret Data stream. Structure: [0C][Number of codes to interpret]
For every interpretation there is a written
"""
id = 0xC
macro_name = "limited_interpret_data"
size = 2
class WaitForKeyDownDisplayArrow(ShowArrowsAndButtonWait):
"""
0D = Wait for key down display arrow. Structure: [0D]
"""
id = 0xD
macro_name = "waitbutton2"
size = 1
class Play9thSound(Play0thSound):
id = 0xE
sound_num = 9
macro_name = "sound0x09"
size = 1
class Play1stSound(Play0thSound):
id = 0xF
sound_num = 1
macro_name = "sound0x0F"
size = 1
class Play2ndSound(Play0thSound):
id = 0x10
sound_num = 2
macro_name = "sound0x02"
size = 1
class Play10thSound(Play0thSound):
id = 0x11
sound_num = 10
macro_name = "sound0x0A"
size = 1
class Play45thSound(Play0thSound):
id = 0x12
sound_num = 0x2D
macro_name = "sound0x2D"
size = 1
class Play44thSound(Play0thSound):
id = 0x13
sound_num = 0x2C
macro_name = "sound0x2C"
size = 1
class DisplayByteFromRAMAt(TextCommand):
"""
14 = Display MEMORY. Structure: [14][Byte]
Byte:
00 = MEMORY1
01 = MEMORY2
02 = MEMORY
04 = TEMPMEMORY2
05 = TEMPMEMORY1
"""
id = 0x14
macro_name = "show_byte_at"
size = 2
class WriteCurrentDay(TextCommand):
"15 = Write current day. Structure: [15]"
id = 0x15
macro_name = "current_day"
size = 1
class TextJump(TextCommand):
"16 = 3byte pointer to new text follows. Structure: [16][2byte pointer][bank]"
id = 0x16
macro_name = "text_jump"
size = 4
#byte: [name, [param1 name, param1 type], [param2 name, param2 type], ...]
#0x9E: ["verbosegiveitem", ["item", ItemLabelByte], ["quantity", SingleByteParam]],
pksv_crystal_more = {